Worshipper of Torag

Vondal "Silvertongue" Goldbeard's page

14 posts. Alias of TheWaskally.


Full Name

Vondal "Silvertongue" Goldbeard Vergadainkral

Race

Aasimar (Dwarf)

Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15

Classes/Levels

Godling (mighty)/8th

Vitals:
HP 120/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20

Gender

Male

Special:
Channel Energy 4d6, 3/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day

Size

Medium

Age

48

Special Abilities

See Class Features

Alignment

Chaotic Good

Deity

Vergadain

Languages

Dwarven, Celestial, Common

Occupation

Jeweler

Homepage URL

Portrait

Strength 17
Dexterity 9
Constitution 16
Intelligence 12
Wisdom 12
Charisma 18

About Vondal "Silvertongue" Goldbeard

Race Aasimar (Dwarf)
Class Godling (mighty)
Initiative: +3
Senses: Perception +7, Darkvision 60ft.
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AC 22 (14 Touch, 18 FF)(+6 Armor, +4 Cha, +2 Shield)
HP 120/120 (1d12 (max) + 3 Con/level)
Resist Acid resistance 5, Cold resistance 5, and Electricity resistance 5.
Fort +12 (+6 Class, +1 Luck of the Gods)
Ref +11 (+6 Class, +1 Luck of the Gods)
Will +7 (+2 Class, +1 Luck of the Gods)
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Strength (Str) 17 (+1 8th-level Ability Score)
Dexterity (Dex) 9
Constitution (Con) 16
Intelligence (Int) 12
Wisdom (Wis) 12 (+2 Aasimar)
Charisma (Cha) 18 (+2 Aasimar, +1 4-level Ability Score)
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Speed 30 ft.
Melee 'Gloryhewner' holy undead bane dwarven battleaxe +12/+7 (+14/+9 vs. undead) 1d10 + 4 (+2d6, evil) (+2d6, undead), 19-20/x3
Ranged Crossbow, heavy +7 (1d10, 19-20/x2, 120 ft.)(10/10 bolts)
Special Attacks Channel Energy 4d6 3x/day
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BAB +8/+3, CMB +11, CMD +20
Feats (1)Luck of the Gods, (3)Emergent Divinity Divine Portfolio I: Battle - Weapon Mastery (Ex), (b)Weapon Focus (Dwarven Battleaxe), (b)Improved Initiative, (5)Extra Talent - Channel Energy (Su), (7)Emergent Divinity Divine Portfolio I: Lore - Sidestep Secret (Su), (b)Improved Critical (Dwarven Battleaxe)
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Skills 2 + 1 Int + 2/Background/level
Acrobatics +5 (1 Rank, 3 Class, -1 Dex, 4 Physical Avatar, -2 Armor Penalty)
Climb +5 (0 Rank, 0 Class, 3 Str, 4 Physical Avatar, -2 Armor Penalty)
Craft (jewelry) +14 (8 Rank, 3 Class, 1 Int, 2 MW Artisan Tools)
Diplomacy +21 (8 Rank, 3 Class, 4 Cha, 2 Skilled, 4 Legendary Beauty I
Handle Animal +4 (0 Rank, 0 Class, 4 Cha)
Intimidate +8 (1 Rank, 3 Class, 4 Cha)
Knowledge (local) +5 (1 Rank, 3 Class, 1 Int)
Knowledge (planes) +6 (2 Rank, 3 Class, 1 Int)
Knowledge (religion) +12 (8 Rank, 3 Class, 1 Int)
Perception +7 (1 Rank, 3 Class, 1 Wis, 2 Skilled)
Perform (string) +15 (8 Rank, 3 Class, 4 Cha)
Ride +1 (0 Rank, 0 Class, -1 Dex, 4 Physical Avatar, -2 Armor Penalty)
Sense Motive +5 (1 Rank, 3 Class, 1 Wis)
Stealth +1 (0 Rank, 0 Class, -1 Dex, 4 Physical Avatar, -2 Armor Penalty)
Survival +5 (1 Rank, 3 Class, 1 Wis)
Swim +5 (0 Rank, 0 Class, 3 Str, 4 Physical Avatar, -2 Armor Penalty)

Class Features:
Weapon and Armor Proficiency
A mighty godling is proficient with all simple and martial weapons; with light, medium, and heavy armor; and with all shields (other than tower shields)
Lineage Domain Luck and Glory (Heroism)
As a result of their divine bloodline, mighty godlings gain access to the powers (though not spells) of a cleric domain. The mighty godling selects his first lineage domain at 1st level, and gains additional lineage domains at 8th and 16th level. Once these domains are selected they cannot be changed. (While the player selects these domains, the mighty godling character gains these as inherent powers with no choice or effort required). Lineage domains need not be the ones the godling’s divine parent grants to clerics—not all godlings have powers related to their parent’s realm of authority. The godling uses his class level for his effective cleric level. A mighty godling uses his Wisdom modifier to determine save DCs and uses/day of all his lineage domain powers.

A multiclass cleric/godling who has the same domain from both classes adds the two classes together when determining what granted powers the character has and their effectiveness, but uses only the character’s cleric level to determine what domain spells are gained.
Divine Traits
Divine traits are special powers a mighty godling gains through his divine heritage. Players may select any divine traits for his character, regardless of the godling’s divine parentage. A godling gains the benefit of all the degrees of a trait he possesses (though in some cases higher degrees make lower degrees superfluous).

A godling gains divine trait ranks at 2nd, 6th, 10th, 14th, and 18th levels. The number of ranks gained increases each time, 1 rank at 2nd level, 2 ranks at 6th, and so on. Each time a godling gains divine trait ranks, he may spend them on one or more traits. Raising a trait up one degree costs a number of ranks equal to its new degree, but the godling must buy each degree separately. Thus taking a new trait at degree I costs 1 divine trait rank, while taking a trait a godling already has at degree I to degree III costs 5 ranks (2 ranks to bring it from degree I to degree II, and 3 more ranks to bring it from degree II to degree III).

A godling may save unspent ranks if he wishes, but can only spend them when he gains a new level. Once ranks are spent, the trait chosen is permanent and the ranks cannot be regained.
Legendary Beauty I (Ex)
Diplomacy and Perform skills are always class skills. The godling gains a bonus equal to half his class level to Diplomacy checks made to make a request of a creature that is at least indifferent toward him (see the Diplomacy skill).

Additionally, once per day he may make a Diplomacy check to make a request of a creature that is unfriendly or hostile toward him (though he does not gain the benefit of this trait on such checks, as the targets are not at least indifferent). Each time he uses this ability on a specific creature, it becomes immune to this ability until the godling gains a level.
Legendary Beauty II (Ex)
The godling’s presence lifts spirits and inspires artists. Creatures within 60 feet of the godling that can hear or see him gain a circumstance bonus to Perform checks equal to the godling’s Charisma modifier.

Additionally, creatures within 60 feet of him that can hear or see him who gain a morale bonus (from any source) act as if that bonus were 1 higher. Additionally, so inspired are those who work to assist the godling that if a character takes an aid another action to help him, the godling gains double the normal bonus.
Divine Portfolio I
The godling selects one oracle mystery. He gains one revelation from the mystery. He must meet all the revelation’s prerequisites. The godling treats his godling level as his oracle level for this revelation (including fulfilling the revelation’s prerequisites). The godling may choose to have any of the ability’s calculations that are normally based on Cha modifiers instead be based on any ability modifier of the godling’s choice. (Once this choice is made, it cannot be changed).

This divine trait may be selected more than once. Each time it is selected it costs one more divine trait rank, and grants access to a different mystery and one revelation from that mystery.
Battle Weapon Mastery (Ex) Select one weapon with which you are proficient. You gain Weapon Focus with that weapon. At 8th level, you gain Improved Critical with that weapon. At 12th level, you gain Greater Weapon Focus with that weapon. You do not need to meet the prerequisites to receive these feats.
Lore Sidestep Secret (Su) Your innate understanding of the universe has granted you preternatural reflexes and the uncanny ability to step out of danger at the very last second. Add your Charisma modifier (instead of your Dexterity modifier) to your Armor Class and all Reflex saving throws. Your armor’s maximum Dexterity bonus applies to your Charisma instead of your Dexterity
Scion Talents
As a mighty godling gains experience, he learns a number of talents that aid him and confound his foes. At 3rd, 5th, 7th, and 9th levels, a mighty godling gains one scion talent. A mighty godling cannot select an individual talent more than once unless the talent states otherwise.
Force of Personality (Su)
Your deific heritage manifests in the form of an amazingly strong presence, which allows you to accomplish things through sheer ego rather than physical ability or natural talent. This presence also powers a barrier of divine defense which helps protect you from harm. You may add your Cha mod, rather than any other ability scores, to your saving throws. (Replace your Con mod with your Cha mod for Fort saves, your Dex mod with your Cha mod for Ref saves, and your Wis mod with your Cha mod for Will saves).

You cannot take this talent if you already have the force of brawn or force of intellect talents.
Physical Avatar (Ex)
The godling adds half his level to all ability checks and skill checks based on Strength, Dexterity, or Constitution.
Smite Rival (Su)
Once per day, a godling can call focus his internal divine power to strike down those who dare oppose him. As a swift action, the godling chooses one target within sight to smite. If this target has dealt damage to the godling within the past 24 hours, the godling adds his Constitution bonus (if any) to his attack rolls and adds his godling level to all damage rolls made against the target of his smite. The smite rival effect remains until the target of the smite is dead or the next time the godling rests and regains his use of this ability.
Channel Energy (Su)
You may channel energy as a cleric does, using your godling level as your cleric level. You may do this a number of times per day equal to 1 + 1/2 the modifier of one ability score of your choice.
Bonus Feat
At 4th level, and again at 12th, a mighty godling receives a bonus feat. The godling must meet all prerequisites for these feats. For a mighty godling, the feats must be Combat Feats. Improved Initiative

Racial Traits +2 Wis, +2 Cha, Outsider (native), Medium, Normal Speed, Celestial Defenses, Skilled, Spell-like Ability (Sp), Darkvision 60ft., Languages
Traits (Religion) Thrill-Seeker, (Dwarf) Dwarven Weapon Trained, (Drawback) Vainglory
Items bag of concealment (type III, 1000 lbs. content limit, 150 cubic feet volume limit), an explorer's outfit.
bag of concealment:
MW Artisan's Tools (jeweler), a grooming kit, bedroll, flint and steel, Dwarven Trail Rations (5), a courtier's outfit (with 50gp jewelry), a mess kit, an iron pot, tankard, waterskin, soap, and 50ft. of silk rope
Combat Items A suit of mithril chainmail, a mithril heavy shield, a heavy crossbow with 10 bolts, and 'Gloryhewner' holy undead bane dwarven battleaxe
Wealth 820gp, 8 sp, 9 cp
Carrying Capacity
Light (88 lbs or less); Medium (89-176 lbs.); Heavy (177-264 lbs.)
Current Load: 86
Height 4'1", Weight 178 lbs, Eyes Sapphire Hair Golden blonde
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Appearance:
Vondal Goldbeard is of average height for most dwaves, but that's where the similarities end. The godling has long, luxurious golden blonde hair that seem to glimmer even in the darkest of delves, with sapphire blue eyes that twinkle when working on his latest piece of jewelry. Under his mithril chainmail, Vondal has a well-muscled physique, free of blemish. As a clear indication of his other-worldly heritage, Vondal's tongue casts a metallic silvery sheen, which shines in the torchlight, distracting those he speaks with.

The godling currently sports mithril chainmail armor with a matching heavy mithril shield. Vondal keeps his crossbow oiled and maintained. The magical battleaxe 'Gloryhewner' rests on his weapon belt, next to a leather sack on his shoulder.

Personality:
Vondal Goldbeard IS NOT TYPICAL of dwarves in Faerun. The godling is very outgoing, friendly, and personable in his dealing with all beings; not just dwarves. Most traditional dwarves are taken back and repulsed by such behavior, but Vondal's overwhelming charisma often will win them over eventually.

The godling is very much his Father's son; eager to make a lucrative deal or exclusive item worth a high price. Negotiations and bargaining fills the dwarf with glee. Almost as much as Vondal loves to create unique pieces of jewelry. Creating beautiful rings is one of Vandal's many passions. Meeting and talking with beautiful women of any race is another. To his credit, Vondal does not openly discuss his various dalliances, but it is rumored to be very numerous.

Vondal also enjoys music. Both listening and playing it; the godling has an affinity toward stringed instruments. On long treks across land, Vindal will often pull out a lute or mandolin and play for his own amusement and for others. Sometimes the godling regrets not becoming a bard, but of his regrets, Vondal has few.

Vondal is a pious worshiper of the entire Morndinsamman, not just one deity. But the godling talks with his distant relatives very causally in prayer, which upsets the more conservative. Vondal just shrugs, feeling slightly sorry for those beings who do not have as close a relation with the dwarven gods as he does.

Backstory:
Vondal "Silvertongue" Goldbeard Vergadainkral was born in Dwarfhome, located on Mount Celestia, on its fourth layer Solania. Rumila Goldbeard, Vondal's mother and former cleric of Dumathoin, died during childbirth, unable to survive the birthing of her godling son. Thankfully, Mordain immediately gathered her spirit into a petitioner. Vergadain, Vondal's father, would occasionally leave Dwarfhome to pry his business across the planes, while Rumila would raise their son alongside the majority of The Morndinsamman. Vondal enjoyed a rich childhood living in Dwarfhome, once having met a visiting Pistis Sophia, and waving to Jazirian one time as he flew over Dwarfhome.

Many long years passed on Mount Celestia. Until one day, on the Material Plane, on a small planet called Toril, on the super-continent of Faerun, in the Great Rift, at the foot of a grand staircase leading up to a wealthy dwarven residence, there was a firm knocking on the door. As the servant girl opened the door, she was greeted by the sight of a towering trumpet archon and at the bottom of the stairs a adorable blonde-haired dwarven boy, his beard just coming in. The servant fainted, so the archon knocked louder on the open door, hoping someone inside would help both them and the passed out servant. Eventually both outsiders were allowed inside the spacious manor of House Aurumclaw, a dwarven family who has a long standing worship of Vergadain, and brought before the Master Orhoon Aurumclaw, a high priest of the Merchant King.

The trumpet archon gently pushed the young dwarven boy forward. Then young Vondal took out a piece of glowing parchment and read it aloud. The glowing missive was from Vergadain to Master Orhoon, telling his high priest to take in his young son into his home and train him on Material Plane business and crafting. If Orhoon did all Vergadain asked, the dwarven god of wealth would reward his cleric handsomely. And so, unwilling to say no to a direct message from his deity, orthoon agreed to the terms and the trumpet archon left the young godling in The Great Rifts.

Vondal grew to enjoy his time at House Aurumclaw, but not initially. Orthoon's two older children didn't like the stranger, no matter how handsome and well-behaved he was. but Vondal's unrelenting personality eventually won them over. The aasimar found out that many wanted to help him, he just needed to ask the right way, leading Vondal to become a student of the mortal condition, using insights to help him create better relationship, and eventual business dealing with other people. Many dwarves marvelled at Vondal's literal silver tongue. Many young dwarf maidens noticed as well, further increasing his education on mortal relations, of a sort.

The golden haired young dwarf took to crafting quickly, having gotten the basic concepts from his grandfather, Moradin and his uncle Dugmaren Brightmantle. Vondal enjoyed the simple yet complex art of crafting rings, preferring them to other jewelry. Vondal was a diligent student, learning all he could from Orthoon Aurumclaw, in the ways of Material Plane business and life.

On the day of his Passing, the day all young dwarves graduate from apprentices to vented, Orthoon invited all the top dwarven families around the Great Rift, even the King and his family. Upon receoiving his own tools of merit, a massive gold coin bearing the likeness of Vergadain spun over Vondal. "This is my godling son. Vondal "Silvertongue" Goldbeard Vergadainkral. Of which I am pleased. Now! Everyone move for the coin is heavy!" At that pronouncement the massive gold coin began to slow it's spinning, allowing Vondal and everone else to get out of the way before it crashed into the formerly full furniture sectional. The golf coin was also artfully accented with multitudes of rubies, sapphires, platinum, pearls, and other rare and precious metals and gems. True to his word, Vergadain did repay Orthoon for his protection and guidance of his godling son.