
RxGM |

Solemnia- at the moment, you are all still in the secret passage way before getting into the rare books room.

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Well, she heads back there and listens to the secret door.
stealth: 1d20 + 7 ⇒ (2) + 7 = 9
perception: 1d20 + 4 ⇒ (6) + 4 = 10
And still can't roll double digits to save her life. Literally....

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Lovissa drinks the potion and listens at the door.
Perception: 1d20 + 9 ⇒ (20) + 9 = 29

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Alrik helps to restore the explored areas to how they were before following the group out.

RxGM |

The first wave of pathfinders makes their way to the back of the secret door- exercising caution before opening the door into the rare books room. Amarsia, Solemnia, and Etna slip into the room. Likewise, an invisible Lovissa also sneaks into the room, Etna pulling the door shut behind her
The space looks just as you found it, with illusions of each of you in various locations and poses. It is an odd experience, stepping out into a room where you are each already present.
The three visible pathfinders quickly make their way to the seats with their illusions, reaching under the chairs or tables to collect the evidence of their passing. Not a moment too soon- just as Solemnia pulls her card there is a loud knock at the door. Before anyone can answer, the door swings open revealing an impatient Tobias.
"I told you guys 5 minutes ago that we were closing up! It's time to go."
Alrik and Rorrim are still in the library below and Lovissa is invisible. While three of the pathfinders have pulled their cards, the cards for the three listed above are still in effect for at least another few moments

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"EEK! WE'RE NOT DECENT!" screams Solemnia. She turns her back quickly.
bluff (distract): 1d20 + 5 ⇒ (2) + 5 = 7 A-yep, that roll seems about right. I think I need about 70 GM stars for this game.

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Lovissa stays silent...

RxGM |

Tobias seems genuinely surprised. "Not decent? What HAVE you guys been doing in here to not be decent?"
He looks around the room, gathering his next words.
Amarsia, can you roll a diplomacy or bluff check please?

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Etna will also shoot up from her seat to rush over. "Sorry that is my fault! I found myself dancing to the music we heard from in here. I'm a little shy so Solemnia was trying to be polite. Could you do me a quick favor while my friends gather our things? I really could use a bathroom. Can you show me the way?

RxGM |

Etna, Diplomacy: 1d20 + 7 ⇒ (8) + 7 = 15
Tobias looks about the room again, a suspicious look in his eye. There is a brief pause before he responds...
Both checks are both a little short of the DC. Anyone (Solemnia?) able to aid?
Edit: Thinking through the request, I think diplomacy fits better for Etna under the "make a request" functionality

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diplomacy (aid): 1d20 + 4 ⇒ (8) + 4 = 12
"You can't just burst in on a room without knocking and asking. I mean obviously women don't knock and burst in on you, right?"

RxGM |
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With that, Tobias lets out a large sigh.
"Fine. If you will please come with me. I trust the rest of you can find your way out? You have already overstayed your agreed upon time. I would hate for the guards to get involved. Am I clear?"
With that, he motions Etna to follow him- and leads her down the corridor opposite from the entrance. Just as he leaves the room, Rorrim and Alrik slip back into the room. The remaining illusions flicker and fade. Only a few moments longer downstairs and your ruse would have been up!
Not wishing to risk any more discoveries, the remaining pathfinders grab their spent deck of illusions cards and head out toward the main entrance. The pressure is surprisingly intense as you exit- the feeling that everyone is watching you, but you quickly make it out of the library and into the crowd leaving the concert. Slipping into the flow of people outside the library you simply disappear, confident that you have acquired what the pathfinders requested!
Scenario Over!

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And like that they're gone!
Thanks for a great game! I had a blast. Now to save my gold to buy that shield.... Haha.