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Flanking out to the right, Kzem approaches the green kobold. With a flick of his wrist, a mirror image of him appears directly on the other side of the creature. THe two images move in tandem to strike at the surrounded mini-dragon.
Shield Boss: 1d20 + 7 ⇒ (4) + 7 = 11 Damage (B): 1d6 + 5 ⇒ (4) + 5 = 9
HP: 26/32
Hero Points: 2
E.V. None
P.A. None
Active conditions: None
◆ Stride
◆ Mirror
◆ Strike

GM Watery Soup |

Sarenrae's blessing radiates even further from Grimmylow, but the blessing doesn't seem to affect Grimmylow's fumbling of the healer's tools when he tries to heal Meadow.
With a crack, Thorn's gun discharges again, striking Green.
Kzem moves up and flanks Green, with himself. He strikes with his shield boss, but Green is disciplined and blocks it.
"Insolence," the kobold leader scoffs. "It's only a matter of time before your civilization falls, and the age of the dragon begins."
She shoots three more missiles at Meadow.
Force: 3d4 + 3 ⇒ (4, 3, 3) + 3 = 13
She seems a little surprised that Meadow is able to endure it. This is a bit more deadly if you hadn't leveled up ...
Red points a crossbow at Buzz, firing, and then dropping it.
Crossbow: 1d20 + 9 ⇒ (11) + 9 = 20
Piercing: 1d8 ⇒ 8
Drawing a shortsword, he advances carefully.
Green fires his crossbow point black at Kzem, likewise dropping it immediately afterward.
Crossbow: 1d20 + 9 ⇒ (15) + 9 = 24
Piercing: 1d8 ⇒ 6
Then, drawing a shortsword, he hops across the corner of the pit to be next to his friend.
"Sorcery!" yells Blue, firing at Kzem, dropping his crossbow, and pulling a shortsword.
Crossbow: 1d20 + 9 ⇒ (6) + 9 = 15
Piercing: 1d8 ⇒ 2
Shortsword, MAP: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
Slashing: 1d6 ⇒ 1
--Round 1
Kzem (20/32)
Buzz (14/22)
--Round 2
Thorn (20/30)
Meadow (4/28, hunting White) / Silence (18/18)
Grimmylow (30/30, bless 10')
White (-0, staff)
Red (-0, shortsword)
Yellow (-18)
Green (-11, shortsword)
Blue (-0, shortsword)

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Thorn shoots again at green
Bum@green, bless: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
Damage, p/b: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Then he moves to be next to Buzz and shows red away while reloading
Athletics, shove@red vs fort DC: 1d20 + 7 ⇒ (16) + 7 = 23

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Grimmylow keeps the Blessings going and expanding, which is good since he needs to buckle down and really heal Meadow and he can't do that and Bless and move.
2 Action Heal on Meadow: 1d10 + 8 ⇒ (5) + 8 = 13

GM Watery Soup |

Thorn shoots Green. Regular hit. The kobold looks like he's on his last legs, but he's still up. Then, he moves up to Red and shoves him back while reloading.
Grimmylow extends Sarenrae's blessing, and then double-blesses Meadow with some magic.
--Round 2
Kzem (20/32)
Buzz (14/22)
--Round 3
Thorn (20/30)
Meadow (17/28, hunting White) / Silence (18/18)
Grimmylow (30/30, bless 15')
White (-0, staff)
Red (-0, shortsword)
Yellow (-18)
Green (-15, shortsword)
Blue (-0, shortsword)

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Flashing his mirror again, Kzem shatters and reappears directly in front of the Kobold king. He stares him down in an effort to peer deep into his soul.
E.L. vs Standard DC Creature Level: 1d20 + 6 ⇒ (4) + 6 = 10
He produces from his pouch a small, broken crown and waives it about infront of the king.
"..Jack fell down and broke his crown..."
And then slaps out at the king with his shield.
Shield Boss: 1d20 + 7 ⇒ (8) + 7 = 15 Damage (B): 1d6 + 5 ⇒ (3) + 5 = 8 +2 (if EL wasn't a critical failure)
HP: 20/32
Hero Points: 2
E.V. None
P.A. King
Active conditions: None

Meadow the Archer |

Silence the Egotistical Owl |

Meadow the Archer |

Hunted Shot-shortbow vs white: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
piercing: 1d6 ⇒ 4
deadly?: 1d10 ⇒ 2
Hunted Shot-shortbow vs white: 1d20 + 9 - 5 + 1 ⇒ (12) + 9 - 5 + 1 = 17
piercing: 1d6 ⇒ 5
deadly?: 1d10 ⇒ 3
shortbow vs white: 1d20 + 9 - 10 + 1 ⇒ (2) + 9 - 10 + 1 = 2
piercing: 1d6 ⇒ 6
deadly?: 1d10 ⇒ 4
precision: 1d8 ⇒ 4 extra damage on the first hit.

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Buzz can't seem to focus as his injury is taking more out of him than he cares to admit.
Sting Shot: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d4 ⇒ 3
Sting Shot: 1d20 + 7 - 5 ⇒ (1) + 7 - 5 = 3
Damage: 1d4 ⇒ 3
Sting Shot: 1d20 + 7 - 10 ⇒ (4) + 7 - 10 = 1
Damage: 1d4 ⇒ 4
HP 22/2
AC 19
Hero Point 0/3
Infused Alchemical Items 5/5
1x Lesser Acid Flask 2/2
2x Lesser Alchemist's Fire (Signature Item) 4/6
1x Lesser Blight Bomb (Signature Item) 3/3
1x Minor Elixir of Life 2/2

GM Watery Soup |

The kobold queen is surprised when Kzem appears in front of her. "Oho! It appears that you lot are more clever than you look!" Kzem, even up close, can't find anything that would trigger vulnerabilities. Critical Failure on Recall.
She dodges Kzem's shield strike. She is still laughing at Kzem, when Silence flies right up in her face, pecking as Meadow lodges two arrows in her.
"Ow!" she scowls at Meadow.
Buzz flails around from his injury, sending stingers flying in every direction except for the one he wants them to go.
The kobold boss steps back behind the pillar, shielding herself from Meadow, and points a finger at Kzem. A ray of frost shoots out.
Ray of Frost: 1d20 + 12 ⇒ (6) + 12 = 18
Cold: 1d4 + 4 ⇒ (4) + 4 = 8
The ray barely knicks Kzem's neck, but it hurts a lot. Your AC should be 19 unshielded, should it not? +2 trained, +2 level, +1 DEX, +4 armor?
Bleed: 1d4 ⇒ 1
Flat Check: 1d20 ⇒ 5 vs DC 15
Red presses forward, swinging back at Thorn.
Shortsword: 1d20 + 9 ⇒ (7) + 9 = 16
Slashing: 1d6 ⇒ 2
Unsuccessful and seeing his boss under attack, he begins retreating up the stairs.
Green and Blue also begin a disciplined retreat, slashing at Kzem's lower image.
Shortsword: 1d20 + 9 ⇒ (3) + 9 = 12
Slashing: 1d6 ⇒ 3
Shortsword, MAP: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23
Slashing: 1d6 ⇒ 5
Shortsword: 1d20 + 9 ⇒ (19) + 9 = 28
Slashing: 1d6 ⇒ 6
Treating this as a regular hit for now.
Shortsword, MAP: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Slashing: 1d6 ⇒ 5
The kobolds damage Kzem severely.
--Round 3
Kzem (4/32)
Buzz (14/22)
--Round 4
Thorn (20/30)
Meadow (17/28, hunting White) / Silence (18/18)
Grimmylow (30/30, bless 15')
White (-14, staff, 1d4 bleed)
Red (-0, shortsword)
Yellow (-18)
Green (-15, shortsword)
Blue (-0, shortsword)

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Thank you for confirming. I didn't step up AC in my tagline when I leveled (forgot that proficiency applies to AC). I am 19 (21)
That smarts! Knock it off you little buggers. Let's try this again, m'queen. He moves himself around the throne, also seeking cover from the kobolds and their weapons.
Shield Boss: 1d20 + 7 ⇒ (12) + 7 = 19 Damage (B): 1d6 + 5 ⇒ (6) + 5 = 11
Then he raises his shield into a defensive posture
HP: 4/32
Hero Points: 1
E.V. None
P.A. None
Active conditions: None
◆ Stride 25ft
◆ Strike
◆ Raise Shield

Meadow the Archer |

So as long as white is bleeding she is also dazzled
"She's hiding behind that pillar. Keep after her Silence!"
The young archer moves into the room and fires at the injured kobold.
shortbow vs green: 1d20 + 9 ⇒ (14) + 9 = 23
piercing: 1d6 ⇒ 1
deadly?: 1d10 ⇒ 9
◆ Command an Animal, ◆ stride, ◆ strike

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Bum@white, bless: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Damage, p/b: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Thorn fires his rifle at one of the creature and then he reloads and fires again
Bum@white, bless: 1d20 + 10 + 1 - 5 ⇒ (15) + 10 + 1 - 5 = 21
Damage, p/b: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3

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Kzem is definitely in trouble. "Sarenrae protect us from those who rush," Grimmylow says.
Despite asking for a blessing, he drops his blessing and scurries across the room to get close enough to Kzem to send some healing energy his way.
Stride
2 Action Heal Kzem: 1d10 + 8 ⇒ (9) + 8 = 17

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Seeing the kobolds group up Buzz flies a little closer and begins tossing small packs of bombs into their ranks.
Alchemist Fire (Blue): 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 1 ⇒ (3) + 1 = 4 + 1 Persistent Fire +1 Splash damage
Acid Splash (Red): 1d20 + 7 - 5 ⇒ (1) + 7 - 5 = 3
1d6 Persistent Acid and 1 Acid Splash.
HP 22/2
AC 19
Hero Point 0/3
Infused Alchemical Items 5/5
1x Lesser Acid Flask 1/2
2x Lesser Alchemist's Fire (Signature Item) 3/6
1x Lesser Blight Bomb (Signature Item) 3/3
1x Minor Elixir of Life 2/2

GM Watery Soup |

Kzem steps up and finishes Zolgran with a hit from his shield.
Meadow shoots the wounded kobold, and he keels over. Silence flies over to one of the remaining kobolds and, with a strong peck, takes them out with a single attack.
A lone kobold remains standing, but utters some very unprintable curses in Draconic, defiantly. Thorn answers by putting two bullets into him, and then Buzz finishes him off with an alchemist's fire.
Grimmylow, you can save your spell, but Buzz, the alchemist's fire was necessary to drop him.
--End of Combat!
Kzem (4/32)
Buzz (14/22)
Thorn (20/30)
Meadow (17/28) / Silence (18/18)
Grimmylow (30/30)
The ledge the throne sits on also serves as Zolgran’s personal resting area. A straw pallet rests here, like those in the sleeping quarters (that the kobolds hid behind).
The out-of-place throne matches design to the throne room on the floor above, which is where the kobolds took it from.
Most importantly, there’s an old, rusty iron chest. Atop this chest is a large, broken eggshell that’s almost 2 feet tall. Ivory in color, the shell has green veins running through it, and it’s clear that the pieces of eggshell worn by the boss and many of the kobolds here came from this egg. Although you've not yet seen what was inside, there are large claw marks, bigger than any kobold could make, down one side of the shell.
The chest is locked, but Zolgran has the key tied at her waist. Inside the chest are some of the more interesting treasure that the kobolds found during their exploration of these tunnels. The treasure includes a
silver bracelet with a fish pattern worth 5 gp, a very old map that depicts some strange-looking dungeon, a smoking sword with a dwarven face carved into the hilt, a wand of heal (1st level), 2 minor healing potions, and a hat of disguise.
What do you want to do?

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Buzz sifts through the wands and such as he hhelps work on healing the injured. "These will come in handy!" Grabbing his own supplies he passes out a couple minor healing elixirs to Kzem. "Drink these, they have a bit of honey in them."
Minor Elixir of Life x2 (Healing Kzem): 2d6 ⇒ (4, 1) = 5
Treat Wounds (Kzem) DC 15: 1d20 + 5 ⇒ (11) + 5 = 16
Healing: 2d8 ⇒ (1, 6) = 7 16/32
Treat Wounds (Buzz) DC 15: 1d20 + 5 ⇒ (15) + 5 = 20
Healing: 2d8 ⇒ (2, 2) = 4 18/22
Treat Wounds (Thorn) DC 15: 1d20 + 5 ⇒ (19) + 5 = 24
Healing: 2d8 ⇒ (7, 1) = 8 28/30
Treat Wounds (Meadow) DC 15: 1d20 + 5 ⇒ (8) + 5 = 13
★ -- ★ -- ★ -- ★
Treat Wounds (Kzem) DC 15: 1d20 + 5 ⇒ (16) + 5 = 21
Healing: 2d8 ⇒ (6, 6) = 12 28/32
Treat Wounds (Buzz) DC 15: 1d20 + 5 ⇒ (11) + 5 = 16
Healing: 2d8 ⇒ (5, 4) = 9 22/22
Treat Wounds (Thorn) DC 15: 1d20 + 5 ⇒ (15) + 5 = 20
Healing: 2d8 ⇒ (6, 4) = 10 30/30
Treat Wounds (Meadow) DC 15: 1d20 + 5 ⇒ (10) + 5 = 15
Healing: 2d8 ⇒ (1, 1) = 2 19/28
★ -- ★ -- ★ -- ★
Treat Wounds (Kzem) DC 15: 1d20 + 5 ⇒ (15) + 5 = 20
Healing: 2d8 ⇒ (2, 7) = 9 32/32
Treat Wounds (Meadow) DC 15: 1d20 + 5 ⇒ (15) + 5 = 20
Healing: 2d8 ⇒ (8, 8) = 16 28/28
After healing everyone up Buzz looks to the opening to the south.

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Thorn breathes heavily at the end of the fight, he finds a corner where he can focus on cleaning his weapon.
He glances through the items and shows some interest in the sword Any idea what is it? Can someone identify it?

GM Watery Soup |

My bad. I forgot that the smoking sword (proper noun) is a specific item tied to this adventure. The party can readily identify it, I don't really like making identification checks unless there's a plot reason to. LINK

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Grimmylow helps the others rummage around in the chest. He tucks the wand into his belt but practically salivates over the burning sword.
Still, he knows that he's better suited to helping people fight than to fighting himself so he'll see if one of the others lays claim to it, first.
"I don't know much about puppies, but they don't usually hatch out of eggs, do they?" he asks.

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"Much appreciated, Doc. Those Kobolds took themselves their pound of flesh". He glances down to his shield and shrugs. "Maybe sometime I should start using this shield as a shield... or something..."
Kzem smiles a the Goblin. "I doubt that the puppy came from an egg. So, either the puppy isn't a puppy. Or the egg made one heck of an omlette"
Is there a knowledge roll we need to/can make?

GM Watery Soup |

It's a dragon. I've just been saying "puppy" to be intentionally confusing.

Meadow the Archer |

"Much appreciated, Doc. Those Kobolds took themselves their pound of flesh". He glances down to his shield and shrugs. "Maybe sometime I should start using this shield as a shield... or something..."
Kzem smiles a the Goblin. "I doubt that the puppy came from an egg. So, either the puppy isn't a puppy. Or the egg made one heck of an omlette"
Is there a knowledge roll we need to/can make?
Meadow rolls her eyes at Kzem. "It's not a puppy, silly. It's a baby green dragon."
She turns to Silence and points at the orc. "This guy..." She shakes her head and rolls her eyes even more.

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"Right...right...a dragon, not a puppy...I knew that," Grimmylow says and then laughs a little too loud.
"So...uh...about this totally awesome sword that bursts into flames...I mean, I guess it's alright but you know, I don't really care who takes it..."

GM Watery Soup |

Is everyone in agreement to murder the puppy?

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I would like to at least see the puppy. If it can be talked out of destroying the town then I'm ok with letting it live. If it's already ready to eat my face and has a hunger for children, then it's got to go.
"I mean...it's alright. You know...fire is bright. Fire is clean. Efficient and divine, but, you know...if someone else wants it," the goblin tries to play it cool but he's literally rubbing his hands together as he looks at the weapon.

Meadow the Archer |

Meadow's grin widens. "Wow!I never thought of it like that. Okay, you've sold me. Lemme try it out."
The young ranger draws the sword and swings it around for a bit. It's clearly too heavy for her to be very effective. She's barely able to contain her laughter as she continues to tease the goblin. "Hey! I'm pretty good. I bet I can pull this off. Whaddaya think Grimmy?"

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The goblin's face falls as Meadow takes up the blade. The smile that comes onto his mouth afterwards is not very convincing.
"Oh yes, very good, Meadow, very good. I mean...not as good as your archery skills, obviously, but maybe with practice?"

Meadow the Archer |

Meadow manages to contain herself for another five seconds before bursting out in peals of raucous laughter that goes on for nearly a minute. Eventually she settles down and wipes her eyes before handing the sword to Grimmylow.
"Here you go Grimmy. You can have it. I was just teasing. I got you good though, didn't I?"

GM Watery Soup |

See art on Slide 2, see map on Slide 3. Note that I've rotated the map so that the room fits at the same zoom as the previous room, and also, to give you space.
Towering yellow mushrooms cover the floor of this vast cave, some reaching over ten feet in height. They seem to emit a pale light, giving the entire chamber an eerie glow. Shattered remnants of barrels—torn open with their contents nowhere to be seen—lay scattered around the base of the mushrooms. Mushrooms can be Climbed with a DC 20 Athletics check.
Somewhere off on the far side of the chamber, something stirs, and a faint snarl comes from the shadows. A bright-green dragon leaps into view, and although the beast isn’t much larger than you, large leathery wings and snapping jaws make the hatchling look like an ancient wyrm.
The creature gazes at you with cunning eyes and snorts a cloud of yellow vapor. With a fierce roar, the dragon charges forward to eat your faces! After it eats your faces, it hungers for the sweet, tender meat of all the children in the town above!
Search (Thorn): 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Scout (Buzz): 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Search (Kzem): 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Search (Grimmylow): 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Search (Meadow): 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Initiative (Enemy): 1d20 + 11 ⇒ (8) + 11 = 19
--Round 1
Thorn (30/30)
Kzem (32/32)
Puppy (-0)
Meadow (28/28) / Silence (18/18)
Grimmylow (30/30)
Buzz (22/22)

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E.L. vs Standard DC Creature Level: 1d20 + 7 ⇒ (5) + 7 = 12
Kzem sizes up the creature, and slowly approaches with his shield raised
◆EL
◆Stride
◆Raise Shield

GM Watery Soup |

Unfortunately, Kzem can't Recall anything.
--Round 1
Thorn (30/30)
Kzem (32/32, shield)
Puppy (-0)
Meadow (28/28) / Silence (18/18)
Grimmylow (30/30)
Buzz (22/22)

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Thron almost yells in fear, he raises his rifle and shoots
Shoot@dragon: 1d20 + 10 ⇒ (11) + 10 = 21
Damage, p/b: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Then he reloads and shoots again, his hands still shaking from the fact that they are facing the dragon
Shoot@dragon: 1d20 + 10 - 5 ⇒ (14) + 10 - 5 = 19
Damage, p/b: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

GM Watery Soup |

Thorn fires, but the shot bounces off the dragon's scales. 21 misses its AC, so I don't know if Thorn would take the second shot or not knowing you'd need at least a nat 17 to hit on the second roll. Let me know if you want to revise.

GM Watery Soup |

The dragon inhales sharply, and then breathes out a 30' cone of green, sickeningly-sweet gas that envelops Kzem and Thorn.
Poison: 5d6 ⇒ (1, 4, 5, 4, 6) = 20
DC 24 basic Reflex save.
It then brashly walks up to Kzem and licks its lips smelling Kzem's tasty looking face. It seem unaffected by the dissipating poison.
--Round 1
Meadow (28/28) / Silence (18/18)
Grimmylow (30/30)
Buzz (22/22)
--Round 2
Thorn (30/30, Reflex vs -20)
Kzem (32/32, Reflex vs -20, personal antithesis)
Puppy (-0, AC > 21)
↺
Bludgeoning: 1d8 + 4 ⇒ (8) + 4 = 12
The tail blocks their path and interrupts the Stride.

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Reflex: 1d20 + 4 ⇒ (14) + 4 = 18
The Orc coughs and cokes in the cloud of poison- but attempts to steady himself as the beast approaches. Between his hacking cough, he manages to spit out a taunt.
”You only got two of us, puppy. You’ll need to do better next time, cause my friends back there are waiting for you…”
Intimidate: 1d20 + 7 ⇒ (10) + 7 = 17
With a flick of his wrist, a Kzem mirror image appears behind the creature and strikes out with his shield.
Shield Boss: 1d20 + 8 ⇒ (1) + 8 = 9 Damage (b): 1d6 + 5 + 3 ⇒ (4) + 5 + 3 = 12

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Buzz skitters across the floor to the sout, trying to stay out of sight of the dragon as he tosses an acid flask at the side of the dragon.
Acid Flask: 1d20 + 7 ⇒ (14) + 7 = 21
1d6 Persistent Acid and 1 Splash Damage to the target only due to bomber.
HP 22/22
AC 19
Hero Point 0/3
Infused Alchemical Items 5/5
1x Lesser Acid Flask 0/2
2x Lesser Alchemist's Fire (Signature Item) 3/6
1x Lesser Blight Bomb (Signature Item) 3/3
1x Minor Elixir of Life 0/2

Meadow the Archer |

"Bad puppy!"
Meadow studies the dragon briefly before moving into the chamber and firing.
quick draw-shortbow: 1d20 + 9 ⇒ (16) + 9 = 25
piercing: 1d6 ⇒ 4
deadly?: 1d10 ⇒ 6
precision: 1d8 ⇒ 5 extra damage on the first hit.
Hunt prey, stride, quick draw

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Reflex, DC24: 1d20 + 9 ⇒ (16) + 9 = 25
Thorn dodges the worst of the blast.
He raises his rifle and fires at the dragon .... just to be smacked by the tail
Wham@dragon: 1d20 + 10 ⇒ (2) + 10 = 12
Damage, p/b: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
He misses entirely, then he moves away and reloads

GM Watery Soup |

Kzem chokes and tries to intimidate the dragon, but between his coughing and the lack of language connection, it's a resounding failure.
Buzz lobs a bottle of acid, but the dragon just lets it bounce off their scales. They look like they may have taken splash damage, though.
Meadow wastes no time, charging in and putting a single arrow into its body.
Thorn raises his rifle and fires, but misses. Thorn, the reaction does not trigger with reloading or firing ranged weapons - only move actions (it's a lesser version of AoO). If you chose to Stride away thinking it had used its reaction, I'll give you a chance to revise your last action. If you would have Strode away anyway, its reaction does trigger.
--Round 1
Meadow (28/28) / Silence (18/18)
Grimmylow (30/30)
Buzz (22/22)[/b]
--Round 2
Thorn (20/30) 1 action
Kzem (12/32, personal antithesis)
Puppy (-10, AC > 21)

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"Try saying something mean about it's mommy!" Grimmylow gives Kzem some Guidance.
"After you look a little more presentable."
2 Action Heal on Kzem: 1d10 + 8 ⇒ (7) + 8 = 15

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Normally I would assume no reaction, so I would try to stride away to not be in breath => triggered the tail attack