
GM Arkwright |

We've had another sudden drop-out, and we need someone to either take over a character and sheet or take over the character and submit a new sheet, albeit one within such parameters as to be passable as Senna. Those would seem to be-
-Blaster-based caster
-Charisma-based
-Female human
We are currently level 12. Otherwise, same build rules as at the start of this thread.
Hope we find someone interested in joining us.

Bladud |

Just wanted to bump the thread and give some further information. Interested players will be joining 2 current players, and other than being level 12 and any changes that makes to starting wealth, the creation guidelines should be the same as the first post of this recruitment thread.
The game: See the Campaign Info tab. This will give our general motivation as a group. Haldern, being the only remaining original character, is the most tied to the book itself. Bladud is a recent addition to the game, as the first character I played was killed by a linnorm.
The group right now:
Sir Haldern: Crusader and champion of Iomedae. Shining Knight Paladin with a griffon companion. Heavy on the charge-splosion, and so far our party diplomat.
Bladud: A mercenary-minded Half-orc Aspect of Gorum. Dual-Cursed Battle Reach Oracle. He hits. He buffs. He heals (sometimes). He’s a good guy to stand in the face of an oncoming charge while the party does whatever it needs to win the fight.
What we lack:
• Arcane casting - we had a blaster sorc, the player went silent on us
• Scouting/trap-breaking - at one point, my ranger did this. He died and we needed heals and muscle. not sure how necessary this is, but it’d add versatility (and tactical options) to the group.
• Ranged damage - my ranger also did this. the most recent dropout also did this. It’d be a good addition.
• Wilderness character - again, my ranger. not sure how necessary this is, but it’s lacking.

Nikolaus de'Shade |

Hi Arkwright, very odd question coming up... Would a golem be allowed? I've been keen to play an Awakened Stained Glass Golem for some time and this game is actually high enough level to allow it!
I'd look to take levels in Un Rogue and then maybe shadowdancer... play a skill monkey, trap fixing type. :)
If not, I'll submit something more normal *shudder!*

Qot La'Jal |

A synthesist multiclass; how bold, sir.
It's been awhile since I made a synthesist. Where's your temporary HP?
Thanks man! It's a different synthesist too - not a monster of natural attacks, hehe.
Hero Lab puts the Eidolon's hit points on the Tracked Resources section (Fused Eidolon - 0/44).

Nikolaus de'Shade |

Nik, at this point in the adventure we're pretty much past all trap and skill challenges, not sure it would fit very well.
Fair enough - I went Rogue in order to balance the part in the classic sense. I'd be happy to play just about whatever class you think would fit, I'm most interested in the golem side of things honestly. :)
So...
1. Could I play a golem?
and
2. What would benefit the party most at this point?

GM Arkwright |

-Fine with golem; while I think it's likely your enthusiasm will wane with it, we're a decent way through the adventure and I think you'll see it through still interested in it.
-Probably some sort of primary arcane caster. But the synthesist might be enough backup arcane so you could go anything else you want.

Nikolaus de'Shade |

I'll roll 3d6 for the new Int and Cha scores before picking a class if you don't mind. Not gonna be much of an arcane caster with Int 3 (which is conceivable!)
In terms of class levels - since the golem effectively starts at level 8 that would be 4 class levels, but I believe they recommend extra levels equal to half the effective CR gained at a (roughly) 3 to 2 ratio against the party. Monster Rules
So lvl 4, 5 or 6?
I appreciate being allowed to play the golem. You might be right that I'll stop enjoying it but I really appreciate the chance to try!
I'll stat up this evening and report!

Kenjakana |

Here she is. Ready to rock.
Due to high intelligence, Kenjakana has great skills (including survival). I took a trait from Mummy's Mask that lets her Disable Magical Devices as a rogue. She can hide in plain sight thanks to Eldritch Heritage (Shadow). Her main thing is staying out of sight while buffing allies and bonking enemies with augmented summons and spells. Thanks to this feat, she can also "prepare" spells like a wizard to cover any gaps in the ones she knows.

Ash.. |

I have an eldritch knight that would fit. She's elf fighter1/wizard5/ek8 but I could pretty easily cut the last 2 levels of ek off. Her gimmick is telekinesis for ranged attacks with a bag of collected weapons. Since her damage output is determined by which weapons she's throwing, it's pretty easy to tune her to be in line with the group - what's the party's big turn look like right now? I can figure out what the bag of stuff should be.

Bladud |

I certainly appreciate it, but if you end up getting picked, there are likely much better uses of your first-round combat actions. :)
(Team buffs, battlefield control, summoning to control the odds, etc) I mean, feel free to keep Enlarge Person on-hand if you've got the spells known available, but being a reach battle Oracle, I should be able to self-buff before they come in pretty consistently. And arcane spell power is often better used on a more global scale than for a single character. I mean, making sure our new archer and our explosive-charger can do their thing effectively is just as important from the get-go (or stopping our opponents from doing their thing) is likely more important than ensuring that Bladud is big.
Just a thought.

GM Arkwright |

We've a player leaving, so another is needed. We've just concluded the Risen Sky module, I'm looking around for something else to run.
20 point buy
Max hitpoints at first level, average rounded up therafter
Core races
Any paizo-made material on d20pfsrd is allowed, excluding Occult and Unchained. My homebrew is also permitted.
Some backstory and personality would be nice, at least a paragraph of the former and a sentence of the latter. We're currently near the city of Jol.
Any alignment capable of working together as a party is fine.
2 traits, one can be any relevant campaign trait, no drawbacks
Standard WBL
No crafting
No leadership
Current party is Battle Oracle 12, Zen Archer 6/Synthesist 6, Paladin 12.

BC4Realz |

Here is a link to the roughdraft/brainstorming sheet I have so far on my character.
Obviously a lot of kitting and building left to do. But can you tell me if I am going in an obviously concerning direction?
The basic idea is to play a summoner that stealths and hides while his eidolon (A large Troll looking thing) or his various summons handle the combat.
I see him as being gregarious, but a coward. Picked on as a child, so made imaginary friends to hang out with him. Then one day some of his imaginary friends started being real.
Love your feedback on what I have so far.

Damien Tarrant |

Modded an old alias of mine for this.
It's this profile right here!
He's an evangelist of Cayden Cailean, aligned class is Bladebound Kensai Magus (effectively a 10th level Magus) with some Inspired Blade Swashbuckler and Empiricist Investigator thrown in. Great skill monkey with trapfinding, pretty bonkers perception and initiative and a more than capable face. Went the classic Magical Lineage/Intensified Spell/Shocking Grasp route, and he has several other options so he can nova pretty well.
Story wise, he's been all over the world, adventuring and doing good. Started in Sandpoint, ended up in Kintargo helping out with the events described in the Hell's Rebels AP; he wasn't one of the main heroes, but I'm thinking he was somebody's cohort. Now that those events have wrapped (in his personal timeline), he's back on the road looking for the next adventure.
I think he's neat and would like to play him!

GM Arkwright |

trawets, I like your sheet, let me know when you get some backstory done.
BC4; stats wise, seems possible at this level. I once played a PFS game with a Summoner who lived in a sack at his eidolon's hip, so stealthing seems no more fanciful. Remember that spells do still make sounds which can help with location, and that at higher levels true seeing and the like becomes much more universal
Being a coward is a classic trait. Important to remember that you're level 15 by this point, probably in the top 1-5% of powerful people in whatever country you're in, so you should've accomplished some great deeds and experienced some personal growth. If you're still a coward, might need a specific reason for why that hasn't changed, or how you've lasted that long.
Damien; can't much argue. I like the tie in with Hell's Rebels.

GM Arkwright |

Let's make a summation.
Zerisi Ramanada, CG Human Witch 3/Bard 12; fluff incomplete
Daniel Beatty, Human Inquisitor 15; no fluff
Damien Tarrant, CG Human Swashbuckler 1/Magus 1/Investigator 3/Evangelist 10; fluff a tiny bit incomplete.
BC4; sheet incomplete, no fluff
Zerisi and Damien, I'd like a brief bit on your characters' personality and physical description. Personality can be as short as you like, I usually go for something like 'young, naive, gregarious, trusting'.
Zerisi, for expanding your character, it'd be nice if you mentioned a great deed or two done, a town you saved.