Kal'ryon's page

808 posts. Organized Play character for RxGus.


|Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:


Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed)

About Kal'ryon

For GM/Botting
Prebattle Buffs (if able): Lesser Extend Shield (+4 Shield AC), Lesser Extend Ironskin (+5 Natural Armor). Duration 22 rounds, each.

No Rage, Power Attack
[dice=+1 Guisarme]1d20+17[/dice] [dice=Slashing, Adamantine, Arcane]2d4+25[/dice]
[dice=+1 Guisarme]1d20+12[/dice] [dice=Slashing, Adamantine, Arcane]2d4+25[/dice]

Rage, Power Attack
[dice=+3 Guisarme]1d20+21[/dice] [dice=Slashing, Adamantine, Arcane]2d4+30[/dice]
[dice=+3 Guisarme]1d20+16[/dice] [dice=Slashing, Adamantine, Arcane]2d4+30[/dice]
[dice=+2 Bite, no reach]1d20+14[/dice] [dice=BPS]1d6+29[/dice] [dice=Fire]1d6[/dice]
[dice=+2 Claw, no reach]1d20+14[/dice] [dice=BPS]1d6+12[/dice] [dice=Fire]1d6[/dice]


[dice=+2 Bite]1d20+20[dice] [dice= BPS]1d6+29[/dice] [dice=Fire]1d6[/dice]
[dice=+2 Claw]1d20+20[dice] [dice= BPS]1d6+21[/dice] [dice=Fire]1d6[/dice]
[dice=+2 Claw]1d20+20[dice] [dice= BPS]1d6+21[/dice] [dice=Fire]1d6[/dice]

Trip, Improved Trip
[dice=Trip, Reach]1d20+22[/dice]

Male ganzi bloodrager (blood conduit) 5/dragon disciple 6
CN Medium outsider (native)
Init 1; Senses blindsense 60 ft., darkvision 60 ft.; Perception +6
AC 23, touch 13, flat-footed 22 (+8 armor, +2 deflection, +1 Dex, +2 natural)
hp 136 (11 HD; 5d10+6d12+60)
Fort 16, Ref 9, Will 11; +2 trait bonus vs. charm, compulsion, and emotion effects, +2 bonus vs. spells cast by self or an ally, +2 vs. polymorph effects
Defensive Abilities blood sanctuary; DR 5/magic; Resist draconic resistance, acid 5, electricity 5, sonic 5
Speed 30 ft.
Melee +1 furious adamantine guisarme +17/+12 (2d4+25 S/×3)
Ranged composite longbow +10/+5 (1d8+2 P/×3)
Bloodrager (Blood Conduit) Spells Known (CL 9th; concentration +11)
. . 2nd (2/day)—ablative barrier[UC], flaming sphere (DC 14), mirror image, resist energy, resist energy, iron skin (+5 AC)
. . 1st (3/day)—enlarge person (DC 13), feather fall, long arm[ACG], protection from evil, shield, shocking grasp
. . Bloodline Draconic
Str 29, Dex 12, Con 18, Int 8, Wis 10, Cha 14
Base Atk +9; CMB 15 (+17 trip); CMD 31 (33 vs. trip)
Feats Arcane Strike, Blind-fight, Eschew Materials, Improved Iron Will, Improved Trip, Iron Will, Power Attack, Raging Vitality[APG], Toughness, Weapon Focus (guisarme)
Traits influence, principled
Skills Bluff +0, Diplomacy +14, Intimidate +7, Knowledge (arcana) +7, Linguistics +0, Perception +6, Sense Motive +2, Spellcraft +3, Survival +6; Racial Modifiers +2 Sense Motive, +2 Survival
Languages Common, Draconic, Protean
Combat Gear lesser extend metamagic rod, oil of bless weapon (3), potion of ant haul, potion of cure light wounds (2), potion of delay poison, potion of fly, potion of invisibility, potion of protection from evil, potion of remove fear, silversheen, wand of infernal healing (50 charges), wand of shield (50 charges), antitoxin; Other Gear +2 spell storing mithral agile breastplate[APG], +1 furious adamantine guisarme, composite longbow, belt of giant strength +6, cloak of resistance +5, furious amulet of mighty fists, headband of alluring charisma +2, ring of protection +2, 5,921 gp, 5 sp
Special Abilities
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Blind-Fight Re-roll misses because of concealment, other benefits.
Blindsense (60 feet) (Ex) Sense things and creatures without seeing them.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (16 rounds/day) (Su) +4 Str, +6 Con, +2 to Will saves, -2 to AC when enraged.
Breath Weapon (5d6 fire, 30 ft. cone, 1/day, DC 16) (Su) As a standard action, deal energy damage in area (Ref half).
Damage Reduction (5/magic) You have Damage Reduction against all physical damage except Magic attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Draconic Resistance (Ex) Gain Fire resistance 1 and +5 natural armor.
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Energy Resistance, Acid (5)
Energy Resistance, Electricity (5)
Energy Resistance, Sonic (5)
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Ganzi Oddity Ganzis have a distinct and unusual oddity that manifests as a physical or magical ability that sets the ganzi apart.
Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
Improved Trip You don't provoke attacks of opportunity when tripping.
Maelstrom Resistance +2 racial bonus on saving throws against polymorph subschool spells.
Magic Claws & Fire Bite (5 rounds/day) (Su) As a free action, gain 2 claw attacks. Bite attack deals 1d6 damage.
Magic Claws (Ex) 2 Magic Claw attacks deal 1d6 damage.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quibble (immediate action, 30 feet, 1/day, DC 17) Force 1 target in range to reroll d20, forcing it to take second result. If unwilling, make save.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Spell Conduit (Su) As a swift action after hit with unarmed strike or certain maneuvers, cast touch spell (auto hits).