Crossbow
No PBS or Precise Shot
[dice=Crossbow]1d20+7[/dice] [dice=Damage]1d6[/ooc]
Spell (within short distance)
[dice=Acid Splash, touch]1d20+7[/dice] [dice=Acid]1d3+1[/dice]
Andwise
Halfling summoner (spirit summoner) 4
N Small humanoid (halfling)
Init 3; Senses Perception +6
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Defense
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AC 17, touch 12, flat-footed 16 (+3 armor, +1 Dex, +2 shield, +1 size)
hp 33 (4d8+10)
Fort 6, Ref 7, Will 7; +2 vs. fear
Defensive Abilities shield ally
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee dagger +3 (1d3-1 P or S/19+) or
. . mithral dagger +4 (1d3-1 P or S/19+)
Ranged light crossbow +7 (1d6 P/19+)
Summoner (Spirit Summoner) Spells Known (CL 4th; concentration +8)
. . 2nd (2/day)—glitterdust (DC 17), haste
. . 1st (4/day)—grease, mage armor, magic fang, lesser rejuvenate eidolon[APG]
. . 0 (at will)—acid splash, detect magic, guidance, light, mage hand, read magic
. . S spirit magic spell; Spirit Heavens
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Statistics
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Str 8, Dex 16, Con 14, Int 12, Wis 10, Cha 18
Base Atk +3; CMB 1; CMD 14
Feats Extra Evolution[UM], Spell Focus (conjuration)
Traits vagabond child (urban), well-informed
Skills Acrobatics -3 (-11 to jump), Diplomacy +11 (+12 to gather information), Perception +6, Ride -1, Use Magic Device +11; Racial Modifiers +2 Perception
Languages Common, Elven, Halfling
Other Gear mwk studded leather, dagger, light crossbow, mithral dagger, crossbow bolts, masterwork thieves' tools, Tanssi Varjo, amulet of mighty fists +1, belt of giant strength +2, cloak of resistance +1, exotic riding saddle, 1,623 gp, 9 sp
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Special Abilities
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Bond Senses (4 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Eidolon Can summon a powerful aspect of an outsider.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Shield Ally (Ex) +2 AC and save when within eidolon's reach.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Stardust (7/day) (Sp) Foe in 30 ft sheds light, can't be invisible/conceal & -2 to att & perception checks for 2 rds.