Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.

Inherent Mythic Boons:

1. At Mythic Rank 1, the PC gets a unique Mythic Item. As the PC progresses in Mythic Ranks, the Mythic Item increases in power.
The player will devise what the Mythic Item will be at Mythic Rank 10.
The GM and the player will work together to devise how the initial Mythic Item will evolve over time.

2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.

3. At the attainment of any Mythic Rank, the player will devise a Mythic Feat, Ability, or action that, with the GMs approval the PC will get. The Mythic action will be directly related to a Feat, Ability, or action that the PC already has.

4. At Mythic Rank 10, the PC may have a second Apex Item.

Basically, it allows the PC to become more unique through inherent mythic powers.

So, Let's say at Mythic Rank 1, the Fighter gets a Mythic Breastplate. At MR 10, It is an Intelligent item that doesn't allow the PC to be flanked, and that can cast Dimension Door 3/day. At MR 1, it may only warn the wearer to decrease the Off Guard penalty by 1. Etc.

The same Fighter at MR 1, can have a Mythic Raise Shield that is a free reaction that does a Shield Bash to any foe within melee range, when the Shield Block reaction is done.

A mage at Mythic Rank 1 gets a Mythic Pearl of Power. At MR 10, it acts as a crystal ball, that gives the mage an additional spell slot at every available Spell Rank. 1/day it can maximize the dice on any damage die rolls of a spell (e.g., 6d8 would be 48). At MR 1, it gives the mage an additional spell slot at an available spell Rank.

The same Mage at MR 1, can have a Mythic Spell. For example, a Mythic Fireball would automatically have all its damage dice increased by one step.

So, rather than having all the boons be generic, this will allow each player to devise what they believe an overpowered, nearly godlike PC would be.


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Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

Tabil opens his eyes, looks around confused, then realises what is happening. He stands up and RUNS up the stairs, gasping for some fresh air.

Stand up is 1a, stride 1a. As far as I can get.


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

I think this means I can grab Shadow and run him out as well, is that correct? If so, that's what Perla will do. I had no way of helping these other issues.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Tabil gets up, gets out, then Fort vs Mandragora Venom DC 21, Sickened 1: 1d20 + 6 - 1 ⇒ (3) + 6 - 1 = 8, gets confused (in the upstairs), and takes: 2d6 ⇒ (4, 6) = 10 poison damage (and is now at stage 3).

Perla goes over to Shadow, and drags Shadow up the stairs out of the range of the gas.

❖❖❖❖❖❖❖❖❖❖
Topaz Solutions: Basement, Round 6 & 7
Party Conditions: 2:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Shadow: Flat DC 12 Recovery check

──────────
Character in ➤ BOLD can act!
──────────
[color=Green]Round 7[/color] (- HP)
➤ Perla (35/41 HP)☘️☘️☘️, -- Sickened 1
⠀⠀Shadow (-30 HP) AC18, == Fiendish Rot stage 1 Dying 2, Sickened 1 , Red Eyes, Confused and Stupified 1 Mandragora Poison Stage 3, nosebleed.
➤ Krakas (25/32 HP)☘️☘️☘️ ==== Red Eyes
➤ Avenger of the Green (25/46 HP)☘️ , Low light vision -- Drained 1 Sickened 1
➤ Solras Pirhatya (35/35 HP) Sharp Eared === Sickened 1 & Wheezing
Mandragora (-59 HP)
[color=Red]Round 6[/color] (- HP)
➤ Merlin Brokencrown (23/47 HP)Red Eyes Delay 1
➤ Ragathien (27/32 HP)☘️☘️ Darkvision --- -1 Status to Charisma. Red Eyes, Sickened 2 and Slowed 1 and Trembling
➤ Tabil (2/35 HP)☘️, Nosebleed, Sickened 1 and Slowed 1 and Trembling, Stupefied 1, Confused, Wounded 1 Mandragora Venom Stage 3

──────────
AFTER YOUR TURN:
──────────
Shadow: Fort Save DC 21 vs Mandragora Venom
Krakas: Fort Save DC 14; upon fail roll a 1d8
Avenger of the Green: Fort Save DC 14; upon fail roll a 1d8
Solras Pirhatya: Fort Save DC 14; upon fail roll a 1d8
Merlin Brokencrown: Fort Save DC 14; upon fail roll a 1d8
Ragathien: Fort Save DC 14; upon fail roll a 1d8
Tabil: Fort Save DC 21 vs Mandragora Venom

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 51/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Merlin follows up the stairs and away from anyone that he may accidentally chop into pieces....
2 Strides and Raises his Shield

Fort(E) DC 14: 1d20 + 9 ⇒ (5) + 9 = 14


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

flat check: 1d20 ⇒ 11
fort save: 1d20 + 7 ⇒ (3) + 7 = 10

Shadows saves


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

So far,

Perla and Shadow, Merlin, and Tabil are out of the gas.

Shadow is unconscious and Dying 2

Tabil is Confused.

Shadow and Tabil are at stage 3 of the Mandragora Venom.

I will wait for Shadow's end of turn and Tabil's confused turn until others tell us what they are doing.


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

What is left for shadows turn? I thought I had covered everything.


HP: 33/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Ragathien, do you want me to carry you out of the gas that way you have all your actions for your turn available? Krakas can pick you up and carry you without being encumbered, figure one action to throw ya over his shoulder, two actions to move you up to the top of the stairs. I don't want to assume and just pick you up without your consent. For that matter if Perla or Avenger wanted me to take them instead I could.


Masculine Human (Nephilim) Champion (Oracle) 4 | HP 48/48 | AC 20 | FRW +8 +9 +10 | Perc +8 | 30'
Krakas wrote:
Ragathien, do you want me to carry you out of the gas that way you have all your actions for your turn available? Krakas can pick you up and carry you without being encumbered, figure one action to throw ya over his shoulder, two actions to move you up to the top of the stairs. I don't want to assume and just pick you up without your consent. For that matter if Perla or Avenger wanted me to take them instead I could.

That would be perfect actually, because then Ragathien could use 2 LoH on Shadow to try to keep him alive. Which reminded me of Desparate Prayer, which is kind of like having a 4th Focus Point, but that's for next level. Yes please :)


HP: 33/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Krakas grabs Ragathien, throwing him over his shoulder like one of the many sheep's or calf's he dealt with back on the farm, and hustles him up the stairs toward Shadow, swinging him around so he can touch Shadow.


Masculine Human (Nephilim) Champion (Oracle) 4 | HP 48/48 | AC 20 | FRW +8 +9 +10 | Perc +8 | 30'
Krakas wrote:
Krakas grabs Ragathien, throwing him over his shoulder like one of the many sheep's or calf's he dealt with back on the farm, and hustles him up the stairs toward Shadow, swinging him around so he can touch Shadow.

Ragathien kneels and silently thanks his patron the insight he gave Krakas. Briming with holy light, he lays one hand and then another onto Shadow, quietly praising the four legged warrior for his bravery.

**Cast LoHx2: +24hp for Shadow (-6hp?)

Ragathien now has no Focus Points; if we can refocus for 10 minutes while someone uses Treat Wounds, he could LoH again


Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

Strike, Torch, Improvised, Sickened: 1d20 + 5 - 2 - 1 ⇒ (13) + 5 - 2 - 1 = 15
Strike, Torch, Improvised, Sickened, MAP - 5: 1d20 + 5 - 2 - 1 ⇒ (11) + 5 - 2 - 1 = 13
Fort vs Venom: 1d20 + 6 - 1 ⇒ (2) + 6 - 1 = 7

Tabil, pale as he is, sees monsters running up the stairs, and swings with the torch wildly to defend himself.

He swings twice, then collapses to the floor, his mouth foaming.

Sickened 1 and Slowed 1 and Trembling, Stupefied 1, Confused, Dying 2, Wounded 1 Mandragora Venom Stage probably 4 (unless there's a 5, because that roll was trash)

Saving the hero point for a hail marry. Fingers crossed.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Shadow is unconscious, and if made conscious will likely become confused again. Thus, I'm giving the party a chance to save Shadow in addition to Tabil.

Tabil swings wildly (but, uneffectively). Mandragora venom: 2d6 ⇒ (4, 6) = 10 Tabil passes out from the venom (Stage 3, Dying 2)

Krakas drags Ragathien up the stairs and dumps him next to Shadow.

Ragathien pleas and channels his deity to heal Shadow.

Only Avenger of the Green and Solras Pirhatya are in the room with the bilious gas.

❖❖❖❖❖❖❖❖❖❖
Topaz Solutions: Basement, Round 6 & 7
Party Conditions: 2:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
[color=Green]Round 7[/color] (- HP)
Perla (35/41 HP)☘️☘️☘️, -- Sickened 1
⠀⠀Shadow (-6 HP) AC18, == Fiendish Rot stage 1 Wounded 1, Sickened 1 , Red Eyes, Confused and Stupified 1 Mandragora Poison Stage 3, nosebleed.
Krakas (25/32 HP)☘️☘️☘️ ==== Red Eyes
➤ Avenger of the Green (25/46 HP)☘️ , Low light vision -- Drained 1 Sickened 1
➤ Solras Pirhatya (35/35 HP) Sharp Eared === Sickened 1 & Wheezing
Mandragora (-59 HP)
[color=Red]Round 6[/color] (- HP)
Merlin Brokencrown (23/47 HP)Red Eyes Delay 1
Ragathien (27/32 HP)☘️☘️ Darkvision --- -1 Status to Charisma. Red Eyes, Sickened 2 and Slowed 1 and Trembling
Tabil (0/35 HP)☘️, Nosebleed, Sickened 1 and Slowed 1 and Trembling, Stupefied 1, Confused, Wounded 1, Dying 2, Mandragora Venom Stage 3

──────────
AFTER YOUR TURN:
──────────
Shadow: Fort Save DC 21 vs Mandragora Venom
Avenger of the Green: Fort Save DC 14; upon fail roll a 1d8
Solras Pirhatya: Fort Save DC 14; upon fail roll a 1d8
Tabil: Fort Save DC 21 vs Mandragora Venom

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


Masculine Human (Nephilim) Champion (Oracle) 4 | HP 48/48 | AC 20 | FRW +8 +9 +10 | Perc +8 | 30'

Just for tracking puposes, how did Tabil pick up Dying 2 in 36 hours? They didn't have a dying condition on Friday. Is that from Shadow? Shadow did, in fact, have dying on Friday.


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

Avenger will back out as quickly as possible.

fort save: 1d20 + 11 ⇒ (11) + 11 = 22


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

Fort: 1d20 + 8 ⇒ (5) + 8 = 13
d8: 1d8 ⇒ 3

Solras just runs out (3 strides)


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

fort save: 1d20 + 7 ⇒ (1) + 7 = 8

Shadow tries to save again against everything


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Shadow, now awake from the healing, fails to recover from the Venom.

In its confused state, it will lash out against Ragathien (who is kneeling next to it).

Bite 1, sickened 1, prone: 1d20 + 8 - 1 - 2 ⇒ (16) + 8 - 1 - 2 = 21for: 1d8 + 2 ⇒ (8) + 2 = 10

Bite 2, sickened 1, prone: 1d20 + 8 - 1 - 2 - 5 ⇒ (12) + 8 - 1 - 2 - 5 = 12for: 1d8 + 2 ⇒ (2) + 2 = 4

Bite 3, sickened 1, prone: 1d20 + 8 - 1 - 2 - 10 ⇒ (9) + 8 - 1 - 2 - 10 = 4for: 1d8 + 2 ⇒ (7) + 2 = 9

Poison damage from Stage 3: 2d6 ⇒ (4, 4) = 8

❖❖❖❖❖❖❖❖❖❖
Topaz Solutions: Basement, Round 7 & 8
Party Conditions: 2:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
Everyone can go, then Shadow's and Tabil's turns will happen
──────────
[color=Green]Round 8[/color] (- HP)
➤ Perla (35/41 HP)☘️☘️☘️, -- Sickened 1
⠀⠀Shadow (-14 HP) AC18, == Fiendish Rot stage 1 Wounded 1, Sickened 1 , Red Eyes, Confused and Stupified 1 Mandragora Poison Stage 3, nosebleed.
➤ Krakas (25/32 HP)☘️☘️☘️ ==== Red Eyes
➤ Avenger of the Green (25/46 HP)☘️ , Low light vision -- Drained 1 Sickened 1
➤ Solras Pirhatya (35/35 HP) Sharp Eared === Sickened 1 & Wheezing
[color=Red]Round 7[/color] (- HP)
➤ Merlin Brokencrown (23/47 HP)Red Eyes Delay 1
➤ Ragathien (17/32 HP)☘️☘️ Darkvision --- -1 Status to Charisma. Red Eyes, Sickened 2 and Slowed 1 and Trembling
➤ Tabil (0/35 HP)☘️, Nosebleed, Sickened 1 and Slowed 1 and Trembling, Stupefied 1, Confused, Wounded 1, Dying 2, Mandragora Venom Stage 3

──────────
AFTER YOUR TURN:
──────────
Shadow: Fort Save DC 21 vs Mandragora Venom
Tabil: Fort Save DC 21 vs Mandragora Venom

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

Sigh. One day Shadow you will recover. ONE DAY.
Fort save: 1d20 + 7 ⇒ (9) + 7 = 16


Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

Fort DC 21: 1d20 + 6 ⇒ (6) + 6 = 12

In sha' Allah.


Masculine Human (Nephilim) Champion (Oracle) 4 | HP 48/48 | AC 20 | FRW +8 +9 +10 | Perc +8 | 30'

Ragathien will refocus


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 51/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Merlin stays ready for opponents that aren't microscopic....


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

I'm going to give you a hint. Please look at the inventory sheet.


HP: 33/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Krakas is claiming a healer's toolkit from the inventory list. We do have an antitoxin and a potion of restoration. The restoration reduces the stage of a poison by 1, and the antidote can grant a +2 item bonus to a saving throw. I think we administer both to Tabil. I'm just hoping if we can save Tabil, maybe they can save shadow, but I feel like we have to choose between pooling our resources into saving one or the other

Krakas pulls out a potion of restoration and an antitoxin, administering the antidote to Tabil first, bolstering his resistance to the poison.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Because Tabil is unconscious, you are able to pour the antidote into him (probably holding his nose so that he has to swallow).

If you do the same with the Lesser Antidote, that will change the venom to Stage 2.

Tabil is still Dying 2, though.

❖❖❖❖❖❖❖❖❖❖
Topaz Solutions: Basement, Round 7 & 8
Party Conditions: 2:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
[color=Green]Round 8[/color] (- HP)
➤ Perla (35/41 HP)☘️☘️☘️, -- Sickened 1
Krakas (25/32 HP)☘️☘️☘️ ==== Red Eyes
➤ Avenger of the Green (25/46 HP)☘️ , Low light vision -- Drained 1 Sickened 1
➤ Solras Pirhatya (35/35 HP) Sharp Eared === Sickened 1 & Wheezing
⠀⠀Shadow (-14 HP) AC18, == Fiendish Rot stage 1 Wounded 1, Sickened 1 , Red Eyes, Confused and Stupified 1 Mandragora Poison Stage 3, nosebleed.
[color=Red]Round 7[/color] (- HP)
➤ Merlin Brokencrown (23/47 HP)Red Eyes Delay 1
➤ Ragathien (17/32 HP)☘️☘️ Darkvision --- -1 Status to Charisma. Red Eyes, Sickened 2 and Slowed 1 and Trembling
➤ Tabil (0/35 HP)☘️, Nosebleed, Sickened 1 and Slowed 1 and Trembling, Stupefied 1, Confused, Wounded 1, Dying 2, Mandragora Venom Stage 3, +2 vs poison until 8:30 pm

──────────
AFTER YOUR TURN:
──────────
Shadow: Fort Save DC 21 vs Mandragora Venom
Tabil: Fort Save DC 21 vs Mandragora Venom

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Safe house (Topaz Solutions)

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod (former safe house)


Masculine Human (Nephilim) Champion (Oracle) 4 | HP 48/48 | AC 20 | FRW +8 +9 +10 | Perc +8 | 30'

Seems like we are still in rounds: will you let me know when Ragathien is refocused? LoH may be the only way that we have to get him some hp again


Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

Refocus is 100 turns, guys. I don't think that is the way.

Fort: 1d20 + 6 + 2 - 1 ⇒ (20) + 6 + 2 - 1 = 27

Oh, nice. What happens now?


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

unfortunately my healing is based on eating and so I don't think that it can work for an unconscious sickened person.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺
Avenger of the Green wrote:
unfortunately my healing is based on eating and so I don't think that it can work for an unconscious sickened person.

It seems to me that you could forcefeed an unconscious, sickened person a potion/elixer. You should probably be able to do the same for your health berries.


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HP: 33/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Krakas is gonna drown this man in potions lol


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

In that case, I will feed him a fruit of life every ten minutes.

fresh produce, Tabil: 2d6 + 4 ⇒ (6, 1) + 4 = 11
fresh produce, Perla: 2d6 + 4 ⇒ (3, 6) + 4 = 13
fresh produce, Krakas: 2d6 + 4 ⇒ (1, 4) + 4 = 9
fresh produce, Solras: 2d6 + 4 ⇒ (5, 3) + 4 = 12
fresh produce, Shadow: 2d6 + 4 ⇒ (2, 3) + 4 = 9
fresh produce, Merlin: 2d6 + 4 ⇒ (6, 2) + 4 = 12
fresh produce, Ragathien: 2d6 + 4 ⇒ (4, 3) + 4 = 11
fresh produce, Avenger: 2d6 + 4 ⇒ (6, 5) + 4 = 15

after ten more minutes:
fresh produce, Tabil: 2d6 + 4 ⇒ (6, 1) + 4 = 11
fresh produce, Perla: 2d6 + 4 ⇒ (1, 2) + 4 = 7
fresh produce, Krakas: 2d6 + 4 ⇒ (1, 5) + 4 = 10
fresh produce, Solras: 2d6 + 4 ⇒ (1, 2) + 4 = 7
fresh produce, Shadow: 2d6 + 4 ⇒ (6, 4) + 4 = 14
fresh produce, Merlin: 2d6 + 4 ⇒ (5, 5) + 4 = 14
fresh produce, Ragathien: 2d6 + 4 ⇒ (4, 2) + 4 = 10
fresh produce, Avenger: 2d6 + 4 ⇒ (4, 4) + 4 = 12


Masculine Human (Nephilim) Champion (Oracle) 4 | HP 48/48 | AC 20 | FRW +8 +9 +10 | Perc +8 | 30'
Avenger of the Green wrote:

In that case, I will feed him a fruit of life every ten minutes.

[dice=fresh produce, Tabil]2d6+4
[dice=fresh produce, Perla]2d6+4
[dice=fresh produce, Krakas]2d6+4
[dice=fresh produce, Solras]2d6+4
[dice=fresh produce, Shadow]2d6+4
[dice=fresh produce, Merlin]2d6+4
[dice=fresh produce, Ragathien]2d6+4
[dice=fresh produce, Avenger]2d6+4

after ten more minutes:
[dice=fresh produce, Tabil]2d6+4
[dice=fresh produce, Perla]2d6+4
[dice=fresh produce, Krakas]2d6+4
[dice=fresh produce, Solras]2d6+4
[dice=fresh produce, Shadow]2d6+4
[dice=fresh produce, Merlin]2d6+4
[dice=fresh produce, Ragathien]2d6+4
[dice=fresh produce, Avenger]2d6+4

and I will LoH every 10 minutes


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Okay, now that we've gotten here, I'll just fast-forward to the end of the encounter.

Avenger of the Green moves over to Tabil, produces Fresh Produce, and, while Merlin is holding Tabil down, Avenger force feeds the Fresh Produce to Tabil.

While Tabil is now Wounded 2, Tabil no longer has the Dying condition.

Shadow is awake (and still prone and confused).

Shadow will strike out R & K: 1d2 ⇒ 2 at Krakas (sickened 1 and prone): 1d20 + 8 - 1 - 2 ⇒ (12) + 8 - 1 - 2 = 17for: 1d8 + 2 ⇒ (5) + 2 = 7 piercing damage.

Shadow will strike out R & K: 1d2 ⇒ 2 at Krakas (sickened 1 and prone): 1d20 + 8 - 1 - 2 - 5 ⇒ (6) + 8 - 1 - 2 - 5 = 6for: 1d8 + 2 ⇒ (1) + 2 = 3 piercing damage.

Shadow will strike out R & K: 1d2 ⇒ 2 at Krakas (sickened 1 and prone): 1d20 + 8 - 1 - 2 - 10 ⇒ (3) + 8 - 1 - 2 - 10 = -2for: 1d8 + 2 ⇒ (3) + 2 = 5 piercing damage.

Shadow takes another: 2d6 ⇒ (3, 4) = 7 venom damage, and lays there, panting on the ground.

Tabil, now awake, but also prone, grasps his swordcane, and strikes P, M, A: 1d3 ⇒ 3at Avenger of the Green (Sickened 1 and Trembling and prone): 1d20 + 8 - 1 - 2 - 2 ⇒ (9) + 8 - 1 - 2 - 2 = 12

And strikes again P, M, A: 1d3 ⇒ 1at Perla (Sickened 1 and Trembling and prone): 1d20 + 8 - 1 - 2 - 2 - 4 ⇒ (15) + 8 - 1 - 2 - 2 - 4 = 14

Then, Tabil takes additional venom damage: 1d6 ⇒ 6, but looks much better. Only Stage 1 - still damage but not confused.

Tabil still seems pretty sick.

Tabil Fort Save (Antidote: 1d20 + 6 + 2 - 1 ⇒ (8) + 6 + 2 - 1 = 15
Then, Tabil seems worse again, taking: 1d6 ⇒ 3 more venom damage. Stage 2, still not confused

Tabil will use one of the Potions of Heal (minor): 1d8 ⇒ 1

Tabil Fort Save (Antidote: 1d20 + 6 + 2 - 1 ⇒ (12) + 6 + 2 - 1 = 19
Finally, Tabil slips into Stage 3 again: 2d6 ⇒ (5, 3) = 8 and almost passes out before all vestiges of the venom are out of their system.

At this point, you all take a breather. After 30 minutes, everyone is healed up, and you notice that the 'gas' from the lower room has completely dissipated. If you wish, you can search that room.

Recap of lower room
The air in this basement is damp and musty-smelling. The walls and floor are packed earth, while dozens of gourds hang from the ceiling beams. A sludge of rotting plant matter covers the floor. Against one wall, a wooden table holds a strange apparatus that looks like a clockwork toy of a snake-bodied, six-armed woman holding a sword in each hand. A formerly tightly corked bottle, lies smashed on the table before the statue.

A wooden chest covered with engraved runes stands under the table, and a sinister image of a star surrounding a goat’s face is painted on the wall above the table.


Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

Tabil spits and heaves a few times before vomiting again. He looks apologetically at others. "My apologies, everybody. My mind was clouded. I believe I may have "defended" myself when you approached." he makes air quotes.

"So..." he leans against the wall. "...any of you fine folk consider yourself a slave of Iomedae? I believe that is what the image was referring to."


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 51/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Merlin seems reluctant to reentered that cursed chamber...


HP: 33/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Krakas, happy that the investigator and Shadow were both saved, polices up his empty potion bottles. "Well, that was a fight and a half, I'm gonna change some of my spells up, just in case,"

10 minutes to swap spells in my spell book, changing needle darts to ignition

Once his preparations are completed, Krakas will join the group to venture back down into the room, "Sadly, I don't know mage hand, maybe when we are back at the Inn I'll ask around and see if I can learn it from someone, should be pretty cheap to learn,"


Masculine Human (Nephilim) Champion (Oracle) 4 | HP 48/48 | AC 20 | FRW +8 +9 +10 | Perc +8 | 30'
Krakas wrote:

Krakas, happy that the investigator and Shadow were both saved, polices up his empty potion bottles. "Well, that was a fight and a half, I'm gonna change some of my spells up, just in case,"

10 minutes to swap spells in my spell book, changing needle darts to ignition

Once his preparations are completed, Krakas will join the group to venture back down into the room, "Sadly, I don't know mage hand, maybe when we are back at the Inn I'll ask around and see if I can learn it from someone, should be pretty cheap to learn,"

"I know that I saw the spell performed at the temple before I came here, but that was quite some time ago. I can pray on it when we have a minute."


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Now that the room appears safe, the toy Marilith is a cleverly constructed clockwork toy that weight a bulk, and could fetch 25 gold in a marketplace. It still will move its arms when one says "Baphomet"

Some magic still lingers on the image on the wall. Most likely it is a remnant of the spell Embed Message (formerly known as Magic Mouth)

Who wants to investigate the closed, rune-covered chest?


Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

"Well, I don't know what temples you go to, friend." Tabil chuckles as he layers clothes over his freshly healed wounds. "Where I am from, people go to temples to meditate, pray, and give alms."

He walks towards the stairs and slowly descends into the cellar. "Right. Ladies, gentlemen, I will make another attempt to solve this puzzle. Keep your distance, in case there is trouble."

And he does that. Tabil will not stop anyone from joining in, but advises caution.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Is anyone joining Tabil?


HP: 33/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Krakas joins Tabil and will investigate the rune covered chest. Detect magic + +11 in arcana reveal anything?


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

"I will come with you. Though I make no guarantees that I can help in anyway. Desna is more a personal belief of mine, she does not give me any of her powers." Perla mentions, but keeps an eye on Shadow, concerned over all these demonic energy has on her long time companion.


Masculine Human (Nephilim) Champion (Oracle) 4 | HP 48/48 | AC 20 | FRW +8 +9 +10 | Perc +8 | 30'

"It might be best if we all stick together ..."
Ragathien follows


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

GM:

Tabil's Perception (E): 1d20 + 8 ⇒ (15) + 8 = 23
Ragathien's Perception (T): 1d20 + 7 ⇒ (16) + 7 = 23
Perla Hidlkid's Perception (E): 1d20 + 10 ⇒ (13) + 10 = 23
Krakas Grimbane's Perception (E): 1d20 + 6 ⇒ (10) + 6 = 16

The runes don't appear to be active, and the chest doesn't appear to be trapped.

When opened there is a note that read:

“We don’t need these anymore, but figured if you survived our surprise, it would be just plain rude to leave behind an empty chest for your troubles!”

Underneath the note are five holy symbols. But, you notice that all of them have some kind of paste on them. Probably some kind of contact poison.

You may give me Crafting checks to see if you can remove the paste from the holy symbols.


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HP: 33/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Krakas eyes the holy symbols, unsure of what deity or creature they symbolize, "Careful, let me see if my magic can clean these off before we touch them,"

Krakas casts prestidigitation

Krakas will also eye the paste, to try and determine what it is.

crafting: 1d20 + 9 ⇒ (20) + 9 = 29


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Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Krakas carefully removes the paste with a spell, a rag, and some of the plant debris found in the room.

They are five Iomedean silver religious symbols (worth about 2 gp each)

You make your way back to Defender's Heart, and Irabeth is interested in what you found there. After listening, she opens a saddlebag, and brings out a bag of coins. "Here, I'm certainly glad that you found that trap, rather than some other of our folk. You handled yourselves quite well."

The bag of coins contains 100 gp.

You all gain 4th Level

The next few days are relatively uneventful. You go on several errands, cleaning up various hot spots in the city.

On the third day, when you come back in, Irabeth approaches you with a grim, worried expression. She explains that your arrival at Defender’s Heart couldn’t have been more timely, and asks you to come meet with a
man named Quednys Orlun.

Quednys Orlun is an aged and angular human with an eagle’s talon tattoo on his cheek. Founder and head librarian of Blackwing, Quednys was at the Cathedral when the attack began, and was instrumental in saving several citizens from certain death.

He suffered a nearly fatal wound in doing so, but survived after he was brought to Defender’s Heart and healed. Since then, Quednys has helped keep order in the inn. He believes that Blackwing was completely destroyed, and is haunted by this fact.

Irabeth continues, "As horrific as recent events have been, we’ve come to realize that they are, in fact, merely a prelude. The razing of the Kite, the destruction of our wardstone, Terendelev’s murder, and the assault on the city were nothing more than opening gambits. The Worldwound is on the march in a more concentrated assault than we’ve seen since the fall of Drezen. It’s fair to say the Lord of the Locust Host is finally making his move. The end of this hundred-year-war is upon us, and it falls to us to ensure victory.

“While the Templars of the Ivory Labyrinth were scattered, those who serve the Lord of the Locust Host himself remain concentrated in Old Kenabres. What we’ve heard from within the barricade they’ve erected is ominous. The cultists are waiting for something, and based on our own information and what you’ve managed to recover so far, it sounds like the vile witch Areelu Vorlesh will soon be coming to Kenabres. And it appears that we’ve determined what she intends to do.

“When the wardstone was destroyed by the Storm King, it exploded and destroyed the Kite. The network along the border failed, but did not fade completely. I believe this is because a significant portion of our wardstone still exists, and that the cultists have taken it to the old garrison in Old Kenabres. From what we’ve learned, they’re hoping to engineer a way to somehow reverse the field generated by the wardstones — essentially, to use our own greatest defense as a devastating weapon.

“The attack on Kenabres had a predictable result: causing the crusade to gather at the border to defend it. Some wonder why the demons haven’t attacked in stronger numbers. I believe that Areelu was counting on us massing along the border, and that if she can corrupt the wardstone field, she can strike a devastating blow against us all. In effect, we’ve lined up for the slaughter.

“Vorlesh is surely seeking some object of great Abyssal power, likely the Nahyndrian crystal mentioned in the missive you recovered, and with it she intends to turn the source of our hope into an unimaginable nightmare. We cannot hope to evacuate everyone from the border — I doubt they would give up the defensive line even if they knew what the enemy planned. But we can still stop this from happening — we just need to have someone infiltrate the Gray Garrison, locate the wardstone fragment, and destroy it.

"I don't expect you will be able to achieve your goal on the first try. I would suggest you plan for multiple attacks on the Gray Garrison. I and my fellow crusaders will time our own strikes with each of your attacks. While it is likely the cultists will certainly shore up their defenses between forays, multiple strikes should wear them down. As long as you can destroy the wardstone fragment before Vorlesh’s arrival, it will all be worth the risk.

"Quednys has the perfect tool for finishing off the wardstone’s destruction — a rod of cancellation he salvaged. With this item, you should be able to drain the last vestige of power from the fragment; in so doing, it will completely sever the wardstone’s remaining connection to the field. Doing so will rob Vorlesh of a crucial chink in the wardstone field’s armor and prevent her from using it against the crusaders unless the demons can manage to destroy another wardstone — Something I don’t think is possible in the short term, for the Kenabres stone has suffered numerous attacks over the past several years that made this final destruction possible. Almost, as if the demons have been planning for this day from the start.”


Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

Would Tabil know anything about the Wardstone or this Kite?

Keen recollection +7 for RK.


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 51/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Merlin seems excited to be ordered to a real military mission. The Fighter is seen peering over maps, supply lists and other military valued structures.
Taking back the Grey Garrison would be a mighty blow to that filth!


Masculine Human (Nephilim) Champion (Oracle) 4 | HP 48/48 | AC 20 | FRW +8 +9 +10 | Perc +8 | 30'

"The truest terror of this day is that you just used the words demon & planning almost side by side. No one should be able to say that."


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HP: 33/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Krakas listens intently, arms crossed, his tail flicking thoughtfully as Irabeth lays out the grim reality before them. His gaze lingers on Quednys Orlun, noting the deep lines of exhaustion on the librarian’s face and the weight of loss in his eyes.

“So, let me get this straight,” he says, his voice even but laced with concern. “The demons spent years chipping away at Kenabres’ wardstone, and now they want to use its remains to wipe out the crusaders in one fell swoop. And our job is to infiltrate the Gray Garrison, fight through who-knows-how-many cultists and demons, and destroy what’s left of the wardstone before Areelu Vorlesh gets here to twist it into a weapon.” He exhales through his nose. “Seems simple enough.”

Despite the dry tone, there’s no mistaking the determination in his crimson eyes. He looks at the rod of cancellation Quednys holds, the artifact that could make or break their mission.

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