| Duncan Redhammer |
Duncan what is your movement rate?
Overland Flight is 40ft base, (30 for heavy armor), So I can charge 60ft. The map puts it 45ft away+5ft extra for crossing one diagonal in the charge line
| Giants Galore |
Giant:
reflex save from blades: 1d20 + 8 ⇒ (18) + 8 = 26
The giant will step towards you.
As Duncan comes flying in the giant uses his reach and polearm for an attack of opportunity.
glaive: 1d20 + 24 ⇒ (1) + 24 = 25;damage: 1d10 + 15 ⇒ (5) + 15 = 20
dex: 1d20 + 1 ⇒ (18) + 1 = 19
He doesn't drop the glaive.
I'm surprised nobody rolled the appraise or blacksmith check.
Duncan you notice this weapon is different than any metal you've ever seen in your life.
Duncan came in off target and missed the giant.
| Karnog Kegmeister |
1d20 + 9 ⇒ (1) + 9 = 10 Craft(blacksmith)
Forgot about that, GM. Whoops.
"There's no escape, giant! You will face justice for all the evil you've caused this day!"
| Giants Galore |
in giant, "UM tuxs"
Deftly the giant steps sideways 5 feet to maintain a reach and with two hands the glaive sings through the air as he launches a furious attack on Duncan.
att 1: 1d20 + 24 ⇒ (15) + 24 = 39;damage: 1d10 + 15 ⇒ (1) + 15 = 16
att 2: 1d20 + 19 ⇒ (12) + 19 = 31;damage: 1d10 + 15 ⇒ (1) + 15 = 16
att 3: 1d20 + 14 ⇒ (6) + 14 = 20;damage: 1d10 + 15 ⇒ (7) + 15 = 22
The weapon passes through any armor and shield made of steel or iron as if slicing bread.
Duncan, Grung and Karnog let me know what your recalculated ACs are gong to be.
| baldwin the merciful |
| Desmond Aeros |
Holding the gem high for all to see Desmond sprints forward!
Sprint action to move at x4 speed, should end at L17. Since Desmond thinks he's invisible he won't acrobatics and will provoke.
| Nym Omriwin |
Holding the gem high for all to see Desmond sprints forward!
Sprint action to move at x4 speed, should end at L17. Since Desmond thinks he's invisible he won't acrobatics and will provoke.
Hows that work with Nym and Kalim holding on
| baldwin the merciful |
So Desmond sprints 60 ft (4x his movement). His comrades in gem-holding scramble to keep up (although they are not slowed by the weight of the stone.)
To Desmond's dismay the giant must have the ability to see invisibility,
attack: 1d20 + 24 ⇒ (14) + 24 = 38;damage: 1d10 + 15 ⇒ (8) + 15 = 23
The weapon bypasses steel or iron armor, if you have any on.
Desmond, Kalim, and Nym I need you all to make one more Will save to see if you can resist the gem's calling. I will apply the results in RD 3 (the next round).
| Duncan Redhammer |
My AC vs this giant with a Brillant Energy Weapon is 22. Two attacks hit, thankful he rolled ones for damage. HP is 101 of 133
Duncan can hardly believe the lumbering giant was able to turn aside from his charge. The thing made 3 clumsy strikes in retaliation, the first two seemly gliding through his armor to piece his flesh, but the strikes from the back stepping giant were too wide to find the dwarf's vitals.
The third strike missed completely....
| Grungsdi |
Grung takes a step towards the Giant and lays into it
Croaker: 1d20 + 26 - 4 + 2 ⇒ (16) + 26 - 4 + 2 = 40 for 1d10 + 12 + 8 + 2 ⇒ (5) + 12 + 8 + 2 = 27
Croaker: 1d20 + 21 - 4 + 2 ⇒ (12) + 21 - 4 + 2 = 31 for 1d10 + 12 + 8 + 2 ⇒ (9) + 12 + 8 + 2 = 31
Croaker: 1d20 + 17 - 4 + 2 ⇒ (1) + 17 - 4 + 2 = 16 for 1d10 + 12 + 8 + 2 ⇒ (10) + 12 + 8 + 2 = 32
Headbutt: 1d20 + 14 + 5 - 4 - 4 + 2 ⇒ (13) + 14 + 5 - 4 - 4 + 2 = 26 for 1d4 + 2 + 8 + 2 ⇒ (3) + 2 + 8 + 2 = 15
1d20 + 2 ⇒ (10) + 2 = 12 Dex
| Karnog Kegmeister |
"Perhaps I can level the playing field a bit. That blade seems a bit too nice for such a monster, let's reduce its power."
Karnog points his hammer towards the giant's weapon and shouts a single word of negation in Dwarven. A nearly colorless pulse of energy flows outward and surrounds the glacier briefly before dissipating.
1d20 + 15 ⇒ (20) + 15 = 35 dispel magic, targeting the glaive. DC 11+Caster Level, if successful, magic is suppressed and weapon treated as non magical for 1d4 ⇒ 1 rounds
| Karnog Kegmeister |
Well, I tried.
| Duncan Redhammer |
Current Stats HP 103, AC vs Giant's Weapon 22, Holy Strike 9rds left, running, Bless weapon, Higher Ground, DR10/Evil 15rds
Duncan was without his shield and his armor proved useless against this enemy. He needed to out muscle it.
He reaches within the well of Divine Power within him and Uses his FERVOR to swift cast RIGHTEOUS MIGHT upon himself, uttering a snarl as he grew to large proportions, His blessed Longsword and equipment similarly increasing, granting him enough REACH to allow a five foot step and Full Attack the Giant.
At 15th level, this Damage Reduction becomes 10/evil or 10/good (the maximum). Your size modifier for AC and attacks changes as appropriate to your new size category (see Table: Size Modifiers). This spell doesn’t change your speed. Determine space and reach as appropriate to your new size.
If insufficient room is available for the desired growth, you attain the maximum possible size and may make a Strength check (using your increased Strength) to burst any enclosures in the process (see Smashing an Object). If you fail, you are constrained without harm by the materials enclosing you–the spell cannot crush you by increasing your size.
All equipment you wear or carry is similarly enlarged by the spell. Melee weapons deal more damage (see Table: Tiny and Large Weapon Damage). Other magical properties are not affected by this spell. Any enlarged item that leaves your possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage. Magical effects that increase size do not stack.
Duncan is not Power Attacking, he is going for accuracy
Now Fight sommat yer own size!
2 handing his Larger Blade Duncan takes a swipe at the creatures legs for all he is worth.
1st Attack Two hand Righteous Might, Holy Strike, higher ground, Dwarven Hatred Style: 1d20 + 20 + 2 + 1 + 2 ⇒ (8) + 20 + 2 + 1 + 2 = 33
Holy Strike 2 hand damage: 2d8 + 9 + 1d6 + 2 ⇒ (3, 1) + 9 + (2) + 2 = 17
2nd Attack Two hand Righteous Might, Holy Strike: 1d15 + 20 + 2 + 1 + 2 ⇒ (8) + 20 + 2 + 1 + 2 = 33
Holy Strike 2 hand damage: 2d8 + 9 + 1d6 + 2 ⇒ (7, 3) + 9 + (5) + 2 = 26
3rd Attack Greater Trip Righteous Might, Large, Hatred Style, GTR Wpn FCS CBM: 1d20 + 11 + 6 + 4 + 1 + 1 + 2 + 2 ⇒ (20) + 11 + 6 + 4 + 1 + 1 + 2 + 2 = 47
If the trip Attempt hits and beats the Giants CMB then he is prone. Duncan has GTR Trip so falling provokes AOO's from the giant. Duncan's sword is Fortuitous so he gets 2 AOO's
1st Attack 2hand Righteous Might, Holy Strike, higher ground, Dwarven Hatred Style: 1d20 + 20 + 2 + 1 + 2 ⇒ (12) + 20 + 2 + 1 + 2 = 37
Holy Strike 2 hand damage: 2d8 + 9 + 1d6 + 2 ⇒ (7, 1) + 9 + (5) + 2 = 24
2nd Attack 2hand Righteous Might, Holy Strike: 1d15 + 20 + 2 + 1 + 2 ⇒ (2) + 20 + 2 + 1 + 2 = 27
Holy Strike 2 hand damage: 2d8 + 9 + 1d6 + 2 ⇒ (8, 6) + 9 + (5) + 2 = 30
Duncan's First 2 strikes while well aimed still miss, however the blunt swing with the flat of his blade hits and knocks the creature on it's A$$. He capitalizes with 2 great overhand Attacks of opportunity, chopping down at the thing.
Don't forget being Prone puts a -4 on it's AC and he provokes again if he stands. Eating Aoo's from both Duncan and Grung
| baldwin the merciful |
Duncan: Higher ground is +1 with melee weapons.
Desmond is it +4 for menacing flanking? How do you get an AOO?
I can see how the system breaks with the newer classes that utilizes swift actions. With a swift action you can enlarge immediately, while an actual spell of enlarge takes a full round to take effect, plus being able to take a full round action.
The first two attacks miss the giant. The enlarged floating dwarf manages to trip giant and he hits once with his greater trip ability.
Note: We care dealing with 3d actions on a 2d space. I'm not sure Duncan you'd be flanking in 3d and still be able to step up, since there is a blade wall and you'd have to be higher.
| Desmond Aeros |
Yeah last round I sprinted behind him and should have a flank set up, and since Desmond's primary weapon is menacing that gives the +4 flanking bonus. Since Duncan has greater trip which means the enemy would provoke when they fall, would Desmond be able to take that AoO as well?
But yeah if we're in 3D and he's too high then he wouldn't have flanking. I still think I would get an AoO though.
Yeahhhhhh...warpriests are quite possibly the most combat-capable class in the entire game. They're rather terrifying really.
| Karnog Kegmeister |
°Per greater trip, any target successfully tripped provokes an AoO.
| Duncan Redhammer |
Actually that is not my experience playing with them. This combat is not a true reflection so far. All I have done is trip an opponent (without using power attack and I rolled a 20 and I get a racial bonus for Dwarven Hatred Style).I have been playing Duncan like a self buffing front liner. Yet Grungsdi consistently out performs me in both DPR and kills. I had a Half-Orc Paladin in the COT game Baldwin ran who did this job far better despite less swift actions. In terms of being a Frontline badass I'd rank Paladins, Fighter's, Barbarians, Warpriest, Rangers, Stalker's, Alchemist in that order.
| baldwin the merciful |
I'll have to look a the map a lot closer especially with how everyone moved up together and where everyone is located. Essentially Desmond is holding the stone and Klaim and Num are reaching to touch it at all times. So there should be penalty for that, sort of like grapple. I won't be able to post till tomorrow though.
| baldwin the merciful |
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In thinking about Desmond, Nym, and Kalim's condition of each keeping one hand on a small tangerine sized gem that is lit up like a beacon, I do think the three of you have the grappled condition but with a change regarding movement. I think you are restrained by the effect of the cursed stone. This is more than just a simple lodestone it is sentient. The one modification I would make is you do get to move (Desmond is at half movement and Nym and Kalim can move normal rate but you don't have the Will power yet to take you hand off the stone. The lack of Will power changes for Kalim next round and he'll be able to remove his hand from the stone.
A grappled creature is restrained by a creature, trap, or effect.
Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.
A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.
Casting Spells while Grappled/Grappling: The only spells which can be cast while grappling or pinned are those without somatic components and whose material components (if any) you have in hand. Even so, you must make a concentration check (DC 10 + the grappler’s CMB + the level of the spell you’re casting) or lose the spell.
| Giants Galore |
RD 2: Fire Giant
Using his reach the prone giant decides to attack from the prone position. He pushes his glaive upward towards the flying giant dwarf.
The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.
Standing up is a move-equivalent action that provokes an attack of opportunity.
att 1: 1d20 + 24 - 4 - 3 ⇒ (4) + 24 - 4 - 3 = 21;damage: 1d10 + 15 ⇒ (1) + 15 = 16
att 2: 1d20 + 19 - 4 - 3 ⇒ (13) + 19 - 4 - 3 = 25;damage: 1d10 + 15 ⇒ (1) + 15 = 16
att 3: 1d20 + 14 - 4 - 3 ⇒ (13) + 14 - 4 - 3 = 20;damage: 1d10 + 15 ⇒ (10) + 15 = 25
The giant's weapon slices through the dwarf's armor as if it were butter.
I added the dispel on the weapon.
Since you are larger what has that done to your AC?
| baldwin the merciful |
| Karnog Kegmeister |
Sorry, move 20' towards giant.
| Duncan Redhammer |
RD 2: Fire Giant
The giant's weapon slices through the dwarf's armor as if it were butter.
I added the dispel on the weapon.
Since you are larger what has that done to your AC?
Righteous Might added DR10/Evil and -2 to Dex score. So AC would be 21. 2 attacks hit resulting in 32 damage. 10 damage would be negated by the DR unless his attacks count as evil. Is his weapon evil?