Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Rd 3 Fire Giant

The fire giant pulls on a lever and shifts it over. From what you can observe it doesn't appear as if anything has happened...or perhaps it's a delayed reaction. One thing you are certain about is this enemy is absolutely cool and calm in his actions. He turns around to face the group, he unslings his shield and thumps his warhammer against it. The hammer is not flaming.


Evil GM

Initiative: RD 4

Desmond -
Karnog -
Nym -
Kalim -
Firegiant -
Grung -
Duncan -

Round 4 Map

Notes: Duncan I moved your chain under the wall at the opening that was disintegrated. It was stopped but I moved it as far as possible.

Remember the yellow block is collapsed cavern floor. It was pit trap that the elemental collapsed.

Karnog I moved your elemental closer to the giant. It is just below the surface.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond will delay a bit to see what the plan from the others is.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Irritated at the delaying actions of this giant, Karnog points his hammer at the foe and calls out a word of power in dwarven.

"Transformation!"

A burst of white light erupts from the head of his hammer and quickly suffuses his armored body. As the light dims and vision returns to normal, Karnog appears to be slightly radiant and luminous. More strikingly, large white feathered wings sprout from his shoulders as he moves under and past the first invisible barrier.

"Let's keep pushing, take down these stupid walls between us, and kill this giant!"

Casting angelic aspect, then move 30' fly past the disintegrate hole. Current buffs: water breathing 2hrs, angelic aspect 15 min.


Evil GM

Karnog what, if anything, is the elemental going to do?

Karnog you move under the invisible barrier and then forward but you quickly discover that you run into another invisible barrier. You get stopped right next to the chain of perdition that Duncan summoned. I have you at "O 43 or O 42" which ever one you pick.

do note that the water that was pouring into the room is now sloping down and filling the hole that was created by the disintegration spell.


Evil GM

UPDATED ROUND 4 MAP

Initiative: RD 4 updated

Desmond - delayed for now
Karnog - angel aspect spell and moved
Nym -
Kalim -
Firegiant -
Grung -
Duncan -


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Noted on the flooding. That's mostly why I went with the angelic aspect spell - gives me fly 30.

Elemental Smash!

The greater earth elemental "5'" steps up and out of the floor, smashing the giant with his huge stony fists.

Slam #1 1d20 + 24 ⇒ (13) + 24 = 37 to hit (with earth mastery), for 2d10 + 12 ⇒ (8, 2) + 12 = 22 bludgeoning damage

Slam #2 1d20 + 24 ⇒ (3) + 24 = 27 to hit (with earth mastery), for 2d10 + 12 ⇒ (7, 4) + 12 = 23 bludgeoning damage

AC: 21
HP 158/162
DR 10/-


Evil GM

Karnog as you swoop under the wall and fly up against a second unseen barrier you witness the cavern floor rumble and crack open as your huge earth elemental emerges and then it quite unexpectedly vanishes without ever slamming the giant.

Karnog:
You can make a spellcraft check to try to figure out what just happened.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

GM:
Spellcraft? He! Surely you joke.


Evil GM

Anyone with spellcraft can make a check.

Everyone can see that the ground is rumbling and shaking near the giant but as soon as the opens up and the earth elemental emerges, it vanishes.

The giant did not even flinch as this occurs.


Evil GM

Bump


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

spellcraft: 1d20 + 11 ⇒ (13) + 11 = 24


Evil GM

Duncan and Nym:
I'm actually going to give you this one, I should have called for a detect magic + spellcraft check. You think the giant has some sort of antimagic field around him which caused the summoned creature to wink out.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

That summons just winked out- E's got an antimagic field!

Duncan wondered if the creature knew it's peril. Without any Magic, the Giant would have to face 3 angry dwarves. He liked those odds...


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Anti-magic? What in the world am I supposed to do about that? You two can hit plenty hard but me, I rely on my spells."


Evil GM
Duncan Redhammer wrote:


Duncan wondered if the creature knew it's peril. Without any Magic, the Giant would have to face 3 angry dwarves. He liked those odds...

Strength against strength with no magic bonuses the giant likes his odds to at least make it painful for you.


Evil GM

Initiative: RD 4 updated

Desmond - delayed for now
Karnog - angel aspect spell and moved. His summoned earth elemental winked out.

Nym -
Kalim -
Firegiant -
Grung -
Duncan -


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
baldwin the merciful wrote:
Duncan Redhammer wrote:


Duncan wondered if the creature knew it's peril. Without any Magic, the Giant would have to face 3 angry dwarves. He liked those odds...
Strength against strength with no magic bonuses the giant likes his odds to at least make it painful for you.

Never said it was smart. I like the Bruenor Battlehammer troup, "They're only stinkin Giants"

Perception, detailed look at the Fire Giant.: 1d20 + 18 ⇒ (19) + 18 = 37

If required, Skill: Blacksmith,Particularly his gear: 1d20 + 11 ⇒ (4) + 11 = 15

Engineering, looking at roof above giant or floor: 1d20 + 6 ⇒ (19) + 6 = 25


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim will try to Wish away the anti-magic field. "This thing is very infuriating!"


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Evil GM
Kalim Gudlavaletti wrote:
Kalim will try to Wish away the anti-magic field. "This thing is very infuriating!"

I do Wish (pun intended) that the spell description for Limited Wish, Wish, and Anti-magic field specifically referenced if a wish type spell works against anti-magic fields. Since I can't find anything on this issue in the rule or conversation forums I'll say it can work.

Kalim wishes the anti-magic field to disappear. Once that happens the summoned earth elemental winks back into existence.


Evil GM

Initiative: RD 4 updated
Desmond - delayed for now
Karnog - angel aspect spell and moved. His summoned earth elemental winked out.
Nym -
Kalim - Limted Wish spell to make the anti-magic field disappear

Firegiant -
Grung -
Duncan -

Karnog: The Giant will take it's AOO on the earth elemental that burrowed up from below. I'll do it later.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung moves towards the for

It'll take me some time to figure out what the new armor class and attack bonuses are


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AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"YOU CANNOT HIDE FROM ME! I AM HE THAT SHALL DESTROY THE VOID! YOU ARE MEAT AND FEAR!"


Evil GM

Grung you move under the wall it's flooded there from the water runoff but your water breathing works. You slide under the barrier and emerge on the other side. there you see Karnog flying off the ground and the Duncan's chain. You understand there is a second invisible wall but you obviously don't see it. It's like you are in a maze that you can not see.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym follows the dwarven king (slowly)


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Nym Omriwin wrote:
Nym follows the dwarven king (slowly)

[Ooc]btw Nym will double move to keep up[ooc]


AOO on the Earth elemental

The firegiant smashes down on the earth elemental when it reappears after the anti-magic field was wished away.

attack with warhammer: 1d20 + 26 ⇒ (13) + 26 = 39;damage: 2d6 + 23 ⇒ (2, 5) + 23 = 30;fire: 1d6 ⇒ 1

------
RD 4

the giant then does it's full round attack on the elemental, a guttural warcry rings out.

attack with warhammer: 1d20 + 26 ⇒ (3) + 26 = 29;damage: 2d6 + 23 ⇒ (4, 6) + 23 = 33;fire: 1d6 ⇒ 6

Attack 2

attack with warhammer: 1d20 + 21 ⇒ (13) + 21 = 34;damage: 2d6 + 23 ⇒ (3, 2) + 23 = 28;fire: 1d6 ⇒ 6

Attack 3

attack with warhammer: 1d20 + 16 ⇒ (4) + 16 = 20;damage: 2d6 + 23 ⇒ (4, 3) + 23 = 30;fire: 1d6 ⇒ 4


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Elemental: AC 21, HP 84, DR 10/-


Evil GM

Grung slips under the wall through the disintegrated floor that Kalim created. He gets himself up near Karnog and runs into another unseen barrier.

Duncan using perception the way you asked is move action to get detail. You've asked for multiple areas: the giant and his gear then the cavern ceiling or floor. so I'm going to say to get both areas equated to your full round action.

Duncan:
MA: Examining the giant from this distance you see that his Warhammer is flaming once again. This now makes sense to you since he had a an anti-magic field "wished" away. That anti-magic field was suppressing his warhammer's flame. the giant has a really nice heavy steel shield and half plate bronze armor on. He is a couple rings on and a cloak. The earth elemental blocks much of your view of the giant.

SA: The floors is difficult for you to make out since is partially crumbled near the giant. This is where the earth elemental is at. The ceiling over the giant does not look worked and it does not look like there is trap.


Evil GM

Desmond you have your RD 4 action if you want to take it. You ahd been delaying.

Initiative: RD 5

Desmond -
Karnog -
Nym -
Kalim -
Firegiant -
Grung -
Duncan -

RD 5 BATTLE MAP


Evil GM

Desmond you technically have two rounds of actions you could take. you delayed your third round action waiting for the others to act. Then since you are first in RD 4 you can act again.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond climbs up the walls, trying to get above whatever barrier is blocking them.

Desmond will run up to the barrier then scale the wall, checking to see if it's still there as he climbs. Please feel free to roll whatever climb checks are needed.


Evil GM

Desmond you move under the first wall and emerge from the flooded opening. You reach out and touch the smooth wall its not like anything you've experienced before, it feels like throbbing energy. You decide to climb the rock cavern wall that you can actually see. You double move and make it up 15 feet. You reach out to touch the unseen wall and it's still there. You haven't reached the top.


Evil GM

Karnog, Nym, and Kalim you are up.

Kalim and Duncan the water is still rushing into the room where you have been standing.

Karnog, Nym, and Grung you see the water has filled the hole under the invisible wall and it's beginning to seep into your area.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Well, my hammer is useless, but maybe this will work."

Karnog lays his palm against the invisible barrier and channels some of the force of Torag's mighty hammer into it.

A pulse of energy surges out from between his fingers, spreading across the unseen barrier like a ripple across a smooth lake.

1d6 + 7 ⇒ (5) + 7 = 12 damage from artificers touch, bypassing hardness 15 and/or DR 15.

Meanwhile, the animate mountain that is his summoned earth Elemental brings its massive stony fists down on the fire giant. Seeing the damage the giant can deal with its weapon, the elemental attempts to remove that from his foe. Forcefully.

1d20 + 20 ⇒ (13) + 20 = 33 to hit, power attack, sunder vs weapon, for 2d10 + 20 ⇒ (9, 3) + 20 = 32 damage.

1d20 + 20 ⇒ (15) + 20 = 35 to hit, power attack, sunder vs weapon, for 2d10 + 20 ⇒ (2, 1) + 20 = 23 damage.


Evil GM

Karnog's godly power hits the wall but it's hardness dissipates the holy energy. Even with bypassing 15 hardness and using your 12 damage you didn't register enough to bypass it's hardness of 30.

The elemental is successful with one of it's attacks. It's not good correct? The elemental is neutral, correct? If it is good then both attacks miss.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Yes. Elemental is neutral. Sadpamda.jpg.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Current Spells: Chain of Perdition, Divine Favor 8 rounds left

Duncan blew a low sigh. Not having anything else to do right now, he pulls out his wand of expeditious retreat and taps himself with it. Somebody better figure this damn trap or soon I'm gonna have ta start walking on the roof ta find a way out...

Expeditious Retreat:

This spell increases your base land speed by 30 feet. This adjustment is treated as an enhancement bonus. There is no effect on other modes of movement, such as burrow, climb, fly, or swim. As with any effect that increases your speed, this spell affects your jumping distance (see the Acrobatics skill).


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

is the yellow a second barrier or where the floor fell in?


Evil GM

yellow is where the floor collapsed.


Evil GM

Updated Map

I updated the map. Note desmoand is 15 ft high climbing the wall. I put a second wall in on the map. it's dark blue and I've only revealed the portion you have touched that is why it is only half way across.


Evil GM

nitiative: RD 5 update

Desmond - moves and climbs cave wall
Karnog - tries to damage invisible wall and elemental hits giant once
Nym -
Kalim -
Firegiant -
Grung -
Duncan - expeditious retreat


Evil GM

Kalim I suspect the party is waiting for you to move up near Karnog, Nym and Grung than use a spell against the second wall. then repeat as necessary.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

OH good you aren't waiting for me! phew


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim makes his way there. "Another one? Have we established its dimensions?"


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Floor to ceiling, wall to wall, I'd guess. The other one was the same way. Can you zap spell remove the barrier entirely?"


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"I have but one more wish ...if that is the only way, I shall do it. But we should confirm its size ...it isn't like the giant can attack us, either."


Evil GM

Desmond has not found a top of the wall...yet. As far as the group knows the wall goes cavern wall to cavern wall, and floor to ceiling.

Initiative: RD 5 update

Desmond - moves and climbs cave wall
Karnog - tries to damage invisible wall and elemental hits giant once
Nym -
Kalim - moves to join Karnog's grouping
Firegiant -
Grung -
Duncan - expeditious retreat


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym winds up and hurles an icey blue ball of flame.

Ice Fire Ball: 10d6 ⇒ (6, 4, 1, 5, 3, 4, 4, 4, 3, 6) = 40 ref 19 for half

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