Saga of a New Land

Game Master vayelan

A Kingmaker campaign of politics, intrigue, and war.

Maps:
Greenbelt and Barony Map
Stolen Lands Map
The Abandoned Fort

Labyrinth Exploration Map

Encounter Map: Riders on the Storm at Fort Serenko

Resources:
Party Loot and NPCs
Quest Log
Kingdom Tracker Spreadsheet

Kingdom Building Rules
Kingdom Turn Sequence
Buildings


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Female Changeling Sorcerer (Sage) 6 | 32/32 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 12 | Init +3 | Perc +8 | Arcana +16, Dungeoneering +14, History +12, Local +11, Planes +15, Religion +11, Sing +7, Spellcraft +16 | Spells: 3rd 4/4 2nd 6/6 1st 6/8 | Conditions: Heightened Awareness
DM Vayelan wrote:
Rather than create an entirely new spreadsheet, I've added a new tab to the Party Loot spreadsheet that tracks NPCs you've encountered.

Friendly NPCs are a kind of loot. :)


Kingdom Turn 1 - Erastus 4718
Upkeep Phase
Determine Kingdom Stability:
Stability Check DC 22: 1d20 + 17 ⇒ (19) + 17 = 36
Stability Check Effect: +1 BP
Consumption Cost: 4 BP
Fill Magic Item Slots: None
Modify Unrest: No change

Edict Phase
Assign Leadership: No changes
Claim or Abandon Hexes: Claim River Crossing hex (1 BP)
Build Terrain Improvements: Farm (4 BP) and Road (3 BP) in Capital hex
Create and Improve Settlements: ???
Create Army Units: ???
Issue Edicts: ???

At this point, your treasury contains 23 BP.

Your successful Stability check represents quelling the budding worry among your settlers, so your Unrest remains at 0.

The buildings that were suggested for the surface include a Mill, Smithy, Shop, Barracks, or City Walls.
A House or Tenement can also be built outside of the usual building limit.


Female Changeling Sorcerer (Sage) 6 | 32/32 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 12 | Init +3 | Perc +8 | Arcana +16, Dungeoneering +14, History +12, Local +11, Planes +15, Religion +11, Sing +7, Spellcraft +16 | Spells: 3rd 4/4 2nd 6/6 1st 6/8 | Conditions: Heightened Awareness

I'm prepared to take my lumps for being the person to do this, but a Road in our Capital hex should be 6 instead since it has a river in it.


Female Changeling Sorcerer (Sage) 6 | 32/32 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 12 | Init +3 | Perc +8 | Arcana +16, Dungeoneering +14, History +12, Local +11, Planes +15, Religion +11, Sing +7, Spellcraft +16 | Spells: 3rd 4/4 2nd 6/6 1st 6/8 | Conditions: Heightened Awareness

Hey, just realized: what alignment is the Capital? I assume NG but it doesn't have to be. If it is, that's another +1 to Society and Lore for it!


Male Human (Ulfen) Ranger 6; Hp: 67/67; AC 18; F:7, R:6, W:3; Perc +11
Fenrir:
HP 19/19; AC 14; F: 5, R:5, W:4 ; Perc +5

I’d vote for a mill and a house ooc


Male Human Cleric 6 (HP 46/46;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Bydar already thinks the Mill is a good idea, but to go along with it OOCLy as well.. I third (or whatever) The Mill and a House

As for Alignment... maybe I read this wrong but I believe the PCs set the tone for that kingdom alignment

We have
Brand NG
Bydar NG
Christian CG
Mr. Pink CN
Orlog NG
Syretia CG

So going by that our kingdom is either NG (With Chaotic leanings)
or CG (With NG tendencies). But I'm not sure the NPCs on the council influence or not :o


Male Human (Ulfen) Ranger 6; Hp: 67/67; AC 18; F:7, R:6, W:3; Perc +11
Fenrir:
HP 19/19; AC 14; F: 5, R:5, W:4 ; Perc +5

I don't think we have any need to create new settlements or army units at this point in time. I don't think we need to change any edicts either?


Male HP:52/52 AC:19 T:14 FF:14 F:+6 R:+5 W:+4 Perc:+10 Init:+5 Bastard Sword +11, 1d10+3 CMB:+9 CMD:+19 Human Cavalier 6 (Daring Champion)

I was hoping Mr. pink would have posted by now....I will have a post up this evening sometime.


Female Changeling Sorcerer (Sage) 6 | 32/32 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 12 | Init +3 | Perc +8 | Arcana +16, Dungeoneering +14, History +12, Local +11, Planes +15, Religion +11, Sing +7, Spellcraft +16 | Spells: 3rd 4/4 2nd 6/6 1st 6/8 | Conditions: Heightened Awareness

Has anyone reached out to Mr Pink's player directly yet?


Male HP:52/52 AC:19 T:14 FF:14 F:+6 R:+5 W:+4 Perc:+10 Init:+5 Bastard Sword +11, 1d10+3 CMB:+9 CMD:+19 Human Cavalier 6 (Daring Champion)

I have not but I do see that he is post in his other game regularly. I am wondering if we lost him.


I just sent him a message to check on him.


I've been in touch with Mr. Pink's player. Real life has kept him busy, so he's had to scale back the gaming.

I'm discussing with him whether he wants to put Mr. Pink on temporary hiatus as an NPC, or if he needs to retire him entirely.


Female Changeling Sorcerer (Sage) 6 | 32/32 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 12 | Init +3 | Perc +8 | Arcana +16, Dungeoneering +14, History +12, Local +11, Planes +15, Religion +11, Sing +7, Spellcraft +16 | Spells: 3rd 4/4 2nd 6/6 1st 6/8 | Conditions: Heightened Awareness

That's understandable, there's a lot going on right now.


Edict Phase
Assign Leadership: No changes
Claim or Abandon Hexes: Claim River Crossing hex (1 BP)
Build Terrain Improvements: Farm (4 BP) and Road (3 BP) in Capital hex
Create and Improve Settlements: Mill (6 BP) and House (3 BP)
Create Army Units: None
Issue Edicts: No changes

Income Phase
Make Withdrawals from the Treasury: None
Make Deposits to the Treasury: None yet
Sell Expensive Items for BP: None yet
Collect Taxes:
Economy Check DC 23: 1d20 + 16 ⇒ (18) + 16 = 34
Result: +11 BP

Event Phase
25% base chance of event; 75% base chance if no event last turn.
Event on 1-25: 1d100 ⇒ 81


Female Changeling Sorcerer (Sage) 6 | 32/32 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 12 | Init +3 | Perc +8 | Arcana +16, Dungeoneering +14, History +12, Local +11, Planes +15, Religion +11, Sing +7, Spellcraft +16 | Spells: 3rd 4/4 2nd 6/6 1st 6/8 | Conditions: Heightened Awareness

Does anyone mind if I simplify the loose currency and gems on our loot tracker? I'll leave the ruby eye from the idol separately.


Male Human Cleric 6 (HP 46/46;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
Syretia wrote:
Does anyone mind if I simplify the loose currency and gems on our loot tracker? I'll leave the ruby eye from the idol separately.

Speaking for myself, I sure don't mind. I may not have mentioned it, but I appreciate the work you, Lord Christian and Our Good DM are putting into it. I can be terrible at record keeping myself. So Thanks!


Male Dwarf Forgepriest 6 | hp 60 | AC24 T11 FF 23 | CMD 16 | F +9 R +3 W +9 | Spd 20' | Init +5 | Perception +13
Spoiler:
Blessing: 5/6, Fervor 2d6 6/7, Sacred Weapon 6/6

I'm not the best lot tracker. Just tell me what I get for my share and I will be happy.

GM, did you update the kingdom sheet already?
I added the second house and the Mill to the map of the capital.

Are we to assume we are now in downtime and could therefore do some crafting?


Female Changeling Sorcerer (Sage) 6 | 32/32 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 12 | Init +3 | Perc +8 | Arcana +16, Dungeoneering +14, History +12, Local +11, Planes +15, Religion +11, Sing +7, Spellcraft +16 | Spells: 3rd 4/4 2nd 6/6 1st 6/8 | Conditions: Heightened Awareness

Kingdom sheet looks up to date. I updated the activity log, though.

Orlog, I know it's very silly that this bothers me, but can you rotate the image for the mill so that the water side of the tile faces the water border? lol


Thank you for updating the sheets, especially the kingdom tracker. I forgot to update the activity log, and I was having trouble placing the building icons correctly on the district map.

The kingdom building rules state that you only need to dedicate 7 days per month (not necessarily consecutively) to your roles as leaders. Thus, unless an event or adventure arises, you can use the rest of the month for downtime activities.

...

Regarding Mr. Pink, it seems that he needs to bow out of the game entirely. It will be a shame to lose him, but he needs to do what's best for him.

With that being the case, should we press on with our five characters, or would you all feel more comfortable recruiting a new player?


Male Human (Ulfen) Ranger 6; Hp: 67/67; AC 18; F:7, R:6, W:3; Perc +11
Fenrir:
HP 19/19; AC 14; F: 5, R:5, W:4 ; Perc +5

I'm concerned about pathfinder's penchant for dropping traps in dungeons which we are not equipped to deal with without trapfinding, and we're without a real heavy skill character. Can these characters probably handle the encounters and forge a new kingdom? Likely.

Follow up: Orlogg, how long do you need for crafting stuff? I'll need to review, but I think I can just make arrows while you craft other things.


Female Changeling Sorcerer (Sage) 6 | 32/32 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 12 | Init +3 | Perc +8 | Arcana +16, Dungeoneering +14, History +12, Local +11, Planes +15, Religion +11, Sing +7, Spellcraft +16 | Spells: 3rd 4/4 2nd 6/6 1st 6/8 | Conditions: Heightened Awareness

I think we can continue on for now, but I'd like for us to have someone with trap finding in the party.


Male Dwarf Forgepriest 6 | hp 60 | AC24 T11 FF 23 | CMD 16 | F +9 R +3 W +9 | Spd 20' | Init +5 | Perception +13
Spoiler:
Blessing: 5/6, Fervor 2d6 6/7, Sacred Weapon 6/6
Brand Oluffson wrote:
Follow up: Orlogg, how long do you need for crafting stuff? I'll need to review, but I think I can just make arrows while you craft other things.

It will depend on how much we get from the treasures we found. Can't craft anything worth while with the ressource I have now.


Female Changeling Sorcerer (Sage) 6 | 32/32 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 12 | Init +3 | Perc +8 | Arcana +16, Dungeoneering +14, History +12, Local +11, Planes +15, Religion +11, Sing +7, Spellcraft +16 | Spells: 3rd 4/4 2nd 6/6 1st 6/8 | Conditions: Heightened Awareness

Okay, I went and consolidated the loose change into a single GP amount, with silver and copper represented by the tenth and hundredth decimal points.

Collectively, it comes to 2,819.99 GP, not counting whatever we may have as individuals. I also calculated the sell costs for the various weapons and armor we have piled up.

I am assuming we want to keep the lesser luck mail for a potential new party member who uses light armor. There's 8 masterwork crossbow bolts, so Bydar might want them, since I think he's the only person in the party who uses one. I also assume we want to keep the brooch of shielding and the ring of swimming.

With those assumptions in mind, the other weapons and armor would sell for 3,641. If we add in all those magic items it comes to 7,516. Not sure who we'd sell them to just yet, it might take time, but that should give Orlog some raw materials to work with.


Male Human (Ulfen) Ranger 6; Hp: 67/67; AC 18; F:7, R:6, W:3; Perc +11
Fenrir:
HP 19/19; AC 14; F: 5, R:5, W:4 ; Perc +5

I think we should keep the broach of shielding and the ring of swimming. We're about to start outdoor exploration and the ring will definitely be useful on Christian or Orlogg likely. the Broach is just a cool item especially at our level.


Female Changeling Sorcerer (Sage) 6 | 32/32 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 12 | Init +3 | Perc +8 | Arcana +16, Dungeoneering +14, History +12, Local +11, Planes +15, Religion +11, Sing +7, Spellcraft +16 | Spells: 3rd 4/4 2nd 6/6 1st 6/8 | Conditions: Heightened Awareness

Agreed!


Male Dwarf Forgepriest 6 | hp 60 | AC24 T11 FF 23 | CMD 16 | F +9 R +3 W +9 | Spd 20' | Init +5 | Perception +13
Spoiler:
Blessing: 5/6, Fervor 2d6 6/7, Sacred Weapon 6/6

Since we didn't built a forge yet, I probably can't make anything new. I could maybe enchant some weapons and armours. (with the GM permissions) If you have anything you want to get to +1, I will be happy to help.


I'll give the green light to the enchanting, as long as the proper costs are paid.


Male HP:52/52 AC:19 T:14 FF:14 F:+6 R:+5 W:+4 Perc:+10 Init:+5 Bastard Sword +11, 1d10+3 CMB:+9 CMD:+19 Human Cavalier 6 (Daring Champion)

I will have a post up tonight.


Male Human Cleric 6 (HP 46/46;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
Brand Oluffson wrote:

Bravo Bydar!

Thanks, but in the interest of fairness, that was basically just repeating stuff from Inner Sea Gods with a few touches to personalilze :o


Male Dwarf Forgepriest 6 | hp 60 | AC24 T11 FF 23 | CMD 16 | F +9 R +3 W +9 | Spd 20' | Init +5 | Perception +13
Spoiler:
Blessing: 5/6, Fervor 2d6 6/7, Sacred Weapon 6/6

Ok, so no one wants anything enchanted?

Also, is our final share 2,819.99 GP?

If so, then I can enchant my armour with a +1 for 500gp. That would require 1 day of crafting. Sadly, I am just shy of enchanting my weapon. The joy of Cold Iron.

To complete the job, I need to roll a spellcraft DC 8

Spellcraft: 1d20 + 6 ⇒ (13) + 6 = 19

And we are good, no cursed item for me!

Let me know if I got this wrong.


Male HP:52/52 AC:19 T:14 FF:14 F:+6 R:+5 W:+4 Perc:+10 Init:+5 Bastard Sword +11, 1d10+3 CMB:+9 CMD:+19 Human Cavalier 6 (Daring Champion)

Sorry for the late post.
We just opened up again and the kids are all over the place wanting to get out. So I have been very busy entertaining the kidos.


Male HP:52/52 AC:19 T:14 FF:14 F:+6 R:+5 W:+4 Perc:+10 Init:+5 Bastard Sword +11, 1d10+3 CMB:+9 CMD:+19 Human Cavalier 6 (Daring Champion)

Regarding Mr. Pink
It is sad that he is leaving as I enjoy the characters. It is sad that we have lost our second aerial reconnaissance and that we will not have that resource any longer. That being said...we should look to replace that player soon. The trap finding skill is much needed. We could reach out to other players in our own games to see who is interested. WE could run a recruitment as well. If we are in downtime right now...this may be a good spot to add a new player.

I say keep the magical items for now.


Female Changeling Sorcerer (Sage) 6 | 32/32 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 12 | Init +3 | Perc +8 | Arcana +16, Dungeoneering +14, History +12, Local +11, Planes +15, Religion +11, Sing +7, Spellcraft +16 | Spells: 3rd 4/4 2nd 6/6 1st 6/8 | Conditions: Heightened Awareness

I very much appreciate the offer, Orlog, but I couldn't really find anything to add to my equipment that is both useful and affordable. You certainly wouldn't want me mixing it up in melee!


Female Changeling Sorcerer (Sage) 6 | 32/32 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 12 | Init +3 | Perc +8 | Arcana +16, Dungeoneering +14, History +12, Local +11, Planes +15, Religion +11, Sing +7, Spellcraft +16 | Spells: 3rd 4/4 2nd 6/6 1st 6/8 | Conditions: Heightened Awareness

Oh, I have a question for Bydar: Are you planning to take Scribe Scroll later on? This is a ways off, but I get a bloodline feat at 7th level and it is one of the feats I can pick. I'd prefer to take Improved Initiative or Spell Focus but between the large amount of downtime we get and the huge amount of utility spells you have access to (but will only rarely want to actually spend a prepared slot on), it would be really helpful. Same thing would hold true for Brandt. Tons of ranger spells are awesome but you get like...two spell slots a day.


Regarding a replacement for Mr. Pink: does anyone have any leads? Friends? Recommended players from other games?

I thought we should start there before resorting to an open recruitment.


Female Changeling Sorcerer (Sage) 6 | 32/32 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 12 | Init +3 | Perc +8 | Arcana +16, Dungeoneering +14, History +12, Local +11, Planes +15, Religion +11, Sing +7, Spellcraft +16 | Spells: 3rd 4/4 2nd 6/6 1st 6/8 | Conditions: Heightened Awareness

I asked Thorek's player if he was interested, but he declined. I think GummyBear would probably be an excellent pick, if they're interested. I've only played with them in your Ironfang game, but I've also been reading a Rise of the Runelords game where they play a cleric of Desna and, in both, I think they've shown great aptitude both in their characterizations and gameplay skill.


Male Human Cleric 6 (HP 46/46;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
Syretia wrote:
Oh, I have a question for Bydar: Are you planning to take Scribe Scroll later on? This is a ways off, but I get a bloodline feat at 7th level and it is one of the feats I can pick. I'd prefer to take Improved Initiative or Spell Focus but between the large amount of downtime we get and the huge amount of utility spells you have access to (but will only rarely want to actually spend a prepared slot on), it would be really helpful. Same thing would hold true for Brandt. Tons of ranger spells are awesome but you get like...two spell slots a day.

Ack. I forgot to get back to this. I'm not that good at the magic item building rules and those are feats I don't bother with often. But if you folks feel it will help the group, I can take it up and yell for help when I get the rules wrong ;) ICly, it actually makes sense. I mean, a remove disease scroll being left behind for someone else to use while we're out and adventuring could end up helping a village in Bydar's absence.


Female Changeling Sorcerer (Sage) 6 | 32/32 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 12 | Init +3 | Perc +8 | Arcana +16, Dungeoneering +14, History +12, Local +11, Planes +15, Religion +11, Sing +7, Spellcraft +16 | Spells: 3rd 4/4 2nd 6/6 1st 6/8 | Conditions: Heightened Awareness

The big things to remember are the time and skill check. The Spellcraft DC is 5+Caster level of the item, and you can craft up to 1,000 GP worth of a single item per day. There is an exception to that, for potions and scrolls: if its price is less than 250 GP, you can do it in 2 hours, but you can still only make one magic item a day.

You can set the caster level to whatever you want, as long as it's equal to or less than your actual caster level, and is at least the minimum needed to cast the spell.

So scroll of Bless, at CL1, would take 2 hours, cost 12.5 GP in materials, and requires a DC6 Spellcraft check. Remove Disease has a minimum caster level of 5, so the DC would be 10 and would require 187.5 GP. Since the price (not the cost) is over 250, it would take a full 8 hours.

I know that as a Cleric you're not exactly drowning in skill points to throw into Spellcraft, so it might make more sense for me to do it. I'd still be able to scribe scrolls using spells you know, I'd just need your help. Same with Brandt. Orlog can as well, but since Warpriests have delayed spell progression, any scrolls above 1st level I make with him will be more expensive. If any of you invest in Use Magic Device, I can also make scrolls out of the spells I know and hand them out as party favors.

So, I think I've talked myself into taking Scribe Scroll for my bloodline feat. The actual feat I plan to take at that level is Craft Wondrous Item, so between me and Orlog we should be able to make a lot of useful items for everyone. :)


Male Human (Ulfen) Ranger 6; Hp: 67/67; AC 18; F:7, R:6, W:3; Perc +11
Fenrir:
HP 19/19; AC 14; F: 5, R:5, W:4 ; Perc +5

Cool, scrolls can definitely help, Obviously scribe scroll isn't in my wheelhouse as a ranger, but some of the spells I can cast are really helpful in situations.


Male Dwarf Forgepriest 6 | hp 60 | AC24 T11 FF 23 | CMD 16 | F +9 R +3 W +9 | Spd 20' | Init +5 | Perception +13
Spoiler:
Blessing: 5/6, Fervor 2d6 6/7, Sacred Weapon 6/6

Item creation feats sound a like a good item if you can spare the feat. This campaign over lots of down time if I remember well, so we will have time to do some crafting.

As for the invite for GummyBear, I am in a game with him already, should be a nice addition to this one. Did we get a response yet?


Female Changeling Sorcerer (Sage) 6 | 32/32 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 12 | Init +3 | Perc +8 | Arcana +16, Dungeoneering +14, History +12, Local +11, Planes +15, Religion +11, Sing +7, Spellcraft +16 | Spells: 3rd 4/4 2nd 6/6 1st 6/8 | Conditions: Heightened Awareness

Not sure yet. I haven't reached out to him yet.


Do we have a new player secured yet? Did we reach out to GummyBear?


Female Changeling Sorcerer (Sage) 6 | 32/32 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 12 | Init +3 | Perc +8 | Arcana +16, Dungeoneering +14, History +12, Local +11, Planes +15, Religion +11, Sing +7, Spellcraft +16 | Spells: 3rd 4/4 2nd 6/6 1st 6/8 | Conditions: Heightened Awareness

No, sorry! I was waiting to see what you thought before going off on my own again.


Male Dwarf Forgepriest 6 | hp 60 | AC24 T11 FF 23 | CMD 16 | F +9 R +3 W +9 | Spd 20' | Init +5 | Perception +13
Spoiler:
Blessing: 5/6, Fervor 2d6 6/7, Sacred Weapon 6/6

I sent him a mail last night.


1 person marked this as a favorite.

Hello! I'm flattered by the invitation! :)

I've gamed with a couple of y'all before/currently! The only sticking point is that I'm in a Kingmaker game already... I don't mind it (plus the other GM has been adding a bunch of extra material, so it'll likely be slower going).

IF y'all are ok with a player being in a concurrent AP AND the GM for my other Kingmaker game is cool with it, I'd be happy to join. Truly, no hard feelings if anyone isn't ok with it.


Male Human (Ulfen) Ranger 6; Hp: 67/67; AC 18; F:7, R:6, W:3; Perc +11
Fenrir:
HP 19/19; AC 14; F: 5, R:5, W:4 ; Perc +5

Cool, I’m good with it


1 person marked this as a favorite.

Hello again, Gummy Bear! Glad to have you with us.

I have no issue with you being in another Kingmaker game. For our Kingmaker game, although I've kept the setting the same, I have been revising much of the content to keep the story more unique. Hopefully this will be an enjoyably different experience compared to the other game.


Female Changeling Sorcerer (Sage) 6 | 32/32 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 12 | Init +3 | Perc +8 | Arcana +16, Dungeoneering +14, History +12, Local +11, Planes +15, Religion +11, Sing +7, Spellcraft +16 | Spells: 3rd 4/4 2nd 6/6 1st 6/8 | Conditions: Heightened Awareness

Welcome to the party! I'm sorry that we're in such dire need of a party member with one specific class feature, but fortunately nowadays there are so many different ways to get trapfinding that I am really excited to see what and who you come up with. :)


My other GM doesn't have any issues either :) While I wait to hear from the remaining participants in this game (here or PM me/the GM), I'll start making a character (which is fun for me even when I know I'll never field the character, so please don't think you can't be honest with your opinion).

I've found the recruitment tab's character creation information and will post a couple of rough ideas. I'm assuming the only differences between initial recruitment and now is that it'll be level 5 instead of 4 with the appropriate wealth by level, but let me know if there is anything else I should know.

Have y'all discussed Kingdom roles yet? I'll be looking through the gameplay and discussion more thoroughly once I've got some ideas on paper.


Male HP:52/52 AC:19 T:14 FF:14 F:+6 R:+5 W:+4 Perc:+10 Init:+5 Bastard Sword +11, 1d10+3 CMB:+9 CMD:+19 Human Cavalier 6 (Daring Champion)

Welcome to the group Gummy Bear.

The Kingdom roles have all been "Assigned"...I guess is the best word.
lol

The one that is open is the Spymaster which belong to the player that just departed.

We have a very good group here and I think you will enjoy the game as much as we all are.

There is a kingdom tracker sheet to look at if you so wish.

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