GM Arkwright's Curse of the Trimmed Sky

Game Master Arkwright

Battle Map


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We've had another sudden drop-out, and we need someone to either take over a character and sheet or take over the character and submit a new sheet, albeit one within such parameters as to be passable as Senna. Those would seem to be-

-Blaster-based caster
-Charisma-based
-Female human

We are currently level 12. Otherwise, same build rules as at the start of this thread.

Hope we find someone interested in joining us.


We've had another drop-out, so we're recruiting again. Unlike the previous, there'll be no restrictions on what character you can make. Level 12, otherwise same build rules at the start of the thread.

We're looking for two players to help us finish this adventure.


Just wanted to bump the thread and give some further information. Interested players will be joining 2 current players, and other than being level 12 and any changes that makes to starting wealth, the creation guidelines should be the same as the first post of this recruitment thread.

The game: See the Campaign Info tab. This will give our general motivation as a group. Haldern, being the only remaining original character, is the most tied to the book itself. Bladud is a recent addition to the game, as the first character I played was killed by a linnorm.

The group right now:
Sir Haldern: Crusader and champion of Iomedae. Shining Knight Paladin with a griffon companion. Heavy on the charge-splosion, and so far our party diplomat.

Bladud: A mercenary-minded Half-orc Aspect of Gorum. Dual-Cursed Battle Reach Oracle. He hits. He buffs. He heals (sometimes). He’s a good guy to stand in the face of an oncoming charge while the party does whatever it needs to win the fight.

What we lack:
• Arcane casting - we had a blaster sorc, the player went silent on us
• Scouting/trap-breaking - at one point, my ranger did this. He died and we needed heals and muscle. not sure how necessary this is, but it’d add versatility (and tactical options) to the group.
• Ranged damage - my ranger also did this. the most recent dropout also did this. It’d be a good addition.
• Wilderness character - again, my ranger. not sure how necessary this is, but it’s lacking.


I'd like to submit here Qot La'Jal (adapted for this adventure).


A synthesist multiclass; how bold, sir.

It's been awhile since I made a synthesist. Where's your temporary HP?


Hi Arkwright, very odd question coming up... Would a golem be allowed? I've been keen to play an Awakened Stained Glass Golem for some time and this game is actually high enough level to allow it!

I'd look to take levels in Un Rogue and then maybe shadowdancer... play a skill monkey, trap fixing type. :)

If not, I'll submit something more normal *shudder!*


GM Arkwright wrote:

A synthesist multiclass; how bold, sir.

It's been awhile since I made a synthesist. Where's your temporary HP?

Thanks man! It's a different synthesist too - not a monster of natural attacks, hehe.

Hero Lab puts the Eidolon's hit points on the Tracked Resources section (Fused Eidolon - 0/44).


Qot, approved, report to discussion and start chatting about how to introduce your character.

Nik, at this point in the adventure we're pretty much past all trap and skill challenges, not sure it would fit very well.


GM Arkwright wrote:
Nik, at this point in the adventure we're pretty much past all trap and skill challenges, not sure it would fit very well.

Fair enough - I went Rogue in order to balance the part in the classic sense. I'd be happy to play just about whatever class you think would fit, I'm most interested in the golem side of things honestly. :)

So...
1. Could I play a golem?
and
2. What would benefit the party most at this point?


-Fine with golem; while I think it's likely your enthusiasm will wane with it, we're a decent way through the adventure and I think you'll see it through still interested in it.
-Probably some sort of primary arcane caster. But the synthesist might be enough backup arcane so you could go anything else you want.


I'll roll 3d6 for the new Int and Cha scores before picking a class if you don't mind. Not gonna be much of an arcane caster with Int 3 (which is conceivable!)

In terms of class levels - since the golem effectively starts at level 8 that would be 4 class levels, but I believe they recommend extra levels equal to half the effective CR gained at a (roughly) 3 to 2 ratio against the party. Monster Rules

So lvl 4, 5 or 6?

I appreciate being allowed to play the golem. You might be right that I'll stop enjoying it but I really appreciate the chance to try!

I'll stat up this evening and report!


5.


Consider me interested as well. I have a Sage Sorceress idea that I would like to submit.


Show us what you're thinking, Cosmic. A dedicated arcane caster might bring more party value than a golem with few class levels.


Here she is. Ready to rock.

Due to high intelligence, Kenjakana has great skills (including survival). I took a trait from Mummy's Mask that lets her Disable Magical Devices as a rogue. She can hide in plain sight thanks to Eldritch Heritage (Shadow). Her main thing is staying out of sight while buffing allies and bonking enemies with augmented summons and spells. Thanks to this feat, she can also "prepare" spells like a wizard to cover any gaps in the ones she knows.


I have an eldritch knight that would fit. She's elf fighter1/wizard5/ek8 but I could pretty easily cut the last 2 levels of ek off. Her gimmick is telekinesis for ranged attacks with a bag of collected weapons. Since her damage output is determined by which weapons she's throwing, it's pretty easy to tune her to be in line with the group - what's the party's big turn look like right now? I can figure out what the bag of stuff should be.


I just read some of the game. Bladud is hilarious.


Kenjakana wrote:
I just read some of the game. Bladud is hilarious.

Yeah he is.


Ha! Flattery will get you ... cookies. :D

Though this is really Arkwright's decision to make. I'm just putting my 2 cents in, so an informed decision can be made.


I'm happy to step back if other choices are more helpful to the party. If Arkwright is still interested then I am too, if not then no worries.


Nik, if you'd still like to apply, it'll come down to a character quality contest between you and Kenj. Backstory, character, synergy, etc.


Made some minor changes. For example, now Bladud can expect Enlarge Person every battle without needing to consume a potion.


I certainly appreciate it, but if you end up getting picked, there are likely much better uses of your first-round combat actions. :)

(Team buffs, battlefield control, summoning to control the odds, etc) I mean, feel free to keep Enlarge Person on-hand if you've got the spells known available, but being a reach battle Oracle, I should be able to self-buff before they come in pretty consistently. And arcane spell power is often better used on a more global scale than for a single character. I mean, making sure our new archer and our explosive-charger can do their thing effectively is just as important from the get-go (or stopping our opponents from doing their thing) is likely more important than ensuring that Bladud is big.

Just a thought.


I'll pass Arkwright. I don't think a golem is the right way to go here. If you had a party of casters and no muscle... that'd be a different story. As is, I think you'll get better options for the party than my 3d6 Int would provide.

Best of luck to you all. :)


Sounds like Kenj wins, grats and good luck adventurer!


Yep, Nik sorry to miss you. Kenj, report to discussion and start brainstorming how to work your character into the plot.


We've a player leaving, so another is needed. We've just concluded the Risen Sky module, I'm looking around for something else to run.

Character Creation:
Level 13
20 point buy
Max hitpoints at first level, average rounded up therafter
Core races
Any paizo-made material on d20pfsrd is allowed, excluding Occult and Unchained. My homebrew is also permitted.
Some backstory and personality would be nice, at least a paragraph of the former and a sentence of the latter. We're currently near the city of Jol.
Any alignment capable of working together as a party is fine.
2 traits, one can be any relevant campaign trait, no drawbacks
Standard WBL
No crafting
No leadership

Current party is Battle Oracle 12, Zen Archer 6/Synthesist 6, Paladin 12.


Current party is actually Battle Oracle 12, Sage Sorcerer 12, Paladin 12. The Zen Archer 6/Synthesist 6 is the one retiring.


Tch, my bad. Sorry, Kenja.


Oooooh. Interested.
Seems like you guys might need a skill character, yeah? I have an investigator/magus I've been wanting to take for a test drive


Applicants, don't stat up sheets just yet; it's possible I'll be running a module that'll require you to be level 15, not 13.


Gotcha GM. I actually already did most of the work on him though :p not a big deal, I'd just add a couple of levels to what's already there


I'd be interested in playing an inquisitor, if space is available


Looks like we'll be running at level 15; adjust WBL accordingly.


I've got a card-throwing bard I'd built for a high level game that didn't happen. I'll update the alias and drop in a post


I will throw my dot of interest in the ring.

I have been wanting to give a run at Summoner and my IRL GM doesn't like the class.

I will start working on a build of crunch and fluff for you to review.


Here is a link to the roughdraft/brainstorming sheet I have so far on my character.

Obviously a lot of kitting and building left to do. But can you tell me if I am going in an obviously concerning direction?

The basic idea is to play a summoner that stealths and hides while his eidolon (A large Troll looking thing) or his various summons handle the combat.

I see him as being gregarious, but a coward. Picked on as a child, so made imaginary friends to hang out with him. Then one day some of his imaginary friends started being real.

Love your feedback on what I have so far.


Modded an old alias of mine for this.
It's this profile right here!

He's an evangelist of Cayden Cailean, aligned class is Bladebound Kensai Magus (effectively a 10th level Magus) with some Inspired Blade Swashbuckler and Empiricist Investigator thrown in. Great skill monkey with trapfinding, pretty bonkers perception and initiative and a more than capable face. Went the classic Magical Lineage/Intensified Spell/Shocking Grasp route, and he has several other options so he can nova pretty well.

Story wise, he's been all over the world, adventuring and doing good. Started in Sandpoint, ended up in Kintargo helping out with the events described in the Hell's Rebels AP; he wasn't one of the main heroes, but I'm thinking he was somebody's cohort. Now that those events have wrapped (in his personal timeline), he's back on the road looking for the next adventure.

I think he's neat and would like to play him!


I'm working on a Mystic Warrior for this Daniel Beatty


trawets, I like your sheet, let me know when you get some backstory done.

BC4; stats wise, seems possible at this level. I once played a PFS game with a Summoner who lived in a sack at his eidolon's hip, so stealthing seems no more fanciful. Remember that spells do still make sounds which can help with location, and that at higher levels true seeing and the like becomes much more universal

Being a coward is a classic trait. Important to remember that you're level 15 by this point, probably in the top 1-5% of powerful people in whatever country you're in, so you should've accomplished some great deeds and experienced some personal growth. If you're still a coward, might need a specific reason for why that hasn't changed, or how you've lasted that long.

Damien; can't much argue. I like the tie in with Hell's Rebels.


Hmm, might want to build a Dragon Disciple because I like them. 15's a great level for one.


I realized today, I know know nothing about this adventurepath or campaign setting...

Is that going to be an issue?

Still working on a submission, but have hit a few IRL road bloaks.

Will try to have something up later this week.


Bc, shouldn't matter, though choosing a ppace on Golarion to be from amd reading up on it would be good.


Sorry for the delay there folks. Here's my Card Bard. I'll expand on the background and tidy it up a bit over the next day or so.

--DeviousDevious


Let's make a summation.

Zerisi Ramanada, CG Human Witch 3/Bard 12; fluff incomplete
Daniel Beatty, Human Inquisitor 15; no fluff
Damien Tarrant, CG Human Swashbuckler 1/Magus 1/Investigator 3/Evangelist 10; fluff a tiny bit incomplete.
BC4; sheet incomplete, no fluff

Zerisi and Damien, I'd like a brief bit on your characters' personality and physical description. Personality can be as short as you like, I usually go for something like 'young, naive, gregarious, trusting'.

Zerisi, for expanding your character, it'd be nice if you mentioned a great deed or two done, a town you saved.


Excellent, can do.


I've added a backstory for Daniel. I've still more work to do on his crunch.


Appearance and personality added


Crunch updated/organized a bit, and Personality, Appearance, and some history added.


Let's aim for a Monday deadline.

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