Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Mythic Artifacts | Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.

Inherent Mythic Boons:

1. At Mythic Rank 1, the PC gets a unique Mythic Item. As the PC progresses in Mythic Ranks, the Mythic Item increases in power.
The player will devise what the Mythic Item will be at Mythic Rank 10.
The GM and the player will work together to devise how the initial Mythic Item will evolve over time.

2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.

3. At the attainment of any Mythic Rank, the player will devise a Mythic Feat, Ability, or action that, with the GMs approval the PC will get. The Mythic action will be directly related to a Feat, Ability, or action that the PC already has.

4. At Mythic Rank 10, the PC may have a second Apex Item.

Basically, it allows the PC to become more unique through inherent mythic powers.

So, Let's say at Mythic Rank 1, the Fighter gets a Mythic Breastplate. At MR 10, It is an Intelligent item that doesn't allow the PC to be flanked, and that can cast Dimension Door 3/day. At MR 1, it may only warn the wearer to decrease the Off Guard penalty by 1. Etc.

The same Fighter at MR 1, can have a Mythic Raise Shield that is a free reaction that does a Shield Bash to any foe within melee range, when the Shield Block reaction is done.

A mage at Mythic Rank 1 gets a Mythic Pearl of Power. At MR 10, it acts as a crystal ball, that gives the mage an additional spell slot at every available Spell Rank. 1/day it can maximize the dice on any damage die rolls of a spell (e.g., 6d8 would be 48). At MR 1, it gives the mage an additional spell slot at an available spell Rank.

The same Mage at MR 1, can have a Mythic Spell. For example, a Mythic Fireball would automatically have all its damage dice increased by one step.

So, rather than having all the boons be generic, this will allow each player to devise what they believe an overpowered, nearly godlike PC would be.


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Artifacts | Macros | Inv | Slides | Map |

Tabil would know that the Kite which was the location of
Kenabres’s wardstone vanished during the attack on Kenabres.

The magical wardstones along the eastern and southern borders of the Worldwound have kept the demons from overrunning north-central Avistan and beyond.

You've heard a rumor that the demons have opened a portal to the Abyss where the wardstone once stood... and that portal is growing!

Irabeth is able to supply you with some basic outlines of the internal structure of the Gray Garrison, but, she doesn't know what awaits you there.

Meanwhile, Irabeth says, "Since you've reunited me with Anevia, I'm going to accompany you."

When Anevia hears this, she lets you know in no uncertain terms that, just because her leg prevents her from going with you, she expects you to keep Irabeth safe.

Since you spoke with Quednys, and he learned of Aravashnial returning to Blackwing, he gets a message from Aravashnial speaking of a hidden cache of Riftwarden equipment.

You receive 8 Healing Potion (Lesser), 4 Potions of Cleanse Affliction, 10 +1 Fiend Bane Arrows, a Chime of Opening, a Cold-Iron Longsword, 10 Cold-Iron Arrows, a wand of Force Barrage, and a wand of Radiant Light.

Horgus Gwerm also contributes materials to the cause.

Finally, some rangers from Neatholm will also accompany you. Mechanically, you each get a Ranger who will act on your turn. They will not act suicidally, but get two actions on your turn.


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Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

BEFORE

"Except Haagenti. That's that guy's ENTIRE DEAL." Solras remarks to Ragathien.

AFTER

Solras looks at the fiend bane arrows. "Okay, these runes deserve to go on something other than arrows. Time to slap a few runes onto everyone's weapons! Hell these even work on Devils and DAEMONS! " She's smiling like a maniac at this point.


Masculine Human (Nephilim) ROGUE 1 | HP 00/00 | AC 00 | FRW +8 +9 +10 | Perc +8 | 25'
Solras Pirhatya wrote:

BEFORE

"Except Haagenti. That's that guy's ENTIRE DEAL." Solras remarks to Ragathien.

AFTER

Solras looks at the fiend bane arrows. "Okay, these runes deserve to go on something other than arrows. Time to slap a few runes onto everyone's weapons! Hell these even work on Devils and DAEMONS! " She's smiling like a maniac at this point.

TO SOLRAS

Ragathien smiles at the feline's knowing commentary, "Which is what makes Haagenti the other kind of dangerous, more like my grandfather."

TO THE STASH
Eyes widening, Ragathien clearly covets a Fiend Bane rune also.


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin will wait in line to have Someone transfer his +1 rune and a new Striking rune to the found Cold-iron longsword....

The Fighter is willing to Aid in the endeavors....
Crafting(T)+6

Seems down right villainous to take those 10 demon bane runes and place them on all our weapons....lol.


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

That's the plan. She'll also try to add striking to her own first if she can scavenge it.


Masculine Human (Nephilim) ROGUE 1 | HP 00/00 | AC 00 | FRW +8 +9 +10 | Perc +8 | 25'

So in the end we want +1, Striking, & Fiend Bane?
That sounds awesome.

I would pay for that for sure


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HP: 41/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 3/4 2nd 4/4|3rd 3/4 Focus pts 1/1 | Hero Points1/1|

I'm not sure if its just a hold over, but I doubt the intent is that each of those arrows contains its own fully functioning fiend bane, maybe I'm the party pooper here though lol. Maybe we'd have to scavenge all 10 arrows to make 1 fiend bane rune for someone, idk that's the GM's call


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Artifacts | Macros | Inv | Slides | Map |
Krakas wrote:
I'm not sure if its just a hold over, but I doubt the intent is that each of those arrows contains its own fully functioning fiend bane, maybe I'm the party pooper here though lol. Maybe we'd have to scavenge all 10 arrows to make 1 fiend bane rune for someone, idk that's the GM's call

That is almost correct. The Fiend Bane cannot be transferred from the arrows. The arrows are semi-consumable. They can be used and retrieved as normal, but, if they are the killing blow to a fiend, the arrow loses its magic.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger would like a healing potion and one of the potions of cleanse affliction. Of course he knows this may be feeding them to somebody else.

Are the rangers all the same? Or do we have a mix of flurry, outwit, precision and vindication? Or can we build them ourselves?


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Perla would see if her bow could be updated to bane as well, but does not know much more about how to upgrade her bow pass the striking rune she has. She does help out with the defense as she can, but when word of moving out comes, she will mention " Perhaps you should stay here? Not to take honor from you, but to ensure no harm comes here?"


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

Listening to the conversation, Tabil makes several notes in his journal. He sits patiently, smoking his wooden pipe. "Friends!" he steps into the debate. "I don't think you should be saying such things: 'Demons can't think and plan'." he points to Ragathien. "If the demon host's strategy was to descend on Kenabres like mindless flies unto camel dung, there would have only been one Crusade and the Sarkoris rift would be the subject of history books only." he pulls on the pipe again. "I would advise you not to underestimate these creatures." Tabil pulls out the six-armed figurine of a woman with a snake tail and puts it on the table. He leans back. "They lay traps. They coordinate. They obviously have long-term goals. They have -and have had for a while- spies in the city walls. No, this is no hungry animal." Tabil wags his index finger to support his argument visually.

"We should try to dismantle that network as well. After we deal with the imminent issue." he gestures towards Irabeth. "This Wardstone shard. As for the Eagle Watch staying here and not helping with the Gray Garrison problem, well..." he sighs. "It honestly seems like there could be no Defender's Heart to return to if we fail. And I am no general, so I will trust your judgement on this." he nods to Irabeth and leans against his chair again, waiting for opinions.

Tabil can also help with a +10 in crafting, though I do not have Magical Crafting feat required for runes. Does this mean we can put runes on the weapons? Transferring a rune is 10% of the rune's price, and I see the following items with runes on the list:

Spoiler:
+1 Warhammer - Virgil?
+1 Longbow - Perla
Yaniel's Sword
+1 weapon rune on a mace
+1 longsword
2x +1 scimitar

Meaning we have 6 runes + some relic sword which I am not sure about mechanically. What is it, actually, GM? Is it just in a box somewhere? Thank you!

There is also a unique ranseur available. Thought that seems to be a 1e item and we should mechanically convert it to 2e.


Masculine Human (Nephilim) ROGUE 1 | HP 00/00 | AC 00 | FRW +8 +9 +10 | Perc +8 | 25'

"With respect, the horde of the Abyss is as boundless as mortal sin, so as long as there is a door to our world, they would walk through it simply for the opportunity to create mayehm."

Ragathien does, however, incline his head to the Khellish Invistigator

"That said, I own that I have some rather ingrained prejudices, and our friend Tabil is quite right: their penchant for chaos notwithstanding, Demon Lords can be rather cunning, as we've seen, and should never be underestimated."


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

"I'm here for the fight." offers Avenger. "My spirit literally cannot rest until this land is cleansed."


Artifacts | Macros | Inv | Slides | Map |
Avenger of the Green wrote:


Are the rangers all the same? Or do we have a mix of flurry, outwit, precision and vindication? Or can we build them ourselves?

The book says to use a provided NPC. Here is the one I've updated for PF2.

If you want to make a level 1 Ranger, you may use that one as a starting point, but, don't increase any of the Ability modifiers, or add anything radical.


Artifacts | Macros | Inv | Slides | Map |

The Gray Garrison is so-called for its squat, plain gray stone facade. Before the fall, the Gray Garrison served as a museum, tended by several aged curators who kept the structure in working order out of a sense of duty and to honor the past. Once the initial attack on Kenabres was over, the cultists chose it as their base of operations due to its central location and its ease of defense.

The Gray Garrison has two full floors and a partial third floor. Rooms within are lit via continual flames placed inside lanterns, as the lack of windows makes the accumulation Doors are made of stone and can be barred from both sides, but unless otherwise indicated, they cannot be locked.

When you are ready, you may approach the entrance.


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Absently cleaning his +1 Striking Cold-iron longsword, the Fighter looks upon the Gray Garrison.
Looks dwarven...

Exploration mode Defend


HP: 41/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 3/4 2nd 4/4|3rd 3/4 Focus pts 1/1 | Hero Points1/1|

His grip tightens on his staff, and his voice lowers as he adds, “No telling how many cultists and demons they’ve crammed inside, though. We need to be smart about this—hit hard, move fast, and don’t let them pin us down. If we give them time to reinforce, this is gonna turn ugly.”

Krakas turns to Perla, Solras, and the others. “Any ideas before we go knocking?”


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

"Is there not some sort of sewer or alternative access? Something unknown that is less likely to be watched?" Tabil keeps his back to a wall to not be seen as he looks at Irabeth. "We're not a siege army."

How many people are there in this 'assault', actually? Party + Irabeth + how many rangers?


Artifacts | Macros | Inv | Slides | Map |

There are you all, Irabeth, and (since there are seven of you), seven Mongral Rangers. Additionally, in the background many of the defenders from Defender's Heart are making an assault at the same time.

A large stretch of buckled ground and rubble stretches before the Gray Garrison, an aptly named structure that squats across from the open ground that once stood before the Cathedral of Saint Clydwell. That cathedral is no more — nothing remains but a towering mound of rubble and a deep, jagged rift in the ground.

The other assaults upon the Gray Garrison seem to have brought most of the guards away from this front entrance. Thus, you are able to approach it undetected.

Two hideously obese, naked men armed with scythes guard the Gray Garrison’s entrance.

The only other apparent point of entry is a small shutter on the wall 15 feet above and just to the left of the front doors.

GM:

Tabil, : 1d20 + 10 ⇒ (18) + 10 = 28
Ragatihen, : 1d20 + 8 ⇒ (11) + 8 = 19

Krakas Grimbane, : 1d20 + 10 ⇒ (12) + 10 = 22

Solras: 1d20 + 7 ⇒ (3) + 7 = 10

Even from this distance, Tabil is able to recognize one of the men as a rotund version of Kandro Nyserian.

Krakas recognizes the other as a bloated version of Lord Hulrun — once the leader of Kenabres!

You may make one round's worth of preparation before you begin the encounter.


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

Tabil pulls out his bow and strings it. "Friends, I suppose the patrols are sufficiently distracted. If we know where we are going, shall we begin?" he looks at Irabeth pointedly. "Any idea where to look for the shard?"


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

If we have a moment, Avenger will go into the fight with his shield raised.


HP: 41/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 3/4 2nd 4/4|3rd 3/4 Focus pts 1/1 | Hero Points1/1|

Krakas readies himself, staff slung behind his back, hands free and ready for spell casting, whispering to the crew, "Careful, one of those. . .creatures is Lord Hulrun, terrible to see him fallen so low,"

I don't really have any prep spells to cast at this time


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin seems intent on walking up to Fatboy Slim and Fat Albert to begin passage request...

The Fighter has his Shield Raised and Cold-iron longsword in hand...


Artifacts | Macros | Inv | Slides | Map |

Seeing you all preparing, Irabeth raises her shield and prepares her longsword.

GM:

Solras Pirhatya, Avoid Notice: 1d20 + 10 ⇒ (17) + 10 = 27
Merlin Brokencrown , Defend: 1d20 + 9 ⇒ (13) + 9 = 22
Tabil, Investigate: 1d20 + 10 ⇒ (3) + 10 = 13
Ragatihen, Investigate: 1d20 + 9 ⇒ (15) + 9 = 24
Perla Hidlkid, Scout: 1d20 + 11 ⇒ (12) + 11 = 23
Krakas Grimbane, Detect Magic: 1d20 + 7 ⇒ (9) + 7 = 16
Avenger of the Green, Search: 1d20 + 8 ⇒ (17) + 8 = 25
,Irabeth : 1d20 + 7 ⇒ (4) + 7 = 11
,Red : 1d20 + 8 ⇒ (19) + 8 = 27
,Blue : 1d20 + 8 ⇒ (1) + 8 = 9

The Red obese man notices your party preparing. It grasps its longsword, moves forward, and Shadow, Irabeth, Merlin, Avenger, Ragathien: 1d5 ⇒ 1 attacks Shadow: 1d20 + 12 ⇒ (15) + 12 = 27for: 1d8 + 4 ⇒ (7) + 4 = 11 slashing damage.

Irabeth responds by slashing at the red obese man with her longsword: 1d20 + 11 ⇒ (7) + 11 = 18for: 1d10 + 4 + 4 ⇒ (9) + 4 + 4 = 17 slashing damage. Unfortunately, that does not hit.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Entrance, Round 1
Party Conditions: 12:00 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Solras Pirhatya: Need to level up to 4

──────────
Character in ➤ BOLD can act!
──────────
[color=Green]Round 1[/color] (- HP)
Red Obese Man AC>18 (55/55 HP)
➤ Solras Pirhatya (- HP) Sharp Eared ===
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Ragathien (48/48 HP)☘️☘️ Darkvision ---
➤ Perla (52/52 HP)☘️☘️☘️, --
⠀⠀➤ Shadow (-11 HP) AC19
➤ Merlin Brokencrown (60/60 HP)
➤ Krakas (40/40 HP)☘️☘️☘️ ====
➤ Tabil (44/44 HP)☘️☘️,
Irabeth Tirabade (- HP)
Blue Obese Man (- HP)
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one that acts on your turn.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin Raises his Shield, Strides into a Flank with Shadow (good dog!) and Strikes!
Melee(E) +1 Striking Cold-iron Longsword, flank: 1d20 + 13 ⇒ (11) + 13 = 242d8 + 4 ⇒ (7, 8) + 4 = 19 S Traits: Versatile P, magic


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger moves up to keep the other guard occupied. He chops at Blue with a long wooden halberd.

elemental blast, 2a melee, reach: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 1d8 + 6 ⇒ (6) + 6 = 12


Artifacts | Macros | Inv | Slides | Map |

Merlin flanks the red Obese Man and strikes him with his sword. It seems to do more damage than expected.

Avenger of the Green does some expected damage to the other.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Entrance, Round 1
Party Conditions: 12:00 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Solras Pirhatya: Need to level up to 4

──────────
Character in ➤ BOLD can act!
──────────
[color=Green]Round 1[/color] (- HP)
Red Obese Man AC>18 (31/55 HP)
➤ Solras Pirhatya (- HP) Sharp Eared ===
Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Ragathien (48/48 HP)☘️☘️ Darkvision ---
➤ Perla (52/52 HP)☘️☘️☘️, --
⠀⠀➤ Shadow (-11 HP) AC19
Merlin Brokencrown (60/60 HP)
➤ Krakas (40/40 HP)☘️☘️☘️ ====
➤ Tabil (44/44 HP)☘️☘️,
Irabeth Tirabade (- HP)
Blue Obese Man (-12 HP)
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one that acts on your turn.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

to hit: 1d20 + 13 ⇒ (15) + 13 = 28
damage: 1d8 ⇒ 8
to hit: 1d20 + 9 ⇒ (7) + 9 = 16
to damage: 1d8 + 2 ⇒ (2) + 2 = 4

Perla will Hunt Prey, then follow up with Hunter's Aim, take a shot at the red fat man. With her final action she will tell Shadow to bite at the same target, hoping to harm it quickly.


Masculine Human (Nephilim) ROGUE 1 | HP 00/00 | AC 00 | FRW +8 +9 +10 | Perc +8 | 25'

Ragathien silently mouths a prayer of thanks to Yaniel as he watches Radiance shift to become a bastard sword; Hulrun wasn't corrupted overnight, that was not a thing. He charge towards him to attack.

Bastard: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 172d12 ⇒ (10, 10) = 20 (2-Handed)





If there are modifiers I haven't modified correctly, please let me know. Not sure that I have attacked with a weapon or a weapon wielding character in, well, years


Artifacts | Macros | Inv | Slides | Map |

Perla -- I'm not seeing how you got +13 to your attack. You normally have +10, and Hunter's Aim adds +2. Volley adds a -2. Where did the additional +3 come from?

Perla hits the red Obese Man.

Shadow is unable to successfully bite.

Ragathien, unused to physically attacking, just misses with what would seemingly be a devastating attack. did you gang up on red or go after blue. Whichever one you choose will be the one that looks like Hulrun.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Entrance, Round 1
Party Conditions: 12:00 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Solras Pirhatya: Need to level up to 4

──────────
Character in ➤ BOLD can act!
──────────
[color=Green]Round 1[/color] (- HP)
Red Obese Man AC>18 (-32 HP)
➤ Solras Pirhatya (- HP) Sharp Eared ===
Avenger of the Green (58/58 HP)☘️ , Low light vision --
Ragathien (48/48 HP)☘️☘️ Darkvision ---
Perla (52/52 HP)☘️☘️☘️, --
⠀⠀Shadow (-11 HP) AC19
Merlin Brokencrown (60/60 HP)
➤ Krakas (40/40 HP)☘️☘️☘️ ====
➤ Tabil (44/44 HP)☘️☘️,
Irabeth Tirabade (- HP)
Blue Obese Man (-12 HP)
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one that acts on your turn.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


HP: 41/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 3/4 2nd 4/4|3rd 3/4 Focus pts 1/1 | Hero Points1/1|

Krakas directs his mongrel ranger to attack the blue obese man, while he sends electricity arcing between the two foes.

Electric Arc Reflex DC20: 3d4 ⇒ (4, 3, 4) = 11

His mongrel ranger takes aim and shoots the blue one, first hunting prey on the target and then firing two arrows at it.

Attack: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d8 ⇒ 7

Attack: 1d20 + 7 - 3 ⇒ (12) + 7 - 3 = 16
damage: 1d8 ⇒ 3


Masculine Human (Nephilim) ROGUE 1 | HP 00/00 | AC 00 | FRW +8 +9 +10 | Perc +8 | 25'

Moved my token; Blue it is


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

Oh, do we control these ranger gentlemen? Alright.

Tabil calculates the trajectories against the nearest nudist. "That will not do. My morbid curiosity is forcing my eyes to look at their privates."

He tries to remember who this man actually is and whether there is some angle to use. While thinking about that, he attempts two shots at the man still near the wall instead.

Tabil
◇ Devise a Stratagem, ◆ Recall Knowledge, ◆ Strike, ◆ Strike
Stratagem vs Red: 1d20 ⇒ 7
Recall Knowledge (Kenabres Society) - specific Lore 7+8+2=17
Strike vs Blue: 1d20 + 10 ⇒ (3) + 10 = 13
Strike vs Blue: 1d20 + 10 - 5 ⇒ (1) + 10 - 5 = 6

One of the rangers attempts to focus fire on the nearest threat.

Mongrel
◆ Manipulate (Draw Weapon), ◆ Hunt Prey (Red), ◆ Hunted Shot
Strike 1: 1d20 + 7 ⇒ (2) + 7 = 9 -2 if within 30 ft
Damage: 1d8 ⇒ 4
Strike 2: 1d20 + 7 - 3 ⇒ (14) + 7 - 3 = 18 -2 if within 30 ft
Damage: 1d8 ⇒ 3

Some amazing rolls there.


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

I believe I may have hit 3 instead of 2 for a 13 instead of 12. The +2 comes from hunters aim. I don't have anything else to hit, so it goes from a +10 to a +12. I can only think I just hit the wrong key and never noticed it.


Artifacts | Macros | Inv | Slides | Map |

Reflex Blue: 1d20 + 8 ⇒ (5) + 8 = 13

Reflex Red: 1d20 + 8 ⇒ (17) + 8 = 25

Krakas is able to do some electricity damage to the Obese men.

Tabil:

The city’s famed prelate, Hulrun Shappok, first gained the trust and admiration of Kenabres’ citizens by organizing inquisitions against suspected demon-worshipers and witches. Hulrun and his force of elite witch hunters exposed dozens of cultists and spies — and, it is said, executed many more under suspicion but with no real proof. These events started the Third Crusade — widely accepted as the least effective and most self-destructive of the four crusades. Still, Hulrun roused respect and admiration in the populace as well as fear, and he agreed to guide the city as its prelate in 4682.

Irabeth will attempt to trip the red obese man: 1d20 + 12 ⇒ (18) + 12 = 30, which trips him so hard he takes an additional: 1d6 ⇒ 2 damage

"I knew Nyserian. This is not him."

She will raise her shield, and attack the prone red man: 1d20 + 11 - 5 ⇒ (7) + 11 - 5 = 13

The blue obese man will bite Ragathien.
Bite: 1d20 + 12 ⇒ (10) + 12 = 22
Punch: 1d20 + 12 - 4 ⇒ (11) + 12 - 4 = 19
Punch: 1d20 + 12 - 8 ⇒ (4) + 12 - 8 = 8
The bite will do: 2d8 + 3 ⇒ (6, 1) + 3 = 10 piercing damage

The red obese man will stand up (provoking)
The obese man will bite Irabeth: 1d20 + 12 ⇒ (11) + 12 = 23for: 2d8 + 3 ⇒ (7, 2) + 3 = 12
Irabeth will shield block

The obese man will then punch Irabeth: 1d20 + 12 - 4 ⇒ (15) + 12 - 4 = 23for: 2d6 + 3 ⇒ (6, 3) + 3 = 12

Irabeth's Retributive strike: 1d20 + 11 ⇒ (1) + 11 = 12

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Entrance, Round 1
Party Conditions: 12:00 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Solras Pirhatya: Need to level up to 4

──────────
Character in ➤ BOLD can act!
──────────
[color=Green]Round 1[/color] (- HP)
Red Obese Man AC>18 (Keandro Nyserian) (-39 HP)
➤ Solras Pirhatya (- HP) Sharp Eared === Delay 1
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Ragathien (38/48 HP)☘️☘️ Darkvision ---
➤ Perla (52/52 HP)☘️☘️☘️, --
⠀⠀➤ Shadow (-11 HP) AC19
➤ Merlin Brokencrown (60/60 HP)
➤ Krakas (40/40 HP)☘️☘️☘️ ====
➤ Tabil (44/44 HP)☘️☘️,
Irabeth Tirabade (-19 HP)shield 7/20
Blue Obese Man (Lord Hulrun) (-23 HP)
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one that acts on your turn.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Female Amurrun Gunslinger 5 | AC: 21 | HP: 61/61 | Fort +11 Ref +13 Will +8 | Perc +8

While the mongrelmen fire their bows and arrows, Solras cackles as she fires her upgraded weapon at the blue Obese Man.
Manipulate -> Hunt Prey -> Strike.

Ranger ATK: 1d20 + 7 ⇒ (2) + 7 = 9

Harmona Gun, +1, Striking: 1d20 + 14 ⇒ (19) + 14 = 33
Damage, 1s1k: 2d10 + 2 + 1d6 ⇒ (2, 1) + 2 + (6) = 11
Crit?: 2d10 + 2 + 1d6 ⇒ (4, 2) + 2 + (1) = 9 Pitance for a possible crit.


Artifacts | Macros | Inv | Slides | Map |

Solras manages a direct hit into the center of the chest of the blue obese man.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Entrance, Round 1
Party Conditions: 12:00 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Solras Pirhatya: Need to level up to 4

──────────
Character in ➤ BOLD can act!
──────────
[color=Green]Round 1[/color] (- HP)
Red Obese Man AC>18 (Keandro Nyserian) (-39 HP)
Solras Pirhatya (- HP) Sharp Eared ===
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Ragathien (38/48 HP)☘️☘️ Darkvision ---
➤ Perla (52/52 HP)☘️☘️☘️, --
⠀⠀➤ Shadow (-11 HP) AC19
➤ Merlin Brokencrown (60/60 HP)
➤ Krakas (40/40 HP)☘️☘️☘️ ====
➤ Tabil (44/44 HP)☘️☘️,
Irabeth Tirabade (-19 HP)shield 7/20
Blue Obese Man (Lord Hulrun) (-43 HP)
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one that acts on your turn.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Masculine Human (Nephilim) ROGUE 1 | HP 00/00 | AC 00 | FRW +8 +9 +10 | Perc +8 | 25'

Can we bot my ranger? (Unless it can heal Ragathien somehow, which I would choose by default)


Artifacts | Macros | Inv | Slides | Map |

They can use Natural Medicine: They can make a Nature (1d20+6) to Treat Wounds, but that is outside of combat

They can shoot twice (1d20+7 and 1d20+2) each for 1d8 damage.


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin--Reacts--to the Red Blob's movements!
Melee(E) +1 Striking Cold-iron Longsword, flank : 1d20 + 13 ⇒ (14) + 13 = 272d8 + 4 ⇒ (7, 8) + 4 = 19 S Traits: Versatile P, magic

The Fighter then Raises his Shield and delivers a Viscous Swing!
Melee(E) +1 Striking Cold-iron Longsword, flank : 1d20 + 13 ⇒ (6) + 13 = 193d8 + 4 ⇒ (4, 1, 7) + 4 = 16 S Traits: Versatile P, magic


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Perla to hit: 1d20 + 10 ⇒ (6) + 10 = 16
Perla to damage: 1d8 ⇒ 3
Perla to hit: 1d20 + 5 ⇒ (2) + 5 = 7
Perla to damage: 1d8 ⇒ 2

Shadow to hit: 1d20 + 9 ⇒ (13) + 9 = 22
Shadow to damage: 1d8 + 2 ⇒ (4) + 2 = 6

Mongmen to hit: 1d20 + 7 ⇒ (20) + 7 = 27
Mongmen to damage: 1d8 ⇒ 7
Mongmen to hit: 1d20 + 2 ⇒ (1) + 2 = 3
Mongmen to damage: 1d8 ⇒ 3

I am targeting the red one, but if any need to move it'll move

Perla and Shadow both target the red fat man, followed by mongrol man she had targeting the same. She seems disappointed due to her misses, as she was not used to people being so close when she fired the bow. She was not happy with her results, but it seems she could led others to a gift she herself could not possess.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger will move up and take two swings with wooden daggers, But they go wide.

elemental blast, 1a melee, agile: 1d20 + 10 ⇒ (4) + 10 = 14
elemental blast, 1a melee, agile: 1d20 + 6 ⇒ (1) + 6 = 7

The ranger will swing to get a clear shot and fire two arrows.

arrow shot: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d8 ⇒ 6
arrow shot: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d8 ⇒ 1


HP: 41/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 3/4 2nd 4/4|3rd 3/4 Focus pts 1/1 | Hero Points1/1|

Krakas continues to charge electricity between the two abominations while directing his ranger to focus down the red one. Krakas strides out to the right, trying to open lanes for the ranger's to shoot through.

Reflex DC 20, Electric Arc: 3d4 ⇒ (2, 4, 4) = 10

Krakas Ranger's take's aim, poorly.

attack: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d8 ⇒ 4

attack: 1d20 + 7 - 3 ⇒ (10) + 7 - 3 = 14
damage: 1d8 ⇒ 8

Shaking his head, "Guess its a quantity not quality, keep up the good work!"


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

Tabil considers the trajectories again. With no shot on Nyserian, he instead attempts to go for the other man twice, then moves to a different spot for a better shot.

The ranger moves further away and attacks twice.

Tabil: ◇ Devise Stratagem, ◆ Strike, ◆ Strike, ◆ Stride

Stratagem vs Red: 1d20 ⇒ 2 Oh, bother.

+1 Weapon Striking Gakgung vs Blue: 1d20 + 10 ⇒ (13) + 10 = 23
Damage P: 2d6 ⇒ (4, 3) = 7

+1 Weapon Striking Gakgung vs Blue: 1d20 + 10 - 5 ⇒ (3) + 10 - 5 = 8
Damage P: 2d6 ⇒ (6, 5) = 11

Mongrel vs Red: ◆ Stride, ◆ Strike, ◆ Strike

1d20 + 7 ⇒ (2) + 7 = 9
1d20 + 7 - 3 ⇒ (18) + 7 - 3 = 22
Damage: 1d8 ⇒ 2


Artifacts | Macros | Inv | Slides | Map |

Merlin's reaction kills the red obese man, and a worm, nearly the size of a man crawls out of it.

Merlin's vicious swing kills it.

It is so unsettling, that everyone must make a DC 19 Will save or be Frightened 1.

Perla will miss the blue obese man, but Shadow will move up to it and bite it.

The mongrelman will kill the blue obese man with an arrow through an eye, then a worm, again the size of a man crawls out of the body.

It is so unsettling, that everyone must make a DC 19 Will save or be Frightened 1.

Avenger's ranger does six damage to the worm

Reflex Blue: 1d20 + 8 ⇒ (18) + 8 = 26

Krakas puts the finishing touch on the worm.

COMBAT OVER

The worms are dead, and, the bodies, contain nothing inside of their skins.

You can probably heal everyone up in ten minutes.

What do you want to do?


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

"Where they not alive? What where those worms? What evil has seeped into this famed city that such creatures were able to come here?!?!"


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

"First question is a good one. The second, I think we already have an answer to." Tabil inches closer to the nearest work creature, first poking it with his foot to make sure it is dead, then leaning down to find out what it is. "Perhaps these worm-like entities took control over the bodies. I suppose it would make sense. This one is... or was... Hulrun Shappok. Surely not a demon-worshipper, given that he is known for organising an inquisition. Then again... who would suspect the leader of the inquisition?" he muses.

I would like a RK check on this thing, please. +8 Keen Recollection for specific lore and an additional +1 for pursue a lead if any of the cases I am currently woking on apply.

I can heal two people (or a wolf) by taking 10 minutes. I assume we want to top up before moving further. But does the street look safe?


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

While the other discuss and treat wounds, the Fighter begins searching the door.
Exploration mode Search


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger will offer fruits of life as usual.

"Damn cursed earth has even the worms turning against us."


Artifacts | Macros | Inv | Slides | Map |

GM:

1d20 ⇒ 1

Tabil:

So, the thing inhabiting the skins of the people was a Grimslake. A Fiend from the Abyss, you will need to check the skins for their eggs. Although, you don't quite know why it didn't explode once killed. And, you can't imagine why it isn't in the Abyssal Plane.

Also, Avenger of the Green can produce Fresh Produce. So, between all of you, you can heal everyone in under ten minutes.

How are you going to open the door?

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