Shaakhib

Kal'ryon's page

166 posts. Organized Play character for RxGus.


Race

|Rage: 5/9, Quibble 1/1| CMB +5, CMD 16 | F: +6/+9, R: +1, W: +0/2 *(+2 charm/compulsion) | Init: +1 | Perc: +6, SM: +3, Dipl +6 Darkvision 60'| Speed 30ft | Active conditions: None

Gender

Ganzi Dragonic Bloodrager (Metarager) 1 | HP 24/24(30) | Resistance 5 (Acid, Electricity, Sonic) |AC 18 T 11 FF 16

About Kal'ryon

Botting Instructions:

Use reach when appropriate, but take advantage of two claw attacks for full round attacks. Raging is limited at low level, but don't be afraid to use it (or continue it) if a battle is undecided.

Can use Quibble to allow/force one reroll on a character within 20 feet. Please use on self or party members to reroll low "crit confirm", or high leverage saves.

If using reach: Guisarme
[dice=Mst Guisarme]1d20+6[/dice] [dice=Damage]2d4+4[/dice]

Reach with Rage
[dice=Mst Guisarme, Rage]1d20+8[/dice] [dice=Damage]2d4+7[/dice]

Claws (no rage)
[dice=Claw #1]1d20+5[/dice] [dice=Damage]1d6+3[/dice]
[dice=Claw #2]1d20+5[/dice] [dice=Damage]1d6+3[/dice]

Claws (rage)
[dice=Claw #1]1d20+7[/dice] [dice=Damage]1d6+5[/dice]
[dice=Claw #2]1d20+7[/dice] [dice=Damage]1d6+5[/dice]

Kal'ryon
Ganzi bloodrager (metamagic rager) 2
CN Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 24 (2d10+8) (30 when raging)
Fort +6 (+9 when raging), Ref +1, Will +0 (+2 when raging); +2 trait bonus vs. charm, compulsion, and emotion effects, +2 vs. polymorph effects
Defensive Abilities uncanny dodge; Resist acid 5, electricity 5, sonic 5
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee mwk guisarme +6 (2d4+4/×3) or
. . 2 claws +5 (1d6+3)
Ranged longbow +3 (1d8/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork guisarme)
Special Attacks bloodrage (9 rounds/day), claws, ganzi oddity (quibble)
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Statistics
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Str 17, Dex 12, Con 16, Int 8, Wis 10, Cha 12
Base Atk +2; CMB +5; CMD 16
Feats Raging Vitality[APG]
Traits influence, principled
Skills Bluff -1, Diplomacy +6, Intimidate +5, Knowledge (arcana) +3, Perception +5, Sense Motive +2, Spellcraft +3, Survival +2; Racial Modifiers +2 Sense Motive, +2 Survival
Languages Common, Protean
SQ fast movement
Combat Gear wand of infernal healing (50 charges); Other Gear agile breastplate[APG], longbow, mwk guisarme, 1,032 gp
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Special Abilities
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Bloodrage (9 rounds/day) (Su) +4 Str, +6 Con, +2 to Will saves, -2 to AC when enraged.
Claws (Ex) 2 Claw attacks deal 1d6 damage
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Sonic (5) You have the specified Energy Resistance against Sonic attacks.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Ganzi Oddity Ganzis have a distinct and unusual oddity that manifests as a physical or magical ability that sets the ganzi apart.
Maelstrom Resistance +2 racial bonus on saving throws against polymorph subschool spells.
Quibble (immediate action, 30 feet, 1/day, DC 12) Force 1 target in range to reroll d20, forcing it to take second result. If unwilling, make save.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.