Abadar

Aneirin Rhodri's page

186 posts (1,598 including aliases). No reviews. No lists. No wishlists. 30 aliases.


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@fatmanspencer: I'm afraid the Dhampir are not a race in the setting.

@That GM Guy!: Indeed they are! Here is a list of the races and their racial abilities. If you need any info spelled out for the abilities, just ask, I can direct you to the resources to make one.

Right, setting and such.

The setting is, of course, Hyrule. The game will begin in the town of Seven Maidens, a town very much like Sandpoint. Newer, sort of frontier-attitude in their ways. I'm hammering out a map as I also post this, but for those interested in playing, here will be some general guidelines for character creation

Character Creation:
20-point build. No stat below 8 or above 16 before racial modifiers please.
2 traits, one being a campaign trait found below.
All classes except core Summoner and Gunslinger (Unchained Summoner is fine). All archetypes should be approved by me, but I will also wave most racial prerequisites for them if they fit the character as such.
Max Start Gold for your class.
For deities to worship, I will do an update on those soon.
A simple character background. I understand Zelda is not the most well known lore-wise, so just keep it to two paragraphs and a short physical description.
No racial feats.

Campaign Traits:
Eager Performer - Hearing that Seven Maidens had a theater rivaling those found in large cities like Castle City and the Zora's Domain, you decided to try your luck getting stage time there. After sending a letter to Cyrdak Drokkus requesting an audition and not hearing back, you’ve taken it upon yourself to travel to Seven Maidens and meet him in person, trusting your force of will and charming influence will get you what you want. You gain a +1 trait bonus on checks for any one Perform skill. Additionally, choose any one spell of the enchantment school; its save DC increases by +1.
Family Ties - While not ethnically a Gerudo, you have been raised among Gerudo and they consider you one of their own. Furthermore, you managed to get in good with a group of Sczarni and consider them your new family. After being run out of the last place your Sczarni family camped, you tracked down a friend of the family in Seven Maiden — a ruthless thug named Jubrayl Vhiski at the Fatman’s Feedbag. During your time with the Sczarni, you learned a few tricks of the trade. You gain a +1 trait bonus on Knowledge (local) checks and Knowledge (local) is always a class skill for you. In addition, you begin play able to speak and read Gerudo.
Friends & Enemies - One of your family members, perhaps a parent, cousin, aunt, or uncle, helped Daviren Hosk put down a group of Miniblins near Seven Maidens. Since then, your family member passed away, but not before telling you about that day and the offer Daviren made her should she ever be in need. Once you make it to Seven Maidens and meet up with Daviren Hosk at the Miniblin Squash Stables, he gives you one of his best steeds and all the necessary accouterments as gratitude for your family member’s help: a heavy combat trained horse, a military saddle, saddlebags, bit and bridle, a month’s worth of feed, and lifetime stabling at the Miniblin Squash Stables.
Giant Slayer - Your family’s village was plundered by giants in the wilds of Eastern Hyrule, leaving nothing but a smoldering ruin. After the destruction of your village, your family trained for combat against giants to prevent such a tragedy from ever happening again.
Since hearing of giants mobilizing throughout the countryside, you ventured to Seven Maidens to help the town prepare for a possible incursion. You gain a +1 trait bonus on Bluff, Perception, and Sense Motive checks and +1 trait bonus on attack rolls and damage rolls against creatures of the giant subtype.
Miniblin Watcher - You grew up in Seven Maidens staring off the cliff across the Hyrule Gulf. Spending so much time there at Junker’s Edge watching the miniblins below as they scrounged through the discarded junk and seeing what they made out of the garbage, you developed an eye for spotting the most useful and valuable discarded items. You gain a +1 trait bonus on Perception and Appraise checks, and a +5 trait bonus on Appraise checks to determine the most valuable item visible in a treasure hoard.
Hagfish Hopeful - Ever since passing through Seven Maidens when you were a child and hearing about the contest at the popular tavern known as the Hagfish, you wanted to take that coin purse as your own and
carve your name on the ceiling beam above the bar. Training yourself to choke down indigestible food and drink water a moblin would refuse, you’ve built up quite a strong resistance to all things putrid and gross. You gain a +2 trait bonus on Fortitude saves against disease and poison.
Merchant Family - You are related to one of the four noble families from Castle City who founded the Mercantile League of Seven Maidens. You either grew up in Castle City as a cousin in the Valdemar or Deverin family or were born and raised in Sandpoint. Education in running a business and years of looking after the family enterprise have given you a knack for trade. You increase the gp limit of any settlement by 20% and can resell items at an additional 10% over the amount of gp you normally would get from selling off treasure.
Monster Hunter - Perhaps you came to the Hyrule Gulf in search of the Seven's Devil, or maybe you followed fisherman’s tales of Old Murdermaw — regardless, you’ve ventured through Eastern Hyrule to hunt down famous monsters. While they have all eluded you so far, you made it to Seven Maidens to research and restock before heading back out into the wilderness. Because of your training, you gain a +1 trait bonus on attack rolls and weapon damage rolls against aberrations and magical beasts.
Scholar of Lore - Growing up with your nose in books, you’ve had a great interest in past cultures and ancient history. Furthermore, having grown up in Eastern Hyrule, you know the monuments dotting the landscape belong to an ancient civilization of Gerudo. From your life of study and dogged research, you’ve pieced together the language and partial history of this once-great empire. You gain a +1 trait bonus on Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Ancient Gerudo.
Student of Faith - While you have personally dedicated your life to a single deity, you study all religions and mortal faiths. Upon hearing that the town of Seven Maidens recently completed a cathedral dedicated to the six deities most popular in the area, you had to see the place for yourself, and have arrived in time for the consecration of this holy edifice. Because of your strong faith and broad range of study, you cast all cure spells at +1 caster level, and whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.

Once more, any questions just feel free to ask!


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I'm currently working on the races that can be played, trying to keep them between 10 and 14 RP while maintaining their unique heritages.


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This just in!

After more than several years leave, the popular watering hole in the town of Sandpoint will finally be up for sale after the owner mysteriously "went north" with a rough-and-tumble group of goblin killers. Locals say they fear the worst for her.


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I don't think Pathfinder is on a decline. They may need to go back and revise a few things here and there, but as long as they can at least keep coming out with new races, classes (and archetypes), equipment and setting locales/interesting personalities, then it will continue on.

Like Southern Garund? What's there? Or Azlant? Or Arcadia? Or Sarusan? There is a LOT of room to expand in, and it is only really like, well, 1/3 covered actually...

Rule wise, new classes, archetypes, weapons, feats, etc. Always room to add more.

As for what is next? No clue, but it'll be fun!


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17. Cackles maniacally and wrings his hand/strokes his beard at even the most minor of jokes or puns.


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77. Take them in, raise them as best as one can, then surrender them to the Pathfinder Society as minions to proper adventurers.


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Male Human Ranger 1
Spoiler:
(HP 11, AC 16, Fort +2, Ref +4, Will +2, Init +4, +2 Perception)

I apologize for the absence. Between the festive weekend, horrible weather Monday, and spending a large amount of time at the doctors Tuesday (I'm fine, but now on several meds), I found my energy for games those days, well, sapped. Catching up now, will post ASAP.

And thank you all for your congratulations. I appreciate it.


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Will not be able to post until the morning, just got engaged!


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Male Human Ranger 1
Spoiler:
(HP 11, AC 16, Fort +2, Ref +4, Will +2, Init +4, +2 Perception)

Will not be able to post until the morning, just got engaged!


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HP 11/11, AC 17 T 13 FF 14, Fort+2 Ref +4 Will -1

Will not be able to post until the morning, just got engaged!


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Male Human Ranger 1
Spoiler:
(HP 11, AC 16, Fort +2, Ref +4, Will +2, Init +4, +2 Perception)

Orin's face goes from smiling to smiling and the same shade as a rose.

"Wi-wi-wife?" He looks over at Ravel then back at the girl. "No, no we're not married. What gave you that idea?"


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Male Human Ranger 1
Spoiler:
(HP 11, AC 16, Fort +2, Ref +4, Will +2, Init +4, +2 Perception)

Catching the bag Terrance tosses to him, Orin looks in and smiles. "That'll do, Foehammer, that'll do. I also suggest that we head out while it is at least sun-up. The place may be haunted, but the windows should, at least, shine some light in, yes?"


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Male Human Ranger 1
Spoiler:
(HP 11, AC 16, Fort +2, Ref +4, Will +2, Init +4, +2 Perception)

"No clue, Ravel. I should have paid more attention to the lessons my Pharasmin priest gave, but I was always wanting to go play with the Desnans..."


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Merchants and craftsmen, since CAPITALISM!

Would you rather adventure with an cleric of Asmodeus or Calistria?


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As the lid to the chest lifts, those nearby wait with baited breath for...

Nothing.

The chest appears to be empty, small claw marks raking the interior as if pulling things out from it hurriedly though.

Anyone at the chest at this moment may roll a Perception check.


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Male Human Ranger 1
Spoiler:
(HP 11, AC 16, Fort +2, Ref +4, Will +2, Init +4, +2 Perception)

Daww~! Might I suggest they wear this?


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Male Human Ranger 1
Spoiler:
(HP 11, AC 16, Fort +2, Ref +4, Will +2, Init +4, +2 Perception)
Ravel Sigrún wrote:
Not sure if I have mentioned it here yet or not, but my girlfriend had her doctor's appointment today so it is confirmed that we are expecting our first child!

My response to this news


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@Annalisa: That's fine. Life bears gaming, and I think everyone understands. Just get back in the groove, K?


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@Alayern: Feytouched look really cool!


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Male Human Ranger 1
Spoiler:
(HP 11, AC 16, Fort +2, Ref +4, Will +2, Init +4, +2 Perception)

"The tracks, well... Can't tell much, at least not by this lighting."

Shrugging, he stands up and nods at Ravel's suggestion. "WE should split into small groups, advance down each as... Well, Ioann appears eager. I'll accompany him." Seeing Ioann head off, he nocks an arrow and quickly follows.


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Male Human Ranger 1
Spoiler:
(HP 11, AC 16, Fort +2, Ref +4, Will +2, Init +4, +2 Perception)

Orin nods, wanting to speak up but also not disturb his hostess's sleep. "Agreed. All in favor?"


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Chuckling, the young woman smiles at Marcian. "Well, saving a noble certainly sounds heroic. Go get them, handsome." She grins before her father steps over and shakes his head.

"Alright, alright, come on Xanthippe, we need to make sure these orders get placed." Taking the gold from Ordrik, he nods. "A sale struck. And best of luck on your rescue. And load up some thick clothes. Hear tell the woods are full of snow and who knows what else."

So, those who need to may run go get their supplies from the general store or go home to fetch things they need. Say you all meet back up at the Stoat?


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They appear to have gone caster. Full Winter Witch O_o


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It's fine, it's fine.

Be sure to cut Aðvinr's XP for being late...

XD


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Male Human Ranger 1
Spoiler:
(HP 11, AC 16, Fort +2, Ref +4, Will +2, Init +4, +2 Perception)

Ingrid, show us on the doll... XD

Orin looks at Ioann and raises an eyeborw. "Sure you don't want some help?"


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Melee
• Ordrik Stonehelm - Dwarf Warpriest of Torag - Northern Ancestry
• Marcian - Human Bloodrager (Arcane/Steelblood) - Northern Ancestry
• Annalisa Finnrsdottir - Human Barbarian - Northern Ancestry
Ranged
• Fizzlewhisk Ettinfell - Gnome Ranger - Restless Wayfarer
Skill
• Grimskell son of Ogmundr - Sylph Skald - Northern Ancestry
Caster
• Athvinr (ð=th, yes?) - Human Shaman - Northern Ancestry

Alright, I think things are set up well. I'll open the discussion and game threads shortly!


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I once went to a Pathfinder Society game. I played a ranger, buddy played a fighter, there was a barbarian and then there was a rogue. We murdered everything and the barbarian built themselves to be a damage sponge. Not a single heal was ever needed.

That said, that's Society and not an AP, balance is more needed in AP's in general, but cautious play and resources allocation should make it more than workable.


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Annalísa Finnrsdóttir wrote:
Yeah, but don't we kinda need at least one caster for Reign of Winter?

Marcian will (in a few levels) be a semi-caster, and Ordrik can cast spells, they just focus more on being a divine weapon of Torag. If it comes down to it, I'll GMPC a caster, but you all should be fine I assume.


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Melee
• Ordrik Stonehelm - Dwarf Warpriest of Torag - Northern Ancestry
• Marcian - Human Bloodrager (Arcane/Steelblood) - Northern Ancestry
• Annalisa Finnrsdottir - Human Barbarian - Northern Ancestry
Ranged
• Fizzlewhisk Ettinfell - Gnome Ranger - Restless Wayfarer
Skill
• Grimskell son of Ogmundr - Sylph Skald - Northern Ancestry
Caster

I think Northern Ancestry is popular for that little cold resist. Fine, I'll just change all cold descriptors to fire. BWAHAHAHA!

Nah, but wow!


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You pay for it, it's yours. Better train it up proper, but otherwise I have no issue with it.


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@Annalisa: Sounds pretty cool! Will read up in more depth later.

@Mark: Can't wait to see it!


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Male Human Ranger 1
Spoiler:
(HP 11, AC 16, Fort +2, Ref +4, Will +2, Init +4, +2 Perception)

Well, here is where everyone fan go to sign on. Try to have a good reason for your characters being in town/knowing each other. Makes things interesting!


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Male Human Ranger 1
Spoiler:
(HP 11, AC 16, Fort +2, Ref +4, Will +2, Init +4, +2 Perception)

Hmm, so it's between Reign and Jade right now.

Well, I think I'll run Reign of Winter then! And I din't mind if people are in or running a game. I'll get a thread up shortly, everyone here who wishes can jump to it and I'll write up character generation and what not.


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Male Human Ranger 1
Spoiler:
(HP 11, AC 16, Fort +2, Ref +4, Will +2, Init +4, +2 Perception)

Hey, everyone, I was thinking of probably opening up a game for you all. I'm really itching to run a few different APs but was wondering if you all would be interested in any of these.

Rise of the Runelords
Jade Regent
Reign of Winter

I've been trying desperately to get my group over to these irl, with me running, but our regular GM and one of the players are not wanting to pick up Pathfinder, what with the new D&D edition being out and wanting that and a group vote that when that game ends we'll go to another persons Fallout game.

So, if you all want, I'll run one of them here for you all. Normally I'd open a thread for this and do regular recruitment, but you all are awesome and I'd love to take you all in, or at the least 4 of you.


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You might want to try something a little smaller but with about as much depth. Might I suggest The Dragon's Demand? Should take a party of 4 from level 1 to 6/7, and a fight with a dragon, as well as giving you an idea on how AP's are written.


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Male Human Ranger 1
Spoiler:
(HP 11, AC 16, Fort +2, Ref +4, Will +2, Init +4, +2 Perception)

Which is not very good...


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Male Human Ranger 1
Spoiler:
(HP 11, AC 16, Fort +2, Ref +4, Will +2, Init +4, +2 Perception)

Actually, it's good. Management doesn't care if you're fiddling around online as long as there is no one around and you're job is pretty well and done, so my gaming activity will go up some.


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Male Human Ranger 1
Spoiler:
(HP 11, AC 16, Fort +2, Ref +4, Will +2, Init +4, +2 Perception)

He smiles at Ravel, and nods. "It's always a pleasure to see you work, Ravel. And at least this time there won't be some grump wanting money from you." He chuckles softly.


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Male Human Ranger 1
Spoiler:
(HP 11, AC 16, Fort +2, Ref +4, Will +2, Init +4, +2 Perception)

Sorry for the missing weekend, folks. I'll catch up and post bright and early. Internet was knocked out by a drunk driver (or at least that was the report given to me by the local internet provider.


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Male Human Ranger 1
Spoiler:
(HP 11, AC 16, Fort +2, Ref +4, Will +2, Init +4, +2 Perception)

No problem. But yeah, keep me in mind.


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Male Human Ranger 1
Spoiler:
(HP 11, AC 16, Fort +2, Ref +4, Will +2, Init +4, +2 Perception)

Ah, the Benatrips... Not a good feeling, that's for certain.

And I'll prep and oil the guillotines for ya, just in case, Twilight.


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Male Human Ranger 1
Spoiler:
(HP 11, AC 16, Fort +2, Ref +4, Will +2, Init +4, +2 Perception)

Orin, successfully roused with the food, looks at Kendra with a thin smile. "Again, I thank you Lady Lorrimor. This should give me plenty strength to help the others today."

He rises and notes that Ravel has cleaned his room, finding some uncleaned garments. Blushing profusely, he readies his gear and meets the others. "Let's head on, yes?" He looks up at the sky and frowns some. "Even the sky doesn't want to work with us..."


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Here's a list of my choices, by class. Why? OCD...

Alchemist - Mindchemist
Arcanist - School Savant
Barbarian - Urban Barbarian
Bard - Celebrity
Bloodrager - Spelleater
Brawler - Winding Path Renegade
Cavalier - Gendarme
Cleric - Separatist
Druid - Urban Druid
Fighter - Cad
Gunslinger - Pistolero
Hunter - Divine Hunter
Inquisitor - Heretic
Investigator - Sleuth
Magus - Spellblade
Monk - Drunken Master
Oracle - Warsighted
Paladin - Shining Knight
Ranger - Infiltrator
Rogue - Scout
Shaman - Unsworn Shaman
Skald - War Drummer
Slayer - Cutthroat
Sorcerer - Tattooed Sorcerer
Summoner - First Worlder
Swashbuckler - Inspired Blade
Warpriest - Liberty's Blade
Witch - Hedge Witch
Wizard - Scrollmaster


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Male Human Ranger 1
Spoiler:
(HP 11, AC 16, Fort +2, Ref +4, Will +2, Init +4, +2 Perception)

Get to feeling better Twilight.


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Male Human Ranger 1
Spoiler:
(HP 11, AC 16, Fort +2, Ref +4, Will +2, Init +4, +2 Perception)

25, no kids. Also, had a nice Halloween here. Most of the candy is gone even! Probably give the rest to my niece and nephew.


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Busy day. Thankfully, I'm off Thursday through Sunday (vacation!) so we can pick up pace some.

Oleg's Trade Post

I have everyone plus Oleg there, you can position yourselves as you see fit.


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Male Human Ranger 1
Spoiler:
(HP 11, AC 16, Fort +2, Ref +4, Will +2, Init +4, +2 Perception)

Busy busy day yesterday (just woke up here), checking in now!


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Those who are from the same house probably know each other in passing at the very least. Nobles from other houses may know each other, though less likely.

The Swordlords of Restov assembled the team based on skill, areas of expertise, and hopefully with the ability to work together well.

Cadell was chosen for his ability to avoid dangers, perceive and manipulate threats and because of his drive to prove himself.

Tassira was appointed for her general magical expertise and links to the fey, and also because her cousin Alexander was being appointed to the mission.

Sheoll was chosen for two reasons alone: He was a former brigand and to get him out of Restov (a bloodraging abyssal-powered aasimar is, well, scaring the locals).

Alexander was placed in the team for his skill in the arcane arts and martial prowess, but also because his unique style of blending the two to form one whole.

And Rowena was made a member because of her healing abilities, down-to-golarion wisdom, and Senka is a well-respected figure in Rostland.

I'll be opening the game thread here shortly, and may the game be a fun one!


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Male Human Ranger 1
Spoiler:
(HP 11, AC 16, Fort +2, Ref +4, Will +2, Init +4, +2 Perception)

Guys, we could do some breaking and entering later. Or fire. Fire tends to fix a lot of things.

Looking at you, Ake


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Ioun stones were, according to the lore, around before Nethys.

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