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![]() For some reason, I still can't post in the main thread. I'm commenting here because that seemed to resolve the issue last time. EDIT: Finally figured out what the issue was. Also, please don't mind the text in Kenjakana's current profile; it's all a holdover from an old PbP game. ![]()
![]() @Gyr: I've heard many good things about Spheres, but I would rather not implement a system with which I have minimal familiarity. Also, I believe Thron is shelving any 5e adventures for a rainy day. @Thron: Galatea will be similar to the original Legacies: melee healer and secret agent. However, as a DMPC, she'll mostly be hanging back and supporting you all: the real heroes. I really like how Jelani plays Placidus, so that's how I intend to play Gali. @Everyone: If you have any proposals for houserules, feel free to air them. Right now, I'm thinking of: 1) Removing Firing into Melee penalties like Starfinder does, essentially removing Precise Shot from the game.
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![]() @Jelani: For now, let's pretend that Shattered Star was resolved by a combination of the Freaks and the Rangers. Naturally, given their collective strength, I imagine it was very brief adventure. I'll just post the character guidelines here. Once again, credit to Thron for providing the basis from either the original Legacies or Rise. Starting Level: Level 2. Return of the Runelords covers Levels 1-20, so starting at Level 2 a little early likely won't unbalance anything. Stats: 20 Point Buy. Classes: All Paizo classes, archetypes, and books are allowed. No Third Party material. HP: Max HP for Level 1. Half + 1 for every Level afterward. This standard applies for PCs and any class feature companions they might have. Drawbacks: I will be allowing Drawbacks. Traits: Two with one being a campaign trait from the Return of the Runelords Player's Guide. With a drawback, you have the potential for three traits total. Wealth: 1,000 gp plus a Legacy Item up to 25,000 gp (e.g. Galatea's Ring of Invisibility). Background Skills Legacy: Similar to the first Legacies, I would also like each new character to have a connection to a prior PC (e.g. Zoli, Jeeves, Argor) or major NPC (e.g. Auronee, Elthariel). Don't worry too much about healing. Similar to Placidus from Apollonia, Galatea will be accompanying the group. ![]()
![]() I've warmed up to trying 5e. As for the setting, I'm with Stal; in the long run, I think keeping things on Golarion would be easiest. After all, we're all quite familiar with the world. As for the appearance of the Dragonborn, I imagine we can just do what Paizo does when they introduce a new ancestry and pretend that they've always existed. ![]()
![]() As a foreword to my first post, I see Shiloh being on friendly terms with her Blakros-Constantine cousins. With a +13 Diplomacy and a natural 20 Charisma, I truly think she would be naturally inclined to desire good relations with them. Yes, Shiloh Kaliani might be the center of the universe, but happy friends and family make Shiloh happy, so she would make the effort to be kind and affable to them.
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![]() As per Thron's notes: "Curious about the Varisian adventurers who dropped so much coin in his shop, [Argor] eventually teleports to Sandpoint to check it out. He sees the business potential provided by the Glassworks and purchases the building, turning it into an enclave and school for wizards. His names William Lightstaff the Headmaster of the Enclave, and takes on a series of new apprentices over the years. He visits it from time to time, and respite his harsh treatment of William early on in their relationship, the two become close friends and business partners." Unless Auronee took extra care to hide herself, I imagine that William Lightstaff would have eventually noticed her and reported to Argor that the Farwynds were in Sandpoint. How that would play out would be up to Thron, but since Cole likely told him what happened to poor Classy (I recall that the cat was sent to get help of the Argorian variety), I also imagine Argor - an officer of Absalom law - would not be very happy with Auronee. By extension, the Enclave might be how Jaya eventually met him. ![]()
![]() Technically speaking, according to the loot sheet, the Rangers almost certainly sold Delvahine's Sadist's Lash. It was never claimed and was worth more than all the supplies Setsuna bought Sandpoint, and no one uses whips, so at the time, there was no reason to keep it. That said, I'm sure it'd be easy enough to explain how it ended up in Kallie's possession; some of the things I've already written will almost certainly be ![]()
![]() By all accounts and indications, when it came to raising Shion, Jeevika Kailani did everything right. In contrast to her sisters... 1) Shion had an experienced, seasoned mother; for everything she did wrong, no one could say that Jeevika didn't learn from her three decades of raising the twins. Jeevika was present at every single milestone Shion reached. Jeevika also got a lot of help from Shion's grandmother, Elthariel, and most likely Ryli. 2) Shion had several strong, experienced paternal figured in her uncles and her grandfather Rileon Junior. In particular, some of Jeevika's older brothers had even raised half-elven children before. Quite a contrast to Vince, a tired old man who barely knew the first thing about child rearing when Jeevika abruptly left him for a couple years to watch two baby girls all by himself. Additionally, as shown by the skill he displayed with Kallie, Lorthan was probably a good, paternal influence for Shion too. 3) There was absolutely no Old God influence in Shion's upbringing. Jeevika completely cut that nonsense out of her life. The entire Kailani family even went as far as to never utter their names. That was quite a change; even late into her war against Karzoug, Jeevika still sometimes mentioned her former patron Bokrug or praised Yig for helping Sabrina find some peace. 4) Compared to what made Setsuna sheltered or Sabrina... awkward, Shion had a far more balanced and stable social upbringing. Again, Jeevika learned from her mistakes. By all appearances, Shion has Setsuna's silver tongue and Sabrina's iron will. 5) Having the de facto High Priestess of Shelyn as her mother, Shion was raised on perhaps the most "Good", sane, rational set of morals on Golarion. 6) Setsuna only had a chance to learn from their mother after she became an adult. Sabrina? Functionally self-taught. Meanwhile, Shion learned from many of Golarion's greatest. From Eugeni to Zoli to Ryli to Elthariel to Lorthan to Argor Constantine... Sadly, Shion learned all the wrong lessons! In Jeevika, Shion learned the lessons of failure. As much as she loves her mother, Shion views Jeevika's entire life as a big, cautionary tale of everything not to do. Her mother's entire life has always been trying to clean up her epic mistakes. Seriously, waking up another Runelord while already trying to stop one and then just... sitting around for two decades?! Sometimes, Shion wonders where her sisters got their spines. It definitely wasn't from Mother. In Setsuna, Shion learned the strengths of Wrath and the beauty of lies. During her final months, Setsuna had become the de facto leader of the Varisian Rangers and lead a war that had spilled the blood of dozens. For her actions, she was fondly remembered by all who knew her and hailed as a martyr and heroine. In Sabrina, Shion learned the power of ambition. Their mother won't say what exactly, but she knows that her big sister had been within a second of accomplishing something that would have changed everything. Sabrina had done it right under everyone's noses too! She had defied every deity in existence. The only person who had stopped ever Sabrina had been... Sabrina. In Argor Constantine? By the Old Gods... Uncle Argor is her hero. Shion sees an amazing man who pulled himself up by the bootstraps from nothing and truly made something of himself. He had never let anything or anyone get in his way! Of all his peers, only Uncle Argor never faltered or petered out! tl;dr Meet Shion Kailani - Aspiring Saturday Morning Cartoon Villainess. She plans to top Setsuna, Sabrina, and Argor. (...Thank Shelyn she's so awful at being evil!) ![]()
![]() I would like background skills. They've basically become the default option in my Online Tabletop group, and they have been a welcomed addition to Rise. Fun fact: ever since I created her in 2014 (!), Jeevika has always been a dancer. Thanks to background skills, she has a +18 to Perform: Dance. ...I gotta have Jeeves dance sometime. I did have her sing once, which was only possible thanks to background skills. As for my Oracle, expect a melee warrior of some sort. A spontaneous version of Jeevika would be a good frame of reference. 17 Point Buy Str - 16 (10 Points)
Stats Bonuses: 1d3 ⇒ 2 Stats After 1d3 Bonus Str - 18
Stats After Ancestry Adjustments Str - 18
Stats After Level 4 Bonus Str - 18
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![]() @Thron: Would you consider using Automatic Bonus Progression like Jelani is in Not Serpent's Skull? I've heard a lot of nice things about it. It would be cool to give different, unorthodox magic items outside the Big Six a whirl; moreover, truth be told, it'd be nice not to have to pause the plot for a few in-game weeks just so we can upgrade our stuff to get the bonuses the system starts assuming we have at the higher levels. ![]()
![]() For the PC-NPC question, I feel like Ellie and Lorthan deserve a happy ending. They've already endured so much nonsense. I'll get back to you on Jeevika; her likelihood of dying should depend on what she ultimately does with herself. If she chases our rogue Runelord across Golarion or starts dabbling with the Old Gods again (old habits die hard), then death is certainly a possibility. If she just retires to a more mundane job and focuses on raising a family? Not so much. As for who I play, Shion is probably my most obvious option. That said, since Jeevika has now decided to let Vince move on, there's a definitely a good possibility that she tries her hand at another relationship. She is a priestess of Shelyn after all. Perhaps with... Argor? They did promise to hang out once the action dies down. Neither individual is particularly committed to anyone at the moment (this would take place before Argor's next wedding). One thing leads to another, and they end up in a brief relationship, which results in a daughter. Jeevika agrees to raise her in Kyonin, but they regularly see Argor. Incidentally, this Argorian Kailani ends up being the one Argorian offspring who actually likes her father! ![]()
![]() I also recommend the Summon Monster spells. Summoned creatures make for an excellent addition to melee; the best ones for each level are generally quite durable and physically powerful. In a sense, they're a casters' best source of damage because they typically get several hefty attacks over many rounds. ![]()
![]() @Corsario: Last time, you eventually made Leadership a free Level 7 bonus feat for the main PC character. Would you mind implementing that policy again? As I have found out, Summoners are a rather feat starved class. In contrast to Neji, I am hoping to make someone who is less of an accessory to their Eidolon in actual combat.
**Interest check** for a crazy, cooperative, collaborative, storytelling game(Gestalt, Epic, Mythic)
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![]() It sure has been, Jelani. :) I'll go (mostly) straight caster Oracle then. My prior ones tend to be more melee or gishy, so this will be a different playstyle for me. I'm thinking of a dedicated summoner with a side of healing and battlefield control. She'll probably try to stay out of the thick of combat unless absolutely necessary. |