
Merlin Brokencrown |

Merlin looks for any way of opening the door. If he doesn't, then the Fighter will recruit a more roguishly teammate to look....

Perla Hidlkid |

Perla will help scout out the best method to open the door, or at least another way in if the door is not an option that is really safe. Or as safe as can be in this new strange world they lived in.

Tabil |

Tabil turns the worm-like creature around and looks at it for a while. After rummaging in his mind palace, he looks at the skins of the victims. "Friends, this is a dangerous creature of parasitic nature. Grimslake, they're called. I'm afraid there is a chance that these bodies are infested with eggs. Perhaps we should burn them. Otherwise they could hatch and cause further damage."
He looks at the gathering. "Unless you want to find the eggs. Mind you, we don't know how many there are."

Krakas |

Krakas listens intently to Tabil's description, "say less, friend," Snapping his fingers, he casts ignition on the bodies, setting them alight.
Frowning as he watches the bodies burn, "For all that they were, seems fitting we give them a burial of sorts, if nothing else,"
Krakas will pull out his recently acquired thieves' tools, and help Merlin look at the door.

Ragathien |

Ragathien frowns, says a short prayer to Feronia, and then smiles wistfully at Krakas, "A good start for sure. Not quite how my grandmother would do it, but I like the way you think."
Fires of Feronia: 4d6 ⇒ (1, 1, 5, 5) = 12 (Just dmg to the corpses)

TechoWrath |

I assume Merlin will try to open the doors.
The doors are locked.

Krakas |

Looking around, "Perla, Tabil, I'm sure you guys are better at picking locks than me, I have some thieves tools here, I can help and maybe learn a thing or two while I'm at it,"
Krakas will aid on the thievery check, I have a +7 but I think Perla and Tabil have higher thievery skills than I
Aid Another Thievery: 1d20 + 7 ⇒ (12) + 7 = 19

TechoWrath |

Although Krakas is able to help with unlocking the door, Perla, unfortunately, breaks her tools.

Tabil |

"Fair enough..." Tabil pulls out the hollow mithral tube from Irabeth, points the thing at the lock, and taps it with a ring to produce a sound.
Chime of Opening: 1d20 + 13 ⇒ (10) + 13 = 23 1/10 used

TechoWrath |

So far, the Chime of Opening has not succeeded.

Merlin Brokencrown |

Merlin looks at the door.
Probably too late to pretend we are selling cookies.

Tabil |

"Hmm..." Tabil ponders. "Perhaps it doesn't work? Should we try the grate over there?" he points to the elevated access in the wall. "Maybe try to open it from inside?"

Krakas |

Looking at his own Thieves tools, "I just got them but if you want to try using mine, you can, maybe Tabil and I can both assist, or maybe we just break the door down if possible?"

Merlin Brokencrown |

Merlin peers forlornly up at the grate egress.
Try the Chime again.

Tabil |

Tabil shrugs and repeats the process twice.
Thievery, Pick a lock: 1d20 + 13 ⇒ (6) + 13 = 19
Thievery, Pick a lock: 1d20 + 13 ⇒ (18) + 13 = 31
7 uses remaining.

TechoWrath |

The third time's the charm.
The door unlocks.
Prior to unlocking the door and going in, Avenger will produce some Fresh Produce to give to Shadow, Ragathien, and Irabeth: 2d4 + 6 ⇒ (4, 2) + 6 = 122d4 + 6 ⇒ (4, 3) + 6 = 132d4 + 6 ⇒ (1, 1) + 6 = 8
Irabeth will also Treat Wounds on herself: 1d20 + 7 ⇒ (8) + 7 = 15, healing: 2d8 ⇒ (7, 4) = 11
You enter into the Foyer (P2)
Along the northern wall of this room, a frieze depicts a line of mounted crusaders crashing over a horde of twisted demons. The crusaders’ faces have been obliterated and vile graffiti is carved over the entire scene. Fresh blood stains the floor.
I am assuming you've at least attempted to be quiet while coming in.
Solras Pirhatya's Stealth (T): 1d20 + 10 ⇒ (9) + 10 = 19
Merlin Brokencrown 's Stealth (U): 1d20 + 0 ⇒ (8) + 0 = 8
Tabil's Stealth (T): 1d20 + 11 ⇒ (6) + 11 = 17
Ragatihen's Stealth (U): 1d20 + 0 ⇒ (11) + 0 = 11
Perla Hidlkid's Stealth (T): 1d20 + 8 ⇒ (17) + 8 = 25
Krakas Grimbane's Stealth (T): 1d20 + 7 ⇒ (16) + 7 = 23
Avenger of the Green's Stealth (T): 1d20 + 7 ⇒ (2) + 7 = 9
Solras Pirhatya, Avoid Notice: 1d20 + 8 ⇒ (19) + 8 = 27
Merlin Brokencrown , Defend: 1d20 + 9 ⇒ (5) + 9 = 14
Tabil, Investigate: 1d20 + 10 ⇒ (10) + 10 = 20
Ragatihen, Investigate: 1d20 + 9 ⇒ (18) + 9 = 27
Perla Hidlkid, Scout: 1d20 + 11 ⇒ (8) + 11 = 19
Krakas Grimbane, Detect Magic: 1d20 + 8 ⇒ (7) + 8 = 15
Avenger of the Green, Search: 1d20 + 8 ⇒ (6) + 8 = 14
, Irabeth: 1d20 + 7 ⇒ (20) + 7 = 27
, Teifling Rogues: 1d20 + 6 ⇒ (19) + 6 = 25
Ragathien is particularly peeved at the desecration of the frieze, and gasps loudly.
Unfortunately, this alerts the guards in the next room over. They get up, grab their weapons, and crowd the door.
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Foyer (P2), Round 1
Party Conditions: 12:10 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
[color=Green]Round 1[/color] (- HP)
➤ Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀➤ Shadow (- HP) │ AC19
➤ Merlin Brokencrown (60/60 HP)
Tiefling Rogues (- HP)
Ragathien (48/48 HP) │ ☘️☘️ Darkvision ---
Krakas (40/40 HP) │ ☘️☘️☘️ ====
Tabil (44/44 HP) │ ☘️☘️,
Avenger of the Green (58/58 HP) │ ☘️ , Low light vision --
Irabeth Tirabade (- HP) │ shield 7/20
Solras Pirhatya (35/35 HP) │ Sharp Eared ===
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one that acts on your turn.
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Stage 1: Sickened 1 and Fatigued
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions

Perla Hidlkid |

Perla calls for some formation changing, and steps back as best she can. She then uses her vast talents to try and target the first cultist, because she was unable to fully get backwards to avoid the volley penalty. With her moving back and using her hunters aim, she can only attack once.
to hit: 1d20 + 10 ⇒ (5) + 10 = 15
to damage: 1d8 ⇒ 7
Mongol to hit: 1d20 + 7 ⇒ (12) + 7 = 19
to damage: 1d8 ⇒ 5

Merlin Brokencrown |

Smiling at the Cultists, the Fighter Raises his Shield and Enters his Inspiring Marshall Stance !
Diplomacy(E) Easy DC level: 1d20 + 10 ⇒ (14) + 10 = 24
Success Your marshal’s aura grants you and allies a +1 status bonus to attack rolls and saves against mental effects.
Merlin simply Steps aside, grandly welcoming the Cultists.
Enter and be welcomed...

TechoWrath |
1 person marked this as a favorite. |

Ragathien repositioned
Perla repositions and sends an arrow into the wall, but a mongrelman moves back and shoots at the tiefling in yellow.
Merlin, meanwhile, inspires his allies, raises his shield, and encourages the tieflings to come forward.
The tiefling in yellow moves into the room, provoking from everyone, then tries to tumble past one of the mongrelmen rangers. Acrobatics vs DC 18: 1d20 + 7 ⇒ (15) + 7 = 22 He gets past them, into the next room and opens the door.
The tiefling in green moves into the room, ineffectually creates a diversion: 1d20 + 3 ⇒ (1) + 3 = 4, then strikes at Irabeth: 1d20 + 7 ⇒ (4) + 7 = 11
The tiefling in magenta moves next to Merlin, doesn't create a diversion: 1d20 + 3 ⇒ (8) + 3 = 11, then strikes at Merlin: 1d20 + 7 ⇒ (3) + 7 = 10
The tiefling in Orange moves into the room, creates a diversion: 1d20 + 3 ⇒ (18) + 3 = 21, then strikes at Irabeth: 1d20 + 7 ⇒ (20) + 7 = 27 managing to get their shortsword past her armor for: 1d6 + 4 + 1d6 + 1d6 + 4 + 1d6 ⇒ (3) + 4 + (1) + (1) + 4 + (4) = 17 Irabeth will block with her shield, which nearly disintegrates.
The tiefling in Red moves into the room, creates a diversion: 1d20 + 3 ⇒ (8) + 3 = 11, then strikes at Irabeth: 1d20 + 7 ⇒ (2) + 7 = 9
The tiefling in blue moves next to Merlin, creates a diversion: 1d20 + 3 ⇒ (17) + 3 = 20, then strikes at Merlin: 1d20 + 7 ⇒ (8) + 7 = 15
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Foyer (P2), Round 1
Party Conditions: 12:10 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
BEFORE YOUR TURN:
──────────
Merlin Brokencrown: Reactive Strike
──────────
Character in ➤ BOLD can act!
──────────
[color=Green]Round 1[/color] (- HP)
Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀Shadow (- HP) │ AC19
Merlin Brokencrown (60/60 HP)
Tiefling Rogues AC=> 19 (- HP)
➤ Ragathien (48/48 HP) │ ☘️☘️ Darkvision ---
➤ Krakas (40/40 HP) │ ☘️☘️☘️ ====
➤ Tabil (44/44 HP) │ ☘️☘️,
➤ Avenger of the Green (58/58 HP) │ ☘️ , Low light vision --
Irabeth Tirabade (-12 HP) │ shield 1/20 Broken
Solras Pirhatya (35/35 HP) │ Sharp Eared ===
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one that acts on your turn.
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Stage 1: Sickened 1 and Fatigued
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions

Merlin Brokencrown |

Knew I forgot something!
The Tiefling in Yellow is....
Reactive Strike! Melee(E) +1 Striking Cold-iron Longsword, inspired: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 182d8 + 4 ⇒ (5, 2) + 4 = 11 S Traits: Versatile P, magic
... lucky!

Avenger of the Green |

Avenger focuses on the greenish tiefling, slashing at him with tough vines.
elemental blast, melee, 2a, agile: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 1d8 + 7 ⇒ (7) + 7 = 14
elemental blast, melee, 1a, agile: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d8 + 2 ⇒ (2) + 2 = 4
3 thp

Tabil |

This is not a fight. It's a rave!
Tabil ponders the situation, then pulls out his sword cane and strikes twice.
Tabil: ◇ Stratagem, ◆ Manipulate Draw Weapon, ◆ Strike, ◆ Strike
Stratagem vs Orange: 1d20 ⇒ 1 Love it.
Sword Cane vs Red: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Damage: 1d6 ⇒ 2
Sword Cane vs Red, MAP: 1d20 + 9 - 4 + 1 ⇒ (10) + 9 - 4 + 1 = 16
Damage: 1d6 ⇒ 6
The mongrel pulls out a bot and fires two arrows at the same target.
Ranger: ◆ Manipulate Draw Weapon, ◆ Hunt Prey Red, ◆ Hunted Shot vs Red
1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 / 1d8 ⇒ 5
1d20 + 7 - 3 + 1 ⇒ (12) + 7 - 3 + 1 = 17 / 1d8 ⇒ 3

TechoWrath |

In reaction to the Yellow tiefling moving past him, Merlin is able to strike him savagely.
Avenger of the Green blasts the tiefling in green twice.
Tabil doesn't see a way to get Orange, but, does smack Red with his cane
One of the rangers is able to Shoot Red.
Irabeth, throws her broken shield to the ground, and seeing Green so damaged, strikes at him: 1d20 + 11 ⇒ (19) + 11 = 30, killing him outright.
She then moves to block the door, and strikes at Orange: 1d20 + 11 - 5 ⇒ (5) + 11 - 5 = 11
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Foyer (P2), Round 1 & 2
Party Conditions: 12:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
[color=Red]Round 2[/color] (- HP)
➤ Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀➤ Shadow (- HP) │ AC19
➤ Merlin Brokencrown (60/60 HP)
Tiefling Rogues AC=18 (- HP) │ Yellow 11, Magenta, Blue, Orange, Red 7
[color=Green]Round 1[/color] (- HP)
➤ Ragathien (48/48 HP) │ ☘️☘️ Darkvision ---
➤ Krakas (40/40 HP) │ ☘️☘️☘️ ====
Tabil (44/44 HP) │ ☘️☘️,
Avenger of the Green (58/58 HP) │ ☘️ , Low light vision --
Irabeth Tirabade (-12 HP) │ shield 1/20 Broken
➤ Solras Pirhatya (35/35 HP) │ Sharp Eared ===
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one that acts on your turn.
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Stage 1: Sickened 1 and Fatigued
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions

Krakas |

Krakas looks to the tieflings, "Brothers, it saddens me to see you fallen so low to succumb to the evil blood boiling through our veins,"
He curls his hand into fist, igniting it in flames before attempting to punch the tielfing in front of him.
Melee Ignition attack: 1d20 + 10 ⇒ (8) + 10 = 18
damage - fire: 3d6 ⇒ (5, 3, 6) = 14

Merlin Brokencrown |

Being Fleet of foot, Merlin Strides after Yellow!
Party's in there?
The Fighter then delivers a Viscous Swing!
Melee(E) +1 Striking Cold-iron Longsword, inspired , viscous swing: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 223d8 + 4 ⇒ (2, 5, 2) + 4 = 13 S Traits Versatile P, magic

TechoWrath |

Krakas slaps the Orange tiefling with a burning hand and Merlin chases after the fleeing tiefling and skewers him.
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Foyer (P2), Round 1 & 2
Party Conditions: 12:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
[color=Red]Round 2[/color] (- HP)
➤ Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀➤ Shadow AC19 (- HP)
Merlin Brokencrown (60/60 HP)
Tiefling Rogues AC=18 (- HP) │ Magenta, Blue, Orange 14, Red 7
[color=Green]Round 1[/color] (- HP)
➤ Ragathien (48/48 HP) │ ☘️☘️ Darkvision ---
Krakas (40/40 HP) │ ☘️☘️☘️ ====
Tabil (44/44 HP) │ ☘️☘️,
Avenger of the Green (58/58 HP) │ ☘️ , Low light vision --
Irabeth Tirabade (-12 HP) │ shield 1/20 Broken
➤ Solras Pirhatya (35/35 HP) │ Sharp Eared ===
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one that acts on your turn.
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Stage 1: Sickened 1 and Fatigued
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions

Merlin Brokencrown |

Yellow purposefully pursued opening that particular door. Merlin see anything?

TechoWrath |

Merlin sees an empty hallway.
Ragathien slices the red tiefling across his belly, killing him.
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Foyer (P2), Round 1 & 2
Party Conditions: 12:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
[color=Red]Round 2[/color] (- HP)
➤ Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀➤ Shadow AC19 (- HP)
Merlin Brokencrown (60/60 HP)
Tiefling Rogues AC=18 (- HP) │ Magenta, Blue, Orange 14
[color=Green]Round 1[/color] (- HP)
Ragathien (48/48 HP) │ ☘️☘️ Darkvision ---
Krakas (40/40 HP) │ ☘️☘️☘️ ====
Tabil (44/44 HP) │ ☘️☘️,
Avenger of the Green (58/58 HP) │ ☘️ , Low light vision --
Irabeth Tirabade (-12 HP) │ shield 1/20 Broken
➤ Solras Pirhatya (35/35 HP) │ Sharp Eared ===
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one that acts on your turn.
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Stage 1: Sickened 1 and Fatigued
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions

Solras Pirhatya |

Stride. Reload. Strike.
Attack v. Blue: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 2d10 + 2 + 1d6 ⇒ (8, 5) + 2 + (2) = 17
Solras scatters as she unloads her rifle into Blue, while the ranger fails to do the same... whatsoever.
HS 1: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Damage: 1d8 ⇒ 2
HS 2: 1d20 + 7 - 3 + 1 ⇒ (7) + 7 - 3 + 1 = 12
Damage: 1d8 ⇒ 2

TechoWrath |

Solras, with a clear shot through the doorway blasts the top of the tiefling's head completely away, horns and all.
The orange Tiefling will try to get through Irabeth, Acrobatics: 1d20 + 7 ⇒ (11) + 7 = 18, then through a Ranger Acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21 and Merlin cuts him down before he gets to the door.
The remaining Tiefling will also try to get through Irabeth. Acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21, then the Ranger Acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21 and will continue through the open door. He bangs on the door to the left (P6) and slams into the door to the north (P7), without even enough actions left to open the door.
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Foyer (P2), Round 2&3
Party Conditions: 12:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
[color=Purple]Round 3[/color] (- HP)
➤ Perla (52/52 HP) │ ☘️☘️☘️, -- Delay 1
⠀⠀➤ Shadow AC19 (- HP)
➤ Merlin Brokencrown (60/60 HP)
Tiefling Rogues AC=18 (- HP) │ Magenta
[color=Red]Round 2[/color] (- HP)
➤ Ragathien (48/48 HP) │ ☘️☘️ Darkvision ---
➤ Krakas (40/40 HP) │ ☘️☘️☘️ ====
➤ Tabil (44/44 HP) │ ☘️☘️,
➤ Avenger of the Green (58/58 HP) │ ☘️ , Low light vision --
Irabeth Tirabade (-12 HP) │ shield 1/20 Broken
➤ Solras Pirhatya (35/35 HP) │ Sharp Eared ===
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one that acts on your turn.
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Stage 1: Sickened 1 and Fatigued
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions

Merlin Brokencrown |

Merlin smiles.
After party in here!
After Raising his Shield, The Fighter Strides after the Magenta cultist.
How you doing.
Merlin then Strikes!
Melee(E) +1 Striking Cold-iron Longsword, inspired : 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 222d8 + 4 ⇒ (2, 6) + 4 = 12 S Traits: Versatile P, magic
Melee(E) +1 Striking Cold-iron Longsword, inspired : 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 292d8 + 4 ⇒ (4, 7) + 4 = 15 S Traits: Versatile P, magic
The Fighter does notice how alone he is in here....

Krakas |

Krakas runs forward, looks to his left and sees Merlin and Ragathien barreling down on the fleeing tiefling, knowing that anything else in this place likely knows a battle is a foot.
Krakas sees the door in front of him and throws it open, looking around in side.

TechoWrath |

Merlin slashes the remaining tiefling.
This room was once some sort of museum, but its contents have been smashed and scattered across the room — even the shelves have been shattered and torn apart in places. The decapitated bodies of two knights, their armor and bodies broken and mangled, lie in the ruins.
Two Abrikandilus, busy destroying the artwork here, notice Krakas.
1d14 ⇒ 111d13 ⇒ 81d20 ⇒ 1
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Foyer (P2) & Museum (P5), Round 2&3
Party Conditions: 12:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
[color=Purple]Round 3[/color] (- HP)
Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀Shadow AC19 (- HP)
Merlin Brokencrown (60/60 HP)
Tiefling Rogues AC=18 (-15 HP) │ Magenta
[color=Red]Round 2[/color] (- HP)
➤ Ragathien (48/48 HP) │ ☘️☘️ Darkvision ---
Krakas (40/40 HP) │ ☘️☘️☘️ ====
➤ Tabil (44/44 HP) │ ☘️☘️,
➤ Avenger of the Green (58/58 HP) │ ☘️ , Low light vision --
Irabeth Tirabade (-12 HP) │ shield 1/20 Broken
➤ Solras Pirhatya (35/35 HP) │ Sharp Eared ===
Abrikandilus (- HP) │ Green and Red
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one that acts on your turn.
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Stage 1: Sickened 1 and Fatigued
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions

TechoWrath |

Not for Krakas. Someone else could close the door before the demons.

Avenger of the Green |
1 person marked this as a favorite. |

Avenger will move up to the door, and take a quick peek. He will push Karakas out of the way and close the door to give us a moment to prepare. He calls back to the entry room, "Two wrecker demons. Form up for a choke point."
I'm assuming that Krakas isn't resisting the shove.
One of the rangers gets onto the altar and readies a shot on the first demon from a higher angle.

Tabil |

Tabil sheathes his blade and pulls out a bow before moving closer to Avenger, ready to help with the demons the leshy announced.
Tabil: ◆ Manipulate (Switch weapon), 2x ◆ Stride
One of the Rangers moves to the altar (?) and fires two arrows at the cambion near Merlin and Ragathien.
Ranger: ◆ Stride, ◆ Hunt Prey vs Magenta, ◆ Hunted Shot vs Magenta
1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 ⇒ 6
1d20 + 7 - 3 ⇒ (19) + 7 - 3 = 23
Damage: 1d8 ⇒ 3

Ragathien |

Seeing that redemption was perhaps not the call in this case, Ragathien swings at the Tiefling who needs to be sent to the Boneyard ...
RADIANCE: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 242d12 + 1 ⇒ (9, 1) + 1 = 11 (2-Handed)

TechoWrath |

Avenger of the Green moves up to the door, moves Krakas aside, and closes the door.
A ranger tags the remaining tiefling, and Ragathien sends Radiance through him.
Irabeth moves besides Avenger of the Green, and prepares an action to strike one of the demons through the doorway as soon as that is possible.
An Abrikandilu opens the door, and Irabeth strikes: 1d20 + 11 ⇒ (8) + 11 = 19. Unfortunately, the lesser cover the doorway provides prevents the strike from hitting. The Abrikandilu tries to bite Irabeth: 1d20 + 14 ⇒ (10) + 14 = 24for: 3d6 + 4 ⇒ (1, 1, 1) + 4 = 7
Irabeth Fort: 1d20 + 9 ⇒ (3) + 9 = 12
The jaws create a terrible gash on Irabeth's face.
The second demon moves, and casts Fear on Avenger of the Green.
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Foyer (P2) & Museum (P5), Round 3 & 4
Party Conditions: 12:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
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BEFORE YOUR TURN:
──────────
Avenger of the Green: Will vs Fear
──────────
Character in ➤ BOLD can act!
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[color=Purple]Round 4[/color] (- HP)
➤ Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀➤ Shadow AC19 (- HP)
➤ Merlin Brokencrown (60/60 HP)
Magenta Tiefling Rogues AC=18 (-14 HP)
[color=Red]Round 3[/color] (- HP)
Ragathien (48/48 HP) │ ☘️☘️ Darkvision ---
Krakas (40/40 HP) │ ☘️☘️☘️ ====
Tabil (44/44 HP) │ ☘️☘️,
Avenger of the Green (58/58 HP) │ ☘️ , Low light vision --
Irabeth Tirabade (-19 HP) │ shield 1/20 Broken, -1 to Charisma checks.
➤ Solras Pirhatya (35/35 HP) │ Sharp Eared === Delay
Abrikandilus (- HP) │ Green and Red
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one that acts on your turn.
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Stage 1: Sickened 1 and Fatigued
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions

Perla Hidlkid |

Perla calls shadow to come in and get closer, but he was not able to fully get there and not be in the way. She would target the demon in front, taking care to aim, and lets loose the arrow she had. She then has the other ranger fire as well, as many times as it can
to hit: 1d20 + 12 ⇒ (18) + 12 = 30
to damage: 1d8 ⇒ 4
to hit: 1d20 + 7 ⇒ (5) + 7 = 12
to damage: 1d8 ⇒ 7
to hit: 1d20 + 3 ⇒ (14) + 3 = 17
to damage: 1d8 ⇒ 8

Merlin Brokencrown |

Merlin Raises his Shield, Demoralize the cultist and Strikes!
Intimidation(E) to Demoralize: 1d20 + 11 ⇒ (3) + 11 = 14
Melee(E) +1 Striking Cold-iron Longsword, inspired : 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 222d8 + 4 ⇒ (4, 4) + 4 = 12 S Traits: Versatile P, magic
Melee(E) +1 Striking Cold-iron Longsword, inspired : 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 322d8 + 4 ⇒ (3, 1) + 4 = 8 S Traits: Versatile P, magic

Solras Pirhatya |

Solras and the ranger target Green.
Attack: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 2d10 + 2 ⇒ (10, 5) + 2 = 17
... And the ranger is still utterly incompetent.
Attack 1: 1d20 + 7 ⇒ (4) + 7 = 11
Attack 2: 1d20 + 7 - 3 ⇒ (3) + 7 - 3 = 7

TechoWrath |

Even through the doorway, Perla's strike ploughs into the flesh of the demon. Since it is critical, it does double damage and a Deadly d10. Do you want to roll it, or should I?
Merlin kills the tiefling, and solras shoots a hole in the Green Abrikandilu.
❖❖❖❖❖❖❖❖❖❖
Gray Garrison: Foyer (P2) & Museum (P5), Round 4
Party Conditions: 12:30 pm, ☘️ = Hero Points
Terrain Features: Everything in the streets are difficult terrain
ENCOUNTER MAP
──────────
BEFORE YOUR TURN:
──────────
Avenger of the Green: Will vs Fear
──────────
Character in ➤ BOLD can act!
──────────
[color=Purple]Round 4[/color] (- HP)
Perla (52/52 HP) │ ☘️☘️☘️, --
⠀⠀Shadow AC19 (- HP)
Merlin Brokencrown (60/60 HP)
➤ Ragathien (48/48 HP) │ ☘️☘️ Darkvision ---
➤ Krakas (40/40 HP) │ ☘️☘️☘️ ====
➤ Tabil (44/44 HP) │ ☘️☘️,
➤ Avenger of the Green (58/58 HP) │ ☘️ , Low light vision --
Irabeth Tirabade (-19 HP) │ shield 1/20 Broken, -1 to Charisma checks.
➤ Solras Pirhatya (35/35 HP) │ Sharp Eared === Delay
Green Abrikandilu (-25 HP)
Red Abrikandilu (- HP)
⠀⠀NPC Mongrel Ranger (- HP) │ Each of you gets one that acts on your turn.
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Stage 1: Sickened 1 and Fatigued
- Quednys Orlun
- Gray Garrison
- Wardstone
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions