Spectral Dragon

JDNYC's page

Goblin Squad Member. RPG Superstar 6 Season Star Voter. Organized Play Member. 106 posts (540 including aliases). No reviews. No lists. No wishlists. 4 aliases.


RSS

1 to 50 of 106 << first < prev | 1 | 2 | 3 | next > last >>
Goblin Squad Member

I suggest anyone interested in the history of Paizo to read Lisa's blog on this site as she recapped a decade of the company year by year. It's absolutely fantastic. Very well deserved indeed.

Goblin Squad Member

T7V Avari wrote:
JDNYC wrote:


Everyone is responsible for their own actions.

The Umbridge link was meant as a joke because of what the character represents and honestly Nihimon's posts kind of come off that way to me in the forums lately. If he sees it as a personal attack, I will remove the link immediately.

Honestly Zac, it's not a line of humor we want to start.

This is actually Quietus, not Zac. I can't edit the link.

I have flagged it myself to see if the comment will be removed then.

Goblin Squad Member

TEO Papaver wrote:

@JDNYC, Kakafika:

Sure, yet only Nihimon is responsible for his actions.

Everyone is responsible for their own actions.

The Umbridge link was meant as a joke because of what the character represents and honestly Nihimon's posts kind of come off that way to me in the forums lately. If he sees it as a personal attack, I will remove the link immediately.

Goblin Squad Member

1 person marked this as a favorite.
Kakafika wrote:
TEO Papaver wrote:
Saiph the Fallen wrote:
...Nihimon's good name...

I'm the only one responsible for how "good" people perceive my name to be.

Pax is the only one responsible for how "good" people perceive Pax's name to be.

Nihimon is the only one responsible for how "good" people perceive Nihimon's name to be.

Assuming anything else is always an attempt to avoid responsibility. If I ever assume that people don't take me seriously because anything else then me having messed up then i'm the jerk.

Wrong. Nihimon has a part in it, but nearly ALL of the responsibility of how a person views Nihimon is on that person.

Exactly. However someone views Nihimon is their own personal view.

Goblin Squad Member

1 person marked this as a favorite.
Summersnow wrote:

As a general rule I've always believed someone who expresses as much outrage as you have and spends as much time justifying themselves as you have almost always did something wrong and knows they did something wrong.

I disagree that them continuing this means they are guilty. Whether I think they should or not being another question that I have no opinion on. But they were attacked, repeatedly. It got personal. Them expressing outrage doesn't mean they are guilty. It means they are human.

Goblin Squad Member

Nihimon wrote:
Pax Rawn wrote:
You crap all over us for a week and you don't think we're going to be pissed?

You don't think I was pissed when I saw you were telling everyone in Pax Aeternum (who hadn't already voted for Pax Aeternum in LR1) to vote for Pax Golgotha? But I'll tell you I wasn't pissed because you were gaining an advantage, I was pissed because you put me in a position where - for a brief moment - I thought "we need to do the same"... And I hated myself for even thinking that.

Pax Gaming's gonna do what Pax Gaming's gonna do, and no one's going to stop them - not Goblinworks, not me, not "the community". The only force that can change your behavior is your Members. You're hiding behind the exact same fiction that any other "large Guild" could hide behind to put as many entries on the Land Rush as they wanted.

TEO could do the exact same thing, create a separate "division" on their website, and funnel enough votes that didn't vote for them in LR1 to probably get the 2nd spot on the Leaderboard. And they'd probably even be able to do it so that all their Members who voted for this "shadow Guild" would actually reside in the new Settlement they got. I'm incredibly proud to be associated with them because they have enough honor to resist that temptation.

If nothing else, this thread has served to illuminate the differences between us.

Your complaint that pissed you off has been rectified. They adjusted based on community feedback. You want to continue to bemoan about how they had 'evil' intentions? Great. Go write a blog. The rest of us would like to move on with things that are more productive.

And what is this pleading to Pax Members to force the leadership behavior? What behavior do you want changed? As I have mentioned before, they have addressed concerns from the community and have made changes. Or are you just asking for dissension among the ranks?

You've done a lot for this community Nihimon, but I've lost a lot of respect for you lately. I would like to think we could perhaps reach out to working with the Accord someday. But that is looking from my viewpoint (and mine alone) that you (and you alone) are making this increasingly more difficult. I am asking you to drop this. Bury the hatchet and let others of the Accord deal with Pax. It's obvious at this point that this has gotten personal and I for one do not think any good can come from continuing this.

edited- so my post seems less heated.

(P.S. This is me the player posting once again and not any way representative of my settlement. I speak for myself and myself alone.)

Goblin Squad Member

9 people marked this as a favorite.

What I'm about to say comes from me as a player, not as a member of my settlement. I am not using my tag (FMS Quietus.) I will be using my tag from Paizo. One that I have used in the past and will use in the future to deal with the Pathfinder IP and everyone that it surrounds. This opinion that I have in no way represents anyone else, but me.

Thank you Ryan for asking others to chime in, as I did not feel welcome to give my opinion for concern of being swept up in this crap storm. I have no intention in bringing the settlement I'm a part of in it either.

I have through the past few weeks had the pleasure of meeting a lot of new people. I have met members from the Accord and I have met members from Pax as well. All of which I truly enjoyed and realize that they are all very excited about the game. While I haven't been as involved in PFO, many of the more dedicated have stuck with it the whole time. There is a lot investment and passion in it. Along with that there is money. Each and every person that has Early Enrollment put some amount of monetary investment into being a part of this thing.

I have a vision of getting into the game and being welcomed into a world. A world based on a IP that I absolutely love. With that world comes a strong political element. Now much like many things in life we see things that we may not condone or might not like, but we need to ask ourselves how far are we willing to go to police a situation. We must also ask ourselves what type of culture does that present. I respectfully disagree with the opinion that removing Golgotha from the leader board is the right thing to do.

Removing Golgotha from the land rush solves nothing. All it does is make sure that the larger guilds will sponsor or support the smaller ones from behind the scenes. If anything, Pax is guilty of being too transparent.

I support Golgotha, even though they are going for the location I wanted. See my group is one of the ones that misses out most in the end. This isn't some theoretical 31st guild. This is a real life scenario that Golgotha was kind enough to clue us in that they were going for the same settlement we wanted. They let us know so we would have ample time to reevaluate our next move. Even though there's a chance that we could benefit from their removal, I do not want that to happen. Because it is unfair. It's unfair to all those members that have banded together and spent real money to establish themselves as their own settlement, regardless of what meta group they happened to of joined in the interim.

Goblin Squad Member

I see that I was now able to link my Paizo account to a newly created Goblin Works account. I haven't seen any other details about my order show up on GW site yet, but I'm guessing that will come in due time.

I was able to create a new GW account through the Paizo site without too much trouble after clicking on the kickstarter banner on the GW site.

Goblin Squad Member

Dogan. wrote:

and I'm fine with Golgotha going after their own settlement, but let's be clear that there is a big distinction between the two situations.

GW doesn't have any issues with it and I use that as evidence that it is within the spirit of the law.

Why should GW have any issues? Any member of Pax has every right to support any guild/settlement they choose if they didn't support Pax Aeternum before in Guild Rush 1.

Goblin Squad Member

Tyncale wrote:
Bigmancheatle wrote:

Still not as bad as Darkfall....we didn't have threading....and I agree if people aren't told about threads, and they log in with those Adventure Packs full of gear......

Well, I think people that actually get to the point where they log in are initially not our biggest problem. It's the people on those many game-forums that hear a few pointers about PFO and then go badmouth it for whatever reason.

I have seen people trash PFO before they knew a single thing about it, because Ryan did something bad to their TCG or something?

But I agree with you that those that log in so uninformed, may become the most vocal adversaries to the game.

Nah. It will be those that aren't happy with the direction of the game design. Usually the biggest point of contention. Those petitioning to change things incessantly on the forums to 'evolve' the game rather than willing to try out the designers vision and see it through. Like reading a book and demanding the story goes in a different direction until the author changes things. They do this because it has worked in the past. But those have been mostly Themeparks. We'll see how this sandbox variant will hold up.

Goblin Squad Member

Couldn't a POI discovered later on as the map expands offer higher tiers by chance on the NPC end? Regardless, I'm sure GW will address that as the system is fleshed out and the game matures.

Goblin Squad Member

Nihimon wrote:
The $35 Accounts only get access once the game goes into Open Enrollment.

Ah. That makes sense. Noticed the thread title now. Thanks as always Nihimon for the clarification! +1

Goblin Squad Member

Hey all, another founder dropping in to say hi. We have the 6 core that registered under guild backing through the Kickstarter a year and a half ago. Back then we registered under our Gayme0n community name. The guild is a separate entity unto itself and has its very own website (Zac supplied the link earlier :) )

We really do appreciate the warm welcome and are really excited to join you all in game. For what it's worth two of the six members that are founders are actually straight. Not that it means that much either way, but we will be supporting a friendly gaming environment for all.

That being said - we are also taking the game seriously. That means we'll be addressing the PVP concerns as well as the RP. We'll be keeping a look out for you Bludd and hopefully be well prepared. LOL! :D

Goblin Squad Member

Xeen wrote:

That is not the correct number of backers. At GenCon last year Lisa said about 4500 from the second kickstarter which Ryan confirmed.

You have to figure some people bought twice.

Either way, you can double the 4500 count to get a better guess. I have several friends that are interested but have been burned too many times by supporting a game before it went live. SWTOR, STO, and NWO anyone...

Exactly this. But I have a few companies I trust completely based on past experiences. Paizo and Lisa Stevens and the gang being among them. By extension I have faith that GW will deliver the best possible experience and constantly work at making it better. I hope that the theme of Pathfinder remains true. If I can get that from PO, everything else is icing on the cake for me.

I think we might have a few more starting to come around, but $100 is a tall order for a buy in right now for them.

Goblin Squad Member

The situation is fluid in game development. Always :)

Goblin Squad Member

Do we know when this week the new GoblinWorks site should be up by chance?

Goblin Squad Member

Pax Deacon wrote:
I can send out the accounts for the Guild ones. Aka 5 of 5 invitations sent and accepted. But I have yet to be able to assign the add-on accounts that I purchased to the individuals I would like them assigned too.

This is so weird. I pledged the same thing and don't remember the +35 add on account thing being an option. Wonder how I could of missed it. All I remember was 6 accounts for $500 pledge + add on extras like twice marked etc, but I don't remember a special +$35 add on for another account to the guild.

Goblin Squad Member

Just to be clear. Those of us that have backed with a guild pledge through Kickstarter need to reregister our guild through GoblinWorks for approval?
Then all the guild pledges plus any other new early enrollment and other kickstarter early enrollment players that wish to register their guild may do so through the site? Then only the top vote getting guilds of 30 will actually get a choice of settlement for early access?

What happens to the other guilds that don't make the top 30, including I'm assuming the guild backers?

Will this voting impact when a kickstarter guild will get into early enrollment? Will this voting impact the guild's right to reserve their name?

Thanks so much. This whole thing does sound pretty interesting and a little overwhelming. Lol

Goblin Squad Member

Well done! Excited to see more and hear what the Paizo peeps think of their first foray into early levels.

Goblin Squad Member

1 person marked this as a favorite.

This. This is good.

Goblin Squad Member

Urman wrote:
@DeciusBrutus I don't understand the social graph part of it myself. I still have a hard time believing that attacking a flagged character will allow all unflagged members of the flagged character's settlement, company, and party to jump into the fight. We'll see.

I could see it going either way. The old adage 'an attack on one of us is an attack on all of us' comes to mind.

Goblin Squad Member

Being wrote:
I confess TN would be very difficult to do solo and not be just a footnote within a settlement-vs-settlement PvP world. There is a potential however that an organization could attract sufficiently numerous high-quality members to field an organization dedicated to dynamic balance in the River Kingdoms. Some few queries have been floated to that effect. I think it is an idea with promise.

Hmmmm Interesting. A Switzerland settlement huh? It would be really interesting to see how a group would go about maintaining neutrality without just being conquered. I would imagine it would require a large number of members to pull off for sure. Even then could be exciting to see how long they could hold off remaining neutral.

Goblin Squad Member

Being wrote:
JDNYC wrote:
The reason being that True Neutral is almost always impossible to pull off and often when played well results in VERY dull characters.

I don't believe I am dull. Muted maybe.

TN can be played as a dynamic agent of balance. You don't get opportunity in anyone else' campaign to be dynamic as a True Neutral because almost everyone has that prejudice that TN means milquetoast.

So no campaign does TN well. Yet as an opponent of whomever is the currently dominant extremist force with the consistency of Law and the dynamism of Chaos, devoted to nature for good or for evil, the TN is an agent of balance, and not at all dull.

To be fair dull is a subjective term and best left to each individual to decide. I did say often not always, but I personally haven't seen anyone really pull it off well in my opinion. Anyone who's tried usually end up falling into the background as campaigns tend to be about motivations that bring up issues of good vs. evil, lawful vs. chaotic etc. I could definitely see a True Neutral NPC being really exciting and dynamic however. The players would never know which side she/he was truly on. ;)

Goblin Squad Member

Aeioun Plainsweed wrote:

@jdnyc

Here's a handy tool for these forums.

TYVM :D

Goblin Squad Member

1 person marked this as a favorite.
Being wrote:
JDNYC wrote:
... All you do is fill these forums with garbage and it's time Paizo took out the trash.

Thinking through a complex system we should be willing to seek out diverse opinions. I don't want to speak Qallz' point of view. I don't want to say the things he says. But if we bar everyone who makes things uncomfortable we will lose diversity in the community. Same for the other few who are loud and make us uncomfortable.

For the sake of the game we need diverse viewpoints examining it.

Diverse viewpoints good. Purposely snide, abrasive and baiting comments to illicit a negative reaction from other posters is not productive. His post history is filled with baiting and dismissive comments to numerous posters.

Goblin Squad Member

1 person marked this as a favorite.

Having a hidden category for Goblin Squad Members to communicate in would alleviate some of this issue.

Goblin Squad Member

Qallz wrote:
You didn't know that of course, since youre brand new to the forums. You and Gaymeon.

As usual, you're wrong and misinformed. The Gayme0n community has been around for almost two years. I have been apart of the forums for over a year. I backed the Kickstarter (unlike you) in 2012.

You want to speak from a position of authority, when in reality you have no ground to stand on. All you do is fill these forums with garbage and it's time Paizo took out the trash.

Goblin Squad Member

1 person marked this as a favorite.
Qallz wrote:
JDNYC wrote:
Qallz wrote:
JDNYC wrote:
This game is called PATHFINDER online and yes alignment shifts with benefits as well as drawbacks are pivotal in the IP.

Entitlement.

Trolls are for slaying, not forum posting.
Lol, I was about to post the perfect retort to this, then decided I'll wait a few more days b4 getting hit with the ban-hammer.

Sure you were. I'm amazed you haven't been banned yet honestly.

Goblin Squad Member

Pax Rafkin wrote:

20 odd years of playing RPGs and never once seen anyone affected by an alignment shift.

I'm not against an alignment system. I just haven't seen a single thing from GW regarding alignment that sounds interesting. It's all very black and white and bland.

It's a sandbox game. If we want our settlement to have a paladin training center in the town square and an Assassins Guild hidden in a back alley then that should be our choice to make.

I don't mind having an alignment system but any system that forces player segregation, especially in a sandbox, doesn't sound like a good idea.

Note you said hidden in a back alley. If you're settlement is accepting of assassins, why would they need to hide?

Regardless, there's an argument that can be made that an assassin guild could be Chaotic Good (ala The Punisher.) That would place the settlement at Neutral Good, accepting of both the Paladin's Guild and Assassin's Guild. As mentioned before, the Assassin's Guild wouldn't need to hide in this example.

BUT if you are arguing for the possibility for a more seedy type of Assassin's guild in an off type settlement, I think that's a great idea. The key is that it would have to be hidden like you said. The Paladins would probably come knocking on the door to flush out the vermin otherwise. LOL

Goblin Squad Member

1 person marked this as a favorite.
Bluddwolf wrote:
JDNYC wrote:
Being wrote:

Yes my overriding concern is for balance. If CE and low rep will be significant disadvantages it presents a problem for what I have called 'dynamic balance' unless there is a large population of CE, NE and CN. If there are plenty then their numbers should balance the advantage accruing to within a step of LG. If the disadvantages are too egregious and the population of the darker and more chaotic are underpopulated, then the game will suffer a reduction in dynamism, and endanger players with entropic stagnation.

My hope then is that setting up a counterbalance such as vigilantism which might serve to corrupt the LG, LN and NG side of the equation then vigilantism might serve to lessen the distance between the extremes.

OR CE players will be rare which is exactly like the Pathfinder RPG game, which have real thematic and mechanical drawbacks to it.

The difference here is that you have a choice at all, not that the choice has to be viable or optimal. If this was a traditional Themepark game, being chaotic evil wouldn't even be an option.

I just did a quick search, but it doesn't appear that PFRPG does not have any evil character perspective campaigns.

If that is true, how limiting and lame that is. But, I would imagine that well developed groups are making up their own campaigns and some if not all of those limitations are being lifted.

This might be the root of the matter. Too much spoon feeding of the goody two shoes perspective and not enough expansive role playing.

The PFRPG doesn't have much in way of CE player characters because Chaotic Evil is not conducive to group play. By the alignments very nature its a solo thing for the most part. Sure Chaotic Evil people will work together or with others, but sooner or later throats are going to get cut. I'm not judging whether or not I think CE is cool, I'm just stating a fundamental ideology of what a CE alignment is. In a game which is designed to be advantageous to group play vs. solo Chaotic Evil players will be at a significant disadvantage.

To take that and infer then you must be a goody two shoes perspective isn't accurate. There are plenty of Evil player characters in PFRPG. Lawful Evil and Neutral Evil (I actually think NE is pretty tough to pull off as well, but that's more debatable) are options as well and should offer slightly less restrictions than CE. You just won't be The Joker "Some people just want to watch the world burn" evil. Cause think about it, how great would that guy be to have in your settlement in the long run?

But remember Ryan and the gang aren't saying you can't be CE, they're just saying that game design is established that if you play CE your experience will probably suck in the extended time of the game. I think that's awesome. It makes sense with game mechanics that have long since been established and offers choice with consequences. Something I've been begging for from the MMORPG industry for years now.

All that being said, retaining Lawful Good status should be pretty difficult too. That's the goody two shoes perspective and can be very limiting to players (not to mention annoying) when doing group activities. This is by design and is a reason why playing a Paladin in a group of PFRPG needs careful consideration because it WILL have quite an impact on the rest of the players and story. Now I've noticed people mention the concept of True Neutral. That's another hot button alignment and often game versions haven't even allowed for a True Neutral selection for players. The reason being that True Neutral is almost always impossible to pull off and often when played well results in VERY dull characters. I'm only pointing these two out to show that alignment isn't an anti-evil bias, but anti-extreme. LG, TN, CE are the extremes and generally are difficult to pull off. They often have massive restrictions with a potential to lead to severe complications for said player down the road. Attempting to pursue such alignments should be done carefully and with purpose with the person doing it knowing full well of the consequences that come with it.

Alignment isn't a restriction in of itself. It's a measure of how you've been playing your character. According to GW there are some role/classes that have alignment restrictions and possibly other game mechanics that will have alignment restrictions as well, but it will be the players choice if whether they wish to experience those restrictions by their actions.

Goblin Squad Member

1 person marked this as a favorite.
Andius wrote:
Bluddwolf wrote:
Why do you feel you are entitled to your own rules? If you don't feel you can defend the world in an open world PvP MMO without all kinds of mechanical advantages, then maybe this is not the genre for you. You don't seem to like any of the games like this (Eve, Darkfall, Mortal, etc.). Why subject yourself to yet another game who's culture will not bend to your will or play style?

-------------------------------------------------

My Position: When someone attacks someone else unprovoked that should flag them to everyone else.

Your Position: That's unbalanced! Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!!!

Goblinwork's Position:

Attacker

The character has attacked another character outside of a war situation, and the target character did not have a PvP flag. It denotes which character is the aggressor in PvP combat.

•Anyone killing a character with Attacker does not suffer reputation or alignment loss.
•Attacker is removed if the character is killed.
•The Attacker flag lasts for one minute after combat ends.
•If the character gets the Attacker flag he gets an Aggressor buff that lasts for 24 hours that has no effect besides being a counter. Each time he gets Attacker increases the stack of Aggressor by one.
•If the character gets a high enough stack of Aggressor, determined by his Reputation, he gets the status Murderer, which lasts 24 hours and does not disappear on death. It acts the same as Attacker, allowing repeat offenders to be hunted down for longer periods of time.

-------------------------------------------------

My Position: There should be lesser rep penalties for killing low rep characters.

Your Position: That's unbalanced! Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!!!

Goblinwork's Position:

"[url=https://goblinworks.com/blog/index.html#20130206 wrote:
I Shot a Man in Reno[/url]
...

epic

Goblin Squad Member

4 people marked this as a favorite.
Qallz wrote:
JDNYC wrote:
This game is called PATHFINDER online and yes alignment shifts with benefits as well as drawbacks are pivotal in the IP.

Entitlement.

Trolls are for slaying, not forum posting.

Goblin Squad Member

Being wrote:

Yes my overriding concern is for balance. If CE and low rep will be significant disadvantages it presents a problem for what I have called 'dynamic balance' unless there is a large population of CE, NE and CN. If there are plenty then their numbers should balance the advantage accruing to within a step of LG. If the disadvantages are too egregious and the population of the darker and more chaotic are underpopulated, then the game will suffer a reduction in dynamism, and endanger players with entropic stagnation.

My hope then is that setting up a counterbalance such as vigilantism which might serve to corrupt the LG, LN and NG side of the equation then vigilantism might serve to lessen the distance between the extremes.

OR CE players will be rare which is exactly like the Pathfinder RPG game, which have real thematic and mechanical drawbacks to it.

The difference here is that you have a choice at all, not that the choice has to be viable or optimal. If this was a traditional Themepark game, being chaotic evil wouldn't even be an option.

Goblin Squad Member

5 people marked this as a favorite.

It's funny reading posts from people trying to understand alignment shifts that the rest of us have known about and understood their value for decades. It's not so much the ignorance that may be agitating for some, but the appalling dismissive attitude towards others that care about such things. This game is based off an established IP. There are game designs implemented to take that into account. Making that known and clear I think will lower the amount of posts that need to be censored.

This game is called PATHFINDER online and yes alignment shifts with benefits as well as drawbacks are pivotal in the IP.

This thread is starting to read like an alignment 3.75 vs 4e debate and it needs to be stopped. These threads will continue to be made and will be flame bait for otherwise reasonable posters. No agreement will be reached. Those for and against have already made up their minds because they've had this argument for years before Pathfinder Online was even started.

Goblin Squad Member

1 person marked this as a favorite.
Bluddwolf wrote:
Alexander_Damocles wrote:
Qallz wrote:
Alexander_Damocles wrote:
Qallz wrote:
DeciusBrutus wrote:
Qallz wrote:
DeciusBrutus wrote:
How is the original suggestion different from joining one of the settlements named after colors that are in a permanent state of war with each other?
How are pandas different from alligators? They're both animals afterall...

Panda's nurse their young, have hair, and maintain a fairly constant internal temperature. Alligators lay eggs, have leathery skin, and are cold-blooded.

How is the original suggestion meaningfully different from joining one of the settlements named after colors that are in a permanent state of war with each other?

They're so different, there's really no reason to compare the two. The only thing they have in common, is that they're both PvP systems.
Then explain the difference, don't just state that there is one and imply that everyone should see the point already.
I'd prefer someone explain to me what the heck those two systems have in common. lol
Respectfully, the more you dodge the question, the more I doubt you have a valid point.
It is getting kind of difficult to figure out which quotes go to whom

I stopped trying. Lol

/thread

Goblin Squad Member

Qallz wrote:


Actually the crafting, PvE, and PvP will drive the overall player wars that serve as the base for this game. I'd recommend checking out the blog and giving it a read...

Let me give you a specific example of what I'm talking about...

"Factional conflict is driven by narrative as much as player action. The relationships between factions are determined by the lore of Golarion and may shift over time, influencing individual PvP opportunities."

That's just one and I didn't even have to try that hard...

Go ahead and find one where they say the lore of Pathfinder isn't important in this game.

Goblin Squad Member

Qallz wrote:
I'm sick of people acting like RP'ing, crafting, PvE'ing, etc are somehow more valid and meaningful than PvP.

I could care less if you're sick of it and this game isn't being made for you. This game is based off a an IP called Pathfinder. It's the site you're currently on. Pick up the core rule book and have a read. They have it real cheap.

The lore and story means something. People backed the kickstarter because they want that experience in the game. They are excited to see what Goblin Works does with it.

And one more thing, RPing/Lore IS more valid and meaningful. Because it's what will drive the crafting, PvE, AND PvP. These things are not mutually exclusive.

Goblin Squad Member

3 people marked this as a favorite.
Qallz wrote:
Roleplaying reasons are never a good basis for making game mechanics decisions.

I couldn't disagree with you more. Roleplaying reasons, theme reasons, lore reasons are the perfect basis to build a foundation of game mechanics. It is what breathes life into an MMORPG and transforms it into a virtual world. In my opinion the MMORPGs of today have turned into lobby mini-games. Game Design that enforces and supports the world is a world I will want to play in for a long time. I am excited and looking forward to Pathfinder Online offering just that.

Goblin Squad Member

Hey guys! I'm one of the leaders of Gayme0n meta-group.
We have 6 people lined up right now for the Guild Charter and we will be there for the first wave. We will definitely be going with a theme appropriate name for Golarion.

Two of the guys with us are actually straight and we will be looking to form a community in-game that is accepting, but not a gay specific. A great thing about things lately has been that people have been more accepting and I would like to continue that trend and branch out.

Obviously people are entitled to have their own opinions, but our community will be a relaxed fun atmosphere that is non-discriminating.

Any other communities that wish to reach out and say hi or interested in teaming up in-game, feel free and send me a message here on this site.

We will make a formal post in guild recruitment once we have settled on a name for our chapter. lol :)

All the best and very excited to play with all of you in-game!

Goblin Squad Member

I know there will be some events. I'm guessing the space will be limited. PO is one of my main reasons for going to PaizoCon this year. Does anyone know if there will be a place to sign up for these events? It would really be a let down to go and not be able to attend all things GoblinWorkshop.

Goblin Squad Member

I'd just google him to see his background.
As for what title he could fill in at?

Chief Creating Officer. His old job at Trion Worlds.

But long short of it. The guy is active in the community and he follows through on his promises. EQ and Rift are examples of this. He also has worked with start ups before (Trion Worlds.)

Anyone who knows anything about long standing MMO history knows that Scott Hartsman is one of the pantheons in development.

He's not the only one for sure, but if that guy is free atm and they can afford him - he would be a huge 'get' for GW and the community.

Goblin Squad Member

http://massively.joystiq.com/2013/01/22/scott-hartsman-leaving-trion-worlds /

Scott Hartsman leaving Trion Worlds

I've seen this guy in action. Based on where you guys want to go with this game, his experience in the field and the fact that Goblin Works and he both see MMOs as a service - I think it would be a perfect fit.

Seriously. Hire him. :)

Goblin Squad Member

George Velez wrote:

@Ryan

Sorry, you lost me there. I pledged for a Guild level, and I already got my fellow players to each register a paizo.com account. When I receive my pledge survey, will I be indicating how to increase my pledge total and they I distribute each add-on to each players account (and only I get billed) or does everyone get a “base” account and each of them select their add-ons individually (and thus get billed separately). If this has been covered already I must have missed it, any clarification welcomed. Thanks.

Each person in the guild have their own account. You will give GW the information of the other 5 accounts. They will then send surveys to those five people. That's when those people would say they are a part of your guild.

Add-ons is another thing all together. I don't believe at this point we know if we can pay for additional things not already pledged from the kickstarter.

Goblin Squad Member

I love the threading idea.

Goblin Squad Member

Andius wrote:

I am perfectly fine with groups that use under handed or dirty tactics to win. TEO won't always come from the front with even numbers either.

One thing I do disagree with is killing everyone you see. Why not just rob the rich ones and let the poor ones go? Even evil groups should generally have a motivation for killing someone beyond "Because I can. Lol!"

I would say that's what a Chaotic Evil group would do. I wouldn't enter any agreement with CE aligned. I most certainly wouldn't expect them to keep the agreement.

Goblin Squad Member

It's just that it doesn't make sense not to count Pharasma since we already know that there will be mechanics that significantly tie to her. Namely the whole resurrection thing and threading items to yourself. And the whole twice marked thing. So, yeah. Odd not to have her as one of the nine.

Goblin Squad Member

LazarX wrote:
Neadenil Edam wrote:

I am generally in favor of limiting anachronistic and immersion destroying names. Conversations like ...

James T. Kirk -> I draw my Great Sword
Barack Obama -> I laugh at your puny efforts

... would not exactly imbue with the impression you are living in a fantasy/medieval world.

From my experience though since they're talking about a single unified server, expect names like this to be the predominate part of your role playing experience.

Keep in mind that 90 percent of the players who come to this game will most likely have absolutely no interest in roleplaying whatsoever. That's about the pattern of every other MMO out there.

I think you might be over estimating how many people are going to play this game.

I think this game is going to attract a small group of RPers and free form PvPers looking for an immersive experience. If the game is executed well, I would see it growing from there. By that time the culture of the world will already be established. As opposed to the mad rush of strangers that end of moving on a month later.

Goblin Squad Member

Careful playing around with that much bread you're bound to get a yeast infection.

Goblin Squad Member

If anything, jail should be a PvE thing relating to a storyline or something. That's it. I find many of these ideas I'm seeing in the threads not very practical honestly.

Goblin Squad Member

My point is that no MMO is truly finished. If EE is to be an Internet Beta, then it should have a core functionality with the extras missing.

1 to 50 of 106 << first < prev | 1 | 2 | 3 | next > last >>