Oracle (Cosmos) 10 - HP 126/126, AC 27 - Perception +16 - F: +18/ R: +16 / W: +20 - Speed: 30 - Hero Points: 1/1, Focus Points 2/3, Active Conditions: Minor Curse, Enfeebled 1, Default Exploration Activity: Search
hey I'm going up north for two weeks. Should be back on the 25th. Should have alright cell service most days. If I'm moving slow ~ more than a day of waiting for me, please bot me.
Oracle (Cosmos) 10 - HP 126/126, AC 27 - Perception +16 - F: +18/ R: +16 / W: +20 - Speed: 30 - Hero Points: 1/1, Focus Points 2/3, Active Conditions: Minor Curse, Enfeebled 1, Default Exploration Activity: Search
entering back into the parlor some time later, "Pardon the intrusion madam, I found some friends in town. I hope its okay I brought them back here, seems there is little elsewhere safe," Fizz regaled the rest of the group, catching them up on what they had already learned about the Fort and how the Baron is holed up inside fortress, afraid to leave.
Oracle (Cosmos) 10 - HP 126/126, AC 27 - Perception +16 - F: +18/ R: +16 / W: +20 - Speed: 30 - Hero Points: 1/1, Focus Points 2/3, Active Conditions: Minor Curse, Enfeebled 1, Default Exploration Activity: Search
Fizz, realizing he has maybe let on a little more than he intended with his line of questioning, unsure whether this Madame can truly be trusted, "Has anyone seen these Tiger Lord's? Do they make regular visits to the city or. . ." pausing looking at the others with him, before continuing "perhaps are they just a convenient reason for Pitaxian soldier's to occupy this fine Fort in the name of protection?"
Oracle (Cosmos) 10 - HP 126/126, AC 27 - Perception +16 - F: +18/ R: +16 / W: +20 - Speed: 30 - Hero Points: 1/1, Focus Points 2/3, Active Conditions: Minor Curse, Enfeebled 1, Default Exploration Activity: Search
Looking at the others, shrugging before joining the Madame in a private room, "Myself, well I'm a Desnan from Varisia, always wandering around, visiting far flung towns and offering my services as needed to protect those in need of protecting. Seems like there was quite a commotion earlier, are you guys attacked by bandits often?"
Here is Gillian, he is a local Andoran boy from the village of Claes just north of Almas where the expedition set out from. A big boy, that uses a Ransuer to help fight and spear local wildlife for fishing. Born to a local couple, his father is a fisherman, his mother a fish monger. Gillain enjoys the ocean, surfing and being in the Sun. He joined the expedition as a chance to the see the world, get out of his local small village, and surf some new waves on the other side of the world. He is a good swimmer, his rage power at level 2 would be "Bestial Swimmer" which gives him a swim speed while raging. I was trying to avoid going the easy route and just grabbing a race with a swim speed, though he originally started as a Gillman, changed him to Human.
HP: 40/40|AC:18 | Fort: +8, Refl: +8, Will: +8 | Perc: +6, Init: +0, Speed 25ft Spell Slots 1st 4/4 ~ 2nd 4/4 | Focus pts 1/1 | Hero Points 1/1
Fentus yells out, "Trista No! Hang in there!" then looks around at the dire situation, as the foul undead helmets continue impaling his companions, dare he think, friends with their foul nails. He puts out a hand, and unleashes a surge of positive energy, pouring his soul into the magic, uttering the magical words as he casts it. 3 Action, 2nd lvl Heal: 2d8 ⇒ (8, 5) = 13 Looks like I can reach all of us and the three of the helmet things with the spell, not sure if it counts as going around the wall there to be able to get the yellow helmet. Its a 30 ft emanation. The helmet things need to make a DC 19 Fort Save or take 13 Positive Energy + 2 Fire damage. Follows the basic saving throw rules of: Critical Success You take no damage from the spell
Oracle (Cosmos) 10 - HP 126/126, AC 27 - Perception +16 - F: +18/ R: +16 / W: +20 - Speed: 30 - Hero Points: 1/1, Focus Points 2/3, Active Conditions: Minor Curse, Enfeebled 1, Default Exploration Activity: Search
Overjoyed to see an Inn, Fizz hops down off of Mikhail's horse, patting the beast on the rump. Happy to be offered drinks by the gracious but stammering innkeeper, "Ah a drink would be nice, sir! The throat sure does get parched after a long ride," Fizz goes about casting Prestidigitation to clean himself off from the riding dust, and any of his belongings that might be dirty. Pulling his Staff of Healing out of his Haversack, he twirls it before thumping it into the floor, resting it beside him, "How're you fine folk doing? Everyone healthy any ailments bothering some of the locals? If you know of anyone sick, send 'em our way, we can probably provide some healing if anyone needs any. Granted we have the time"
Oracle (Cosmos) 10 - HP 126/126, AC 27 - Perception +16 - F: +18/ R: +16 / W: +20 - Speed: 30 - Hero Points: 1/1, Focus Points 2/3, Active Conditions: Minor Curse, Enfeebled 1, Default Exploration Activity: Search
Looking to the others, cheerfully, "Looks like we have a journey ahead of us, if we are trying to move quickly, I might have to ride along with someone on a horse. I'm not much of a horse rider but, I have ways of reducing my weight considerably, so you won't even notice me if I ride along with someone!"
Oracle (Cosmos) 10 - HP 126/126, AC 27 - Perception +16 - F: +18/ R: +16 / W: +20 - Speed: 30 - Hero Points: 1/1, Focus Points 2/3, Active Conditions: Minor Curse, Enfeebled 1, Default Exploration Activity: Search
Speaking up, "Well if the trolls are true and really disbanded, I guess we can leave them be, I'm not sure hunting down and killing every last troll is the best course of action right now,"
HP: 40/40|AC:18 | Fort: +8, Refl: +8, Will: +8 | Perc: +6, Init: +0, Speed 25ft Spell Slots 1st 4/4 ~ 2nd 4/4 | Focus pts 1/1 | Hero Points 1/1
Fentus runs into the room, leaving the doorway open and tucking in by a tent for some cover before throwing a fireball at the Blue Boggard engaging Elise. Produce Flame: 1d20 + 8 ⇒ (4) + 8 = 12
We are cursed to die flailing at frogs
Oracle (Cosmos) 10 - HP 126/126, AC 27 - Perception +16 - F: +18/ R: +16 / W: +20 - Speed: 30 - Hero Points: 1/1, Focus Points 2/3, Active Conditions: Minor Curse, Enfeebled 1, Default Exploration Activity: Search
for what it counts, one of my magic items is a fog horn (Horn of Fog) which is a 1/hour obscuring mist, so Cloud Gazer would pair well if I ever have to use my Fog Horn
Oracle (Cosmos) 10 - HP 126/126, AC 27 - Perception +16 - F: +18/ R: +16 / W: +20 - Speed: 30 - Hero Points: 1/1, Focus Points 2/3, Active Conditions: Minor Curse, Enfeebled 1, Default Exploration Activity: Search
If you loved Rogue One's story style, the more gritty, down to earth rebellion with less of a focus on the big legendary names its great. It can feel a little slow but I've really enjoyed it. Its a more traditional story telling style and has a great climax. All the pieces build up nicely and the pay off is great.
HP: 40/40|AC:18 | Fort: +8, Refl: +8, Will: +8 | Perc: +6, Init: +0, Speed 25ft Spell Slots 1st 4/4 ~ 2nd 4/4 | Focus pts 1/1 | Hero Points 1/1
Holding up his hand, he blows the smoke off it as he looks down at the charred Charau-ka, "I am not sure we'll even be able to communicate with these beasts, are we sure they are even capable of intelligent communication?" Shrugging as the others still try, Fentus will throw a phrase or two out in Infernal, insulting the creatures intelligence and odor as he does so. I can't cast Shield again for 10 minutes
HP: 40/40|AC:18 | Fort: +8, Refl: +8, Will: +8 | Perc: +6, Init: +0, Speed 25ft Spell Slots 1st 4/4 ~ 2nd 4/4 | Focus pts 1/1 | Hero Points 1/1
Hey Y'all, I'm officially back in action and home. Had my wife relaying some of the games going ons and had her make a couple posts for me, she also does PbP. I'm really bummed I missed a real pivotal moment when Fentus uncovered evidence of his Father! Felt like a real culmination of some of his initial characterization, so I might try to swing back around to that later when/if we camp for the night.
HP: 40/40|AC:18 | Fort: +8, Refl: +8, Will: +8 | Perc: +6, Init: +0, Speed 25ft Spell Slots 1st 4/4 ~ 2nd 4/4 | Focus pts 1/1 | Hero Points 1/1
Fentus roils over the noxious breath, retching to get the stench from his mouth and eyes, "Oh, gods, I can taste its breath, its in my m-m-mouth," Doubled over he retches, Fortitude Save DC 20 - 1: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17 But to no avail, the noxious stench is too overpowering to rid himself of its lingering aftereffects, he summons another ball of fire and throws it at the drake in a ditch effort to continue hurting it. Produce Flame - Sickened 1: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22
HP: 40/40|AC:18 | Fort: +8, Refl: +8, Will: +8 | Perc: +6, Init: +0, Speed 25ft Spell Slots 1st 4/4 ~ 2nd 4/4 | Focus pts 1/1 | Hero Points 1/1
Fentus jumps up out of his seat thinking, this'll be one the first times I gets to really use these new powers I've received. Letting go of his fear and steeling his mind, he draws his eyes toward the other's and hears several of them are urging the community to remain calm. Fentus takes stock of the situation noticing how quickly a stampede could happen. Especially having seen such incidents in dock fires and warehouse fires in Absalom. Holding his hands before his mouth as he speaks the magical words that are bubbling forth in his mind, his voice becomes magically louder, able to cut through the rest of the noise and din for all to hear. "Remain calm, do not rush the doors, head outside and begin fetching buckets,"
Spells per day:1st1/4, 2nd 2/3 | Force Missiles 4/7/day| N Male Tiefling Evocationist 3 | HP: 20/20|AC:16 T:12(16 vs Ghost) FF:14,| CMD: 12 | Fort: +3, Refl: +3, Will: +4 | Init: +2, Speed 30ft
I feel like this is the second hint hint nudge nudge we've gotten about that hand axe lol, someone should at least have it ready Looking to the others and finally to Chellian, "I dont have many spells left, I do still have Enlarge Person available though, I wanted to discuss its strengths with you Chellian before we get into combat, make sure you are comfortable with that kind of body changing magic," Not sure if youre character is into it, it lasts 3 minutes now, so we could cast it before heading into the next room, was hoping to get your thoughts, don't want to cast it on you without permission or ruin an idea you had by casting it
HP: 10/10 |AC:17 T:12 FF:15,| CMD: 13 | Fort: +4, Refl: +1, Will: +4 | Init: +1, Speed 30ft Spells prepared: First:2/2 | Blessings 5/6| Male Android Warpriest of Brigh 1
Daneran watches the events unfold and then looks at his burning hot mace with a frown. Sloshing through the water to get on land, he approaches and attacks the Blue mold, putting himself between the mold and Zendara. Attack: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d6 + 2 ⇒ (4) + 2 = 6
"Does anyone know what these are?"
HP: 10/10 |AC:17 T:12 FF:15,| CMD: 13 | Fort: +4, Refl: +1, Will: +4 | Init: +1, Speed 30ft Spells prepared: First:2/2 | Blessings 5/6| Male Android Warpriest of Brigh 1
Oh my bad, I must have misunderstood, I thought the GM was saying he'd resolve his action in combat after everyone posted theirs! Ahhh
Hey, I wasn't SUPER active before this but I just wanted to pop in and say "I'm back!". Probably not back enough yet to start GMing tables again, but back. Crazy how much the scene changes when you are off the internet for 4-5 months. Still reeling from trying to understand all the new things announced.
Before Giacomo has a chance to open his mouth, Myvas speaks up, "Yeah its fine, no need to go into it, I'm hungry!" her tongue rolls out of her mouth as she eyes the food Rosetta is preparing hungrily. She slinks over and slurps up the raw skinned rabbits, ashing them slightly with her acid before they slide down. "We should all head to bed before it gets much later, I'll let you all figure out your watches," she says as she snuggles up to sleep Taking watch through the night in shifts, you guys find your new companion to be rather mysterious, electing to tell other people's stories rather than his own. Like most of you though, you're here to find a new life in the Stolen Lands rather than relive your past.
HP: 8/8 |AC:12 T:12 FF:10,| CMD: 13 | Fort: +1, Refl: +3, Will: +9 | Init: +2, Speed 30ft Spells per day:First:4/8 Second 4/5| Heavenly Fire 7/7 day | Magic Missile 34/50 | Female Tengu Sorcerer 5
I've been working mine up, its gone through a few iterations. I have a real life game tonight. We are nearing the final fight of our AP.
HP: 8/8 |AC:12 T:12 FF:10,| CMD: 13 | Fort: +1, Refl: +3, Will: +9 | Init: +2, Speed 30ft Spells per day:First:4/8 Second 4/5| Heavenly Fire 7/7 day | Magic Missile 34/50 | Female Tengu Sorcerer 5
Probably should have done this before my turn. . . As an immediate action, Sarano lifts a hand and cast a spell, "Escape Liberating Command, you can immediately make an escape artist check with a +10 bonus to the roll Sarano'll then follow up with a well aimed magic missile, peppering the stirge momma! Magic Missile + Havoc: 3d4 + 3 + 1 ⇒ (2, 2, 2) + 3 + 1 = 10
HP: 8/8 |AC:12 T:12 FF:10,| CMD: 13 | Fort: +1, Refl: +3, Will: +9 | Init: +2, Speed 30ft Spells per day:First:4/8 Second 4/5| Heavenly Fire 7/7 day | Magic Missile 34/50 | Female Tengu Sorcerer 5
After Andrietta comes out of the pool, Sarano stands ready to clean her off but its gets distracted as Gallako comes in. . "Oh. . um. .Gallako. . okay, yeah she looks pretty clean now. . .yeah. . ." She'll take her charged prestidigitation and clean off some feathers trying to stay unnoticed. . She'll try and examine the Kukri she brings out too. Spellcraft: 1d20 + 8 ⇒ (15) + 8 = 23 "Its uh. . .a bloodletting Kukri, it well. . .its really good at cutting people and uh well making them bleed. . " As they enter the room, Sarano gets one sniff of the charred orc corpse and almost hurls, she has to cover her beak to prevent it. Peeking at the corpse through covered eyes. Heal: 1d20 + 21 ⇒ (2) + 21 = 23 Speaking through the nausua, "Guys. . .something is wrong with that thing, it shouldn't be bleeding. . hgurrrgh. .oh man. . yeah its a month old at least. . I'd be careful guys. . that's just not natural," Sarano turns around, unable to look at it any longer.
HP: 8/8 |AC:12 T:12 FF:10,| CMD: 13 | Fort: +1, Refl: +3, Will: +9 | Init: +2, Speed 30ft Spells per day:First:4/8 Second 4/5| Heavenly Fire 7/7 day | Magic Missile 34/50 | Female Tengu Sorcerer 5
Sniffing the air, trying to get a sense of the filth. Heal check: 1d20 + 21 ⇒ (3) + 21 = 24 Her eyes go wide, "I know this smell, it. . it smells like Cackle Fever oddly enough. I'd be very careful Andrietta, you can go mad if you catch it, I'd hate to see that," Looking around at her allies, "I can't create water but I can have a prestidigitation ready to clean you off,"
HP: 8/8 |AC:12 T:12 FF:10,| CMD: 13 | Fort: +1, Refl: +3, Will: +9 | Init: +2, Speed 30ft Spells per day:First:4/8 Second 4/5| Heavenly Fire 7/7 day | Magic Missile 34/50 | Female Tengu Sorcerer 5
Peeking around the corner, to put her two cents in, "Well, we were asked to return her remains if possible. . .so I think they do miss her, mister uh. . dragon, sir. . " Diplomacy: 1d20 + 11 ⇒ (18) + 11 = 29
HP: 8/8 |AC:12 T:12 FF:10,| CMD: 13 | Fort: +1, Refl: +3, Will: +9 | Init: +2, Speed 30ft Spells per day:First:4/8 Second 4/5| Heavenly Fire 7/7 day | Magic Missile 34/50 | Female Tengu Sorcerer 5
Seeing Tharg fall and get wet, "Oh Tharg, here come here and I'll help you, hold still, I will dry your clothes for you," Diplomacy: 1d20 + 11 ⇒ (3) + 11 = 14 She'll cast prestidigitation drying his clothes off, offering what passes as a smile for a Tengu. As the male voice calls out, Sarano lets a small eep and heads to the back of the flock, "Guys. . .Don't let him eat me, I don't want to be a roasted Tengu," Resist Energy lasts 50 minutes for me, I cast it back when Shiresh first did her little fire blast entrance deal, would it still be active or was the tea party too long
HP: 8/8 |AC:12 T:12 FF:10,| CMD: 13 | Fort: +1, Refl: +3, Will: +9 | Init: +2, Speed 30ft Spells per day:First:4/8 Second 4/5| Heavenly Fire 7/7 day | Magic Missile 34/50 | Female Tengu Sorcerer 5
Before rejoining the party, Sarano will cast Resist Energy(Fire) on her self, and then slowly walk up to join the party, keeping on eye on the orc. muttering quietly to herself, "If she just wanted to talk why throw fire blasts around. . .a simple hello does nicely. ."
HP: 8/8 |AC:12 T:12 FF:10,| CMD: 13 | Fort: +1, Refl: +3, Will: +9 | Init: +2, Speed 30ft Spells per day:First:4/8 Second 4/5| Heavenly Fire 7/7 day | Magic Missile 34/50 | Female Tengu Sorcerer 5
Sarano'll will pull out her mess kit and begin laying out some of the razors within, grinning at Chak, "you know, I've never had Orc liver before. . .but I'm sure it'll be delicious," She'll use prestidigitation to mark a big red X on the Orc where his liver would be. "You know, I am a pretty good surgeon, I can remove his liver and keep him alive long enough he could watch us eat it," Giving her best evil laugh at this notion. "Muahahahah" Heal check in place of intimidate plz: 1d20 + 21 ⇒ (7) + 21 = 28 I really need to buy a healer's kit and a surgeon's kit next time I'm in town!
Thank you GM Bearington for the acknowledgement there. I'm the GM in question in Bearington's above post. GM Hmm asked me to pop by and I thought I'd explain my thought process. I'd talked a bit with Hmm before making that post addressing the illegal character option. Its a very different beast handling potential confrontation online versus in-person. In person I can measure the player and really understand how best to handle the situation. Online I only know their posting style and the character they are playing at the time. I decided that being civil and constructive would be the most defusing manner for handling an illegal character option. In the end, this one was relatively easy because it was just a spell swap and I really should have caught it sooner during the audit.
Alright, some house keeping. Mordack, I dropped the ball as your PFS GM and didn't do a thorough audit of everyones character sheet, its a known failing of mine. However in this most recent combat you used a spell, Mudball, which is unfortunately an illegal spell in Pathfinder Society. It appears in the Goblin Player Companion and the additional resources states that only those with a Goblin Boon may use spells from that resource. Because of that, I'll have to ask you to change your spell to any other legal first level spell. I strongly suggest magic missile, while not a ton of damage, the reliability that Magic Missile brings to an arcane spell caster's repertoire is unmatched.
HP: 8/8 |AC:12 T:12 FF:10,| CMD: 13 | Fort: +1, Refl: +3, Will: +9 | Init: +2, Speed 30ft Spells per day:First:4/8 Second 4/5| Heavenly Fire 7/7 day | Magic Missile 34/50 | Female Tengu Sorcerer 5
She'll hold onto the wand of Protection from Evil, ". . .Thank you for these, you arming us better than most Venture Captains,"
HP: 8/8 |AC:12 T:12 FF:10,| CMD: 13 | Fort: +1, Refl: +3, Will: +9 | Init: +2, Speed 30ft Spells per day:First:4/8 Second 4/5| Heavenly Fire 7/7 day | Magic Missile 34/50 | Female Tengu Sorcerer 5
Shrugging, ". . .If we must listen to a story first before getting the mission. . .I don't think I'll mind that. . it'll be nice," She smiles innocently at the rogueish Venture Captain. Sarano has a thing for rogues all right
HP: 8/8 |AC:12 T:12 FF:10,| CMD: 13 | Fort: +1, Refl: +3, Will: +9 | Init: +2, Speed 30ft Spells per day:First:4/8 Second 4/5| Heavenly Fire 7/7 day | Magic Missile 34/50 | Female Tengu Sorcerer 5
Sarano steps forward, comforting the drunk man, her white feathered hands covered with with new gloves adorned with a red plus symbol. ”Here, let me help, I know a few pressure point techniques to help. . .” She’ll apply some pressure to some of the mans pressure points, trying to relieve some of his drunkenness. Heal: 1d20 + 21 ⇒ (20) + 21 = 41 I got this beefed up skill, gotta find some way to use it lol Edit* Holy canoli Nodding at the “rogue” venture captain, ”I. . I’m not sure what you’ve heard of us but we are a highly accomplished group and can tackle whatever you need,”
lol, I'm not laughing at you, I'm just chuckling at the silliness Sigrid lowers a rope and pulls Mordack out of the pit only to then try and scuttle across the wall to join Hannah on the other side to fall victim to the slime-y moss ridden walls and slide viciously down. Landing herself in the hole. Fall damage: 2d6 ⇒ (2, 1) = 3 Stationary hole - 2 | Pathfinders - 1
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