Baron Galdur Vendikon

Fentus Mourncrag's page

276 posts. Alias of Codanous.


Full Name

Fentus Mourncrag

Race

HP: 40/40|AC:18 | Fort: +8, Refl: +8, Will: +8 | Perc: +6, Init: +0, Speed 25ft

Classes/Levels

Spell Slots 1st 4/4 ~ 2nd 4/4 | Focus pts 1/1 | Hero Points 1/1

About Fentus Mourncrag

Fentus Mourncrag Sorcerer 4

N Medium Human Versatile Heritage Humanoid
Perception +6;
Languages: Common, Infernal

Skills: Acrobatics +2, Arcana +7, Athletics +0, Deception +10, Diplomacy +10, Intimidation +12, Lore: Engineering +7, Religion +6, Stealth +8, Thievery +8

Ability Scores: Str +0, Dex +2, Con +2, Int +1, Wis +0, Cha +4

Items Unarmored, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Sling Bullets (20), Caltrops (2), Clothing (Ordinary), Thieves' Tools, Marked Playing Cards, Playing Cards, Loaded Dice

AC 17, Fort +8, Ref +8, Will +8

HP: 40/40

Speed 25 feet

Melee Dagger +8 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 (P)

Divine Known Spells: DC 20, attack +10

2nd Dispel Magic, Sound Burst ☆ , Flaming Sphere, Blood Vendetta (4 + 1 Bonus slots)

1st Admonishing Ray, Ray of Enfeeblement, Charm, Heal ☆, (4 slots);

Cantrips:Daze, Bullhorn, Guidance, Light, Produce Flame, Shield, Message, Prestidigitation

Arcane Innate Spells DC 20, attack +10 Cantrips Detect Magic

Focus Spells(1 points)

Diabolic Edict: Range 30 feet; Targets 1 willing living creature Duration 1 round You issue a diabolic edict, demanding the target perform a particular task and offering rewards for its fulfillment. It gains a +1 status bonus to attack rolls and skill checks related to performing the task. If it refuses to perform the task you proclaimed, it instead takes a -1 status penalty to all its attack rolls and skill checks.

Additional Feats Arcane Sense, Pickpocket, Quick Identification, Cantrip Expansion, Skill Training(Intimidate), Intimidating Glare, Bon Mot

Additional Specials: Bloodline (Diabolic), Signature Spells

Blood Magic Hellfire scorches a target or fills your tongue with lies. Either a target takes 1 fire damage per spell level (if the spell already deals initial fire damage, combine this with the spell’s initial damage before determining weaknesses and resistances), or you gain a +1 status bonus to Deception checks for 1 round.

Divine Evolution The divine might provided by your bloodline fiows through you. You gain an additional spell slot of your highest level, which you can use only to cast your choice of heal or harm. You can cast either of these spells using that spell slot, even if they aren’t in your spell repertoire.

Feats:

Arcane Sense: Your study of magic allows you to instinctively sense its presence. You can cast 1st-level detect magic at will as an arcane innate spell. If you’re a master in Arcana, the spell is heightened to 3rd level; if you’re legendary, it is heightened to 4th level.

Quick Identification: You can Identify Magic swiftly. You take only 1 minute when using Identify Magic to determine the properties of an item, ongoing effect, or location, rather than 10 minutes. If you’re a master, it takes a 3-action activity, and if you’re legendary, it takes 1 action.

Intimidating Glare: You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language.

Bon Mot: You launch an insightful quip at a foe, distracting them. Choose a foe within 30 feet and roll a Diplomacy check against the target's Will DC.

Critical Success The target is distracted and takes a -3 status penalty to Perception and Will saves for 1 minute. The target can end the effect early with a retort to your Bon Mot. This can either be a single action that has the concentrate trait or an appropriate skill action to frame their retort. The GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a linguistic Charisma-based skill action.
Success As critical success, but the penalty is -2.
Critical Failure Your quip is atrocious. You take the same penalty an enemy would take had you succeeded. This ends after 1 minute or if you issue another Bon Mot and succeed.

Backstory:
Fentus Mourncrag:

A 27 year old human male, 5” 8”, black hair, dull brown eyes and a crooked nose gives the impression of a backroom brawler. He spent most of his life in Absalom trying to make a name for himself. His only parent, his mother, raised him by herself. Providing for him by working as a maid and servant for a noble house where Fentus often spent his youth. He received a middling education, often having to teach himself anything more than the basics. His young adult years were filled mostly with gambling, drinking and waking up in the sewers, gutters or alleyways of Absalom. Finding just enough money for food and drink for the night. His days were filled with schemes, scams and worse.

A fortnight ago his mother grew seriously ill and began fading very fast. He tried finding a cleric to look after but he didn't have the money to pay for the services. In an attempt to make enough, he took what they had and attempted to gamble the money on the races. Remarkably, for the first time in his life, he won. He won big. Unfortunately this caught some unwanted attention from some thugs he knew and owed money too. They stopped him, robbed him and left him limping home, empty handed. When he arrived home, his mother was near her end. Going to her bedside, she held a crumpled letter in her hand. Obviously very old, and very worn. Smudge marks and tears accompanied the faded words. With her dying breath, she explained it was from his father. A Hellknight with the Order of the Nail, he was stationed at Castle Altaerein. She was from a nearby town of Breachill when she met him. They fell in love, and unfortunately got pregnant out of wedlock. Before they were able to be wed, he disappeared. Fearing ostracization from the village, Jillian fled the village pregnant with a traveling merchant caravan. Ending up in Absalom. Soon after, she passed, in his arms. Unable to tell him anymore of his Father, only that she gave Fentus his father’s last name in honor.

This tragedy caused a fire to erupt in his veins, his father a famed Hellknight, him a disgraced vagabond who has done nothing with his life. This grief, and realization combined and something extraordinary happened as his Diabolic bloodline powers revealed themselves.

Now set to make something of his life, he has set off to Breachill to find any lost family members and hopefully learn what happened to his father.