Myths and Legends(Heroes of Golarion)

Game Master Monkeygod


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What ended up being your RP total for the base Elan? 14?


Yep. 14 RP.
Half Giant ended up being 17 RP.


I re-added Survivor back to the race...+4 racial bonus to survival for 4 RP. That puts it at a total of 31 for his race.


I'm good with the initial 14 points, got a response from DSP, and they don't plan on really giving it a ARG break down and thinks the system is deeply flawed inherently.


I've got some questions about tone and tinder.

My character, unlike most of the pitches I've seen so far, doesn't work from behind puppets, they maneuver from the shadows, and do their one against an army stands on alternate planes. Or they at least kill their prey so that they don't spread stories excessively.

Sūn Xíngzhě... Is not that subtle. He shows up, looking clearly like a threat, has Miaoshan tell him who the bad guys are, and then he beats the bad guys over the head with a column until they say they are sorry. Within a month of Sūn Xíngzhě showing up in the Inner Sea, people who wants the attention of or to kill a powerful demigod who fights for good, will know who Sūn Xíngzhě is and can find him pretty darn easy.

So, if we're supposed to be a group that is relatively on the low down, Sūn Xíngzhě should be new to the inner seas area. The rest of his feats in his background would be what he did in Vudra. Which means I get to make up tons of stuff, because Paizo's elaborated pretty much nothing about Vudra.

Also, Sūn Xíngzhě doesn't have an in place network of contacts, nor is he a skilled diviner. He just has those following Miaoshan's pilgrimage. From a story perspective, Sūn Xíngzhě is Miaoshan's level +2 cohort. So, unless the threat we're going to gather around isn't subtle, (aka, someone might run screaming going, "help help, strange foreign demigod, the villagers are getting eaten!") Sūn Xíngzhě is going to miss it.


RP builder is definitely flawed, but it's still a good way to understand things if you don't try to min-max it too much. I just used it to imitate a template, but I could've done a lot more damage with it.

Illia- wrote:
My character, unlike most of the pitches I've seen so far, doesn't work from behind puppets, they maneuver from the shadows, and do their one against an army stands on alternate planes. Or they at least kill their prey so that they don't spread stories excessively.

Eh, pretty sure you aren't/won't be the only one doing one-man stands on alternate planes. I kept the puppets and masks on Golarion mostly to avoid having to play a character so important they're already tied up in lore.


I was saying other people do that. Sūn Xíngzhě's pretty material plane bound comparatively. I chose his spell list with a focus on personal buffs and transformations, fighty stuff.


My character will be both. He can either be subtle, or be super flashy, depending on the circumstances. He cannot travel to different planes, that I'm aware of...unless he hitches a ride.


Who says we need to be on the down low?

Davin, my character, is definitely not a behind the scenes character. I do have connections to a few organizations(Knights of Ozem, Eagle Knights, and the Mendevian Crusaders), but he is absolutely a 'on the front lines, leading the charge, battling his enemies' kind of character.


Alright, cool, just wanted to make sure I wasn't rocking the boat.

My character is in a state I could probably finish it in a day or two, so just send out the word when you're ready to start staring down walls of text.

RPG Superstar 2012 Top 32

I don't think I'm going to be able to do a version of Areniel that I'm excited about for this (he's too well formed in my mind as an archon to make him into anything else)... So I've been looking for open design space for a new guy... I have a whole bunch of ideas but the one I'm leaning towards right now is a lore oracle/cleric of Nethys. I know that's not a very optimal combo but I think I can make it effective enough that it would never seem like dead weight...

I'm still weighing the options (and have a uMonk/Cleric of Shelyn that's right in the running too), but thought I'd post where I may be heading before someone else gets a similar idea


I've got some of the basic mechanics worked out. However I'm going to work on the role play details first. I'll post it as soon as I've got it worked out. I've got some ideas that'll require DM approval, but I'll mark them as such.


Since we are using epic leadership, are those other epic feats legal content?


Monkeygod wrote:
I'm good with the initial 14 points, got a response from DSP, and they don't plan on really giving it a ARG break down and thinks the system is deeply flawed inherently.

Interesting. Thanks for looking :)


With epic leadership the use Thrallherd is just about redundant and overly complicates things. I also think its dos not now give me what I was looking for in PC play. She is not a faith or cult leader type, she runs an organisation.

Her Roll in game play will be as a Peace/deal maker and diplomat, working with the highest levels of power in sates Elans have a presence in. Im also thinking she would have a School/Collage/University for Psionics training, linked to her base of operation.

With RP cost for Elan race, I worked on what was in the system that looked around the same level. Elans gets some powerful stuff so 6RP for self healing and +4 Saves seems about right. +1 feat is 4RP as a norm.
The rest is all based on whats there.

None to worried about your PC using 14RP, I may alter mine to suit but she has all the race parts that I feel fit for less then 40RP so will stick with what I made her as I think, if it's lower RP that dos not really affect that.

RPG Superstar 2012 Top 32

A question about race points... the samsaran alternate feature 'mystic past life' doesn't show up in the book, but it replace a 5rp ability- any objections to taking it at 5 points?


None here.


That seems reasonable.

~~

As far as thrallherd goes, I'd say, if you want to change it to suit, like say, "I'm going to go ahead and take penalties for mistreating my underlings, because I'm flavoring this as me just being a really really good leader." That's fine with me.

For example, I'm not taking an ability that I'm technically given by my class, "Double str modifier when attacking someone with bleed damage". I just went, "Ah, no, I don't think that's fair. Or anything like Sūn Xíngzhě." And so I'm not listing it on my crunch or including it in my build.

So, if you want thrallherd to be "Bonus to leadership score and continued manifester progression", it shouldn't be too hard to mechanically change it to match that fluff by just taking optional penalties onto yourself.


I also took abilities flavorful and more fitting than technically ideal.
He is more focused on eliminating evil casters/manifesters than dishing out damage. The Ascetic psi war path isn't the best choice, but it works with his "started a monestary" bit. So on, and so forth.


Kryzbyn wrote:

I also took abilities flavorful and more fitting than technically ideal.

He is more focused on eliminating evil casters/manifesters than dishing out damage. The Ascetic psi war path isn't the best choice, but it works with his "started a monestary" bit. So on, and so forth.

I think you and I can work together quite nicely. I can be your go-to good caster.


@nate, seems fine to me

Yep, thanks. I will flavour it then, :)

I have this cool idea forming, I'm liking the idea of having a kind of Psi-Corps, a kind of PSI-FBI. The aim to to keep the world safe from any one individual or group. Where graduates and member's work for the greater good to keep the world ticking along as normal.


Tiny Coffee Golem wrote:
Kryzbyn wrote:

I also took abilities flavorful and more fitting than technically ideal.

He is more focused on eliminating evil casters/manifesters than dishing out damage. The Ascetic psi war path isn't the best choice, but it works with his "started a monestary" bit. So on, and so forth.
I think you and I can work together quite nicely. I can be your go-to good caster.

Works for me, sir.


Hmm. And I geared up Lord Rook (or started to, at least) to be an absolute fiend at dispelling/counterspelling, which probably works well with any level of casters.


The character gen rules accumulated so far are here.


In a world where casters can seemingly outclass other adventurers...


fnord72 wrote:
The character gen rules accumulated so far are here.

Bless your heart! Thank you for this.


Anyone have artifact ideas? The best I can think of is a Rod of Spell Sundering, but that's also a mythic minor artifact, which might make it too broken.


Would it be alright if I joined up? I was also part of the original Masters game. It would be nice to realize that game again.


i was thinking of a special crystal hilt DT uses. Would look like a saber-staff mindblade. Theres a legendary item like it in ultimate psionics i'll use for ideas.
Only problem is it says the feat necessary is Craft Crystalline Focus.
But, I don't see any reference to that anywhere else. Maybe they meant Arms and Armor?


Got ya Kryz!. I'm cool with that, or A&A. Are you making the item yourself?

CDL, sure! This is technically an official recruitment thread now, but I didn't want to create an actual brand new thread, and I won't be closing this off till at least this Fri, if not Sun, or later. We'll see.


Wow. That's very little bang for the feat buck. You can make 4 items? Sheesh.

Yeah. I was going to have him create it.
I'll go with Arms and Armor, at least that is worth the feat. If someone else wants to make a couple other items I had in mind, that would be helpful as well.


If you go Mythic Archmage (or trickster), you can get a single mythic power that lets you create all magic items...


I thought about that. Right now he's dual path champion/guardian.

Is the mythic psionic stuff from DSP allowed?


I'm a wiz/clr with the mythic craft everything ability. If we're allies and I make the cut feel free to say I made your thing.


Tiny Coffee Golem wrote:
I'm a wiz/clr with the mythic craft everything ability. If we're allies and I make the cut feel free to say I made your thing.

Ok cool! He has mask and robes...

I need to figure out what the mask does and the robes would be treated as armor, kind of like the armored Inquisitor robes in SWTOR.

Both would most likely be Wondrous items. If we make the cut, I'll hit you up.


Currently Sūn Xíngzhě stands at AC 78/51/62, roughly 900 hp (includes temp HP and other funky abilities), +32/28/40 saves, Improved evasion, stalwart, resist fire, electricity, cold, sonic all 30, DR 12/-.

Based on you guys estimations of your own power, should I aim higher or lower?


So, I've been thinking about how to play this guy. I think I came up with "a brooding Tony Stark", in the sense that he views his abilities as a tremendous responsibility, and uses them to protect other people from folks like himself. He started a secret society/monastary to gather and train others to pick up his mantle and carry on his legacy, should he ever be defeated. He makes no bones that what he and others like him can do is fantastic, and normal people have absolutely no defense against it. It drives him, but unless magic itself is destroyed, he can never stop. He is snarky, but its merely to hide his fear that what he does is pointless or eventually futile.

Thoughts?


I'd like to see it in action, you've definitely got my attention more than previously.


Illia- wrote:

Currently Sūn Xíngzhě stands at AC 78/51/62, roughly 900 hp (includes temp HP and other funky abilities), +32/28/40 saves, Improved evasion, stalwart, resist fire, electricity, cold, sonic all 30, DR 12/-.

Based on you guys estimations of your own power, should I aim higher or lower?

Wow...that's higher than my guy, so far. Buck naked he has a 41 AC, he can boost it by 10 while psionically focused, and by 10 again when "going super saiyan" with the psi war capstone for 5 minutes...he has no native ER, or DR, but has SR 36. His highest stats after bonuses are DEX and WIS at 30. I mean, he can outright absorb or reflect up to 9th level spells and powers, has pounce via a psionic power, and can move 5 ft between attacks. His trick is utility and speed/movement. He has 447 hp as statted up currently. he could probably catch up on ER and DR with powers...

Maybe its not so far off...


My thing was presuming he was battle ready. If he loses Psionic Focus, 25 of that AC disappears, and another 22 can be dispelled off. An antimagic field would drop him all the way down to an AC below 20.


Dangit Illia-, my AC only goes up to 61/52/41 (and that's if I spend stamina). Saves are about the same, though. (Where's the 78 coming from? Custom items?)


I haven't bought items yet. :P

15 From Wis, 9 from dex, 5 from being monk equivalent level 20, 5 from competence, 2 dodge from feats, 10 from the Automatic Bonus Progression, 22 from a metaconcert Inertial Armor.

Deflection/Competence AC bonuses do or do not count towards CMD?


Anyone come up with a cool story on how they became mythic?


Sūn Xíngzhě is a divinely made copy of a god. I think that's nifty.

~~

Wow, can't believe I didn't have Monkey Style until just now in my build.


I thought maybe on DT it was while fighting a powerful archmage, he used his mindblade to try to absorb some mythic spell...it worked...

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Illia- wrote:

I haven't bought items yet. :P

15 From Wis, 9 from dex, 5 from being monk equivalent level 20, 5 from competence, 2 dodge from feats, 10 from the Automatic Bonus Progression, 22 from a metaconcert Inertial Armor.

and that's why I don't allow 3pp stuff when I run games like this...


Kryzbyn wrote:
I thought maybe on DT it was while fighting a powerful archmage, he used his mindblade to try to absorb some mythic spell...it worked...

That's nifty. It might suggest a search for a reason WHY it worked.

~~

As for talk about power level and 3pp, are you really so sure Paizo is perfectly balanced? Balance is a function of having decent people as players, not having a perfect ruleset. After you pick the players you want to have because of what you think their characters will bring to the story, it is a matter of utter triviality to go through and say, "Hey, your build is too strong. Can you take an -10 to AC, Hit, and damage to make things good?"

I've also done the reverse, where I just arbitrarily buff the characters who are lagging behind. If the numbers are wrong, it takes like 30 seconds of effort to slap some modifiers on it and make it right.


Good idea!


That could be an unresolved mystery figured out in play. Given that it innately involves mythic stuff, the appearance of challenges capable of facing us is well justified.


RULE CLARIFICATION

With ABP there are still stacking concerns. Players may not double up on these from other sources. Equipment options do not exist.

Everyone will have the following:

Deflection bonus +5*
Resistance +5**
Toughening +5 (natural armor)
Armor augment +4/+3 or +5***
Weapon Attunement +4/+3 or +5***
Mental prowess +6/+4/+2 or +4/+4/+4
Physical prowess +6/+4/+2 or +4/+4/+4
23 legendary gifts++

* No additional deflection bonus is allowed, this is max.
** No additional resistance bonus is allowed, this is max.
***Armor/shields provide no magical bonus to their AC.
****Weapons provide no magical bonus to their attack.

Armor and weapons may have additional abilities applied to them. You must keep at least one enhancement bonus, others may be traded for special properties. You must spend legendary gifts to have more than +4 in properties (A +1 vorpal longsword for instance).

++No tomes, manuals or wishes to increase stats, this must be done with legendary gifts. Enhancement bonuses to armor/weapons also comes from legendary gifts.

Existing items that do have bonuses covered by these rules should be repriced by subtracting 1.5 times the price of the bonus. For instance,

Examples of items modified by these rules:
All magic weapons and armor.
Bracers of Armor are reduced to no more than 3 level of magical properties and have no AC bonus.
Amulet of Natural Armor should not exist as this is covered by Toughening.
Ring of Protection does not exist.
Cloak of Resistance does not exist.
Body Wrap of Mighty Strikes gives no enhancement bonus to hit.

The only AC and to hit bonuses that may be purchased are things like:
dodge, luck, profane, morale, sacred.
An item may not have profane and sacred bonuses.
Armor still provides its armor bonus.

@Monkeygod
Monk's Robe should not give an AC bonus. Do monks also lose their AC bonus as this was in lieu of armor, which nobody needs anymore?

I would strongly suggest that players must have crafting feats to receive crafted item bonus. Allowing one player to pay a feat tax and then "have crafted" all other players gear would be shorting that player and boosting the others.
There are ways for any player to be able to craft magic gear, pay the tax, or just double everyone's money and assume they crafted whatever they wanted without the feats.
In addition, I would suggest not allowing a cohort or follower to be a player's crafter. The PC must have the feat themselves. They must have the feat at the beginning of the game.

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