Cast [reaction] ; Trigger You attempt a Perception check to Seek, or you attempt a skill check to Recall Knowledge with a skill you’re trained in
Speaking a short prayer as you gather your thoughts, you're blessed to find yourself pointed in the right direction. The GM rolls the triggering check twice and uses the better result.
Edicts and Anethema's of Brigh:
Edicts craft new creations, pay attention to details, share achievements
Anathema carelessly destroy others’ creations or research, enslave intelligent constructs, abuse constructs, refuse to acknowledge or learn from mistakes
Description:
Alpha-47 is a striking figure, standing at six feet tall with a lean, androgynous frame. Their skin, pale and smooth, is crisscrossed with glowing circuits—subtle, faintly luminescent lines that trace intricate patterns from head to toe. These circuits pulse gently with a soft, golden light, hinting at the nanites and artificial oils coursing through their body like blood. Their metallic eyes—cool, Amber with hints of bronze—betray no clear emotion, only a calm, analytical gaze.
Though they have a male body, Alpha-47 moves with a graceful fluidity that defies typical gendered presentation, an embodiment of their disconnection from such definitions. Their voice, when they speak, carries an even tone—clear but somewhat detached, as if every word is carefully measured. Despite this distance, there's a curiosity in their gaze, especially when speaking about Brigh, their deity, and their ongoing quest for answers about their creation and the existence of a soul.
They wear simple robes, functional and utilitarian, but the design hints at their craftsmanship—small metallic accents and embroidered cogs nod to their devotion to Brigh. In their hands, they carry tools of their trade—whether a hammer, symbolizing their blacksmithing skills, or a holy symbol of Brigh, etched with intricate designs.
Monster Knowledge identified already:
Jenkin Gremlins: Jinkin are type of fey gremlin. They are known for being sadistic tinkers who steal and sabotage. Rather than wreaking simple mayhem, they take immense pleasure in torture and murder often concocting convoluted schemes or traps to waylay unsuspecting victims and then slowly tormenting them. They have Weakness to Cold Iron