Season 4: Blue Moose Edition (Inactive)

Game Master Blue Moose


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Night March of Kalkamedes

New thread yet again. For the sake of Continuity's sake, can I get the usual info?

Player Name:
Character Name:
PFS#:
Faction:
Day Job:

Grand Lodge

Player Name: Dax Thura
Character Name: Declan Darksky
PFS#: 33973-6
Faction: Grand Lodge
Day Job: None

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

Player Name: Cwethan
Character Name: Nylthe Shadowbound
PFS#: 33973-6
Faction: Dark Archives
Day Job: Intimidate (Caravan): 1d20 + 11 ⇒ (1) + 11 = 12

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Player Name: PaleDim
Character Name: Wilen Proudbrew
PFS#: 272301-1
Faction: The Exchange
Day Job: profession (brewer): 1d20 + 7 ⇒ (4) + 7 = 11

Didn't get around to updating his profile tonight. Will do so tomorrow.

Scarab Sages

Male Human Investigator 6 Init +3 HP 45/45 AC 19 T 14 FF 16 Fort +4 Ref+9 Will +6 Per +10+1d6 Move 30 Insp 5/5

Player Name: Lil"Eschie
Character Name: Lebraerio Hantwell
PFS#: PFS 133884-4
Faction: Scarab Sages
Day Job:Craft Alchemy, Crafter's fortune: 1d20 + 17 + 5 ⇒ (7) + 17 + 5 = 29

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

Player Name: Banesama
Character Name: Juis Helfro
PFS#: 138079-10
Faction: Dark Archives
Day Job: None

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Okay, updated Wilen's profile. Most notable: the Infusion discovery, which lets him share his extracts with the rest of you, as usable.

Infusion:
When the alchemist creates an extract, he can infuse it with an extra bit of his own magical power. The extract created now persists even after the alchemist sets it down. As long as the extract exists, it continues to occupy one of the alchemist's daily extract slots. An infused extract can be imbibed by a non-alchemist to gain its effects.

Liberty's Edge

N Male Elf Blood Arcanist 7.0| HP: 37/37 | AC: 12 T: 12 FF: 10 CMD: 13 | F+5 R+6 W+7 Immune Sleep effects, +2 vs Enchantments | Init +9 | Perception +0, Low-Light |
Tracked Resources:
Spells 1st 6/6, 2nd 6/6, 3rd 5/5; Staff Minor Arcana 10/10; Extend 3/3; Focused 3/3; Arcane Bond 1/1; Reservoir 6/10

Hello! I'll be joining y'all once this scenario and the one this character is in conclude! I've dotted in and will be following along to get a better feel for how y'all run your games and what the RP is like :)

Let me know if you have any questions, I look forward to gaming with y'all!

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Welcome!

Grand Lodge

So I haven't been seeing the updates for a few of my games, including this one and I'm behind some. It may take a day or two to get caught up. I apologize for any delays.

Also, Welcome Gummy Bear/Ilathor.

Liberty's Edge

N Male Elf Blood Arcanist 7.0| HP: 37/37 | AC: 12 T: 12 FF: 10 CMD: 13 | F+5 R+6 W+7 Immune Sleep effects, +2 vs Enchantments | Init +9 | Perception +0, Low-Light |
Tracked Resources:
Spells 1st 6/6, 2nd 6/6, 3rd 5/5; Staff Minor Arcana 10/10; Extend 3/3; Focused 3/3; Arcane Bond 1/1; Reservoir 6/10

Thanks y'all :D

Scarab Sages

Male Human Investigator 6 Init +3 HP 45/45 AC 19 T 14 FF 16 Fort +4 Ref+9 Will +6 Per +10+1d6 Move 30 Insp 5/5

A question:
I have the Master Alchemist feat:
Master Alchemist
Your mastery of alchemy is nearly supernatural.
Prerequisite: Craft (alchemy) 5 ranks.
Benefit: You receive a +2 bonus on Craft (alchemy) checks, and you may create mundane alchemical items much more quickly than normal. When making poisons, you can create a number of doses equal to your Intelligence modifier (minimum 1) at one time. These additional doses do not increase the time required, but they do increase the raw material cost.
In addition, whenever you make alchemical items or poisons using Craft (alchemy), use the item's gp value as its sp value when determining your progress (do not multiply the item's gp cost by 10 to determine its sp cost).

And the Alchemical Adept trait
Alchemical Adept: You are skilled in creating alchemical items. You gain a +2 trait bonus on all Craft (alchemy) checks made to craft alchemical items. Furthermore, when you fail a Craft (alchemy) check by 5 or more but don't roll a natural 1, you don't ruin any raw materials or have to pay that cost again.

Do the two +2 bonuses stack for Craft Alchemy?
The bonuses on item creation are different, and even complementary. But for the skill bonus itself?


IMO, they should since they are two different types (untyped and trait)! The untyped is from a feat too, so I don't see any reason why they wouldn't stack.

Random question of my own (that might be more appropriate to receive an answer after the current gameplay thread events are resolved):

Helping this woman lift/save her mate, would ant haul have helped here, or would only something like bull strength make an impact?


Night March of Kalkamedes

I agree with Gummy Bear: they should stack since they're different bonus types. With PF1E, stacking bonus types is really the name of the game for ridiculously high modifiers.

As for Gummy Bear's question, Ant Haul won't help in my opinion, mainly because of this line in the spell. The situation requires strength to help.

Ant Haul wrote:
This does not affect the creature’s actual Strength in any way, merely the amount of material it can carry while benefiting from this spell.


Got it, thanks GM!

Just gonna whine for a moment, don't mind me.

Ant Haul is such an odd spell to me. Put a portcullis on my back and walk around? Sit down and stand up with it? Lie down and stand up with it? All no problem, triple carrying capacity! The second a portcullis is found in a functional setting? Can't lift it, sorry! Oh Pathfinder :)


Night March of Kalkamedes

Taking this out of gameplay for quick adjudication :

The Nauseated from distraction only lasts a round. (I've always imagined it as the "OHMYGODGETITOFFGETITOFFGETITOFF!"*swatswatswat* reaction.) No need to worry about that for Wilen and Aconite.

As for using the Heal skill for Disease, making the check (vs. the Diseases DC) only gives a bonus on the next saving against the disease. So it won't help at the moment. However, the onset for said disease is 1d3 ⇒ 2 days, so outside of dealing with it at the end of the adventure, it's not really going to effect the scenario much.


Can any of the PC's handle magical traps?

I know we have several characters with the potential, but I also know several popular archetypes trade this out. There is a spell (Aram Zay's Focus) that I'll grab scrolls of, if not, so that anyone invested in disable device can tackle those too! :D

Scarab Sages

Male Human Investigator 6 Init +3 HP 45/45 AC 19 T 14 FF 16 Fort +4 Ref+9 Will +6 Per +10+1d6 Move 30 Insp 5/5

Not sure I can, as an Investigator.

I do have bonuses against traps, to detect and avoid them (Trapsense and Trapfinding) but not sure if its apply to magical traps too. I don't have my books right here

Grand Lodge

Declan is a Rogue. He can handle them.


Ah, two characters with trapfinding! No need for those scrolls then carry on!


GM, about to send you a PM! Ilathor is waiting for his chronicle sheet at this point.


Ilathor is just waiting on his chronicle sheet, but is otherwise ready to join y'all! :)

Grand Lodge

I just want to go on record as saying that I HATE THIS DICE ROLLER.


Night March of Kalkamedes

I'll post (and start combat) tonight, but if it makes you feel any better, I've been rolling like crap too. Red nat 1'ed his stealth check, and several perception checks were under 7.


Night March of Kalkamedes

Okay, that was the last combat. There's a little left for you all to do, but I'll work on getting the Chronicles out quickly. Points of note:

Lebraerio - You contracted a disease from the rats. How do you want to handle that?

Next game - I have no issue running the next scenario, unless someone else to run it.

Scarab Sages

Male Human Investigator 6 Init +3 HP 45/45 AC 19 T 14 FF 16 Fort +4 Ref+9 Will +6 Per +10+1d6 Move 30 Insp 5/5

Lebraerio will clean the wounds (Healing) and use two inspirations for his save, just to be safe (or not)

Healing: 1d20 + 6 + 1d6 ⇒ (10) + 6 + (4) = 20

Fort save, Healing bonus, Inspiration: 1d20 + 2 + 4 + 1d6 ⇒ (5) + 2 + 4 + (3) = 14

If that doesnt work, how much for a remove disease spell?


Night March of Kalkamedes

First, the easy question. A casting of Remove Disease is 150gp or 1PP.

That said, I don't think you can get another Fort save before needing to remove it. All Conditions have to be dealt with at the end of the scenario, which is before the point you'd get another save.


Night March of Kalkamedes

For Wilen's and Lebraerio's sake, the Formulae book has the following formulae:

blur
false life
fire breath
see invisibility
ant haul
bomber’s eye
keen senses
shield

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Wilen will transcribe blur and false life for 40gp each


Night March of Kalkamedes

You make the DC for the check on a Take 10, so that's not a problem, would you like for me to mark that on your Chronicle?

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17
GM Blue Moose wrote:
You make the DC for the check on a Take 10, so that's not a problem, would you like for me to mark that on your Chronicle?

Yes please.

Grand Lodge

Declan will spend the 1 PP.

Scarab Sages

Male Human Investigator 6 Init +3 HP 45/45 AC 19 T 14 FF 16 Fort +4 Ref+9 Will +6 Per +10+1d6 Move 30 Insp 5/5

I'll use 1 PP too, and write these formulae:

False life
See Invisibility
Bomber eye

Spellcraft is 17+1d6 with taking 10, do I need to roll?

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

I never think about it because you typically have read magic and bypass the check.


Night March of Kalkamedes
Wilen Proudbrew wrote:
I never think about it because you typically have read magic and bypass the check.

Actually, there are two checks for copying from another spellbook (or formulae book, in this case). The first one is the deciphering check that you are bypassing with read magic. It's the second one I'm referring to. It's not hard to make (15+level), especially since you can take 10 it, but it is there and my wizard has failed it a couple times early in her career. That said, yes, 17 is enough, Lebraerio.


Night March of Kalkamedes

Chronicles are here.

Hopefully, I'll have an opening post for the next scenario by Wednesday. Sorry for taking so long running this.

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Ah, right. A lot of other GMs have not been pushing for that roll or other resolution for it. I'm going to have to do a better job of remembering it.

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17
GM Blue Moose wrote:

Chronicles are here.

Hopefully, I'll have an opening post for the next scenario by Wednesday. Sorry for taking so long running this.

No worries, Wilen isn't in a hurry to get anywhere :) Thanks for running it, it was fun as always with this group. The chronicle looks right.


GM Blue Moose wrote:


Hopefully, I'll have an opening post for the next scenario by Wednesday. Sorry for taking so long running this.

Will this be in this thread or a new one?

Grand Lodge

Yes. Thanks for running.

I won't be continuing into the next game. I'm beginning to phase out my 1st Ed games.

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

Got the Chronicle. Everything looks good.

Will be continuing on with the group. Enjoying it.

Sad to see Declan/Dax leaving. Was fun playing with you.

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

Yep, ready to keep on a runnin' :-)


Night March of Kalkamedes

@Gummy Bear - I was planning on staying in this thread.

@Dax - I'm sorry to see you go, Dax, though I mostly understand your reasons.

Do we want to wait and grab a new 6th, or would folks be interested in trying to run this with 5 while I try to vet another player(If folks want that)?

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

if you have a specific player in mind to vet, I'm good to give that time. Otherwise I don't really have strong preferences. It does seem like we've plowed through some of the encounters a little too easily...?


5 is actually my preferred number of players, but I'm never opposed to a 6th. I'm ok with running while recruiting, or waiting to run while we recruit.

What does the group composition look like without Dax? I know he was going for arcane trickster, but iirc Lebraerio can handle magical traps and Ilathor/Nylthe can do arcane magic too. I think ultimately we lost versatility, but can still handle the same type of situations as before.

If we do try to recruit another, maybe someone with melee capability? Looking at Moose's character, maybe someone would could take advantage of her teamwork feats.

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

I'm not opposed to getting a 6th player. As for starting now or waiting, either is fine with me.

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

I'd as soon grab a sixth, but it's far from a dealbreaker :-)


Night March of Kalkamedes

Okay, I'm going to start this scenario, and I'll get to vetting for a 6th tonight. There's a little bit of a period at the beginning that slipping a 6th in isn't that hard.

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Apologies, I somehow missed that the next scenario is one that I've played (way of the Kiren; 1.5 years ago).

Some months ago (or maybe it's been longer) I checked the upcoming scenario list to check for any that I'd played. Did the list change at some point? Looking back over the list on this campaign thread, I definitely haven't played any more on it.

So as for the immediate options to avoid disruption: could I play it for no chronicle/credit (and then don't report me as well)? I know that's allowed to make a legal table, but that isn't really this situation.

Thoughts (and sorry for the oversight, I'm really confused as to how I missed this given how long ago I played that scenario)?

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

Probably you've got a bunch of replays since PF2 dropped - would any of those still be available?

They'd be in your Organized Play tab under GM/Event Coordinator.

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