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Codanous's page

RPG Superstar 9 Season Star Voter. Organized Play Member. 642 posts (5,597 including aliases). 7 reviews. No lists. No wishlists. 18 Organized Play characters. 32 aliases.


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The Exchange

let's see what the stats say

roll 1: 4d6 ⇒ (3, 4, 2, 6) = 15 13

roll 2: 4d6 ⇒ (5, 2, 1, 2) = 10 12
---reroll: 1d6 ⇒ 1
---reroll: 1d6 ⇒ 5

roll 3: 4d6 ⇒ (4, 6, 5, 2) = 17 15

roll 4: 4d6 ⇒ (4, 5, 1, 6) = 16 15
---reroll: 1d6 ⇒ 2

roll 5: 4d6 ⇒ (6, 5, 1, 3) = 15 17
---reroll: 1d6 ⇒ 6

roll 5: 4d6 ⇒ (6, 5, 6, 4) = 21 17

Total stats: 12, 13, 15, 15, 17, 17 talk about some odd numbers

The Exchange

I have Damon Baldini a Human Pyrokineticist, crime: Arson.

Backstory:

Damon Baldini always had a talent for fire. Born into a family of masons in the city of Ghastenhall, he was expected to follow in his father’s footsteps, crafting monuments and cathedrals to Mitra, the god of light. But Damon found more joy in destruction than creation. The flickering flames in the forge fascinated him—how fire consumed all, reducing stone, wood, and flesh to nothing but ash.

As a teenager, he discovered his latent kinetic powers, an ability that allowed him to shape and command fire at will. At first, he used this talent in secret, setting small blazes in alleyways and watching with satisfaction as the city’s guards struggled to douse the flames. But it was not enough.

His downfall came when he torched the grand chapel of Saranrae’s Dawn in a moment of calculated wrath. The fire spread faster than expected, engulfing entire blocks and leaving dozens dead. He watched from a rooftop as the inferno raged, the screams blending with the crackling of burning timbers—a symphony of destruction.

Damon was not reckless; he knew fire’s nature. He had covered his tracks, or so he thought. But the priests of Saranrae, aided by divination magic, uncovered his involvement. He was seized, tried, and swiftly sentenced to death at Branderscar Prison.

Yet as he sits in his cell, awaiting execution, Damon does not despair. The fire in his soul has not been extinguished. If anything, his hatred for Talingarde and its false virtues burns hotter than ever. If given the chance, he will rise from the ashes, not as a reckless arsonist, but as a disciplined force of fire and ruin—one who will see the kingdom that condemned him reduced to cinders.

And this time, he will make sure there is nothing left to rebuild.

Crunch:

HP: 12/12 |AC:14 T:14 FF:10,| CMD: 15 | Fort: +6, Refl: +6, Will: +1 | Burn: 0 / 7 Init: +4, 30 ft Perception +5

Positive Conditions: | Negative Conditions:

Damon Baldini
Male Human Legendary Pyrokineticist 1
Medium Humanoid (human)
Init: +4 Senses:
------------------------------------------
Defenses:
------------------------------------------
AC 14, T14: FF:10 (+3 Dexterity)
HP: 12 (1d8+4)
Saves: Fort: +6, Reflex +6, Will: +1
------------------------------------------
Offense
Speed 30 ft
Melee 1.)
Ranged 1.) Fire Blast vs Touch +4 1d6 + 2
--------------------------------------------
Statistics
--------------------------------------------
Str 13, Dex 18 Con 19, Int 8, Wis 13, Cha 15
Base Atk +0; CMB +1 CMD 15
Feats Point-Blank Shot, Precise Shot
Infusions Burning Infusion
Wild Talents Basic Pyrokinesis

Skills 4 - 1 + 2(5/Level)
Acrobatics (Dex), +7 (1r)
Diplomacy (Cha) +7 (1r)
Intimidate (Cha), +6 (1r)
Perception (Wis), +5 (1r)
Swim (Str) +1
Stealth (Dex), +7(1r)

Languages: Common

Arson: You have willfully started a fire that destroyed property. To be sent to Branderscar, you didn’t start just a minor little trash fire. Your act of arson threatened a major town, city, church or castle and likely cost someone their life. You’ll be punished for your crime by facing the fire yourself. Punishment: Death by burning

Benefit: Whenever you score a critical hit with a fire attack, you receive a +2 fire damage bonus to your damage roll. This bonus is a trait bonus.

Friend in Every Town: You have no problem making friends and learning information from them wherever you go. You gain a +1 trait bonus on all Knowledge (local) checks and Diplomacy checks. One of these skills (your choice) is always a class skill for you.

The Exchange

Codanous wrote:

I'll jump in here, Way of the Wicked is definitely one of those adventures I think everyone wants a piece of.

1d10 + 7 = 13
1d10 + 7 = 17
1d10 + 7 = 13
1d10 + 7 = 8

So I'd be, 18, 17, 13, 13, 8, 8

Sounds like a great dumb barbarian lol I'll take a look and see what I can start crafting up.

Reroll my 1

stats: 1d10 + 7 ⇒ (8) + 7 = 15

Leaves me with:

18, 17, 15, 13, 13, 8

Opens up a lot more, dang

The Exchange

I'll jump in here, Way of the Wicked is definitely one of those adventures I think everyone wants a piece of.

stats: 1d10 + 7 ⇒ (6) + 7 = 13
stats: 1d10 + 7 ⇒ (10) + 7 = 17
stats: 1d10 + 7 ⇒ (6) + 7 = 13
stats: 1d10 + 7 ⇒ (1) + 7 = 8

So I'd be, 18, 17, 13, 13, 8, 8

Sounds like a great dumb barbarian lol I'll take a look and see what I can start crafting up.

The Exchange

dang I'll give it a roll at the very least.

4d6 drop lowest: 4d6 ⇒ (4, 5, 5, 5) = 19 15
4d6 drop lowest: 4d6 ⇒ (6, 3, 2, 6) = 17 15
4d6 drop lowest: 4d6 ⇒ (5, 1, 3, 2) = 11 reroll: 1d6 ⇒ 1 reroll: 1d6 ⇒ 4 12
4d6 drop lowest: 4d6 ⇒ (3, 2, 6, 5) = 16 14
4d6 drop lowest: 4d6 ⇒ (4, 5, 2, 1) = 12 reroll: 1d6 ⇒ 6 15
4d6 drop lowest: 4d6 ⇒ (1, 1, 6, 4) = 12 reroll: 1d6 ⇒ 5 reroll: 1d6 ⇒ 4 15

so 15 / 15 / 12 / 14 / 15 / 15 looks like a bard or a rogue would be in my future

The Exchange

[Android Cleric of Brigh] steps cautiously into the room, their eyes scanning the strange setup. The low thrumming vibrates through their frame, and they take a moment to observe the metallic counter, the odd buttons, and the unsettling sight of the villagers below.

Their gaze lingers on the large insectile figure scrawled on the floor, the eerie stillness of the villagers unsettling even for someone who processes emotion differently.

“This is not an accident. Everything here—” they motion to the indented counter and then to the glass, “—is deliberate. A ritual, or a mechanism... perhaps both.”

They step closer to the counter, glancing at the others for a moment before looking down at the indention and the buttons. Their fingers hover just above the surface, careful not to touch anything yet.

“The pattern below suggests control or activation. If we engage this mechanism, it may trigger something.” Their eyes shift toward the villagers, a flicker of concern in their gaze. “We must tread carefully. These buttons—red and black—likely hold the answer, but which...?”

[Android Cleric of Brigh] steps back from the counter and folds their arms across their chest.

“I believe our next course of action should involve understanding this device. Unless someone here recognizes this symbology, we are operating in the unknown.” They glance again toward the villagers below. “They may be bound to whatever function this serves. Are we prepared to risk activating it?”

Their voice is steady, but it’s clear they are weighing the risks. This situation feels like a dangerous puzzle, and they don’t want to move without understanding the consequences.

The Exchange

[android cleric of brigh] observes the group as the debate over which door to choose stretches on. Their mechanical eyes flick between the two options, registering the growing tension among their companions. After a moment of silence, they speaks, their voice calm and steady, but with a hint of impatience.

“We could deliberate further, analyzing the risks and outcomes of both paths, but standing still will not produce answers.” They glance at each door briefly before continuing. “The left or the right, it does not matter. If we encounter danger, we will address it accordingly. I propose we proceed.”

A slight pause, and then, with a faint shift in their tone, before adding:

“If it eases the group’s mind, we can switch directions if the choice proves unfavorable. But inaction, I believe, will yield nothing.”

Their words are a practical nudge, not a push, but the message is clear—they’re ready to move, and hesitation will only delay the inevitable.

The Exchange

“‘Birth’ and ‘Key’... not a promising combination. Whoever etched these runes intended something to be brought forth. Something... locked away.”

They tilt their head slightly, turning toward the scrawled message behind the tapestry. Their synthetic eyes narrow, glowing faintly in the dim light as they read the words aloud.

“‘The Crawling King shall rise.’” Their voice drops in volume, mechanical precision giving way to an unsettling stillness. “We have no record of such a name. A being lost to history, perhaps... or deliberately erased.”

They take a step back, glancing at the rest of the group, their tone calm but carrying a weight of concern.

“This speaks of resurrection, or something far worse. We should proceed cautiously. There is a pattern here—one that likely holds the key to what we are facing.”

The Exchange

[Android Cleric of Brigh] turns their amber eyes toward Karina, the faint whir of their mechanical movements almost inaudible. They nod once, appreciating her practicality.

“Agreed. Reversing our path is a sound plan.” Their voice, as steady and even as ever, holds a slight note of approval. “I will mark the wall with chalk as we proceed. Should we need to backtrack, it will make the process more efficient.”

They reach into a small pouch and pull out a piece of chalk, then mark a simple line at the entrance of the left-hand tunnel.

“Leftward, then. Brigh teaches that all paths lead to discovery, but knowing the way back is vital. We proceed cautiously.”

The Exchange

1 person marked this as a favorite.

Was out camping the past few days, getting caught up with my Android Cleric of Brigh, name is still a work in process

“Fascinating… this is no mere decoration.” They murmur, more to themselves than the others. Their fingers reach out, tracing just above the wooden figure without touching it, their analytical mind racing to piece together its significance. “A bipedal figure, insect-like. Possibly symbolic, or tied to the wizard’s magic. Brigh teaches that even the smallest gear has purpose in the grand machine. This might be a cog in whatever mechanism controls this place.”

They pause, their eyes flicking back to the group. “It could be a marker, a warning... or a lure.”

Standing up straight, [Android Cleric of Brigh] considers the two tunnels ahead. The light from their hammer casts eerie shadows, and the walls seem to press in closer as the path divides.

“The absence of footprints is concerning,” they continue, their voice calm but thoughtful. “We must consider that we’ve either left their trail or they’ve taken measures to obscure their presence. This carving may offer some clue. It’s possible it aligns with one of these paths, though its purpose is unclear.”

They study the group, then gesture toward the left tunnel.

“We cannot linger here. The right-hand path is the obvious choice for most; many would instinctively choose it.” They tilt their head slightly, the rainwater still dripping from their cloak. “The left could be a less-traveled route, perhaps safer. But we must be prepared for anything.”

The Exchange

Regarding my android cleric of Brigh, I have a more established backstory ready to go, their reason for arriving in Torch when they did is an effort to find out why the fire of Torch has gone out and help if they can.

As an apprentice blacksmith, cleric of Brigh and recently brought online Android, their inquisitive nature and newness to the world I think helps with them not being a "um, actually" type of character regarding the techology and what not. Base they start off knowing Androffan, but I am okay with not starting off with knowing it though, to help maintain some of the mystery.

But if you're pretty set on no androids, I can just as easily switch over to being an human apprentice cleric of brigh that lives in Torch and has received a vision from brigh to help uncover the mystery of the torch having gone out.

The Exchange

Yeah I felt like I was already pushing it just being an Android Cleric lol

The Exchange

DM DoctorEvil wrote:
Codanous wrote:

I have a character I've wanted to play / explore for many years now. I fear it isn't an uncommon or unique experience, but its a journey I've wanted the chance to explore.

I would submit an Android Cleric of Brigh.

I am interested in this concept, and yes, Androids will be quite rare. So you need to help describe where they come from, how did they know Brigh, how did they study enough to be a faithful dedicated follower of hers? Etc. And how does that creation fit with the rest of a party.

Absolutely understandable, I wasn't sure if you were wanting fleshed out back stories yet or just broad strokes of the character.

The Exchange

I have a character I've wanted to play / explore for many years now. I fear it isn't an uncommon or unique experience, but its a journey I've wanted the chance to explore.

I would submit an Android Cleric of Brigh. They're on a journey of faith, and hoping to discover an answer to the question? Do Androids have souls, and does the fact that they receive divine power mean an afterlife exists for them.

Similarly her faith in Brigh compounds her search. Brigh is noted to have a deep love for her creations, and unlike automatons experience deep, rich emotions. Androids however experience something in between, they are only half way human in that regard, being emotionally stunted. Is this something that be overcome or are they limited by the creation.

Inspiration for this character has come from many different sources over the years; Cyborg from Teen Titans/Justice League, the Geth from Mass Effect, HAL 9000 from Space Odyssey 2001, Bicentennial Man with Robin Williams. A.I from 2001. iRobot with Will Smith, Blade Runner. Tons of media explore this concept, I've enjoyed all of them, and also want to partake in my own exploration of the subject.

I know Androids are considered rare, hopefully my submission can still make it through. My character would be bringing a lot of knowledges, skills, divine support and healing.

Thank you for considering my application.

The Exchange

For me its definitely Iron Gods over Strength of Thousands. Though, I'm interested and have heard such good things about SoaT that I would like to give it a try.

Definitely seems like it could be fun. Conservatively though, I'd say I'm leaning towards Iron Gods because I am more familiar with that style of story telling.

The Exchange

Questions:

1) What draws you to role-playing games in general? How long have you been playing RP type games?

I have been playing role-playing games my whole life, first started with Elder Scrolls Morrowind in fourth grade for me. Was kind of a shut in kid with an xbox. Really helped create a love of fantasy, exploration, role playing and reading. I first started playing table rpg in 2010 with Dungeons and Dragons 4th Edition. They had a organized play, I eventually took over as a GM and became a coordinator in the my area as a 19 year old college student.

Loved it, met Michael Sayre running DnD games locally and he got me into playing Pathfinder 1E and I’ve been playing DnD and Pathfinder ever since.

2) Why do you want to join a long-term PBP game that may take several years to complete? Don't you have better things to do?

I enjoy the slower format, it gives me time to think, come up with a plan and I enjoy the game as a hobby. I also play IRL games, too. But since I started doing Play by Post games, I’ve really enjoyed them.

3) Who is your favorite fictional character? Why? (Doesn't have to be fantasy gaming related at all)

Favorite fictional character, this is a tough one, I might go with Rand al’Thor from Wheel of Time. I really enjoy the Wheel of time series, so much that I’m a mod on reddit for it lol, but his hero's journey, his adventure I think is one of the best fantasy style journeys.

4) How many PBP games are you playing now? How many do you apply to in a year?

I’m in 2 currently, I’m GMing an Age of Ashes, you got me rather hooked on the story and I wanted to see the adventure through so I started another group. And I’m playing in a PF2E Wrath of the Righteous. Idk how many I apply for, I definitely apply for some but not all of them. I think right now I only have 2 applications floating out there in the Ether for games that haven’t yet finalized their crews.

5) What is the best game you ever played? Why? (Can be any kind of game, not just TTRPG etc).

Over the course of three years an old group and I finished a Rise of the Runelords from start to finish. I looked back rather fondly on that game, I loved the highs and lows, scheduling conflicts, the joys of getting together to play. And now the eventual nostalgia as we’ve all grown and moved on to new areas in our careers and don’t get to play together anymore. But still we look back and remember the good times.

6) What are the characteristics you think make a good PBP partner, whether DM/GM or PC? What do you do to encourage these characteristics in others?

I think communication is important, if there are going to be reasons a player is out for a few days, I think it's important to share that information. Similarly, I think a desire to be there, and have fun is critical. Also a willingness to compromise, sometimes folks build characters, get into a game and then once that character is put into action, it just doesn’t quite work or feel right. Allowing folks the opportunity to tweak and change things ensuring everyone is having fun is important. Its a game, ideally with friends and the goal should be to have fun.

7) How can I make a good decision about PCs without seeing a crunch and full background? Do you think this is an effective method of finding story-telling partners?

I think understanding the player you are choosing, viewing how they post/act/communicate in any other Play by post games can give you a good indication of their play and writing style. As you’ve said earlier, good players can make great characters but great characters might always have good players.

8) What one question would you ask me, or other players to determine if they were a good fit with you?

This is a tough question, I played a game with you for over a year, I enjoyed your DMing style and was happy to see you make your return. I don’t really have any questions for you. I felt like I got to know your style pretty well. If you end up choosing me, I’d be happy to join in another game with you.

The Exchange

That's killer, I love me an attempt to play in an Iron Gods. I've had an Android Cleric of Brigh I've wanted to play for like 10 years XD

Strength of Thousands is gonna be way harder for me to build a character for, though I'll definitely try all the same!

The Exchange

first: 3d6 ⇒ (2, 3, 2) = 7 5 + 6 = 11
second: 3d6 ⇒ (3, 2, 1) = 6 5 + 6 = 11
third: 3d6 ⇒ (5, 2, 3) = 10 8 + 6 = 14
fourth: 3d6 ⇒ (6, 5, 4) = 15 11 + 6 = 17
fifth: 3d6 ⇒ (5, 5, 3) = 13 10 + 6 = 16
sixth: 3d6 ⇒ (1, 5, 6) = 12 11 + 6 = 17

So 11, 11, 14, 17, 16, 17, pretty dang good.

The Exchange

Lot of folks are voting for Iron Gods and I'd be eager to vote for it as well but dang converting the technology rules and robots and what nots seems so freaking hard. I'd hate to wish that amount of work on anyone.

I had looked at also running it in 2e, I GM'd through book 4 in person but that was 6+ years ago now and the hurdle of converting everything was too much for me right now.

I had a blast in your Age of Ashes game decided to just run that one here on the boards instead.

The Exchange

Hey welcome back Doctor Evil, missed ya.

First vote would be:
Reign of Winter, its an adventure I've always wanted to be a part of but never had the chance to get into a game. I've played in and GM'd Runelords to completion but its still a fantastic AP, like rereading a favorite book. Always something new.

second vote would be:
Kingmaker, this is another one where I've never been able to get off the ground, I've either been in groups that fell apart, tried to run but the games fell apart, both in person and on the boards. Not sure if I'm the common denominator but dang I just want to explore the wilds and build a society!

The Exchange

I've been kicking around an idea for a Human Twilight Cleric of Lunitari. Red robes over heavy armor, handles maintaining the imbalance created by evil sorcerers.

but I can't really quite get a full idea going.

The Exchange

Thinking of making a half-elven fighter, maybe elven curved blade fighter. Seems like yall need some frontline power. Love faerun’s lore and setting, been running a pirate game for 3 years IRL in Faerun

The Exchange

I'm always down to game in grayhawk! I am not familiar with 2nd edition rules at all, but I'd be cool with 5e or PF1 personally!

The Exchange

Heyo, I've Been on the boards for way to long, always looking to enjoy a kingmaker game. Been in a few that've fallen apart here and there.

I'm currently in Alaska(AKST) but will be moving to Washington(PST) here in the next six months.

I'd put forward a Human Fighter, I know original, but its hard to beat a classic sword and board fighter. Its iconic! I love the sword and board playstyle, I definitely try to have a more smart fighter rather than a dumb fighter though, investing in Intelligence vs charisma or wisdom.

If chosen I can slap together a an alias and character sheet quickly enough.

For know, here is a pathbuilder link Marcus Armsrong

Backstory:

Marcus Armstrong was born and raised in Restov, a city known for its skilled swordlords and a culture deeply rooted in the art of dueling. His family were laborers who toiled day and night to make ends meet. Marcus's father, Jarek, was a blacksmith, and his mother, Elara, took on various odd jobs around the city. From a young age, Marcus learned the value of hard work, spending his days assisting his father in the forge and his evenings running errands for his mother.

When Marcus was fifteen, tragedy struck. His father died in an accident at the forge, leaving the family in dire straits. The responsibility of providing for the family fell heavily on Marcus's shoulders. He took up his father's hammer and continued his work as a blacksmith, but the dream of becoming a fighter never left his heart. Every spare moment, he practiced with wooden swords, taught himself to move with the grace of the swordlords he so admired, and honed his body through sheer determination.

By the time Marcus turned twenty-five, he had finally scraped together enough money and training to pursue his dream. His mother, though worried, saw the fire in her son's eyes and gave him her blessing. With a modest set of armor, a well-crafted sword, and a heart full of hope, Marcus set out from Restov, heading towards the Stolen Lands—a wild and untamed region filled with danger and opportunity.

The Exchange

Yeah I was more looking at the skill monkey, trap finding aspect of y'alls alchemist for my application.

The scavenger losing magical traps seemed like an unfortunate but necessary thematic loss. Its certainly not the best of archetypes but I wanted to stay on theme versus just going with whats strongest.

I didn't make the connection that they were one of the off healers. But i mean, I could always UMD a wand lol

The Exchange

I'd definitely be interested as well, really would come down to time zones. I'm in Alaska so a bit behind time zone wise.

I love the theme and hexploration style campaign and could definitely start puzzling out a fun character for something like this.

The Exchange

Big time interested! I’ve always wanted to play in a reign of winter.

The Exchange

I submitted in the other thread but figured I'd clarify some character ideas since you posted.

I was orginally thinking Conjuration/Life Spheres for Halfling soulweaver but the Conjuration sphere does seem pretty involved, its like a Summoner Lite, can be a lot, I see.

I'd probably just switch to Fate/Life Sphere, really lean into the Lucky Halfling healing/support character.

The Exchange

Thats awesome you're opening up essentially two campaigns.

I took a look at the classes and a couple really jumped out at me, they Fey Adept is giving me really strong Jim Butcher Dresden Files vibe which is always fun but the Soulweaver also seems like a blast.

So for Strange Aeons I think I'd submit a Halfling Soulweaver, focusing on Conjuration and the free Life Sphere.

Maybe I'd look at also dabbling in the Fate Sphere as well, kind of the lucky halfling helping make others around them benefit from the luck, maybe my souls are the souls of past halfling family members and they branch out to help my allies be a little luckier too.

___________________________________

For Mummy's Mask, I'd probably go with a young Dwarven Rogue, hoping to make a name for himself as a trapbuster, fool hardy and brash he is excited to answer the call put out by Osiron to plunder the depths of ancient temples and hopefully make a name for himself.

The Exchange

Hey you're totally right, on second thought as much of a unique experience it would be to play in a Way of the Wicked, I'd prefer a lower risk option than Way of the Wicked. Regarding the remaining options I guess I would order them as:

1) Strange Aeons
2) Reign of Winter
3) Mummy's Mask

Yeah I enjoyed 4th edition, I actually learned with 4E Essentials which was like idk an even easier watered down version of 4th Edition but it was great for learning and getting into the hobby. Acted as a springboard to launch me into the mess that was 3.5 and then finally into Pathfinder.

The Exchange

Hey I'd second/third/fourth vote for way of the wicked.

All about me:
Hey my names Cody, Codanous, if you've seen a terrible movie called bronco the alias makes sense, though in hindsight its come to haunt me as an alias 20 years later. I'm 32, US army, currently in Alaska but likely moving south here in the next year or so, thankfully.

I've been playing tabletop for some 14 years, started with DnD 4e, moved to 3.5, then to Pathfinder and have bounced around with Pathfinder, PF2e and some DND 5th edition. Used to be involved in PF Society as a GM and I think I got to be a VL for a while but that was a long long time ago. I enjoy PbP and can pretty easily/regularly post once a day or once every other day.

I've been in a number of PbP campaigns that usually died out one way or another, but like a broken record I always come back ready for another one. I love the medium, I enjoy the better character interactions, having the time to think and consider my actions without feeling overly burdened with spur of the moment decisions like in person is nice.

I'd love the opportunity to play, I enjoy PF1E, I'm not a crazy meta gamer, I enjoy making wacky characters that can still contribute in meaningful ways.

The Exchange

Are you considering other candidates by chance or are you full up now?

The Exchange

This sounds awesome, would love to apply when recruitment requires are posted! Can't wait.

The Exchange

I'd give it a shot, think it'd be fun to play an old clone soldier, let go from the Empire, disenfranchised, short on life and willing to die for one last chance to stick it to the Empire that used him and his brothers up before kicking them to the space curb.

Its not a trandoshan bounty hunter, but he could still get to bounty hunter eventually.

Stats: 4d6 ⇒ (4, 2, 1, 6) = 13 12
Stats: 4d6 ⇒ (5, 4, 5, 3) = 17 14
Stats: 4d6 ⇒ (6, 4, 5, 3) = 18 15
Stats: 4d6 ⇒ (2, 6, 5, 4) = 17 15
Stats: 4d6 ⇒ (2, 6, 4, 1) = 13 12
Stats: 4d6 ⇒ (5, 6, 4, 1) = 16 15

Hot damn, those seem pretty decent for stats.

The Exchange

Heyo,

Threw together a Dwarven Druid with a Bear Companion.

He is something of a melee tank, likes to get up in there with his Animal companion and help where he can.

Is well trained in Medicine. He loathes killing other humanoids or animals and uses a Merciful Club when fighting either. He is a Horizon Walker Archetype, his Favored Terrain is Mountains.

Is using heavy armor, burned a feat to up his armor proficiency, and is wearing Dragon Turtle Plate Armor.

edit* forgot to mention my familiarity with the system. I have no problem posting once a day as long as there is a reason to do so. I've been familiar with PF2e since it released, I've played in a number of RL games, and am in another higher level(9th) Kingmaker game here on the boards.

For uncommon items, he is taking Sapling Shield, Ring of Sustenence and Swarmform Collar for his bear

Thorgar Stonebloom and Stoneclaw

Crunch:

Thorgar StonebloomDruid 11
N Medium Dwarf Rock Dwarf Humanoid
Perception +19; Darkvision
Languages None selected
Skills Acrobatics +11, Athletics +12, Crafting +16, Diplomacy +12, Lore: One Terrain +15, Medicine +21, Nature +21, Survival +21
Str +2, Dex +1, Con +4, Int +2, Wis +4, Cha -1

Items Dragon Turtle Plate, Crafter's Eyepiece, Bedroll, Chalk (5), Flint and Steel, Rope, Rations (2), Waterskin, Soap, Holly and Mistletoe, Invisibility Potion (2), Druid's Vestments, Swarmeater's Clasp, Ring of Sustenance, Healing Potion (Lesser) (2), Healer's Tools, Basic Crafter's Book, Artisan's Tools, Repair Kit, Bag of Holding (Type I), Clothing (Explorer's), Writing Set, Sapling Shield (Moderate) (Hardness 8, HP 64, BT 32)

AC 30 (+31 with shield raised); Fort +20, Ref +17, Will +22; Resolve
HP 153

Shield Block Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Dragon Turtle Plate Activate Interact; Trigger A creature adjacent to you targets you with a melee attack; Effect You roll the hefty plates of the dragon turtle armor toward the attacker to gain a +1 circumstance bonus to AC against the triggering attack. Craft Requirements The initial raw materials must include the shell of a dragon turtle.

Speed 20 feet

Melee +1 Striking Merciful Club +18 (Thrown 10 ft., Abjuration, Magical, Mental), Damage 2d6+2 B

Battle Medicine (General, Healing, Manipulate, Skill) Prerequisites trained in Medicine Requirements You are holding or wearing healer's tools. You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit Points; this does not remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.

Form Control (Manipulate, Metamagic) Prerequisites Strength 14, Wild Shape With additional care and effort, you can take on an alternate form for a longer period of time. If your next action is to cast wild shape, wild shape’s spell level is 2 lower than normal (minimum 1st level), but you can remain transformed for up to 1 hour or the listed duration (whichever is longer). You can still Dismiss the form at any time, as permitted by the spell.

Sapling Shield (Moderate) (Magical, Transmutation) Activate envision; Effect The buckler expands, with the sapling image growing into a mighty oak tree. The buckler becomes a tower shield, gaining the corresponding AC bonus, Speed penalty, and ability to Take Cover. It keeps the same Hit Points and Broken Threshold, but its Hardness and Bulk increase by 2 in this form. The shield remains in this form until you Activate it again to revert it to a buckler.

Druid's Vestments (Focused, Invested, Primal, Transmutation) Activate envision; Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast an order spell. If you don't spend this Focus Point by the end of this turn, it is lost

Swarmeater's Clasp (Abjuration, Invested, Magical) Activate envision, Interact; Frequency once per day; Requirements a swarm creature is within your reach; Effect You thrust your hand into the swarm, draw forth a squirming mass of vermin, and devour it. You recover 3d10+8 Hit Points and deal the same amount of bludgeoning damage to the swarm. The Hit Point recovery is a positive healing effect.

Primal Prepared Spells DC 29, attack +19;
6th Chain Lightning, Nature's Reprisal;
5th Passwall, Heal (H+4), Impaling Spike;
4th Fly, Freedom of Movement, Stoneskin;
3rd Haste, Heal (H+2), Meld into Stone;
2nd Instant Armor, Water Breathing, Barkskin;
1st Ant Haul, Gust of Wind, Magic Fang;
antrips Electric Arc, Stabilize, Guidance, Tame, Protect Companion

Primal Innate Spells DC 24, attack +14; 4th Water Breathing; 3rd ; 2nd Darkvision, Spider Climb; 1st ; Cantrips

Focus Spells (1 points)
Heal Animal Range touch or 30 feet (see text); Targets 1 willing living animal creature You heal an animal's wounds, restoring 1d8 Hit Points to the target. The number of actions spent Casting this Spell determines its effect. 1 action somatic Th e spell has a range of touch. ; 2 actions somatic, verbal The spell has a range of 30 feet and restores an additional 8 Hit Points to the target.; Heightened (+1) The amount of healing increases by 1d8, and the additional healing for the 2-action version increases by 8.

Pest Form Duration 10 minutes You transform into a the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell. While in this form, you gain the animal trait, and you can’t make Strikes. You gain the following statistics and abilities: AC = 15 + your level. Ignore your armor's check penalty and Speed reduction. ; Speed 20 feet. ; Weakness 5 to physical damage. (If you take physical damage in this form, you take 5 additional damage.) ; Low-light vision and imprecise scent 30 feet. ; Acrobatics and Stealth modifiers of +10, unless your own modifier is higher; Athletics modifier -4.; Heightened (4th) You can turn into a flying creature, such as a bird, which grants you a fly Speed of 20 feet.

Wild Shape Duration 1 minute (or longer) You infuse yourself with primal essence and transform yourself into another form. You can polymorph into any form listed in pest form, which lasts 10 minutes. All other wild shape forms last 1 minute. You can add more forms to your wild shape list with druid feats; your feat might grant you some or all of the forms from a given polymorph spell. When you transform into a form granted by a spell, you gain all the effects of the form you chose from a version of the spell heightened to wild shape's level. Wild shape allows you to use your own shapeshifting training more easily than most polymorph spells. When you choose to use your own attack modifier while polymorphed instead of the form's default attack modifier, you gain a +2 status bonus to your attack rolls. Heightened (2nd) You can also wild shape into the forms listed in animal form.

Animal Form Duration 1 minute You call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: AC = 16 + your level. Ignore your armor's check penalty and Speed reduction. ; 5 temporary Hit Points. ; Low-light vision and imprecise scent 30 feet. ; One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can strike with. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack bonus is higher, you can use it instead. ; Athletics modifier of +9, unless your own modifier is higher.; You also gain specific abilities based on the type of animal you choose: Ape Speed 25 feet, climb Speed 20 feet; Melee 1 action fist, Damage 2d6 bludgeoning.; Bear Speed 30 feet; Melee 1 action jaws, Damage 2d8 piercing; Melee 1 action claw (agile), Damage 1d8 slashing.; Bull Speed 30 feet; Melee1 action horn , Damage 2d8 piercing.; Canine Speed 40 feet; Melee 1 action jaws, Damage 2d8 piercing.; Cat Speed 40 feet; Melee1 action jaws, Damage 2d6 piercing; Melee 1 action claw (agile), Damage 1d10 slashing.; Deer Speed 50 feet; Melee1 action antler , Damage 2d6 piercing.; Frog Speed 25 feet, swim Speed 25 feet; Melee1 action jaws, Damage 2d6 bludgeoning; Melee 1 action tongue (reach 15 feet), Damage 2d4 bludgeoning.; Shark swim Speed 35 feet; Melee 1 action jaws, Damage 2d8 piercing; breathe underwater but not in air.; Snake Speed 20 feet, climb Speed 20 feet, swim Speed 20 feet; Melee 1 action fangs , Damage 2d4 piercing plus 1d6 poison.; Heightened (3rd) You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14, damage bonus +5, and Athletics +14. Heightened (4th) Your battle form is Large and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level, attack modifier +16, damage bonus +9, and Athletics +16. Heightened (5th) Your battle form is Huge and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack modifier +18, damage bonus +7 and double the number of damage dice, and Athletics +20.

Additional Feats Acclimatization, Advanced First Aid, Animal Companion, Continual Recovery, Experienced Tracker, Favored Terrain, Forager, Horizon Walker Dedication, Incredible Companion, Magical Adaptation, Mature Animal Companion, Mountain's Stoutness, Order Explorer, Perpetual Scout, Rebel's Map, Risky Surgery, Rock Dwarf, Sheltering Slab, Side by Side (Druid), Train Animal, Unburdened Iron, Ward Medic, Wild Shape
Additional Specials Anathema, Druidic Language, Druidic Order (Animal Order), Great Fortitude, Order Explorer (Wild Order), Wild Empathy

Backstory:

Thorgar was born into a clan of dwarves who lived high up in the mountains, surrounded by nature. From a young age, he was fascinated by the wilderness and spent hours exploring the rugged terrain around his home. One day, while exploring a remote part of the mountains, he stumbled upon a wounded grizzly bear. Rather than being scared, Thorgar felt an immediate connection to the animal and decided to nurse it back to health.

Over time, Thorgar and the grizzly bear became inseparable companions. Thorgar learned to communicate with the bear and even picked up some of its bear-like mannerisms. The experience changed Thorgar, and he began to see the world in a different way. He realized that there was more to life than just mining and crafting, which were the traditional dwarven pursuits.

Despite facing resistance from his clan, Thorgar decided to pursue his newfound passion for nature and became a druid. He learned to harness the power of nature to heal, protect, and even control the elements. He also continued to travel with his bear companion, who had become a fierce protector and loyal friend.

Thorgar is known for his kind heart, fierce determination, and deep connection to the natural world. He is always willing to lend a hand to those in need, and his healing abilities are renowned throughout the land. However, he also has a strong aversion to violence and will do everything in his power to avoid killing others. Believing all life to be sacred. Though he isn't afraid to give out a good Thunking to those who deserve it

The Exchange

I have been going back and forth bout wanting to GM a 40k game just to have one going. I just dont have the time to GM at the moment, but I'd love to be a player.

Just want to play a game in that universe lol

The Exchange

I'd be super interested in playing this, Eberron is one of my favorite settings and I'm yearning for a space campaign! Not sure if you are still looking for folks but I'd definitely be down to play, learn and explore with y'all.

The Exchange

Aight, I'll throw my hat into the race full, I did a quick little test build for a:

Halfling Cosmos Oracle; "Fizz Moonberry"

Quick backstory, he always venerated Desna but felt like the church and religion were too stuffy, he dedicated his life to visiting as many Desnan shrines as possible as a humble traveler, through that time, he came upon some kids being threatened by a bear, Desna bestowed upon him Oracular powers in a moment of greatness to save the child travelers.

Since then he has continued his pilgrimage across Golarion to visit shrines, help travelers in need, and experience the natural world.

Master in Nature and Survival

The Exchange

Looking at your current party, it looks like you have most of the rpg bases covered!

Y'alls bard has great skills and utility

between the Sorcerer and the Wizard Arcane spells are on lock

Your fighter looks like a great front liner with out of combat heals on lock.

Maybe an Oracle for divine spell casting? Could also see maybe a Ranged Ranger type character, if it worked better in PF2e I'd love an Erastil Champion but champion just doens't really jive with longbows.

The Exchange

Dang heck yeah I'm interested.

Fair Notice though, I've played through the Owlcat's Kingmaker game on the PC. But I love kingmaker, I have like 500 hours in the game. Would love the chance to play in it in a tabletop experience!

The Exchange

Male Human Artillery

I can also prepare overland flights, it’d take pretty much all my 4th level spell slots everyday to fly us that way.

Alternatively I can also extend overland flight to be 26 hours long, might not be a bad idea, vast that sleep 8 hours then go.

The Exchange

Male Human Artillery

I can also prepare overland flights, it’d take pretty much all my 4th level spell slots everyday to fly us that way.

The Exchange

I imagine Shifters and Shamans would also find success in a campaign like this, they seem like natural fits.

The Exchange

Male Human Artillery

Between Sisu's claws and Chellian and Malakos the zombie infront of Niralzi drops into a pile of flesh on the floor.

the zombie in the door (the one that looks like the professor) is still up

The Exchange

I'll start building a character for this!

The Exchange

1 person marked this as a favorite.

Can confirm, still a problem, the fix makes its only agonizing lol

The Exchange

Hey I just found this from searching for Fort Drum on the forums. I'm also stationed there.

I'll try to send you a private message on here.

The Exchange

I'd love to toss my hat into the mix as well.

I should say that up front that I have GM'd all of Iron Gods in a RL group. I can also say it is by far my favorite Adventure Path Paizo has ever put out which is why I'm so eager to play in it. I'd love to experience that wonder from the player's point of view. Benefit to that is I'm super experienced with the Technology rules! Also worth noting that we played it as the books were coming out so its been a few years since I ran through book 1.

As far as early character concepts, an android warpriest of brigh is a favorite of mine.

I wanted to ask first if you'd consider someone who has GM'd the path in its entirety before I make a character.

The Exchange

Hey I was just wondering if you had all your players already selected for this adventure?

If not, I'll throw my name in the hat with the initial write up.

Hello!

A little about me:
I've been off the internet for 4-5 months due to some training I received with the Army. Right now I'm stationed in Oklahoma but will be moving bases soon, looks like it should be in North Carolina but nothing is certain with the Army. I've been involved with Pathfinder since 2011 and PFS since 2012. I used to be a real rules nazi but I learned to just move on and have become a lot more laid back and go with the flow of the GM. Right now I should be able to do a fairly decent posting schedule. I am off "work" around 1630-1700 CST everyday but if I need to post during the day I can squeeze one out during a lunch break.

Inter party conflict can be difficult to resolve, most of my characters are more laid back and willing to go with the general theme. I'm not usually one to create a lot of conflict within a party. If I disagree with another character it can usually be resolved. If its a disagreement with another player is when I hope we can both be adults and work through the issues together in the Discussion chat.

I've played a fair bit of PbP and I'd like to think I'm a pretty decent role-player. I usually GM'd but since I'm only now returning from a 5 month hiatus I wanted to get back into the flow of things with playing in a PbP before starting up GMing again. I am not the verbose fella but I won't bore you with my posts either.

I also totally understand if you don't pick me. Being the Army can make things a bit difficult. Its honestly why I'm super hesitant to get back into things but I want to try. I wouldn't be submitting my name in this if I didn't think I could maintain the commitment. As long as you don't require like 5 posts a day I should be good :)

*edit

3pp knowledge:

I know some/bits of 3pp but really not that much. Its been a while since I used 3pp material or needed too. I've never really been against it, I know tons of great 3pp writers but I've just never had a player try to use 3pp materials.

The Exchange

Male Human Artillery

Idk and there's been crazy outages on the site, seems like I can never get on here

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