Shaakhib

Kal'ryon's page

895 posts. Organized Play character for RxGus.


Race

|Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2 3rd: 1/1|CMB +17 (19*) (+2 trip), CMD 35/34* | F: +17/*+20, R: +9, W: +12/*+14 (+2 charm, 1/1 Reroll) |Perc: +4, Dipl +14, Fly +6, DV 60', Blind: 30'| 30ft (*Fly 30)

Gender

Ganzi Bloodrager 5/DD 7 | HP 148/148 (184*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 26 (*25) (35 buffed)

About Kal'ryon

For GM/Botting
Prebattle Buffs (if able): Lesser Extend Shield (+4 Shield AC), Lesser Extend Ironskin (+5 Natural Armor). Duration 22 rounds, each.

Lesser extend rods x2 (total 3 combats worth of buff)

Botting: No Rage, Power Attack:

[dice=+3 Guisarme]1d20+21[/dice] [dice=Slashing, Adamantine, Arcane]2d4+30[/dice]
[dice=+3 Guisarme]1d20+16[/dice] [dice=Slashing, Adamantine, Arcane]2d4+30[/dice]

Botting: Rage, Power Attack:

[dice=+5 Guisarme]1d20+25[/dice] [dice=Slashing, Adamantine, Arcane]2d4+35[/dice]
[dice=+5 Guisarme]1d20+20[/dice] [dice=Slashing, Adamantine, Arcane]2d4+35[/dice]
[dice=+2 Bite, no reach]1d20+16[/dice] [dice=BPS]1d6+32[/dice] [dice=Fire]1d6[/dice]
[dice=+2 Claw, no reach]1d20+16[/dice] [dice=BPS]1d8+14[/dice] [dice=Fire]1d6[/dice]

--OR--

[dice=+2 Bite]1d20+20[dice] [dice= BPS]1d6+29[/dice] [dice=Fire]1d6[/dice]
[dice=+2 Claw]1d20+20[dice] [dice= BPS]1d6+21[/dice] [dice=Fire]1d6[/dice]
[dice=+2 Claw]1d20+20[dice] [dice= BPS]1d6+21[/dice] [dice=Fire]1d6[/dice]

Trip, Improved Trip
[dice=Trip, Reach, PA, Rage]1d20+25[/dice]
[dice=Trip, Reach]1d20+25[/dice]
[dice=Trip, Reach, No PA, Rage]1d20+28[/dice]

Status Full Buff + Rage:

Kal (Full Buff + Rage)
Kal'ryon
Male ganzi bloodrager (blood conduit) 5/dragon disciple 7
CN Medium outsider (native)
Init 1; Senses blindsense 30 ft., darkvision 60 ft.; Perception +6
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Defense
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AC 35, touch 13, flat-footed 34 (+8 armor, +4 deflection, +1 Dex, +10 natural, -2 rage, +4 shield)
hp 184 (12 HD; 5d10+7d12+101)
Fort 20, Ref 9, Will 14; +2 trait bonus vs. charm, compulsion, and emotion effects, +2 bonus vs. spells cast by self or an ally, +2 vs. polymorph effects
Defensive Abilities blood sanctuary; Resist draconic resistance, acid 5, electricity 5, fire 10, sonic 5
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Offense
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Speed 30 ft., fly 30 ft. (average); dragon wings
Melee +5 furious adamantine guisarme +28/+23 (2d4+26 S/×3) or
. . bite +19 (1d6+23 B & P & S plus 1d6 fire), 2 claws +19 (1d8+11 P & S plus 1d6 Fire)
Ranged composite longbow +11/+6 (1d8+3 P/×3)
Dragon Disciple Spell-Like Abilities (CL 7th; concentration +9)
. . 1/day—dragon form
Bloodrager (Blood Conduit) Spells Known (CL 10th; concentration +12)
. . 3rd (1/day)—fly
. . 2nd (2/day)—ablative barrier[UC], flaming sphere (DC 14), mirror image, resist energy, resist energy
. . 1st (3/day)—feather fall, long arm[ACG], protection from evil, shield, shocking grasp
. . Bloodline Draconic
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Statistics
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Str 34, Dex 12, Con 24, Int 8, Wis 10, Cha 14
Base Atk +10; CMB 22 (+24 trip); CMD 35 (37 vs. trip)
Feats Arcane Strike, Blind-fight, Eschew Materials, Improved Iron Will, Improved Trip, Iron Will, Power Attack, Raging Vitality[APG], Toughness, Weapon Focus (guisarme)
Traits influence, principled
Skills Bluff +0, Diplomacy +14, Fly +4, Intimidate +7, Knowledge (arcana) +7, Linguistics +0, Perception +6, Sense Motive +2, Spellcraft +3, Survival +6; Racial Modifiers +2 Sense Motive, +2 Survival
Languages Common, Draconic, Protean
Combat Gear lesser extend metamagic rod, oil of bless weapon (3), potion of ant haul, potion of cure light wounds (2), potion of delay poison, potion of invisibility, potion of protection from evil, potion of remove fear, silversheen, wand of infernal healing (50 charges), wand of shield (50 charges), antitoxin; Other Gear +2 spell storing mithral agile breastplate[APG], +3 furious adamantine guisarme, composite longbow, belt of giant strength +6, cloak of resistance +5, furious amulet of mighty fists, headband of alluring charisma +2, ring of protection +4, 642 gp, 1 sp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Blind-Fight Re-roll misses because of concealment, other benefits.
Blindsense (30 feet) (Ex) Sense things and creatures without seeing them.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (16 rounds/day) (Su) +4 Str, +6 Con, +2 to Will saves, -2 to AC when enraged.
Breath Weapon (12d6 fire, 30 ft. cone, 2/day, DC 23) (Su) As a standard action, deal energy damage in area (Ref half).
Darkvision (60 feet) You can see in the dark (black and white only).
Draconic Resistance (Ex) Gain Fire resistance 2 and +10 natural armor.
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Dragon Form (I, 1/day) (Sp) Use Form of the Dragon I as a spell-like ability 1/day
Dragon Wings (Su) Gain flight when raging
Energy Resistance, Acid (5)
Energy Resistance, Electricity (5)
Energy Resistance, Fire (10)
Energy Resistance, Sonic (5)
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fire Claws (Ex) 2 Magic Claw attacks deal 1d8 damage + 1d6 Fire
Fly (30 feet, Average) You can fly!
Ganzi Oddity Ganzis have a distinct and unusual oddity that manifests as a physical or magical ability that sets the ganzi apart.
Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
Improved Trip You don't provoke attacks of opportunity when tripping.
Maelstrom Resistance +2 racial bonus on saving throws against polymorph subschool spells.
Magic Claws & Fire Bite (5 rounds/day) (Su) As a free action, gain 2 claw attacks that bypass DR as magic weapons. Bite attack deals 1d6 damage.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quibble (immediate action, 30 feet, 1/day, DC 18) Force 1 target in range to reroll d20, forcing it to take second result. If unwilling, make save.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Spell Conduit (Su) As a swift action after hit with unarmed strike or certain maneuvers, cast touch spell (auto hits).

Stats unbuffed and No Rage:

Init 1; Senses blindsense 30 ft., darkvision 60 ft.; Perception +6
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Defense
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AC 26, touch 15, flat-footed 25 (+8 armor, +4 deflection, +1 Dex, +3 natural)
hp 148 (12 HD; 5d10+7d12+65)
Fort 17, Ref 9, Will 12; +2 trait bonus vs. charm, compulsion, and emotion effects, +2 bonus vs. spells cast by self or an ally, +2 vs. polymorph effects
Defensive Abilities blood sanctuary; Resist draconic resistance, acid 5, electricity 5, sonic 5
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Offense
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Speed 30 ft.; dragon wings
Melee +3 furious adamantine guisarme +21/+16 (2d4+30 S/×3)
Ranged composite longbow +11/+6 (1d8+3 P/×3)
Dragon Disciple Spell-Like Abilities (CL 7th; concentration +9)
. . 1/day—dragon form
Bloodrager (Blood Conduit) Spells Known (CL 10th; concentration +12)
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Statistics
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Str 30, Dex 12, Con 18, Int 8, Wis 10, Cha 14
Base Atk +10; CMB 17 (+19 trip); CMD 35 (37 vs. trip)