Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.

Inherent Mythic Boons:

1. At Mythic Rank 1, the PC gets a unique Mythic Item. As the PC progresses in Mythic Ranks, the Mythic Item increases in power.
The player will devise what the Mythic Item will be at Mythic Rank 10.
The GM and the player will work together to devise how the initial Mythic Item will evolve over time.

2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.

3. At the attainment of any Mythic Rank, the player will devise a Mythic Feat, Ability, or action that, with the GMs approval the PC will get. The Mythic action will be directly related to a Feat, Ability, or action that the PC already has.

4. At Mythic Rank 10, the PC may have a second Apex Item.

Basically, it allows the PC to become more unique through inherent mythic powers.

So, Let's say at Mythic Rank 1, the Fighter gets a Mythic Breastplate. At MR 10, It is an Intelligent item that doesn't allow the PC to be flanked, and that can cast Dimension Door 3/day. At MR 1, it may only warn the wearer to decrease the Off Guard penalty by 1. Etc.

The same Fighter at MR 1, can have a Mythic Raise Shield that is a free reaction that does a Shield Bash to any foe within melee range, when the Shield Block reaction is done.

A mage at Mythic Rank 1 gets a Mythic Pearl of Power. At MR 10, it acts as a crystal ball, that gives the mage an additional spell slot at every available Spell Rank. 1/day it can maximize the dice on any damage die rolls of a spell (e.g., 6d8 would be 48). At MR 1, it gives the mage an additional spell slot at an available spell Rank.

The same Mage at MR 1, can have a Mythic Spell. For example, a Mythic Fireball would automatically have all its damage dice increased by one step.

So, rather than having all the boons be generic, this will allow each player to devise what they believe an overpowered, nearly godlike PC would be.


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Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

To hit: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d8 ⇒ 4
To hit: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d8 ⇒ 3
To hit: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 1d8 + 2 ⇒ (2) + 2 = 4
To hit: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d8 + 2 ⇒ (1) + 2 = 3

Perla and Shadow move in, with her taking a spot near a door, with Perla and Shadow going after the Red tiefling. The ranger following her moves in as well, but is unable to shoot.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Perla, Shadow, and a ranger begin crowding the room. Perla hits once, and Shadow bites once.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Desecrated Temple of Iomedae (P7), Round 1 & 2
Party Conditions: 12:40 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
[color=Red]Round 2[/color] (- HP)
➤ Solras Pirhatya (35/35 HP) Sharp Eared ==
Perla (52/52 HP)☘️☘️☘️, --
⠀⠀Shadow AC19 (38/38 HP)
Othoriburo (-26 HP)Frightened 2
Ragathien (48/48 HP)☘️☘️ Darkvision ---
Avenger of the Green (49/58 HP)☘️ , Low light vision -- Shield broken Immune to Battle Medicine until 1:30
Cultists (- HP)Red 25 & 4d4, Blue 11
[color=Green]Round 1[/color] (- HP)
Krakas (40/40 HP)☘️☘️☘️ ====
➤ Tabil (44/44 HP)☘️☘️,
Merlin Brokencrown (34/60 HP)Inspiring Stance
➤ Irabeth Tirabade (52/52 HP)shield 1/20 Broken, -1 to Charisma checks.
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

Stratagem: 1d20 ⇒ 3

Tabil walks up to Merlin, does a quick chiropractor of his back and leaves the room.

Battle Medicine: 2d8 + 4 ⇒ (3, 1) + 4 = 8

◇ Stratagem, ◆ Stride, ◆ Battle Medicine, ◆ Stride

The mongrel archer positions himself and fires two arrows.

Hunted Shot
1d20 + 7 ⇒ (2) + 7 = 9
1d20 + 7 - 5 ⇒ (2) + 7 - 5 = 4

◆ Stride, ◆ Hunt Prey, ◆ Hunted Shot

These rolls are just... No words.


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

Solras takes a shot at Red.

Attack: 1d20 + 13 ⇒ (4) + 13 = 17
Damage: 2d10 + 2 ⇒ (1, 4) + 2 = 7


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Tabil does a spinal adjustment on Merlin and vacates the room.

Solras takes a shot at red that clatters off the wall.

Irabeth will stride twice into the room, and Touch Merlin with her healing hands.

The alchemist, seeing Irabeth so central to the group, throws three bombs right at her.
Three bombs: 1d20 + 9 ⇒ (4) + 9 = 131d20 + 9 - 5 ⇒ (11) + 9 - 5 = 151d20 + 9 - 10 ⇒ (16) + 9 - 10 = 15
While all three miss, she and everyone around her take poison splash damage from the second and the third.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Desecrated Temple of Iomedae (P7), Round 1 & 2
Party Conditions: 12:40 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
[color=Red]Round 2[/color] (- HP)
Solras Pirhatya (35/35 HP) Sharp Eared ==
Perla (46/52 HP)☘️☘️☘️, --
⠀⠀Shadow AC19 (32/38 HP)
Othoriburo (-26 HP)Frightened
➤ Ragathien (42/48 HP)☘️☘️ Darkvision ---
➤ Avenger of the Green (43/58 HP)☘️ , Low light vision -- Shield broken Immune to Battle Medicine until 1:30
Cultists (- HP)Red 25 & 4d4, Blue 11
[color=Green]Round 1[/color] (- HP)
Krakas (34/40 HP)☘️☘️☘️ ====
Tabil (44/44 HP)☘️☘️,
Merlin Brokencrown (48/60 HP)Inspiring Stance
Irabeth Tirabade (46/52 HP)shield 1/20 Broken, -1 to Charisma checks.
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 51/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Merlin nods in gratitude to Tabil. The Marshall smiles sweetly at Irabeth. The Fighter points at the Alchemist.
We have a date!


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

Avenger restarts his aura and stabs deeply at blue.

elemental blast, 2a, reach: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 1d8 + 6 ⇒ (6) + 6 = 12


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Avenger nearly kills the blue cultist.

The blue cultist heals the red: 1d8 + 8 ⇒ (4) + 8 = 12, then attacks Ragathien: 1d20 + 7 ⇒ (2) + 7 = 9

The red cultist heals the blue: 1d8 + 8 ⇒ (3) + 8 = 11, then attacks Avenger of the Green: 1d20 + 7 ⇒ (10) + 7 = 17

Persistent damage on Red: 4d4 ⇒ (2, 1, 4, 1) = 81d20 ⇒ 18

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Desecrated Temple of Iomedae (P7), Round 2 & 3
Party Conditions: 12:40 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
[color=Teal]Round 3[/color] (- HP)
➤ Solras Pirhatya (35/35 HP) Sharp Eared ==
➤ Perla (46/52 HP)☘️☘️☘️, --
⠀⠀➤ Shadow AC19 (32/38 HP)
Othoriburo (-26 HP)Frightened 1
➤ Ragathien (42/48 HP)☘️☘️ Darkvision --- Delayed
Avenger of the Green (43/58 HP)☘️ , Low light vision -- Shield broken Immune to Battle Medicine until 1:30
Cultists (- HP)Red 21, Blue 12
[color=Red]Round 2[/color] (- HP)
➤ Krakas (34/40 HP)☘️☘️☘️ ====
➤ Tabil (44/44 HP)☘️☘️,
➤ Merlin Brokencrown (48/60 HP)Inspiring Stance
➤ Irabeth Tirabade (46/52 HP)shield 1/20 Broken, -1 to Charisma checks.
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

to hit: 1d20 + 10 ⇒ (3) + 10 = 13
to damage: 1d8 ⇒ 1
to hit: 1d20 + 9 ⇒ (17) + 9 = 26
to damage: 1d8 + 2 ⇒ (1) + 2 = 3
to hit: 1d20 + 4 ⇒ (8) + 4 = 12
to damage: 1d8 + 2 ⇒ (6) + 2 = 8
to hit: 1d20 - 1 ⇒ (10) - 1 = 9
to damage: 1d8 + 2 ⇒ (8) + 2 = 10
to hit: 1d20 + 8 ⇒ (17) + 8 = 25
to damage: 1d8 ⇒ 1
to hit: 1d20 + 3 ⇒ (8) + 3 = 11
to damage: 1d8 ⇒ 5
to hit: 1d20 - 2 ⇒ (10) - 2 = 8
to damage: 1d8 ⇒ 1

With the cutlist having not moved, Perla targets one as her prey, and takes
the time to shoot him with a solid aim, and have Shadow attack twice. She would then have the archer also attack 3 times, hoping to end the threat of the red one.


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 51/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Merlin licks his lips, as he Raises his Shield, Strides to be next to his Alchemist buddy and Strikes!
Melee(E) +1 Striking Cold-iron Longsword, inspired: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 152d8 + 4 ⇒ (8, 1) + 4 = 13 S Traits Versatile P, magic

Reactive Strike:

Melee(E) +1 Striking Cold-iron Longsword, inspired: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 312d8 + 4 ⇒ (5, 8) + 4 = 17 S Traits Versatile P, magic

The frowning Fighter begins searching his pockets for a Four-Leaf Clover.....


HP: 33/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Krakas will continue to support Merlin fighting the alchemist, looking around, "where that mace go, I'd love to throw next,"

He'll suffice for some other debris to launch.

telekinetic projectile: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
damage: 3d6 ⇒ (4, 2, 6) = 12


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Red or Blue: 1d2 ⇒ 1

Perla hunts the red cultist, and hits him once. A ranger hits also.

Merlin strides up to the Alchemist.

Krakas telekinetically throws some of the shards of the bombs the alchemist has been throwing, hitting the alchemist.

Taking a cue from Merlin, Irabeth strides to flank the alchemist. She then strikes at him: 1d20 + 11 ⇒ (17) + 11 = 28 With the flank from Merlin, that crits!!! for: 1d10 + 4 + 1d10 + 4 ⇒ (4) + 4 + (9) + 4 = 21 killing him and making him off guard until the start of Irabeth's turn. Then, Irabeth will raise her shield.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Desecrated Temple of Iomedae (P7), Round 2 & 3
Party Conditions: 12:40 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
[color=Teal]Round 3[/color] (- HP)
➤ Solras Pirhatya (35/35 HP) Sharp Eared ==
Perla (46/52 HP)☘️☘️☘️, --
⠀⠀Shadow AC19 (32/38 HP)
➤ Ragathien (42/48 HP)☘️☘️ Darkvision --- Delayed
Avenger of the Green (43/58 HP)☘️ , Low light vision -- Shield broken Immune to Battle Medicine until 1:30
Cultists (- HP)Red 25, Blue 12
[color=Red]Round 2[/color] (- HP)
Krakas (34/40 HP)☘️☘️☘️ ====
➤ Tabil (44/44 HP)☘️☘️,
Merlin Brokencrown (48/60 HP)Inspiring Stance
Othoriburo (-59 HP)Frightened 1, Dying 2, Prone
Irabeth Tirabade (46/52 HP)shield 1/20 Broken, -1 to Charisma checks.
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted 10:12 am


Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

Stratagem: 1d20 ⇒ 9

◇ Stratagem, ◆ Stride, ◆ Strike, ◆ Stride

Tabil walks into the room, pops one arrow at one of the cambions (blue), and walks back out.

Attack 9 + 11 = 20
Damage: 2d6 + 1d6 ⇒ (6, 4) + (2) = 12

Mongrel: ◆ Stride, ◆ Hunt Prey vs whoever is left alive, ◆ Hunted Shot
Attack 1: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 ⇒ 7
Attack 2: 1d20 + 7 - 5 ⇒ (15) + 7 - 5 = 17
Damage: 1d8 ⇒ 8


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 51/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Merlin looks down at the Dying, Frightened Alchemist cultist. He smiles.
Good luck making that Flat check.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Tabil will pop into the room, Shoot at the Blue cultist, killing him, even through the crowd. You neglected to add your INT modifier to your damage. That added an additional +4, which put Blue down.

The ranger goes into the room, and sends a couple of arrows clattering off the back wall.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Desecrated Temple of Iomedae (P7), Round 2 & 3
Party Conditions: 12:40 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
[color=Teal]Round 3[/color] (- HP)
➤ Solras Pirhatya (35/35 HP) Sharp Eared ==
Perla (46/52 HP)☘️☘️☘️, --
⠀⠀Shadow AC19 (32/38 HP)
➤ Ragathien (42/48 HP)☘️☘️ Darkvision --- Delayed
Avenger of the Green (43/58 HP)☘️ , Low light vision -- Shield broken Immune to Battle Medicine until 1:30
Red Cultist (-25 HP)
[color=Red]Round 2[/color] (- HP)
Krakas (34/40 HP)☘️☘️☘️ ====
Tabil (44/44 HP)☘️☘️,
Merlin Brokencrown (48/60 HP)Inspiring Stance
Othoriburo (-59 HP)Frightened 1, Dying 2, Prone
Irabeth Tirabade (46/52 HP)shield 1/20 Broken, -1 to Charisma checks.
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


HP: 33/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Lol for some reason I'm not sure the dying alchemist knows what a flat check is in character


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

Meanwhile, Necromancers: HP is canon.

Solras takes another shot. And shoots the ceiling

Attack: 1d20 + 13 ⇒ (1) + 13 = 14
Damage: 2d10 + 2 ⇒ (1, 6) + 2 = 9


1 person marked this as a favorite.
Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

The red cultist takes a five-foot step, quickly slaps some bandages on the alchemist: 1d20 + 8 ⇒ (1) + 8 = 9. In their haste it is unable to help the alchemist. But, it does provoke a response from Irabeth.

Reactive Strike from Irabeth: 1d20 + 11 ⇒ (8) + 11 = 19for: 1d10 + 4 ⇒ (5) + 4 = 9 damage, killing him.

COMBAT OVER

On each Cultist you find:
Elixir of Life (Minor)
Scroll of Fear
Scroll of Translate
Unholy Water
+1 Chain Shirt
+1 Glaive
Dagger
Unholy Symbol of Baphomet
1 gp

On Othirubo, the alchemist you find:
Barkskin potion
Healing potion (Lesser)
Healing potion (Minor) = 2
Invisibility potion
+1 Leather Armor
Dagger
Aeon Stone (Pearly White Spindle)
Alchemist's Toolkit
Four silver holy symbols (two of Iomedae, one of Shelyn, and one of Desna)

GM:

Solras Pirhatya's Perception (T): 1d20 + 7 ⇒ (10) + 7 = 17
Merlin Brokencrown 's Perception (E): 1d20 + 8 ⇒ (12) + 8 = 20
Tabil's Perception (E): 1d20 + 9 ⇒ (10) + 9 = 19
Ragatihen's Perception (T): 1d20 + 8 ⇒ (4) + 8 = 12
Perla Hidlkid's Perception (E): 1d20 + 10 ⇒ (16) + 10 = 26
Krakas Grimbane's Perception (E): 1d20 + 7 ⇒ (1) + 7 = 8
Avenger of the Green's Perception (T): 1d20 + 7 ⇒ (5) + 7 = 12

Health Status:

Solras Pirhatya (35/35 HP) Sharp Eared ==
Perla (46/52 HP)☘️☘️☘️, --
⠀⠀Shadow AC19 (32/38 HP)
Ragathien (42/48 HP)☘️☘️ Darkvision ---
Avenger of the Green (43/58 HP)☘️ , Low light vision -- Shield broken Immune to Battle Medicine until 1:30
Krakas (34/40 HP)☘️☘️☘️ ====
Tabil (44/44 HP)☘️☘️,
Merlin Brokencrown (48/60 HP)Inspiring Stance
Irabeth Tirabade (46/52 HP)shield 1/20 Broken, -1 to Charisma checks.

Shortly after the end of combat, you begin noticing the soft glow of the outline of a door to South at the west end of the room.


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

Avenger restores his armor, replacing his shield with a new one. He will also begin handing out fruits of life.


Masculine Human (Nephilim) Champion (Oracle) 4 | HP 48/48 | AC 20 | FRW +8 +9 +10 | Perc +8 | 30'
Avenger of the Green wrote:
Avenger restores his armor, replacing his shield with a new one. He will also begin handing out fruits of life.

Maybe after that, and refocusing, we could split up the healing potions/elixirs so that Avenger & Ragathien don't need to worry about everyone dying as quickly :)


HP: 33/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Krakas dusts himself off, looking around, "I'm saddened to see so many Tieflings, shame that alchemist decided to put his intelligence to poor use,"

Krakas rifles through the alchemists pockets, searching him for anything worth while.

Before long, he stands up to take in the glowing door, "I mean, glowing is usually a good thing, right? Must be something good behind that door,"


Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

"I'm not sure why this is a concern, Sayyid Krakas." Tabil raises an eyebrow. "Noone is incorruptible. Especially when it comes to cambions. No offense. You should strive to mend that reputation instead."


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 51/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Merlin drinks a couple of Healing Potions, as the others quickly eat provided fruit.
Healing Potions, minor x2: 2d8 ⇒ (1, 8) = 9

Licking his lips, he Raises his Shield and prepares to open the glowing door....

Assuming a time crunch situation, so we either "stay in rounds" Actions, or maybe risk 10 minutes?


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

We searched multiple bodies, which implies taking some time.

After passing out the fruits, multiple times if neeeded, he picks up the Aeon stone to examine it. "If nobody minds, I'd like this one."


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

I will assume 20 minutes to get everyone healed. Avenger of the Green has the most damage. Healing Fruits: 2d4 + 6 ⇒ (2, 3) + 6 = 112d4 + 6 ⇒ (2, 4) + 6 = 12 In the future, for the sake of time, if Avenger of the Green wants to use the fruits to heal, then pick the ally with the most damage, and heal them. That will determine how many 10-minute chunks to rest inbetween encounters.

With regard to time constraints, there is an overall time constraint, but, it is in terms of days, not hours. Irabeth has let you know that you can retreat to Defender's Rest to recoup.

After being healed up, the party opens the door with the softly-glowing outline.

This small chamber is free of dust. A holy symbol of Iomedae hangs unmolested on the wall above a weapon rack filled with swords, crossbows, and spears. Three wooden dummies wear pristine suits of armor. A shelf holds several leather quivers, each stamped with a golden sun. Two silver shields hang from pegs on the wall.

To identify each the magic items here will take ten-minute attempts at identification. You may use any magic tradition. Different folk may make the attempt on a different item to attempt to save time.

A heavy mace, DC 16:
A +1 Cold Iron Morningstar

A magic longsword, DC 18:
A +1 Striking Longsword

Five magic arrows, DC 16:
Five +1, Holy Arrows

A different magic arrow, DC 24:
A +1 Striking Fiend Bloodbane Arrow

A magic breastplate emblazoned with Iomedae's holy symbol, DC 20:
A +1 Breastplate

A magic shield, DC 20:
A +1 Steel Shield

A different magic shield, DC 23:
A +1 Steel Shield with a Reinforcing Rune (Lesser)

Another House Rule. Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.

Additionally, in this hidden armory you find:

Three cold iron longswords
Two cold iron shortswords
Two heavy crossbows
A composite longbow
Two cold iron longspears
50 cold iron tipped crossbow bolts
100 cold iron tipped arrows.

Two chainmail, Crafting DC 20:
Two Cold Iron Chainmail

Current in-world time: 1:00 pm
Current real-world time: 10:40 am


1 person marked this as a favorite.
HP: 33/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Krakas has quick identification which means it takes only 1 minute to identify items. He'll try to identify the items in only 10 minutes!

Krakas' eyes flare with detect magic, "So many historical holy artifacts, let's get to work," He rushes from item to item, holding it, spinning it around, tinkering with magic command words, before setting them down and moving onto the next.

Arcana for heavy mace: 1d20 + 12 ⇒ (5) + 12 = 17

Arcana for magic longsword: 1d20 + 12 ⇒ (12) + 12 = 24

Arcana for five magical arrows: 1d20 + 12 ⇒ (14) + 12 = 26

Arcana for the other magic arrow: 1d20 + 12 ⇒ (2) + 12 = 14

Arcana for Magic Breastplate: 1d20 + 12 ⇒ (7) + 12 = 19

Arcana for Magic shield: 1d20 + 12 ⇒ (12) + 12 = 24

Arcana for the other magic shield: 1d20 + 12 ⇒ (15) + 12 = 27

Speaking in a blur as he moves from item to item, "This here is a a +1 Cold Iron Morningstar, +1 Striking Longsword, these are five holy arrows, I don't know what this arrow is, or what this breastplate does, but this is a +1 steel shield and this one is a better +1 steel shield, its got the reinforcing lesser rune!"


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 51/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Apologies. It felt pressure was on..lol! Well done!

Merlin begins to salivate once Krakas announces the +1 Steel Shield with reinforcing rune!


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

" It seems my kin did not disturb those items, and perhaps with good reason. These are holy items surely, are we worthy enough to touch them? Lest we taint them, for clearly... we are not far from the abyss if all it took for this many to betray others was a few demons..." Perla remarks sadly, still trying to come to terms with the fact very few tieflings they met seemed to be good or honest. What made her different really?


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

"Eh, We're trying to protect the people still alive and fighting demonic forces," he says as he pats Perla on the back. "I think the gods will understand."


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

You still have some items to identify. Of course, you could just carry them along, and let Krakas try again tomorrow.

A different magic arrow, Arcana, Primal, Occult, or Nature DC 24:

A +1 Striking Fiend Bloodbane Arrow

A magic breastplate emblazoned with Iomedae's holy symbol, Arcana, Primal, Occult, or Nature DC 20:

A +1 Breastplate

Two chainmail, Crafting DC 20:

Two Cold Iron Chainmail

After looting taking advantage of the hidden armory, you investigate the Priest's Chambers (P9).

A long table and six chairs have been pushed against the western wall. On the opposite wall, a tapestry depicting a map of Mendev hangs from a silver rod — the tapestry has been slashed several times and splashed with filth. A bedroll sits on the floor, and on the nearby table is an array of alchemical devices and a long wooden sword case wrapped with cords, as if ready for travel.

A good guess is that this is the room that the alchemist was using.

The alchemical equipment on the table consists of an Alchemist's Lab (Expanded).

Inside the plain-looking swordcase is a +1, Striking, Holy, Demon Bane longsword.

Irabeth is shocked when she sees it. She explains, "That... That is my father's sword. I recently sold it to buy a present for Anevia. I would love to have it back, but, I will understand if you need it."

Additionally, there is a note attached to the sword:

***** Note on Irabeth's father's sword *****
Lord Staunton,

I believe you will find the enclosed
weapon to be a singular and familiar delight,
for it once belonged to your old “friend”
Irabeth. She sold it to Kandro Nyserian, of
all people — I’ve no idea why. Kandro’s been
sitting on it for years — still would be,
except his home got smashed by an ulkreth.
Shame.

He managed to save the sword and
came here, begging for an escort north to
Drezen, doubtless so he could give you the
sword and weasel some cash to help him set
up a new home. I hope you don’t begrudge a
creativity I took — our friend Nyserian serves
now as a warm suit for a vermlek as punishment
for only revealing the sword now instead of
when he first acquired it. I suspect the blade
will take to your brother’s touch nicely!
your loyal servant,

Othirubo
***** *****

You're still on the first floor, and the only room you have not cleared is P6, the room that was locked.

Once you've geared up, let me know how you will approach that room.


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 51/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Merlin personally hands over the longsword to Irabeth. The Fighter does strap the magical reinforced shield onto his arm before preparing to break down the remaining locked door.....


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

" I would say none of us would take that sword from you. It is yours to use, and yours to help lead those survivors into safety. Unlike some of us, you still have hope." Perla would then look to the locked room, and trying to figure out how to best open it. She had busted the last lockpicks she had.


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

As somebody who grew much or their own equipment, he usually doesn't pay much attention when people are talking about swords and shields. But there was more emotion in her voice on this one. "It's a family legacy, so I'm good with that."


HP: 33/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Krakas offers up his Thieves tool, "Here Perla, let's work together and see if we can open it, if this doesn't work, I'll try with magic next,"

Thievery to aid Perla: 1d20 + 9 ⇒ (6) + 9 = 15 Just enough to grant a +1 hopefully


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

to open a lock: 1d20 + 12 ⇒ (15) + 12 = 27

Perla tries her best to open the locked door with the borrowed tools, hoping to not break them like she did hers.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Perla successfully unlocks the door, and as it swings open two creatures have their prepared attacks against Perla.

Red Jaw attack: 1d20 + 10 ⇒ (10) + 10 = 20
Blue Jaw attack: 1d20 + 10 ⇒ (9) + 10 = 19

The red demon just barely bites Perla for: 1d8 + 4 ⇒ (6) + 4 = 10 damage.

GM:

Solras Pirhatya, Avoid Notice: 1d20 + 8 ⇒ (2) + 8 = 10
Merlin Brokencrown , Defend: 1d20 + 9 ⇒ (19) + 9 = 28
Tabil, Investigate: 1d20 + 10 ⇒ (6) + 10 = 16
Ragatihen, Investigate: 1d20 + 9 ⇒ (14) + 9 = 23
Perla Hidlkid, Scout: 1d20 + 11 ⇒ (7) + 11 = 18
Krakas Grimbane, Detect Magic: 1d20 + 8 ⇒ (3) + 8 = 11
Avenger of the Green, Search: 1d20 + 8 ⇒ (9) + 8 = 17
, red: 1d20 + 6 ⇒ (4) + 6 = 10
, blue: 1d20 + 6 ⇒ (7) + 6 = 13
, green: 1d20 + 6 ⇒ (9) + 6 = 15
, Irabeth: 1d20 + 7 ⇒ (3) + 7 = 10

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Stairwell Demons, Round 1
Party Conditions: 1:40 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
[color=Teal]Round 1[/color] (- HP)
➤ Merlin Brokencrown (60/60 HP)Inspiring Stance
➤ Ragathien (48/48 HP)☘️☘️ Darkvision ---
➤ Perla (42/52 HP)☘️☘️☘️, --
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision -- Shield broken Immune to Battle Medicine until 1:30
➤ Tabil (44/44 HP)☘️☘️,
Green Demon (- HP)
Blue Demon (- HP)
Krakas (40/40 HP)☘️☘️☘️ ====
Red Demon (- HP)
Solras Pirhatya (35/35 HP) Sharp Eared ==
Irabeth Tirabade (52/52 HP)shield 1/20 Broken, -1 to Charisma checks.
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

to hit: 1d20 + 9 ⇒ (7) + 9 = 16
to damage: 1d8 ⇒ 2
to hit: 1d20 + 4 ⇒ (7) + 4 = 11
to damage: 1d8 ⇒ 4

Perla scrambles backwards as far as she can, and levels her bow at the opponent directly in front of the door.


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 51/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Merlin looks excited to see the demon filth!
Inspiring Marshall Stance Diplomacy(E) DC Easy: 1d20 + 10 ⇒ (15) + 10 = 25

Inspiring Marshall Stance

The Fighter then Raises his Shield and sighs.
I really need to learn how to Barreling Charge soon!

Merlin shrugs and he attempts to Tumble Through the Red demon filth!
Acrobatics(T) DC Ref: 1d20 + 6 ⇒ (5) + 6 = 11

Yuppers. Not really my niche.


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

As Perla moves back, Avenger will step up.

He notices that the shield on his arm. It is not broken, as he regrew it several posts ago between encounters.

Finally, he sprays the demons with splinters, hoping to weaken them with bleed.

Hail of Splinters 2A 30' cone, 2d4P + 2d4 persistent bleed, basic reflex DC 20 Overflow
damage: 2d4 ⇒ (4, 4) = 8

4 temp hp


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Perla moves away, gets out her bow, but misses.

Merlin inspires everyone, gets his shield ready, and... ufff - gets blocked by a demon.

Avenger of the Green regrew his shield, steps up and sprays the demons with wood chips.

Red Reflex: 1d20 + 4 ⇒ (17) + 4 = 21
Green Reflex: 1d20 + 4 ⇒ (8) + 4 = 12

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Stairwell Demons, Round 1
Party Conditions: 1:40 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
[color=Teal]Round 1[/color] (- HP)
Merlin Brokencrown (60/60 HP)Inspiring Stance
➤ Ragathien (48/48 HP)☘️☘️ Darkvision ---
Perla (42/52 HP)☘️☘️☘️, --
⠀⠀Shadow AC19 (38/38 HP)
Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Tabil (44/44 HP)☘️☘️,
Green Demon (-8 HP)
Blue Demon (- HP)
Krakas (40/40 HP)☘️☘️☘️ ====
Red Demon (-4 HP)
Solras Pirhatya (35/35 HP) Sharp Eared ==
Irabeth Tirabade (52/52 HP)shield 1/20 Broken, -1 to Charisma checks.
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
AFTER YOUR TURN:
──────────
Green Demon: 2d4 bleed
Red Demon: 1d4 bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


1 person marked this as a favorite.
Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

The ranger locks eyes with the nearest demon, and fires two arrows at the creature in the door, then switches positions with Tabil. The Qadiran man calculates the shot and releases an arrow at the same creature.

Mongrel: ◆ Hunt Prey, ◆ Hunted Shot, ◆ Stride

Mongrel HS1: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Damage: 1d8 ⇒ 6
Mongrel HS2: 1d20 + 7 - 3 + 1 ⇒ (8) + 7 - 3 + 1 = 13
Damage: 1d8 ⇒ 5

Tabil: ◇ Devise Stratagem vs Red, ◆ Stride, ◆ Manipulate (Draw Weapon), ◆ Strike

Stratagem: 1d20 ⇒ 17

Strike: 17 + 11 + 1 = 29 (Potentially has cover. Deduct as needed)
Damage + Strategic Strike: 2d6 + 1d6 ⇒ (3, 6) + (3) = 12

Sorry about slow posts, everyone. I am overwhelmed with work tasks after recently being under the weather.


Masculine Human (Nephilim) Champion (Oracle) 4 | HP 48/48 | AC 20 | FRW +8 +9 +10 | Perc +8 | 30'

Are we all not entering the room for some reason?


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

The ranger flubs his shots, but does get out of the way so Tabil can get up close.

Tabil looks at how the demon is standing, and strikes the demon critically. BTW, I'm assuming you're using your gakgung. Your Pathbuilder page lists it as '+10'

GM:
1d4 ⇒ 11d4 ⇒ 3

The Green Demon looks around lackadaisically and bites once at Tabil: 1d20 + 10 ⇒ (16) + 10 = 26for: 1d8 + 4 ⇒ (2) + 4 = 6 piercing damage.

Green Demon Persistent bleed: 2d4 ⇒ (3, 4) = 71d20 ⇒ 9

The Blue demon casts at Tabil who must give a Fort Save DC 16

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Stairwell Demons, Round 1
Party Conditions: 1:40 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Tabil: Fort DC 16

──────────
Character in ➤ BOLD can act!
──────────
[color=Teal]Round 1[/color] (- HP)
Merlin Brokencrown (60/60 HP)Inspiring Stance
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delayed
Perla (42/52 HP)☘️☘️☘️, --
⠀⠀Shadow AC19 (38/38 HP)
Avenger of the Green (58/58 HP)☘️ , Low light vision --
Tabil (38/44 HP)☘️☘️,
Green Demon (-15 HP)
Blue Demon (- HP)
➤ Krakas (40/40 HP)☘️☘️☘️ ====
Red Demon (-28 HP)
Solras Pirhatya (35/35 HP) Sharp Eared ==
Irabeth Tirabade (52/52 HP)shield 1/20 Broken, -1 to Charisma checks.
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
AFTER YOUR TURN:
──────────
Green Demon: 2d4 bleed
Red Demon: 1d4 bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted 1:42 pm Sunday


1 person marked this as a favorite.
Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 51/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Demon road block.


Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

Fort: 1d20 + 7 ⇒ (15) + 7 = 22

Any statuses I should consider?


HP: 33/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Krakas, jostling with the others, casts a spell, Electric Arc on red and green, then moves out of the room to provide space for the others to get an angle.

Electricl arc Reflex DC 20: 4d4 ⇒ (4, 2, 2, 1) = 9

"Its like a party, no room to move at all,"


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Tabil becomes Frightened 1 from the Fear spell.

Red and Green Reflex saves: 1d20 + 4 ⇒ (10) + 4 = 141d20 + 4 ⇒ (13) + 4 = 17

Both of the demons that Krakas targets take electricity damage, and the Red Demon dies.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Stairwell Demons, Round 1 & 2
Party Conditions: 1:40 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
[color=Red]Round 2[/color] (- HP)
➤ Merlin Brokencrown (60/60 HP)Inspiring Stance
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delayed
➤ Perla (42/52 HP)☘️☘️☘️, --
⠀⠀➤ Shadow AC19 (38/38 HP)
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Tabil (38/44 HP)☘️☘️, Frightened 1
Green Demon (-24 HP)
Blue Demon (- HP)
[color=Teal]Round 1[/color] (- HP)
Krakas (40/40 HP)☘️☘️☘️ ====
➤ Solras Pirhatya (35/35 HP) Sharp Eared ==
➤ Irabeth Tirabade (52/52 HP)shield 1/20 Broken, -1 to Charisma checks.
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

──────────
AFTER YOUR TURN:
──────────
Green Demon: 2d4 bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

Avenger takes advantage of red falling to scoot into the room. 2 reactive strikes if they have it.
He will then continue to pummel green.

Elemental Blast Melee, 1a, agile: 1d20 + 10 ⇒ (13) + 10 = 23
damage: 1d8 + 2 ⇒ (7) + 2 = 9
Elemental Blast Melee, 1a, agile: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d8 + 2 ⇒ (5) + 2 = 7


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

With two blasts, Avenger of the Green destroys the Green Demon.

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Gray Garrison: Stairwell Demons, Round 1 & 2
Party Conditions: 1:40 pm, ☘️ = Hero Points, +1 to attack.
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

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Character in ➤ BOLD can act!
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[color=Red]Round 2[/color] (- HP)
➤ Merlin Brokencrown (60/60 HP)Inspiring Stance
➤ Ragathien (48/48 HP)☘️☘️ Darkvision --- Delayed
➤ Perla (42/52 HP)☘️☘️☘️, --
⠀⠀➤ Shadow AC19 (38/38 HP)
Avenger of the Green (58/58 HP)☘️ , Low light vision --
➤ Tabil (38/44 HP)☘️☘️, Frightened 1
Green Demon (-40 HP)
Blue Demon (- HP)
[color=Teal]Round 1[/color] (- HP)
Krakas (40/40 HP)☘️☘️☘️ ====
➤ Solras Pirhatya (35/35 HP) Sharp Eared ==
➤ Irabeth Tirabade (52/52 HP)shield 1/20 Broken, -1 to Charisma checks.
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one Ranger that acts on your turn. A 6

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CONDITIONS & EFFECTS REFERENCE
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Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 51/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Merlin Raises his Shield, Strides in after Avenger and Strikes Blue Demon Group!
Melee(E) +1 Striking Cold-iron Longsword, inspired : 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 332d8 + 4 ⇒ (4, 7) + 4 = 15 S Traits Versatile P, magic

I see they did put Baby in the corner.

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