GM Cody Age of Ashes

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oh no worries, recruitment is open till March 24th!


I do believe that our grumpy grandpa is rearing to yell, pull ears and brain wack some youngsters!


Grandpa Gobbs wrote:
I do believe that our grumpy grandpa is rearing to yell, pull ears and brain wack some youngsters!

I would love to see him and Resa fight.

"I'm telling you gramps, you can't just eat mushrooms, they will kill you."


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Ooh, interested! Planning on making a leshy ranger--maybe a mushroom in light of the previous post. :)


I am withdrawing my application, as I don't have bandwidth for another game right now.

Good luck to everyone who has applied, and to the GM with running the AP!


My goodness, I'll say, dang almost in a dozen games! Sad to see ya go, good luck.

Answering a couple questions, yes its using the remaster rules from the new Player Core 1 and GM core 1. When Player Core 2 comes out if you wish to update a character to the new rules a rebuild will be allowed, of course.

I'm fine with a Dwarf Auivarian, I think it creates a unique situation and honestly I can very easily see Elves finding companionship with Dwarves being a longer lived raced compared to Humans.

I'm fine if y'all build or submit characters using a Pathbuilder link, just include a spoiler of a small backstory and what not in the post. I understand it can get cluttersome to create an alias just for a recruitment submission!

The current amount of recruitment as it stands right now, If I missed you, I apologize.

o Evindyl - Aerokineticist, Half-Elf Devotee of Findeladlara

o Fatmanspencer - Tiefling Rogue

o Ythiel - Halfling Alchemist

o Ira Kroll - Human Acrobat Rogue

o Des Bumblebrasher Goblin Oracle of Healing

o Katza Morozov Human Hag Sorcerer

o Aiuvaran Dwarf Cleric maybe

o Oppa Silk Gnome Fey Touched Summoner sorcerer

o Zeldones Laughing Shadow Human Magus

o Violant Turra halfelf Time Wizard

o Zen Gypsy - shown interest in a swashbuckler human, older returning crusader.

I have one confirmed player already that has decided on a Human Dromaar Dragon Scholar Dragon Instinct Barbarian, just as heads up.

We still have till March 24th before I close recruitment.


Pathfinder Adventure Subscriber

Oppa is actually a Fey-touched Summoner, not a sorcerer.


ah thank you thank you, I had a nagging feeling I had missed something but I couldn't find my mistake.


Grandpa Gobbs wrote:

This will be Dorian Grey's submission for this AoA game.

I believe his Crunch is ready. I will edit his Background and extra this weekend.

Any questions, comments, concerns please let me know.

Grandpa Gobbs


<3 how could I miss Grandpa Gobbs :(


Adventure Path Charter Subscriber

Gosh. There's almost enough for two tables.

BTW, my character's name is Samael Doulen. I just don't have an avatar for him yet.


GM Cody wrote:
<3 how could I miss Grandpa Gobbs :(

He is short?


Dorian 'Grey' wrote:
GM Cody wrote:
<3 how could I miss Grandpa Gobbs :(
He is short?

Its just cuz you old gramps! People think you are a fossil and overlook you!


Alright, it has been a busy week, but I have been giving it alot of thought and am switching up my concept ... somewhat.

Grayson Reeve, Local Scion, Human Fighter

Background:
In the quiet town of Breachill, nestled amidst the rolling hills and ancient forests of the frontier, the Reeve family forged their legacy amidst the flames of the forge. Grigor Reeve, a former Knight of Ozem, sought solace in the tranquility of their humble abode, where he raised his two sons, Baeranor and Greyson, amidst the clangor of steel and the whisper of the wind.

As the years passed, Baeranor's dreams of knighthood led him to the distant lands of Lastwall, leaving Greyson behind to tend the family's Ironworks alongside their aging father. Amidst the trials of daily life, Greyson found solace in the company of his sister, Kiara, and the memories of his brother's laughter echoing through the halls of their home.

Yet, tragedy struck when news arrived of Lastwall's fall and Baeranor's untimely demise, leaving Greyson to bear the weight of grief and responsibility alone. As his father's health declined, Greyson's resolve was tested, his path obscured by shadows of doubt and despair.

Unable to sustain the Ironworks alone, Greyson made the difficult decision to merge the family business with Tuskhead Stoneworking, led by the skilled dwarven mason, Rorsk Axebane. Together, they forged a new alliance, combining their crafts to create something greater than the sum of its parts.

As Greyson navigated the challenges of their merged enterprise, doubts and uncertainties often plagued his mind. In moments of solitude, he sought solace in the quiet depths of the family crypt, where the spirits of his father and brother lay at rest.

Amidst the silent marble halls, Greyson found a sense of peace, his father's wisdom and his brother's laughter echoing through the shadows. In their presence, he found strength to carry on, their memory a guiding light in the darkness that threatened to consume him.

Though the road ahead was fraught with obstacles and trials, Greyson remained resolute in his determination to honor his family's legacy and carve out a future worthy of their sacrifice. And as he stood amidst the hallowed halls of the crypt, he knew that their spirits would forever watch over him, guiding his steps on the path to greatness.

Mechanically I am looking at playing a Sword & Shield fighter, flipping between offense, with Double Slice using Longsword and Shield Boss, or defense with Reactive Shield and Shield Block. Plans to go with a straight forward ... Champion, Rogue, Cleric, series of dedications ... focusing, again, on battle field control via Aggressive Block and Shove Down, and defense via Retributive Strike, Raise Shield, and Emblazon Armament.

Updated with Pathbuilder link ...

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Archpaladin Zousha back with an updated version of the concept I mentioned earlier:

Zoralyen Oreflame, Haunted Vision, Dwarf (Aiuvarin) Magus

Concept:
1. What emotion best describes your character? Zoralyen is a tense, watchful man, eyes framed with dark circles seeming to search all around him for signs while he keeps a white-knuckle grip on his sword and his spellbook.

2. What emotion does your character evoke in others? How do others react to you? Intensity is what others feel when first meet him, as he seems to stare through you and he seems to choose his words with great care, as if everything he says is the most important thing he needs you to know. This naturally weirds most people out. The only time they might see a different side of him is when he's working with his hands, as it helps him to relax.

3. What does your character need most? If your character had everything he or she needed, why go on an adventure? More than anything, Zoralyen needs a good night's sleep. He believes the solution to his recurring nightmares is to travel to the town he has seen in them and prevent the horrifying destruction of it he has seen in his dreams.

4. What is your character's goal in life? Zoralyen seeks to overcome the shadow of Dahak that has lain over him since childhood, protecting those, mastering the flame within him to protect those he cares about and destroy those who would harm the innocent.

5. How does your character believe this goal can be accomplished?
Zoralyen has turned to faith and tradition to cope with his nightmares and fiery power. His father taught him the arts of the forge, to turn fire's destructive power into a force of creation and change, that it can be controlled. His mother taught him of fire's ability to cleanse and heal, how a forest fire clears dead-wood for new life to grow, that it is part of the cycles of nature. These beliefs led him to find inspiration in both the dwarven god Torag and the elven goddess Yuelral, who he worships as two sides of the same divine magic: metal and wood, stone and gem, all shaped and harmonized through fire.

Background:
6. Where did your character come from? Zoralyen is the eldest of three brothers, the children of a dwarven man and elven woman who adventured together and fell in love. They used the small fortune they'd made from their adventures to retire near Bolgrad in the Five Kings Mountains, but once every few years would make a long journey through Tar-Kazmukh and north to visit Kyonin. Zoralyen was given a broad education in the traditions of his parents' respective peoples, martial and magical, but they took on special significance to him when the nightmares of fire began.

7. When did you grow up? Zoralyen grew up all too early, when he came to realize the truth of his nightmares. How the smoke from the destruction followed him into the waking world, how dry grass or pine needles would ignite when he was stressed, and how the dark shadow that always circled high above in them resembled a dragon's wing. He was barely 10 at the time.

8. What values does your character hold? Control, especially of the self and emotions, is the value Zoralyen holds above all others, believing a roiling flame exists inside him that would burn the world if he was not careful. This in turn makes him believe firmly that both magic and might are things that must be understood and wielded responsibly so they do not bring harm to the innocent or unaware. What he loathes, more than anything else, is the destruction committed by the careless and cruel, making him seek to set himself between those who would do such things that the people and things they'd harm, as solid as any dwarf in a shield-wall. And if they do not break against him, he is prepared to turn the full force of his fire upon the truly irredeemable. Making things with his hands is deeply important to Zoralyen as well, as he believes a person can live on in the things they have made and passed down to their kin and community, whether that's a tool they use, a pieces of jewelry they wear, a book they read or a wall that protects them. If he had an alignment, it'd be Lawful Good.

9. How does your character dress? Zoralyen likes to combine elements of both dwarven and elven fashion in his outfits, sturdy angles interweaving with graceful curves, colors of flowers and gems shining out from earthen hues that make them all the more noticeable. This even extends to his armor, where he has incorporated dwarven plates into elven chain, to create something that marries light and flexible with hard and unyielding. He styles his copper-colored hair into three braids behind his head, and maintains his beard with a mustache whose tips hang longer than the beard itself, creating a similar three points.

10. What are your character's means? At the moment, Zoralyen's means are limited, as this is the first time he has left home on his own, so he has very little beyond the clothes on his back and the tools in his pack. He is hoping to make a home for himself in Breachhill once he has answered its Call for Heroes, and put his skills to use for the community and earn his way as a smith, sage, whatever the town might need.

Details:
11. What are your character's personal tastes? When given a choice of alcohols, Zoralyen will almost always pick wine, especially the sweeter whites. He tries to maintain a balanced diet, leaning more towards fruits and vegetables than meat but not an active vegetarian. He hums Toragdan forge chants while he works, timing his hammer strikes to the rhythm. While he appreciates nature in an aesthetic sense, he finds it hard to simply sit and watch the world go by, as he feels compelled to busy himself with something.

12. What are your character's opinions? Zoralyen is generally accepting of most goodly faiths, because his own faith is important to him, but he dislikes preachers who get pushy in enforcing orthodoxy or evangelizing. He tries very hard to be tolerant of most other peoples, since his parents instilled in him the belief that everyone has something they can offer the world and not to judge people based on what they are, but WHO they are. He generally likes wizards and other mages, but finds ones who flaunt their power to get attention or impress others obnoxious at best.

13. What is your character's comfort zone? The places Zoralyen feels most comfortable are the forge, the library and the temple. He continually tries to be productive in his spare time, there's always some project to work on. If something in the forge needs time to sit before being worked again, he can conduct research for new techniques both magical and mundane. In the Toragdan faith, the act of forging is itself a prayer, and to Yuelral a spell cast is as much a hymn, but Zoralyen finds that sometimes actively praying, focusing on the words and the gods they address, helps him center himself and calm the fire within.

14. Who has had the biggest impact on your character's life? The two greatest influences on Zoralyen's life are his parents, a dwarven cleric of Torag and an elven wizardess. The pair met as part of an adventuring group and married shortly after their adventures had ended. It was Zoralyen's father who first discovered how his son's nightmares were making his days miserable, and tried to use the forge to show his son fire was not something to be feared. Father and son worked together regularly, and he also drilled him in traditional dwarven fighting techniques. His mother, on the other hand, taught in a different way, seeking to make sure her husband's methods didn't render Zoralyen stony and inflexible. She gave him a broad and varied education, letting him indulge whatever curiosities he might bring to her, and it was through this that he discovered his appreciation for arcane magic and the control over mystical power it represented. She also taught him traditional elven herbalism and swordplay, which he incorporated into his lessons with his father. Eventually, the two began to teach together, seeking to show Zoralyen that there was no one way to wisdom, and that a problem could be approached from many different angles. All have some wisdom to offer, even if they don't know it, and Zoralyen could then take these wisdoms and combine them into a newer, deeper truth all his own. While the nightmares persisted, Zoralyen was comforted by this, feeling he'd been given the tools he'd need to find answers on his own, and he proved this when he discovered an image of Dahak and recognized it from his dreams, setting him off on his current journey.

15. What are some of your character's unexpected quirks? Zoralyen has a good ear for music, though he will be the first to admit he is no bard. Instead, he uses his sense of it to "tune" the metal he works with, especially weapons, so when it strikes in battle it rings with just the right note. He also will make specific notches and holes in the blade to make it "sing" as it's swung in the air and resonates with the strikes.

Player:
16. What kind of story does your character belong in? Zoralyen is a somber character looking to confront the trauma his visions bring him and master his powers for good, but that doesn't necessarily mean I want to roleplay him as a total buzzkill and be 100% serious all the time. A big part of how I want him to grow as a person is developing connections with the party and the people they meet on their adventures, and discovering joy in his life that he'll then want to protect even more.

17. What role does your character fill? Zoralyen is very much built as a defensive gish, looking to get to the front lines and letting the enemy break upon him while he prepares his spellstrikes to burn them to ashes. Out of combat, I sort of envision him as a sage and crafter for the group, given his training in various knoweldge skills and his focus on Crafting. His Free Archetype is going to be Oracle, specifically the Flames mystery, to add some divine spellcasting and more fire, and more importantly to reflect the continual presence of Dahak's evil in his life that he has to strive against.

18. What should the other players know about your character? In terms of roleplay, Zoralyen's probably going to seem goal-oriented but standoffish, as he's a stranger to Breachhill and the rest of the PCs but ideally once he gets to know them better and becomes a fixture in the community, he'll open up somewhat. He needs some help coming out of his shell, as he's rarely interacted with strangers outside his own family, and part of his intended arc is learning to build a new support system for himself and becoming more his own man.

19. What is your play style? I would consider myself very interested in the story and character aspects of RPG play more than the battle side of things. I had the character concept for Zoralyen rolling around in my mind for at least two years like a gem in a tumbler before I ever decided on his specific stats. I thrive in long conversations with other PCs or NPCs and love a description of a scene cinematic enough that I feel compelled to eat popcorn while reading it.

20. How do you want your character to die? Ideally I'd want to see Zoralyen die of old age, surrounded by people who care about him and the next generation, looking upon what he's built and having found peace. I want his fire to gently flicker out because it's no longer needed, rather than to explode in a grand conflagration.


@GM: Could I start with shuriken (but fluffed as thorns) for my leshy ranger even though they're uncommon? I'm fine with whatever you decide, but I just need to know to plan my build. Thanks!


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GM Cody wrote:

I'm fine with a Dwarf Auivarian, I think it creates a unique situation and honestly I can very easily see Elves finding companionship with Dwarves being a longer lived raced compared to Humans.

The current amount of recruitment as it stands right now, If I missed you, I apologize.

o Evindyl - Aerokineticist, Half-Elf Devotee of Findeladlara

I think it is time for my concept to be a strikethrough, but I do want to say that I was excited about Tauriel & Kili's son arriving in Breachill ;)

Have a great game!


Good luck to everyone!


Helping out at Lamond's Lament (#7 in PG) while visiting a [redacted] friend in Breachill (one of the other PCs?), Jakub Thorn easily finds himself most comfortable in a soup kitchen, of all places, the organization of which reminds him of the strange (to "animal" sensibilities) Silent Consensus by which his own family and people conduct themselves in a domestic economy - he, like the other volunteers, instinctively and without (or with very few) words coming to know his niche in instrumental concert with the busy comings and goings of the facility itself. His own proclivity for solar nourishment, thus unneeding of a share himself, adding a slight leveraged value to his donated labor, such that his meagre request for simple sleeping quarters is granted without question. To boot? The people here are nice. And he can feel something in the air...

Naturally, even dangerously curious, with an inquisitive mind, long memory, and easy-flowing personality, our floral hero finds himself donning a poncho and grabbing his newly-acquired branched boomstick and answering the Call for Heroes!

⬤⬤⬤⬤⬤

This character is a Thorned Rose Ghoran Out-of-Towner Interrogative Investigator whose Free Archetype is undecided (Rogue? Gunslinger? Sorcerer?)

Putting polish on the final formatting details in this alias over the next couple days, but have made the major decisions. Wanted to try out a non-leshy plant ancestry, as well as the Investigator class. Focusing on mostly mental skills, this character will play as a backline knowledge and social skill character and support shooter, and could also take on the thievery role if needed. Full disclosure: I have played a combat-only "sanitized" version of a couple AoA books (no story, no NPC interaction, no plot really), and thus, do not have real knowledge of the game beyond what has been alluded to in the Player's Guide (PG). I understand if this precludes me from consideration, but, thought I'd throw my dusty hat into the ring anyway... Cheers!

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Evindyl wrote:
GM Cody wrote:

I'm fine with a Dwarf Auivarian, I think it creates a unique situation and honestly I can very easily see Elves finding companionship with Dwarves being a longer lived raced compared to Humans.

The current amount of recruitment as it stands right now, If I missed you, I apologize.

o Evindyl - Aerokineticist, Half-Elf Devotee of Findeladlara

I think it is time for my concept to be a strikethrough, but I do want to say that I was excited about Tauriel & Kili's son arriving in Breachill ;)

Have a great game!

You got me: a lot of inspiration for Zoralyen DID come from I See Fire from the second Hobbit movie! XD


As Violant said, good luck to everyone.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I have just realized my character's name bears an unfortunate resemblance to the empyreal lord Soralyon, so I'm gonna change that after I'm done at work today.

I also think the 20 questions method I used to write his background did a good job of getting me in his head, but I haven't really provided a true description of him, what he actually looks like beyond vague thoughts on his clothes and hairstyle so I'll write that up as well.


Hey all, I'm working on a character submission.

Current thinking is a Human Precision Ranger with the Haunting Vision background.

I will hopefully have time to type up the character backstory this evening. Will update this post.


Good luck everyone! :)


Alright folks, we are in the last 48 hours ish.

Lepidopteran wrote:
@GM: Could I start with shuriken (but fluffed as thorns) for my leshy ranger even though they're uncommon? I'm fine with whatever you decide, but I just need to know to plan my build. Thanks!

Um I'd prefer not, feel like we are entering dangerous territory of do the thorns come from you or are they merely darts shaped like thorns?

If we are just reskinning darts to look thematically like thorns I am fine with that, but idk if I'm comfortable giving you an unlimited supply of self growing shuriken's?


Oh, I definitely wasn't trying to get an infinite supply of shuriken for free--I would've paid for them, and when they're out, there's no more thorns. But I'll just go without and tweak things in a different direction. Thanks for responding!


Here's my application for a Fruit Leshy Ranger with the Hermit background. PathBuilder sheet is under her profile.

Description:
Like a verdant blackberry bush molded into the vague shape of an anthropomorphic porcupine, Light in Loam is a bristling bundle of thorny branches hidden by a dense covering of thick, overlapping leaves. Tiny berries peek out here and there, sometimes with an especially luscious one tempting to be picked.

Basic Background:
Curious, friendly, and inquisitive, but also tenaciously single-minded and strong-willed when fixated on a goal, Light-in-Loam has spent her entire existence trying to fulfill her elven creator’s charge: ‘Be the hero we all need.’ For nearly a hundred years the leshy wandered about her lonely patch of jungle, asking every plant she could find what it meant to be a hero, and what she was meant to do.

Finally the Forever Tree gifted her with a vision to ‘go beyond the big water’. After a long and perilous journey, Loam arrived in Isger, where she learned about Breachill’s Call for Heroes. Finally! At long last, Loam will learn what it means to be a hero.

Roleplay Snippet - paying for ship’s passage:
“Sun and Rain!” Light in Loam greets the ship’s captain in the quiet, eager whisper of a zephyr dancing through trees for the first time. “Big water other edge I travel. Gnome-animal say you help?” The curious leshy wanders over to the boat, giving it an inquisitive poke with the end of her polearm. “Mother tree not mother, but still protect for travel?”

The weather-beaten captain sizes up the small animated bush before replying in a careless drawl. “Sure I can help—if ya got coin.” His eyes narrow. “Yer a long way from home, aren’t ya? Whaddya want to cross the Inner Sea?”

Loam’s leaves rustle cryptically in reply. “Forever Tree vision hunt many moons. Many clues, false and true. Sunflower seeking sun I be. Sunset rest, sunrise hunt. Hero meaning always seeking.”

“Gnome-animal big help. Teach many things. Teach other-animal want not plant want; teach better stick better killing; teach better stone better standing.” Reaching within her branches, the leshy produces a motley collection of coins. “Teach money help. You I help if you help me. New fruit each day.” A berry quivers conspicuously. “No food I need, but another mouth I feed.” Loam offers for the prospect of a long voyage with limited supplies.


jonhoman wrote:

Hey all, I'm working on a character submission.

Current thinking is a Human Precision Ranger with the Haunting Vision background.

I will hopefully have time to type up the character backstory this evening. Will update this post.

Heh, thought I could edit that post. Still getting used to Paizo's forums.

Submitting Velus Macer, a Human Precision Ranger. For archetype, I am considering Beastmaster, Cleric, or. Herbablist.

Pathbuilder link

Backstory:
As early as he can remember, Velus’ dreams have been marred by fire. Nightmares of homes burning, farms losing their crops to uncontrollable wildfires, and entire villages consumed by unquenchable infernos. As a child, Velus saw fiery pain around every corner. As an adult, Velus became all-consumed with these disastrous nightmares. And yet, no one believed him that these dreams of his may come true some day. So, Velus left Breachill to get away from the judging eyes of the townsfolk.

Despite leaving Breachill, he didn’t stray far. Velus created a new home just outside of town in a distant part of the Crimson Tide Wood. Over time, he became quite the huntsman and started supplying Winthrop Finney with furs, and any extra meat was given to Renatta Gilroy to help feed the town’s poor at the Lamond’s Lament. Day after day, week after week, Velus followed the same routine: check and re-bait the traps, a short trip to town with furs and meat, forage for fresh berries and mushrooms, and, most importantly, look for signs of dreams coming true.

One night not so long ago, Velus saw, for the first time, a recognizable city in his dream. To his horror, he saw Breachill utterly consumed by fire. Velus is now all-consumed with a new purpose - to save Breachill from destruction.


This is Archpaladin Zousha's submission, updated with a new name and physical description.

Physical Description:
Ardoinel appears, by human standards, to be on the short side of average, though this remains a head taller than the average dwarf and a head shorter than the average elf with a sturdy, muscular frame. His pointy ears are the clearest indicator of his aiuvarin nature, but his face doesn't appear as delicate as an elf's, especially his prominent nose. A prominent burn scar mars his face, and several can be seen on his hands and arms when he isn't wearing gloves or gauntlets. His auburn hair is long, pulled back at the top and braided, letting the braid hang over the hair on the back, with the sides trimmed, and he maintains a relatively short (by dwarven standards but still more full than the thin facial hair most aiuvarin men can grow) goatee, with the mustache hanging longer than the actual beard. His blue-green eyes are framed by dark circles beneath them, brought on by a lack of sleep due to his prophetic nightmares.

His clothing style blends the styles of his two peoples, angular dwarven elements intertwined with flowing elven ones, gold and gray robes accented with blues, greens and reds, especially the glory ribbon he wears around his neck. He also enjoys gold and jewelry, any gems left uncut when set into the gold, as Yuelral demands, to best display their natural beauty. His armor and weapons are kept fastidiously clean, lovingly polished after battle.


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Alright guys, recruitment is closed! Seems plenty late enough to call it.

I should have the finalists announced by tomorrow. There are so many good applicants, I'm gonna have to really think hard on this one.

Thank you all for showing interest!


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We're all counting on you. Good luck!


Forgot about the free archetype for Netkin! I'm leaning towards Inventor...

If recruited, will see what I can pick to fit the table's needs best.

Sorry for the oversight - and for noticing it so late :') Oh well!

Radiant Oath

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Dorian 'Grey' wrote:
We're all counting on you. Good luck!

Leslie Nielsen, you are greatly missed.


Hey guys, sorry about the delay, I came down with Strep Throat this morning and its been kicking my butt. I tried to fight it off but no luck for me.

I've made my final selection, it was difficult there were so many great applicants.

Will the following please report to gameplay, dot and delete, adding yourself to the campaign.

o Violant Turra - Violant Turra

o Zen Gypsy - Grayson Reeve

o Ira Skoll - Samael Doulen

o Scranford - Oppa

Y'all will be joined by Lyra Flamecrest, a Half Orc Cleric of Saranrae.

I'll get gameplay going here tonight or tomorrow depending on how I'm feeling, also gives y'all a chance to finalize your alias' and what not.

Thank you again to everyone who applied. Hopefully we'll get the chance to game together in the future!


I hope you are feeling well Cody! If you need to take a few days to fully recover don't worry ... health is more important than a few internet geeks like us.

Regardless, I am super stoked to be invited and look forward to playing with you all!


Pathfinder Adventure Subscriber

Thanks. I’ll build a profile tomorrow


Congrats, scran and all! Happy gaming!


Congrats to all selected!


Good luck and have fun to everyone who made it.


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Obligatory grumble from Grandpa Gobbs...

Have fun everyone!

Verdant Wheel

You kids have fun!

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