Mithral Scarab

RxNPC's page

42 posts. Alias of RxGus.


Maffei --- AC 19 (T 16, FF 13) Constant Blur HP 67/67. F+10, R+13 (Evasion), W+10

About RxNPC

XP 1,600
Female Shae Rogue 2
N Medium outsider (extraplanar)
Init +11; Senses darkvision 60 ft., low-light vision; Perception +12
AC 19, touch 16, flat-footed 13 (+2 armor, +1 shield, +6 Dex)
hp 67 (4d10+2d8+26)
Fort +10, Ref +13, Will +10
Defensive Abilities amorphous, blur, evasion; Immune cold
Speed 30 ft.
Melee +1 scimitar +12 (1d6+6/18-20 plus 1d6 cold) and
. . +1 shortsword +11 (1d6+3/19-20 plus 1d6 cold)
Special Attacks sneak attack +1d6
Spell-Like Abilities (CL 6th; concentration +8)
. . Constant—blur
. . At will—lesser shadow evocation (DC 22)
During Combat Maffei prefers to fight in melee, flanking with foes in order to make sneak attacks as often as she can. She uses lesser shadow evocations to hurl magic missiles or scorching rays against distant foes.
Morale Maffei flees combat if reduced to fewer than 10 hp, unless she’s forged a strong bond of friendship with any PCs who are still in the battle, in which case she fights to the death to defend them.
Str 20, Dex 24, Con 18, Int 19, Wis 17, Cha 19
Base Atk +7; CMB +12; CMD 29
Feats Improved Initiative, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (scimitar)
Skills Acrobatics +18, Climb +14, Disable Device +18, Disguise +15, Intimidate +15, Knowledge (arcana) +15, Knowledge (planes) +15, Perception +14 (+15 to locate traps), Sense Motive +14, Sleight of Hand +18, Stealth +18 (+28 in regions of low light or darkness); Racial Modifiers +10 Stealth in regions of low light or darkness
Languages Aklo, Common, Shae
SQ rogue talents (combat trick), trapfinding +1
Other Gear leather armor, +1 scimitar, +1 shortsword, thieves' tools
Special Abilities
Amorphous (Ex) Body is malleable and shapeless.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Damage () (Ex) The creature's attack or attacks deal the specified amount of energy damage in addition to their normal damage.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Immunity to Cold You are immune to cold damage.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Precision Damage You are immune to Precision Damage
Lesser Shadow Evocation (At will) (Sp) As shadow evocation, but can only create 2nd level or less evocation spells.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Two-Weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.