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JDNYC's page
Goblin Squad Member. RPG Superstar 6 Season Star Voter. Organized Play Member. 106 posts (540 including aliases). No reviews. No lists. No wishlists. 4 aliases.
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Agreed. I would like more of them together as a cluster or outcropping.
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Gol Tink wrote: Can I be Mao? I would of thought you would of wanted to be Octavian. :)
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Alderwag should be showing an increase in membership as well.
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Can already see it now. Camp envy. "My camp is bigger than yours."
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Gol Guurzak wrote: Sometimes it's more "Those FOOLS! I'll show them.... I'll show them all."
But that always ends up with heroes wrecking your skull shaped mountain. And those things are expensive, too.
If Golgotha wants to petition to crowd forge a skull shape mountain, I will support it. That just sounds too cool not to have in game. ;)
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I think TEO (like other gaming communities) deserve their success in this game so far. They've grown and organized when many discounted them before. I've seen numerous comments about how they'll suck at PVP when the game starts, despite their numbers. How funny is that?
I drink to TEO's health and their numbers.
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Curious as to why you just didn't contact TEO directly on this matter. Oh and Buni check your PMs. We would like a response from you about another matter.
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teribithia9 wrote: Atheory wrote: Can I have access to this database list of members? I'm not sure who you are or why you'd need it? This would be one of those times where you avoid eye contact with him and just keep walking. ;)
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Bluddwolf wrote: InVigil did not capture a single tower that was defended. Actually we did capture a tower every night we went for one [editors note- actually we missed one by under 60 pts and the timer ran out. :(]
Not sure where you got that information from, but it's wrong. The fact that GPunk and the gang couldn't take them back is why you dropped the NAP in the first place. If he was face rolling us, I seriously doubt there would of even been an incentive to go for our core 6. [editors note - removed the comment about Bludd. I know he's not a child because I met him. Irregardless of what I think of his recent posts. lol ;) ]
But Ozem's Vigil has never been about PVP with some PVP and a cup of PVP to dump our PVP in. What we have been about is trying to be honest, friendly and enjoy this game the best way we can. That friendship paid off last night. And I assure you it will be reciprocated ten fold. That's how we roll.
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Doc || Allegiant Gemstone Co. wrote: Purty please, can you be more specific which settlements participated?
You'll have plenty of time to see when you're recapturing your towers.
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Forgeholm and the Everbloom Alliance have my sword any time they need when I'm online.
Long Live Ozem's Vigil!
Long Live Forgeholm!
Long Live the Everbloom Alliance!
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Kobold Cleaver wrote: I think considering anyone from the Vigil's power block to be non-neutral is a bit excessive (they aren't suddenly allies of Everbloom just because one of their number is basically their lawyer), but I'm not familiar with the exact system. I'm not sure what you're getting at, but let me be clear on this. The members of Ozem's Vigil tend to get along with each other really well most times. We also disagree often and have no problem sharing our own opinions. I think it's that type of discussion that has helped us and I'm very proud to be apart of it.
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Fierywind wrote: I don't see how you plan to solve the security issue of centralizing resources, whether it's on an account or a settlement bank. A bank *would* have a log (hopefully) that would prevent secret embezzlement, but that wouldn't stop any of the highest ranking officers from taking everything when they leave, should they choose. It's a problem that happens in basically every MMO, and is more an inherent problem with centralization than a problem with the systems used to centralize. Even if only one person, say the settlement leader, had access to the whole bank, that's still a person that won't necessarily be with your group forever.
That being said, it's true it isn't a solution for everyone, and doesn't obviate the need for banks, but for me *personally* (stressed it this time), the fact that we can form a system mechanically similar to a bank makes it a slightly lower priority than something like global chat, which I believe has a direct impact on game health. Quality of life changes are great, but my highest priority for development would be anything that can attract and keep new players.
You are seriously arguing that giving someone access to your account is the same as a shared bank?
I do not think global chat is more important. There are plenty of options that are free outside of the game to communicate as well and doesn't put anyone's entire account at risk to do it.
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I disagree. I think this is a high priority, but for me a company/settlement bank is top priority.
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Audoucet wrote: sspitfire1 wrote: I think Capital's answer and this about sums it up. I am going to dial it back a bit. At this point, I have successfully managed to publicly embarrass, if not humiliate, Scorchbark and cause him a considerable amount of distress. Yay, humiliating players, that's meaningful PvP.
I hope that the guy won't meet Caldeathe, they could launch a lawsuit about slander and all. Cal has a thicker skin then you give him credit for.
If I cared enough (which I don't,) I'm certain I could find old posts of yours full of indignant remarks about how you were wronged for one thing or another.
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Nihimon wrote: sspitfire1 wrote: I am a little surprised they did not build the system to allow multiple people to manage a settlement from the start. Really? It seems completely in line with the "minimum viable, then iterate" process he's been describing all along. I think people's opinion on what is or isn't a minimum viable product will vary greatly based on whom you ask.
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I love the armor impact in regards to inventory.
It makes those looking to gather more vulnerable. That means they're going to want protection. This makes the merc concept vs. bandit very clear.
I think that's awesome and should make things very interesting.
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I'm very happy to see this news.
I know many of us have extensive experience in this genre and the community of players surrounding it. Delaying and launching a more stable product is so much better in the long run for all parties involved.
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Why is anyone paying attention to MMORPG? While it's true that it's a popular site, it's also known for flame threads and generally toxic postings with extreme views on both sides.
Case in point: The Secret World before release was vilified by the community on that site. The number of GW2 fans descended upon TSW message boards en masse. Universally the game was picked apart for animations, business model, combat in general (action combat was all the rage thanks to GW2 coming out.)
Now look at the same community. The very same people from before now champion TSW as one of the greatest games ever and is one of the top rated post-hype games released.
The simple answer is to ignore the forums and GW just focus on the news section of the site dealing with Murphy and the gang. 'Counteracting' the negative forum postings is a fool's errand.
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I killed my teammate once. His clone pod landed on me. :)
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My point is all the drama adds up to nothing when there's fundamental game mechanics they need to be focused on. I could be wrong, but I don't see large scale PVP happening any time soon based on what I've seen. I even think skirmish fights are questionable at this point. When EE starts and you get killed because of ability delay, animation lock or your feat doesn't work right - something tells me that will be more important than who's mad at who on some forum.
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The highlands of course look like a good place to form some type of good alliance. There's a LAWFUL GOOD STARTER TOWN SETTLEMENT JUST NW OF ALL OF US. :D
Anyone paying attention at all could see this, but it's just one strategy.
Empire and the NC have another strategy. Everbloom has their own strategy. They are all just different and inventive ideas.
Actually if I had to pick one that was the most straight forward and least ingenuity/ no-brainer, it would be for the highlands to form something. Why haven't we yet? Well over the last 10 weeks, the neighbors have been switching quite a bit. Add into the mix Kabal showing off their sassy pants (tm) and it makes it a little more difficult to nail things down. LOL.
But the Land Rush is over. And I am SOOOOOOOO happy that it is. It was a great idea that ran too long and too hot in my opinion. We all took our focus off of what is really important. The game.
And I just got into Alpha (which I feel a little sheepish about because dozens of people are responsible for Ozem's success) and let me tell you that the game needs work. It has a ton of promise and some of the features I see in it are fantastic. I see the path they are forging, but they need our help. They need it a lot. I realize now that Dancey wasn't joking in the Kickstarter when they said they will be building the game around us. He really meant it.
So my suggestion is to shelve all this crap and focus on making this game really something.
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My only concern is when game design's primary goal is to get people to spend money. Players identify with brands and want to believe in them. They want to feel that the company that they're spending money on can be trusted. They don't want to feel like they are being taken advantaged of.
I have seen this from other companies and it gives everyone involved a bad name and risks damaging said IP. I would hope and think that GW is aware of this and so I remain cautiously optimistic.
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Notmyrealname wrote: People who buy a base camp can store items in it ,and at some point we will be able to craft the same instead of buying it, but what is the big advantage in storing items. You stash your loot at the base camp but it still needs to be taken to a settlement so why not run to the settlement instead of a base camp? It will take the same number of trips to haul it all from a base camp or straight to a settlement.
How are people planning on using base camps, you still will spend the same amount of time running loot to a settlement with or without one, won't you?
I would say one benefit is using it as a drop off point. You put the material there. Someone from the settlement goes and gets it to bring it back to the settlement while you go out and get more stuff.
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Best of luck Vogas. Wish you guys plenty of great times in PFO.
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KoTC Edam Neadenil wrote: non agression pact and accords and formal alliances... and after alliances we will get coalitions of alliances.
Meanwhile .... Keepers have drawn level with 7th Veil (who already hold a permanent place so need not be nervous, is that a bit like being a permanent member of the UN security council ?) so go us !! free kobolds all around.
Grats on 80! :D
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<kabal> Bunibuni wrote: Darn!! Except for BS, not a single vowel was harmed in the land rush. :-(
AEIOU&Y need to start worrying. :-)
Y only needs to worry sometimes. Only sometimes.
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<kabal> Bunibuni wrote: One large settlement equals 12+ towers in the Tower Wars and an almost guarantee of finding at least six other folks from your settlement online practically all the time to adventure with. :-) While you do address some definitive positives to having a large community, there are other factors as well to consider.
If all the settlements around you are small, they won't be of much value to anyone. That's not a personal judgment, it's a fact. Their training will be worse than what you can get in a starter town.
No matter how big you get, you can only train two roles. We will all need other settlements to round out our training. And those settlements need to be large as well or the training they are offering won't be worth squat.
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Bluddwolf wrote: Caldeathe Baequiannia wrote: "" wrote: [Bluddwolf avoided the issue] So, an internet statistic, then. No, just a personal observation after years of playing and interacting on forums associated with MMOs or other PC games with heavy PvP focus.
I left plenty of room for a non absolute in my original statement. I said "most" and asked to counter that opinion you produce just "one". I'm good at PVP and find myself not liking a lot of the PVP I've seen in MMOs. I think MOBAs, RTS and FPS do battleground/arena style gaming much better. I think that trying to force complete balance doesn't work in an MMO and I think anyone that is looking for it is hunting a white whale. I think the place for PVP in MMOs of this nature is to have it as something that builds upon the world that we all share.
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I would like to see personal quests tied to an objective that a player might want to pursue themselves. As an example - a player wants to be a Lich. To be one requires first learning how to do it. Perhaps they find a scroll somewhere that explains how to do it. That would be added to their achievement to do list and the tasks described therein. The player would then need to go through (hopefully) a lengthy process of completing these tasks and when complete - A Lich he/she now is.
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I am very excited. *bounces around the room*
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Kadere wrote: Hey Rust Monster, what is your favorite genre of music? GASP!
HEAVY METAL OF COURSE!
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Caldeathe Baequiannia wrote: We're all just doing the best we can for people that have placed some trust in us. It's been an eventful, and often stressful, couple of months for all of us. Agreed. I will be really glad when this is all over and we can start playing the game.
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Duffy wrote:
If you aren't making assumptions based on what people are saying and doing then how exactly do you gauge the value of anything they say?
For me I listen to what people are actually saying and believe them, until they give me reason not to.
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I would like to say that I fully expect the companies of Elkhaven to add their own colors to our rich tapestry of Ozem's Vigil, as no great city has only one district. That is bland and boring.
In New York City we have Chinatown, West Village, Flushing, Bay Ridge, Far Rockaway, Washington Heights, Upper West, Midtown, Soho, etc. They all have their own flavor, but they all call themselves New Yorkers. That is how I see Ozem's Vigil. That is what I dream and hope that it can one day become. I am very excited to have them join us in this dream and look forward to them contributing their own ideas to the settlement.
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I would actually like to know if the big 3 still have this as an option myself. We're getting down to the wire and all of us knowing for sure one way or the other is a good thing. I do not see the problem with Nihimon asking this very valid question.
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Nihimon wrote: Ryan, given this:
Because this new feature may affect the choices that the winners of Phase I of the Land Rush made about siting their Settlements, we've extended the option to them to relinquish their pre-selected locations and enter the Leaderboard like all the other Guilds. If any choose to accept that offer, we'll let everyone know immediately. If one of the three winners of the first Land Rush chose to relinquish their guaranteed spot, would that also release them from the restrictions you placed on us in this thread?
Is there a deadline for making that choice?
Lee Hammock wrote: FMS Quietus wrote: If one of the Big 3 gives up their spot, what happens to that spot in the Land Rush? Also would the request that members that voted for one of the Big 3 to still vote for that settlement as to not be counted twice, still be valid? At that point they place like everyone else and follow the same rules as everyone else. Link
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Cinderwell wrote: Actually, has there been official word on Paladin being a role?
When they mentioned in the Cleric thread that deity rep would offer martial perks that a Fighter would want, it made me start to wonder if Paladin would exist as it's own role.
Yes. And only Lawful Good settlements will offer their training.
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Audoucet wrote: Hello !
So, this question is a little of a bait, obviously, but I will post it anyway, because I think that the answer could be interesting.
If I'm sitting in one of your sky metal hex, with a unaffiliated alt, without any flag, screaming "I'M JACOB AND I'M GATHERING THESE RESOURCES JUST TO PISS YOU OFF", what would you do ?
They'd probably think you were one of Andius' many alts. :)
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Back in my day Rogues were all about picking pockets and picking locks.
*shakes cane*
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Ozem's Vigil is actively recruiting companies that wish to make their own mark in the River Kingdoms. We have an active, strong user base represented and plan on establishing ourselves as the premiere Lawful Good settlement. Looking into the War of the Towers, the most successful settlements are the ones that are going to have a large group of companies working together to grow their city's potential.
This falls right in line with Ozem's Vigil vision from the very beginning, as we are a union of three companies plus free agents already. But we're looking for more diverse voices to fill our ranks and join us at the table. Shortly our new initiative will launch and we'd love for you to be apart of it.
So if you find yourself Lawful Neutral, Neutral Good or just plain ol' Lawful Good - please give us a moment and check us out.
Ozem's Vigil Website
Land Rush Page
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Thanks for this. I have to say that I'm so impressed with all of you guys already in Alpha. I loved watching all the streams and listening to the feedback so far. It really is giving a sense of cohesion with the community. As someone whom has seen my fair share of early development stuff, this looks quite good. I can absolutely see where they are going from this point and you guys were highlighting that really well.
Nihimon, I do have two questions for you though. What was it like running around at night for all of you guys? It looked really dark (which I love btw.) Also collision detection is obviously in for PCs, but what about NPCs/mobs?
I'll definitely be looking to check out Twitch again tonight, so hoping people will still be streaming. :)
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This might be the first time that I've been this excited for other people to play a game. Really hope we have some live streamers :D
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Summersnow wrote: I'd be interested in a couple of things
The first just mentioned above, some kind of idea on GW resource requirements.
Secondly FEEDBACK from voters. A item with 50 yes votes with comments supporting the item and 60 no votes without a single comment as to why people voted no tells that 50 people want something enough to justify it and 60 people really couldn't care less but just decided to vote no for the heck of it.
Or 25 people said no and one guy votes no with 35 fake accounts. Likely? no. The fact that it's possible, makes it hard for me to look at all of this as being serious. It's a nice exercise, but I hope no real decisions are finalized through this process. I want a system that's similar to this, but more difficult to put your finger on the scale.
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TEO Papaver wrote: To be perfectly honnest:
No matter on what scale you play, the time you spend playing, the activity you sim at and the expectation you have for this game,
As long as you at least keep in mind:
( Falure <------- Start -------> Success ) is false
And
(Start ---> Falure ---> Falure ---> Falure ---> Success ) is true
You will be fine.
You can do whatever wou like to do in a sandbox game even if everyone keeps hammering the point in that it's open world PvP. Just keep in mind that it may take a bit to figure out for you how to do it. And the great thing about a sandbox is it's fine if the figuring out happens in 5 minute intervals and in between the game sessions.
That is my answer to the OP.
My take on it is a little different. I'm treating this as whatever happens builds on the universal story that we are all creating. If a settlement gets wiped out, it's part of the story. If an escalation becomes so dangerous that multiple settlements need to band together to knock it down, it's all part of the story. PVP will happen. I don't see it as success and failure. I just see it as actions and consequences.
What is ultimately a success in a sandbox anyways? I would say for me that success would be to have fun. To do that in my opinion requires letting go of expectations and welcoming a new profound experience. Whatever that new experience might be.
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Kobold Cleaver wrote: Nihimon wrote: It would be really great if, instead of just voting Yes or No, we could assign a Priority. It would also be nice if there were a way to filter out ideas I've already voted on. I recognize that both of those are outside of Goblinworks' control. Okay, that's f#$*ing it. Next guy who ninjas me gets fed to Schrodinger's Rust Monster over there. GIMME!
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Kobold Cleaver wrote: Anybody else notice how Nihimon is always trying to get us to lower our guard? GIVE ME METAL!
Sorry wrong thread. *scuttles away*
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Rust Monster is hungry.
Please vote for me to be in the game with you.
Nom Nom Nom.
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