Gol Guurzak wrote:
If Golgotha wants to petition to crowd forge a skull shape mountain, I will support it. That just sounds too cool not to have in game. ;)
I think TEO (like other gaming communities) deserve their success in this game so far. They've grown and organized when many discounted them before. I've seen numerous comments about how they'll suck at PVP when the game starts, despite their numbers. How funny is that?
I drink to TEO's health and their numbers.
InVigil did not capture a single tower that was defended.
Actually we did capture a tower every night we went for one [editors note- actually we missed one by under 60 pts and the timer ran out. :(]
Not sure where you got that information from, but it's wrong. The fact that GPunk and the gang couldn't take them back is why you dropped the NAP in the first place. If he was face rolling us, I seriously doubt there would of even been an incentive to go for our core 6. [editors note - removed the comment about Bludd. I know he's not a child because I met him. Irregardless of what I think of his recent posts. lol ;) ]
But Ozem's Vigil has never been about PVP with some PVP and a cup of PVP to dump our PVP in. What we have been about is trying to be honest, friendly and enjoy this game the best way we can. That friendship paid off last night. And I assure you it will be reciprocated ten fold. That's how we roll.
Kobold Cleaver wrote:
I think considering anyone from the Vigil's power block to be non-neutral is a bit excessive (they aren't suddenly allies of Everbloom just because one of their number is basically their lawyer), but I'm not familiar with the exact system.
I'm not sure what you're getting at, but let me be clear on this. The members of Ozem's Vigil tend to get along with each other really well most times. We also disagree often and have no problem sharing our own opinions. I think it's that type of discussion that has helped us and I'm very proud to be apart of it.
You are seriously arguing that giving someone access to your account is the same as a shared bank?
I do not think global chat is more important. There are plenty of options that are free outside of the game to communicate as well and doesn't put anyone's entire account at risk to do it.
Cal has a thicker skin then you give him credit for.If I cared enough (which I don't,) I'm certain I could find old posts of yours full of indignant remarks about how you were wronged for one thing or another.
I think people's opinion on what is or isn't a minimum viable product will vary greatly based on whom you ask.
Why is anyone paying attention to MMORPG? While it's true that it's a popular site, it's also known for flame threads and generally toxic postings with extreme views on both sides.
Case in point: The Secret World before release was vilified by the community on that site. The number of GW2 fans descended upon TSW message boards en masse. Universally the game was picked apart for animations, business model, combat in general (action combat was all the rage thanks to GW2 coming out.)
Now look at the same community. The very same people from before now champion TSW as one of the greatest games ever and is one of the top rated post-hype games released.
The simple answer is to ignore the forums and GW just focus on the news section of the site dealing with Murphy and the gang. 'Counteracting' the negative forum postings is a fool's errand.
My point is all the drama adds up to nothing when there's fundamental game mechanics they need to be focused on. I could be wrong, but I don't see large scale PVP happening any time soon based on what I've seen. I even think skirmish fights are questionable at this point. When EE starts and you get killed because of ability delay, animation lock or your feat doesn't work right - something tells me that will be more important than who's mad at who on some forum.
The highlands of course look like a good place to form some type of good alliance. There's a LAWFUL GOOD STARTER TOWN SETTLEMENT JUST NW OF ALL OF US. :D
Anyone paying attention at all could see this, but it's just one strategy.
Empire and the NC have another strategy. Everbloom has their own strategy. They are all just different and inventive ideas.
Actually if I had to pick one that was the most straight forward and least ingenuity/ no-brainer, it would be for the highlands to form something. Why haven't we yet? Well over the last 10 weeks, the neighbors have been switching quite a bit. Add into the mix Kabal showing off their sassy pants (tm) and it makes it a little more difficult to nail things down. LOL.
But the Land Rush is over. And I am SOOOOOOOO happy that it is. It was a great idea that ran too long and too hot in my opinion. We all took our focus off of what is really important. The game.
And I just got into Alpha (which I feel a little sheepish about because dozens of people are responsible for Ozem's success) and let me tell you that the game needs work. It has a ton of promise and some of the features I see in it are fantastic. I see the path they are forging, but they need our help. They need it a lot. I realize now that Dancey wasn't joking in the Kickstarter when they said they will be building the game around us. He really meant it.
So my suggestion is to shelve all this crap and focus on making this game really something.
My only concern is when game design's primary goal is to get people to spend money. Players identify with brands and want to believe in them. They want to feel that the company that they're spending money on can be trusted. They don't want to feel like they are being taken advantaged of.
I have seen this from other companies and it gives everyone involved a bad name and risks damaging said IP. I would hope and think that GW is aware of this and so I remain cautiously optimistic.
I would say one benefit is using it as a drop off point. You put the material there. Someone from the settlement goes and gets it to bring it back to the settlement while you go out and get more stuff.
KoTC Edam Neadenil wrote:
Grats on 80! :D
<kabal> Bunibuni wrote:
One large settlement equals 12+ towers in the Tower Wars and an almost guarantee of finding at least six other folks from your settlement online practically all the time to adventure with. :-)
While you do address some definitive positives to having a large community, there are other factors as well to consider.
If all the settlements around you are small, they won't be of much value to anyone. That's not a personal judgment, it's a fact. Their training will be worse than what you can get in a starter town.
No matter how big you get, you can only train two roles. We will all need other settlements to round out our training. And those settlements need to be large as well or the training they are offering won't be worth squat.
I'm good at PVP and find myself not liking a lot of the PVP I've seen in MMOs. I think MOBAs, RTS and FPS do battleground/arena style gaming much better. I think that trying to force complete balance doesn't work in an MMO and I think anyone that is looking for it is hunting a white whale. I think the place for PVP in MMOs of this nature is to have it as something that builds upon the world that we all share.
I would like to see personal quests tied to an objective that a player might want to pursue themselves. As an example - a player wants to be a Lich. To be one requires first learning how to do it. Perhaps they find a scroll somewhere that explains how to do it. That would be added to their achievement to do list and the tasks described therein. The player would then need to go through (hopefully) a lengthy process of completing these tasks and when complete - A Lich he/she now is.
I would like to say that I fully expect the companies of Elkhaven to add their own colors to our rich tapestry of Ozem's Vigil, as no great city has only one district. That is bland and boring.
In New York City we have Chinatown, West Village, Flushing, Bay Ridge, Far Rockaway, Washington Heights, Upper West, Midtown, Soho, etc. They all have their own flavor, but they all call themselves New Yorkers. That is how I see Ozem's Vigil. That is what I dream and hope that it can one day become. I am very excited to have them join us in this dream and look forward to them contributing their own ideas to the settlement.
Lee Hammock wrote:
Yes. And only Lawful Good settlements will offer their training.
They'd probably think you were one of Andius' many alts. :)
Ozem's Vigil is actively recruiting companies that wish to make their own mark in the River Kingdoms. We have an active, strong user base represented and plan on establishing ourselves as the premiere Lawful Good settlement. Looking into the War of the Towers, the most successful settlements are the ones that are going to have a large group of companies working together to grow their city's potential.
This falls right in line with Ozem's Vigil vision from the very beginning, as we are a union of three companies plus free agents already. But we're looking for more diverse voices to fill our ranks and join us at the table. Shortly our new initiative will launch and we'd love for you to be apart of it.
So if you find yourself Lawful Neutral, Neutral Good or just plain ol' Lawful Good - please give us a moment and check us out.
Thanks for this. I have to say that I'm so impressed with all of you guys already in Alpha. I loved watching all the streams and listening to the feedback so far. It really is giving a sense of cohesion with the community. As someone whom has seen my fair share of early development stuff, this looks quite good. I can absolutely see where they are going from this point and you guys were highlighting that really well.
Nihimon, I do have two questions for you though. What was it like running around at night for all of you guys? It looked really dark (which I love btw.) Also collision detection is obviously in for PCs, but what about NPCs/mobs?
I'll definitely be looking to check out Twitch again tonight, so hoping people will still be streaming. :)
Or 25 people said no and one guy votes no with 35 fake accounts. Likely? no. The fact that it's possible, makes it hard for me to look at all of this as being serious. It's a nice exercise, but I hope no real decisions are finalized through this process. I want a system that's similar to this, but more difficult to put your finger on the scale.
TEO Papaver wrote:
My take on it is a little different. I'm treating this as whatever happens builds on the universal story that we are all creating. If a settlement gets wiped out, it's part of the story. If an escalation becomes so dangerous that multiple settlements need to band together to knock it down, it's all part of the story. PVP will happen. I don't see it as success and failure. I just see it as actions and consequences.
What is ultimately a success in a sandbox anyways? I would say for me that success would be to have fun. To do that in my opinion requires letting go of expectations and welcoming a new profound experience. Whatever that new experience might be.
Kobold Cleaver wrote: