Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.

Inherent Mythic Boons:

1. At Mythic Rank 1, the PC gets a unique Mythic Item. As the PC progresses in Mythic Ranks, the Mythic Item increases in power.
The player will devise what the Mythic Item will be at Mythic Rank 10.
The GM and the player will work together to devise how the initial Mythic Item will evolve over time.

2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.

3. At the attainment of any Mythic Rank, the player will devise a Mythic Feat, Ability, or action that, with the GMs approval the PC will get. The Mythic action will be directly related to a Feat, Ability, or action that the PC already has.

4. At Mythic Rank 10, the PC may have a second Apex Item.

Basically, it allows the PC to become more unique through inherent mythic powers.

So, Let's say at Mythic Rank 1, the Fighter gets a Mythic Breastplate. At MR 10, It is an Intelligent item that doesn't allow the PC to be flanked, and that can cast Dimension Door 3/day. At MR 1, it may only warn the wearer to decrease the Off Guard penalty by 1. Etc.

The same Fighter at MR 1, can have a Mythic Raise Shield that is a free reaction that does a Shield Bash to any foe within melee range, when the Shield Block reaction is done.

A mage at Mythic Rank 1 gets a Mythic Pearl of Power. At MR 10, it acts as a crystal ball, that gives the mage an additional spell slot at every available Spell Rank. 1/day it can maximize the dice on any damage die rolls of a spell (e.g., 6d8 would be 48). At MR 1, it gives the mage an additional spell slot at an available spell Rank.

The same Mage at MR 1, can have a Mythic Spell. For example, a Mythic Fireball would automatically have all its damage dice increased by one step.

So, rather than having all the boons be generic, this will allow each player to devise what they believe an overpowered, nearly godlike PC would be.


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Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 51/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Merlin looks for any way of opening the door. If he doesn't, then the Fighter will recruit a more roguishly teammate to look....


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

Perla will help scout out the best method to open the door, or at least another way in if the door is not an option that is really safe. Or as safe as can be in this new strange world they lived in.


Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

Tabil turns the worm-like creature around and looks at it for a while. After rummaging in his mind palace, he looks at the skins of the victims. "Friends, this is a dangerous creature of parasitic nature. Grimslake, they're called. I'm afraid there is a chance that these bodies are infested with eggs. Perhaps we should burn them. Otherwise they could hatch and cause further damage."

He looks at the gathering. "Unless you want to find the eggs. Mind you, we don't know how many there are."


HP: 33/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Krakas listens intently to Tabil's description, "say less, friend," Snapping his fingers, he casts ignition on the bodies, setting them alight.

Frowning as he watches the bodies burn, "For all that they were, seems fitting we give them a burial of sorts, if nothing else,"

Krakas will pull out his recently acquired thieves' tools, and help Merlin look at the door.


Masculine Human (Nephilim) Champion (Oracle) 4 | HP 48/48 | AC 20 | FRW +8 +9 +10 | Perc +8 | 30'

Ragathien frowns, says a short prayer to Feronia, and then smiles wistfully at Krakas, "A good start for sure. Not quite how my grandmother would do it, but I like the way you think."

Fires of Feronia: 4d6 ⇒ (1, 1, 5, 5) = 12 (Just dmg to the corpses)


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

I assume Merlin will try to open the doors.

The doors are locked.


HP: 33/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Looking around, "Perla, Tabil, I'm sure you guys are better at picking locks than me, I have some thieves tools here, I can help and maybe learn a thing or two while I'm at it,"

Krakas will aid on the thievery check, I have a +7 but I think Perla and Tabil have higher thievery skills than I

Aid Another Thievery: 1d20 + 7 ⇒ (12) + 7 = 19


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

Thievery check: 1d20 + 11 ⇒ (6) + 11 = 17

Perla takes out her own thieves tools, and checks the door to see if she can get in.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Although Krakas is able to help with unlocking the door, Perla, unfortunately, breaks her tools.


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

"Anyone got any more Thieves' Tools," Solras asks as she runs through barely-remembered magics in her head.


Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

"Fair enough..." Tabil pulls out the hollow mithral tube from Irabeth, points the thing at the lock, and taps it with a ring to produce a sound.

Chime of Opening: 1d20 + 13 ⇒ (10) + 13 = 23 1/10 used


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

So far, the Chime of Opening has not succeeded.


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 51/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Merlin looks at the door.
Probably too late to pretend we are selling cookies.


Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

"Hmm..." Tabil ponders. "Perhaps it doesn't work? Should we try the grate over there?" he points to the elevated access in the wall. "Maybe try to open it from inside?"


HP: 33/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Looking at his own Thieves tools, "I just got them but if you want to try using mine, you can, maybe Tabil and I can both assist, or maybe we just break the door down if possible?"


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 51/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Merlin peers forlornly up at the grate egress.
Try the Chime again.


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

"It may just not open to be fair. Really not a bad option, but why lost guards then? Did something come on them?"


Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

Tabil shrugs and repeats the process twice.

Thievery, Pick a lock: 1d20 + 13 ⇒ (6) + 13 = 19
Thievery, Pick a lock: 1d20 + 13 ⇒ (18) + 13 = 31

7 uses remaining.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

The third time's the charm.

The door unlocks.

Prior to unlocking the door and going in, Avenger will produce some Fresh Produce to give to Shadow, Ragathien, and Irabeth: 2d4 + 6 ⇒ (4, 2) + 6 = 122d4 + 6 ⇒ (4, 3) + 6 = 132d4 + 6 ⇒ (1, 1) + 6 = 8

Irabeth will also Treat Wounds on herself: 1d20 + 7 ⇒ (8) + 7 = 15, healing: 2d8 ⇒ (7, 4) = 11

You enter into the Foyer (P2)

Along the northern wall of this room, a frieze depicts a line of mounted crusaders crashing over a horde of twisted demons. The crusaders’ faces have been obliterated and vile graffiti is carved over the entire scene. Fresh blood stains the floor.

I am assuming you've at least attempted to be quiet while coming in.

GM:

Solras Pirhatya's Stealth (T): 1d20 + 10 ⇒ (9) + 10 = 19
Merlin Brokencrown 's Stealth (U): 1d20 + 0 ⇒ (8) + 0 = 8
Tabil's Stealth (T): 1d20 + 11 ⇒ (6) + 11 = 17
Ragatihen's Stealth (U): 1d20 + 0 ⇒ (11) + 0 = 11
Perla Hidlkid's Stealth (T): 1d20 + 8 ⇒ (17) + 8 = 25
Krakas Grimbane's Stealth (T): 1d20 + 7 ⇒ (16) + 7 = 23
Avenger of the Green's Stealth (T): 1d20 + 7 ⇒ (2) + 7 = 9

Solras Pirhatya, Avoid Notice: 1d20 + 8 ⇒ (19) + 8 = 27
Merlin Brokencrown , Defend: 1d20 + 9 ⇒ (5) + 9 = 14
Tabil, Investigate: 1d20 + 10 ⇒ (10) + 10 = 20
Ragatihen, Investigate: 1d20 + 9 ⇒ (18) + 9 = 27
Perla Hidlkid, Scout: 1d20 + 11 ⇒ (8) + 11 = 19
Krakas Grimbane, Detect Magic: 1d20 + 8 ⇒ (7) + 8 = 15
Avenger of the Green, Search: 1d20 + 8 ⇒ (6) + 8 = 14
, Irabeth: 1d20 + 7 ⇒ (20) + 7 = 27
, Teifling Rogues: 1d20 + 6 ⇒ (19) + 6 = 25

Ragathien is particularly peeved at the desecration of the frieze, and gasps loudly.

Unfortunately, this alerts the guards in the next room over. They get up, grab their weapons, and crowd the door.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Foyer (P2), Round 1
Party Conditions: 12:10 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
[color=Green]Round 1[/color] (- HP)
➤ Perla (52/52 HP)☘️☘️☘️, --
⠀⠀➤ Shadow (- HP) AC19
➤ Merlin Brokencrown (60/60 HP)
Tiefling Rogues (- HP)
Ragathien (48/48 HP)☘️☘️ Darkvision ---
Krakas (40/40 HP)☘️☘️☘️ ====
Tabil (44/44 HP)☘️☘️,
Avenger of the Green (58/58 HP)☘️ , Low light vision --
Irabeth Tirabade (- HP)shield 7/20
Solras Pirhatya (35/35 HP) Sharp Eared ===
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one that acts on your turn.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Masculine Human (Nephilim) Champion (Oracle) 4 | HP 48/48 | AC 20 | FRW +8 +9 +10 | Perc +8 | 30'

If you would be so kind as to place Ragathien near the desecration, I would appreciate it :)


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

Perla calls for some formation changing, and steps back as best she can. She then uses her vast talents to try and target the first cultist, because she was unable to fully get backwards to avoid the volley penalty. With her moving back and using her hunters aim, she can only attack once.

to hit: 1d20 + 10 ⇒ (5) + 10 = 15
to damage: 1d8 ⇒ 7

Mongol to hit: 1d20 + 7 ⇒ (12) + 7 = 19
to damage: 1d8 ⇒ 5


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 51/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Smiling at the Cultists, the Fighter Raises his Shield and Enters his Inspiring Marshall Stance !
Diplomacy(E) Easy DC level: 1d20 + 10 ⇒ (14) + 10 = 24
Success Your marshal’s aura grants you and allies a +1 status bonus to attack rolls and saves against mental effects.

Merlin simply Steps aside, grandly welcoming the Cultists.
Enter and be welcomed...


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Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Ragathien repositioned

Perla repositions and sends an arrow into the wall, but a mongrelman moves back and shoots at the tiefling in yellow.

Merlin, meanwhile, inspires his allies, raises his shield, and encourages the tieflings to come forward.

The tiefling in yellow moves into the room, provoking from everyone, then tries to tumble past one of the mongrelmen rangers. Acrobatics vs DC 18: 1d20 + 7 ⇒ (15) + 7 = 22 He gets past them, into the next room and opens the door.

The tiefling in green moves into the room, ineffectually creates a diversion: 1d20 + 3 ⇒ (1) + 3 = 4, then strikes at Irabeth: 1d20 + 7 ⇒ (4) + 7 = 11

The tiefling in magenta moves next to Merlin, doesn't create a diversion: 1d20 + 3 ⇒ (8) + 3 = 11, then strikes at Merlin: 1d20 + 7 ⇒ (3) + 7 = 10

The tiefling in Orange moves into the room, creates a diversion: 1d20 + 3 ⇒ (18) + 3 = 21, then strikes at Irabeth: 1d20 + 7 ⇒ (20) + 7 = 27 managing to get their shortsword past her armor for: 1d6 + 4 + 1d6 + 1d6 + 4 + 1d6 ⇒ (3) + 4 + (1) + (1) + 4 + (4) = 17 Irabeth will block with her shield, which nearly disintegrates.

The tiefling in Red moves into the room, creates a diversion: 1d20 + 3 ⇒ (8) + 3 = 11, then strikes at Irabeth: 1d20 + 7 ⇒ (2) + 7 = 9

The tiefling in blue moves next to Merlin, creates a diversion: 1d20 + 3 ⇒ (17) + 3 = 20, then strikes at Merlin: 1d20 + 7 ⇒ (8) + 7 = 15

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Foyer (P2), Round 1
Party Conditions: 12:10 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Merlin Brokencrown: Reactive Strike

──────────
Character in ➤ BOLD can act!
──────────
[color=Green]Round 1[/color] (- HP)
Perla (52/52 HP)☘️☘️☘️, --
⠀⠀Shadow (- HP) AC19
Merlin Brokencrown (60/60 HP)
Tiefling Rogues AC=> 19 (- HP)
➤ Ragathien (48/48 HP)☘️☘️ Darkvision ---
➤ Krakas (40/40 HP)☘️☘️☘️ ====
➤ Tabil (44/44 HP)☘️☘️,
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
Irabeth Tirabade (-12 HP)shield 1/20 Broken
Solras Pirhatya (35/35 HP) Sharp Eared ===
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one that acts on your turn.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 51/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Knew I forgot something!

The Tiefling in Yellow is....
Reactive Strike! Melee(E) +1 Striking Cold-iron Longsword, inspired: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 182d8 + 4 ⇒ (5, 2) + 4 = 11 S Traits: Versatile P, magic

... lucky!


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

Avenger focuses on the greenish tiefling, slashing at him with tough vines.

elemental blast, melee, 2a, agile: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 1d8 + 7 ⇒ (7) + 7 = 14
elemental blast, melee, 1a, agile: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d8 + 2 ⇒ (2) + 2 = 4

3 thp


Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

This is not a fight. It's a rave!

Tabil ponders the situation, then pulls out his sword cane and strikes twice.

Tabil: ◇ Stratagem, ◆ Manipulate Draw Weapon, ◆ Strike, ◆ Strike

Stratagem vs Orange: 1d20 ⇒ 1 Love it.

Sword Cane vs Red: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Damage: 1d6 ⇒ 2

Sword Cane vs Red, MAP: 1d20 + 9 - 4 + 1 ⇒ (10) + 9 - 4 + 1 = 16
Damage: 1d6 ⇒ 6

The mongrel pulls out a bot and fires two arrows at the same target.

Ranger: ◆ Manipulate Draw Weapon, ◆ Hunt Prey Red, ◆ Hunted Shot vs Red

1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 / 1d8 ⇒ 5
1d20 + 7 - 3 + 1 ⇒ (12) + 7 - 3 + 1 = 17 / 1d8 ⇒ 3


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

In reaction to the Yellow tiefling moving past him, Merlin is able to strike him savagely.

Avenger of the Green blasts the tiefling in green twice.

Tabil doesn't see a way to get Orange, but, does smack Red with his cane

One of the rangers is able to Shoot Red.

Irabeth, throws her broken shield to the ground, and seeing Green so damaged, strikes at him: 1d20 + 11 ⇒ (19) + 11 = 30, killing him outright.

She then moves to block the door, and strikes at Orange: 1d20 + 11 - 5 ⇒ (5) + 11 - 5 = 11

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Foyer (P2), Round 1 & 2
Party Conditions: 12:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
[color=Red]Round 2[/color] (- HP)
➤ Perla (52/52 HP)☘️☘️☘️, --
⠀⠀➤ Shadow (- HP) AC19
➤ Merlin Brokencrown (60/60 HP)
Tiefling Rogues AC=18 (- HP)Yellow 11, Magenta, Blue, Orange, Red 7
[color=Green]Round 1[/color] (- HP)
➤ Ragathien (48/48 HP)☘️☘️ Darkvision ---
➤ Krakas (40/40 HP)☘️☘️☘️ ====
Tabil (44/44 HP)☘️☘️,
Avenger of the Green (58/58 HP)☘️ , Low light vision --
Irabeth Tirabade (-12 HP)shield 1/20 Broken
➤ Solras Pirhatya (35/35 HP) Sharp Eared ===
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one that acts on your turn.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


HP: 33/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Krakas looks to the tieflings, "Brothers, it saddens me to see you fallen so low to succumb to the evil blood boiling through our veins,"

He curls his hand into fist, igniting it in flames before attempting to punch the tielfing in front of him.

Melee Ignition attack: 1d20 + 10 ⇒ (8) + 10 = 18
damage - fire: 3d6 ⇒ (5, 3, 6) = 14


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 51/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Being Fleet of foot, Merlin Strides after Yellow!
Party's in there?

The Fighter then delivers a Viscous Swing!
Melee(E) +1 Striking Cold-iron Longsword, inspired , viscous swing: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 223d8 + 4 ⇒ (2, 5, 2) + 4 = 13 S Traits Versatile P, magic

Reactive Strike:
Melee(E) +1 Striking Cold-iron Longsword, inspired , viscous swing: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 293d8 + 4 ⇒ (2, 8, 7) + 4 = 21 S Traits Versatile P, magic


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Krakas slaps the Orange tiefling with a burning hand and Merlin chases after the fleeing tiefling and skewers him.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Foyer (P2), Round 1 & 2
Party Conditions: 12:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
[color=Red]Round 2[/color] (- HP)
➤ Perla (52/52 HP)☘️☘️☘️, --
⠀⠀➤ Shadow AC19 (- HP)
Merlin Brokencrown (60/60 HP)
Tiefling Rogues AC=18 (- HP)Magenta, Blue, Orange 14, Red 7
[color=Green]Round 1[/color] (- HP)
➤ Ragathien (48/48 HP)☘️☘️ Darkvision ---
Krakas (40/40 HP)☘️☘️☘️ ====
Tabil (44/44 HP)☘️☘️,
Avenger of the Green (58/58 HP)☘️ , Low light vision --
Irabeth Tirabade (-12 HP)shield 1/20 Broken
➤ Solras Pirhatya (35/35 HP) Sharp Eared ===
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one that acts on your turn.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 51/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Yellow purposefully pursued opening that particular door. Merlin see anything?


Masculine Human (Nephilim) Champion (Oracle) 4 | HP 48/48 | AC 20 | FRW +8 +9 +10 | Perc +8 | 30'

Whirling away from the wall in disgust, Ragathien hews the tiefling in front of him. (Red?)

RADIANCE: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 222d12 + 1 ⇒ (5, 12) + 1 = 18 (2-Handed)


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Merlin sees an empty hallway.

Ragathien slices the red tiefling across his belly, killing him.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Foyer (P2), Round 1 & 2
Party Conditions: 12:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
[color=Red]Round 2[/color] (- HP)
➤ Perla (52/52 HP)☘️☘️☘️, --
⠀⠀➤ Shadow AC19 (- HP)
Merlin Brokencrown (60/60 HP)
Tiefling Rogues AC=18 (- HP)Magenta, Blue, Orange 14
[color=Green]Round 1[/color] (- HP)
Ragathien (48/48 HP)☘️☘️ Darkvision ---
Krakas (40/40 HP)☘️☘️☘️ ====
Tabil (44/44 HP)☘️☘️,
Avenger of the Green (58/58 HP)☘️ , Low light vision --
Irabeth Tirabade (-12 HP)shield 1/20 Broken
➤ Solras Pirhatya (35/35 HP) Sharp Eared ===
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one that acts on your turn.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

Stride. Reload. Strike.
Attack v. Blue: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 2d10 + 2 + 1d6 ⇒ (8, 5) + 2 + (2) = 17

Solras scatters as she unloads her rifle into Blue, while the ranger fails to do the same... whatsoever.

HS 1: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Damage: 1d8 ⇒ 2
HS 2: 1d20 + 7 - 3 + 1 ⇒ (7) + 7 - 3 + 1 = 12
Damage: 1d8 ⇒ 2


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Solras, with a clear shot through the doorway blasts the top of the tiefling's head completely away, horns and all.

The orange Tiefling will try to get through Irabeth, Acrobatics: 1d20 + 7 ⇒ (11) + 7 = 18, then through a Ranger Acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21 and Merlin cuts him down before he gets to the door.

The remaining Tiefling will also try to get through Irabeth. Acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21, then the Ranger Acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21 and will continue through the open door. He bangs on the door to the left (P6) and slams into the door to the north (P7), without even enough actions left to open the door.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Foyer (P2), Round 2&3
Party Conditions: 12:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
[color=Purple]Round 3[/color] (- HP)
➤ Perla (52/52 HP)☘️☘️☘️, -- Delay 1
⠀⠀➤ Shadow AC19 (- HP)
➤ Merlin Brokencrown (60/60 HP)
Tiefling Rogues AC=18 (- HP)Magenta
[color=Red]Round 2[/color] (- HP)
➤ Ragathien (48/48 HP)☘️☘️ Darkvision ---
➤ Krakas (40/40 HP)☘️☘️☘️ ====
➤ Tabil (44/44 HP)☘️☘️,
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
Irabeth Tirabade (-12 HP)shield 1/20 Broken
➤ Solras Pirhatya (35/35 HP) Sharp Eared ===
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one that acts on your turn.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

Perla sees no enemy to really target, and so she readies the action to follow her companions, ready to strike at any enemies.


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 51/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Merlin smiles.
After party in here!

After Raising his Shield, The Fighter Strides after the Magenta cultist.
How you doing.

Merlin then Strikes!
Melee(E) +1 Striking Cold-iron Longsword, inspired : 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 222d8 + 4 ⇒ (2, 6) + 4 = 12 S Traits: Versatile P, magic

Reactive Strike:

Melee(E) +1 Striking Cold-iron Longsword, inspired : 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 292d8 + 4 ⇒ (4, 7) + 4 = 15 S Traits: Versatile P, magic

The Fighter does notice how alone he is in here....


Masculine Human (Nephilim) Champion (Oracle) 4 | HP 48/48 | AC 20 | FRW +8 +9 +10 | Perc +8 | 30'

Ragathien notes that Merlin has gone after the last of their adversaries, and follows through the door into the other room, arriving in front of the last tiefling.

"We can redeem you ..."


HP: 33/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Krakas runs forward, looks to his left and sees Merlin and Ragathien barreling down on the fleeing tiefling, knowing that anything else in this place likely knows a battle is a foot.

Krakas sees the door in front of him and throws it open, looking around in side.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Merlin slashes the remaining tiefling.

Krakas opens a door:

This room was once some sort of museum, but its contents have been smashed and scattered across the room — even the shelves have been shattered and torn apart in places. The decapitated bodies of two knights, their armor and bodies broken and mangled, lie in the ruins.

Two Abrikandilus, busy destroying the artwork here, notice Krakas.

GM:

1d14 ⇒ 111d13 ⇒ 81d20 ⇒ 1

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Foyer (P2) & Museum (P5), Round 2&3
Party Conditions: 12:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
[color=Purple]Round 3[/color] (- HP)
Perla (52/52 HP)☘️☘️☘️, --
⠀⠀Shadow AC19 (- HP)
Merlin Brokencrown (60/60 HP)
Tiefling Rogues AC=18 (-15 HP)Magenta
[color=Red]Round 2[/color] (- HP)
➤ Ragathien (48/48 HP)☘️☘️ Darkvision ---
Krakas (40/40 HP)☘️☘️☘️ ====
➤ Tabil (44/44 HP)☘️☘️,
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
Irabeth Tirabade (-12 HP)shield 1/20 Broken
➤ Solras Pirhatya (35/35 HP) Sharp Eared ===
Abrikandilus (- HP)Green and Red
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one that acts on your turn.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


1 person marked this as a favorite.
HP: 33/40|AC:17 | Fort: +8, Refl: +7, Will: +9 | Perc: +7, Init: +1 Speed 25ft Spells Prepared 1st 4/4 2nd 3/4| Focus pts 1/1 | Hero Points1/3| Day 4 / 7 of skill retraining

Is there the option for Krakas to immediately close the door lol


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Not for Krakas. Someone else could close the door before the demons.


1 person marked this as a favorite.
AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

Avenger will move up to the door, and take a quick peek. He will push Karakas out of the way and close the door to give us a moment to prepare. He calls back to the entry room, "Two wrecker demons. Form up for a choke point."

I'm assuming that Krakas isn't resisting the shove.

One of the rangers gets onto the altar and readies a shot on the first demon from a higher angle.


Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

Tabil sheathes his blade and pulls out a bow before moving closer to Avenger, ready to help with the demons the leshy announced.

Tabil: ◆ Manipulate (Switch weapon), 2x ◆ Stride

One of the Rangers moves to the altar (?) and fires two arrows at the cambion near Merlin and Ragathien.

Ranger: ◆ Stride, ◆ Hunt Prey vs Magenta, ◆ Hunted Shot vs Magenta

1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 ⇒ 6
1d20 + 7 - 3 ⇒ (19) + 7 - 3 = 23
Damage: 1d8 ⇒ 3


Masculine Human (Nephilim) Champion (Oracle) 4 | HP 48/48 | AC 20 | FRW +8 +9 +10 | Perc +8 | 30'

Seeing that redemption was perhaps not the call in this case, Ragathien swings at the Tiefling who needs to be sent to the Boneyard ...

RADIANCE: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 242d12 + 1 ⇒ (9, 1) + 1 = 11 (2-Handed)


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Avenger of the Green moves up to the door, moves Krakas aside, and closes the door.

A ranger tags the remaining tiefling, and Ragathien sends Radiance through him.

Irabeth moves besides Avenger of the Green, and prepares an action to strike one of the demons through the doorway as soon as that is possible.

An Abrikandilu opens the door, and Irabeth strikes: 1d20 + 11 ⇒ (8) + 11 = 19. Unfortunately, the lesser cover the doorway provides prevents the strike from hitting. The Abrikandilu tries to bite Irabeth: 1d20 + 14 ⇒ (10) + 14 = 24for: 3d6 + 4 ⇒ (1, 1, 1) + 4 = 7
Irabeth Fort: 1d20 + 9 ⇒ (3) + 9 = 12
The jaws create a terrible gash on Irabeth's face.

The second demon moves, and casts Fear on Avenger of the Green.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Foyer (P2) & Museum (P5), Round 3 & 4
Party Conditions: 12:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Avenger of the Green: Will vs Fear

──────────
Character in ➤ BOLD can act!
──────────
[color=Purple]Round 4[/color] (- HP)
➤ Perla (52/52 HP)☘️☘️☘️, --
⠀⠀➤ Shadow AC19 (- HP)
➤ Merlin Brokencrown (60/60 HP)
Magenta Tiefling Rogues AC=18 (-14 HP)
[color=Red]Round 3[/color] (- HP)
Ragathien (48/48 HP)☘️☘️ Darkvision ---
Krakas (40/40 HP)☘️☘️☘️ ====
Tabil (44/44 HP)☘️☘️,
Avenger of the Green (58/58 HP)☘️ , Low light vision --
Irabeth Tirabade (-19 HP)shield 1/20 Broken, -1 to Charisma checks.
➤ Solras Pirhatya (35/35 HP) Sharp Eared === Delay
Abrikandilus (- HP)Green and Red
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one that acts on your turn.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions


Female Tiefling Ranger 4 | HP 52/52 | AC 20 | Fort +9; Ref +11; Will +11 | Perc +11 | +13 Initiative Speed: 25 ft | Ranger DC 18 | Conditions: | Hero Points: 1/3

Perla calls shadow to come in and get closer, but he was not able to fully get there and not be in the way. She would target the demon in front, taking care to aim, and lets loose the arrow she had. She then has the other ranger fire as well, as many times as it can

to hit: 1d20 + 12 ⇒ (18) + 12 = 30
to damage: 1d8 ⇒ 4
to hit: 1d20 + 7 ⇒ (5) + 7 = 12
to damage: 1d8 ⇒ 7
to hit: 1d20 + 3 ⇒ (14) + 3 = 17
to damage: 1d8 ⇒ 8


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear), Marshall Stance+1 Strikes Human ◆◇↺ Fighter [Marshall] 4 Perception (E)+9 HP 51/60 AC(T) 22/24, Fort(E)+10, Ref(E)+8(+3) Bulwark, Will(E)+9

Merlin Raises his Shield, Demoralize the cultist and Strikes!
Intimidation(E) to Demoralize: 1d20 + 11 ⇒ (3) + 11 = 14

Melee(E) +1 Striking Cold-iron Longsword, inspired : 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 222d8 + 4 ⇒ (4, 4) + 4 = 12 S Traits: Versatile P, magic

Reactive Strike:

Melee(E) +1 Striking Cold-iron Longsword, inspired : 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 322d8 + 4 ⇒ (3, 1) + 4 = 8 S Traits: Versatile P, magic


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

Solras and the ranger target Green.

Attack: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 2d10 + 2 ⇒ (10, 5) + 2 = 17

... And the ranger is still utterly incompetent.

Attack 1: 1d20 + 7 ⇒ (4) + 7 = 11
Attack 2: 1d20 + 7 - 3 ⇒ (3) + 7 - 3 = 7


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Even through the doorway, Perla's strike ploughs into the flesh of the demon. Since it is critical, it does double damage and a Deadly d10. Do you want to roll it, or should I?

Merlin kills the tiefling, and solras shoots a hole in the Green Abrikandilu.

❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Foyer (P2) & Museum (P5), Round 4
Party Conditions: 12:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Avenger of the Green: Will vs Fear

──────────
Character in ➤ BOLD can act!
──────────
[color=Purple]Round 4[/color] (- HP)
Perla (52/52 HP)☘️☘️☘️, --
⠀⠀Shadow AC19 (- HP)
Merlin Brokencrown (60/60 HP)
➤ Ragathien (48/48 HP)☘️☘️ Darkvision ---
➤ Krakas (40/40 HP)☘️☘️☘️ ====
➤ Tabil (44/44 HP)☘️☘️,
➤ Avenger of the Green (58/58 HP)☘️ , Low light vision --
Irabeth Tirabade (-19 HP)shield 1/20 Broken, -1 to Charisma checks.
➤ Solras Pirhatya (35/35 HP) Sharp Eared === Delay
Green Abrikandilu (-25 HP)
Red Abrikandilu (- HP)
⠀⠀NPC Mongrel Ranger (- HP)Each of you gets one that acts on your turn.

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Fiendish Rot :
Can't reduce sickened condition while still affected, Base DC upon DC of creature, Onset 1 day, Stage 1 Sickened 1, Stage 2 Sickened 2, Stage 3 Sickened 3 and Disease reoccurs in 1d4 days after recovery.

Carrion Fever :

Current Quests :
  • Quednys Orlun
  • Gray Garrison
  • Wardstone

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

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