GM Aneirin |
In the town of Seven Maidens, the annual Festival of Heroes is about to take place. The newly built Cathedral of Light draws the adherents to it as the market square bustles with activity.
But unknown to it's citizens, dark times and foul prophecies are at play. An ancient evil stirs, evil worms it's way into the hearts of those who once professed the Light, and the Demon King regains it's lost Power.
But all is not lost for it is told in legends that whenever Evil rears it's ugly head, heroes rise up to confront it.
THE LEGEND OF ZELDA: THE PATHFINDERS
Well? Basically I'll post some info about the new deities to worship, new races to play and some info on the setting/the map, but this will be just a modified Rise of the Runelords game set in Hyrule!
Any takers?
GM Aneirin |
New races, locations will be changed to fit the setting, enemies are slightly modified (most will be simple renames, some with different weapons, while a few will be heavily edited but that will be later in the game mostly).
The story will be largely the same, as I said: a dark and ancient evil seeks to return to power, corrupting some and dominating others to get it's way. I am also drawing some from Hyrule Warriors for some ideas.
Some items will not be in the game (firearms and a few exotic weapons) and some will be introduced. And don't expect to play Link, Zelda or others, though they may have their parts!
GM Aneirin |
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@fatmanspencer: I'm afraid the Dhampir are not a race in the setting.
@That GM Guy!: Indeed they are! Here is a list of the races and their racial abilities. If you need any info spelled out for the abilities, just ask, I can direct you to the resources to make one.
Right, setting and such.
The setting is, of course, Hyrule. The game will begin in the town of Seven Maidens, a town very much like Sandpoint. Newer, sort of frontier-attitude in their ways. I'm hammering out a map as I also post this, but for those interested in playing, here will be some general guidelines for character creation
2 traits, one being a campaign trait found below.
All classes except core Summoner and Gunslinger (Unchained Summoner is fine). All archetypes should be approved by me, but I will also wave most racial prerequisites for them if they fit the character as such.
Max Start Gold for your class.
For deities to worship, I will do an update on those soon.
A simple character background. I understand Zelda is not the most well known lore-wise, so just keep it to two paragraphs and a short physical description.
No racial feats.
Family Ties - While not ethnically a Gerudo, you have been raised among Gerudo and they consider you one of their own. Furthermore, you managed to get in good with a group of Sczarni and consider them your new family. After being run out of the last place your Sczarni family camped, you tracked down a friend of the family in Seven Maiden — a ruthless thug named Jubrayl Vhiski at the Fatman’s Feedbag. During your time with the Sczarni, you learned a few tricks of the trade. You gain a +1 trait bonus on Knowledge (local) checks and Knowledge (local) is always a class skill for you. In addition, you begin play able to speak and read Gerudo.
Friends & Enemies - One of your family members, perhaps a parent, cousin, aunt, or uncle, helped Daviren Hosk put down a group of Miniblins near Seven Maidens. Since then, your family member passed away, but not before telling you about that day and the offer Daviren made her should she ever be in need. Once you make it to Seven Maidens and meet up with Daviren Hosk at the Miniblin Squash Stables, he gives you one of his best steeds and all the necessary accouterments as gratitude for your family member’s help: a heavy combat trained horse, a military saddle, saddlebags, bit and bridle, a month’s worth of feed, and lifetime stabling at the Miniblin Squash Stables.
Giant Slayer - Your family’s village was plundered by giants in the wilds of Eastern Hyrule, leaving nothing but a smoldering ruin. After the destruction of your village, your family trained for combat against giants to prevent such a tragedy from ever happening again.
Since hearing of giants mobilizing throughout the countryside, you ventured to Seven Maidens to help the town prepare for a possible incursion. You gain a +1 trait bonus on Bluff, Perception, and Sense Motive checks and +1 trait bonus on attack rolls and damage rolls against creatures of the giant subtype.
Miniblin Watcher - You grew up in Seven Maidens staring off the cliff across the Hyrule Gulf. Spending so much time there at Junker’s Edge watching the miniblins below as they scrounged through the discarded junk and seeing what they made out of the garbage, you developed an eye for spotting the most useful and valuable discarded items. You gain a +1 trait bonus on Perception and Appraise checks, and a +5 trait bonus on Appraise checks to determine the most valuable item visible in a treasure hoard.
Hagfish Hopeful - Ever since passing through Seven Maidens when you were a child and hearing about the contest at the popular tavern known as the Hagfish, you wanted to take that coin purse as your own and
carve your name on the ceiling beam above the bar. Training yourself to choke down indigestible food and drink water a moblin would refuse, you’ve built up quite a strong resistance to all things putrid and gross. You gain a +2 trait bonus on Fortitude saves against disease and poison.
Merchant Family - You are related to one of the four noble families from Castle City who founded the Mercantile League of Seven Maidens. You either grew up in Castle City as a cousin in the Valdemar or Deverin family or were born and raised in Sandpoint. Education in running a business and years of looking after the family enterprise have given you a knack for trade. You increase the gp limit of any settlement by 20% and can resell items at an additional 10% over the amount of gp you normally would get from selling off treasure.
Monster Hunter - Perhaps you came to the Hyrule Gulf in search of the Seven's Devil, or maybe you followed fisherman’s tales of Old Murdermaw — regardless, you’ve ventured through Eastern Hyrule to hunt down famous monsters. While they have all eluded you so far, you made it to Seven Maidens to research and restock before heading back out into the wilderness. Because of your training, you gain a +1 trait bonus on attack rolls and weapon damage rolls against aberrations and magical beasts.
Scholar of Lore - Growing up with your nose in books, you’ve had a great interest in past cultures and ancient history. Furthermore, having grown up in Eastern Hyrule, you know the monuments dotting the landscape belong to an ancient civilization of Gerudo. From your life of study and dogged research, you’ve pieced together the language and partial history of this once-great empire. You gain a +1 trait bonus on Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Ancient Gerudo.
Student of Faith - While you have personally dedicated your life to a single deity, you study all religions and mortal faiths. Upon hearing that the town of Seven Maidens recently completed a cathedral dedicated to the six deities most popular in the area, you had to see the place for yourself, and have arrived in time for the consecration of this holy edifice. Because of your strong faith and broad range of study, you cast all cure spells at +1 caster level, and whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.
Once more, any questions just feel free to ask!
Arachnofiend |
Ooh, interesting concept. A Gerudo Paladin might be nice... How do you feel about alignment restrictions? I could definitely swing Lawful Good, just figuring out my options here. Also curious on how you feel about some Unchained options, specifically Alternate Bonus Progression and Variant Multiclassing.
GM Aneirin |
@Arachnofiend: I would prefer to keep Alignments more or less the same. As for the timeline placement I decided to homebrew it - This is set in the child timeline if Ganondorf had still bested Link and Zelda for some time before an Imprisoning War between he and the Sages. It has been ages since his imprisonment, akin to how long the Runelords have been sealed.
@Dragoncat: Yes, they are like Humans, Half-Elves and Half-Orcs in getting the flexible +2 to any stat.
@Aest: A powerful combo to say the least! I'd love to hear the backstory of the Black Blade.
Also, I forgot to announce alignment restrictions - No evil alignments please.
GM Aneirin |
@Galahad0430: You are right, I appear to have hit 16 and not 18.
@Ravenfall: Can't wait to see what you whip up.
Right, I have the deities listed now! And the map is almost done and should be posted along with a small timeline later tonight.
Also, recruitment will run until the 27th, choices made on the 28th and gameplay start on the 29th or 30th.
GM Aneirin |
Every race has it's own language, Hylian being the Common of the setting. There is also Celestial, Fey, Infernal (no Abyssal though), Blin (spoken by all of the miniblins, bokoblins, moblins, etc.), Dark Tongue (evil wizards and such), and Draconic. Druidic is there as well, but choosable by Druids only. A Thief Cant can be chosen for one point of Linguistics and each racial language also has an ancient derivative that dan learned for one point of Linguistics as well.
The Morphling |
I'm into it. Definitely interested in being a Kokiri. No clue what class yet. Will have to brainstorm!
Edit: A bard would really fit, but I don't find bards particularly enjoyable. Skalds can be nice, but they don't fit the image of the Kokiri very well - too much anger, not enough childhood innocence (which is basically what Kokiri are all about). Hmm...
GM Aneirin |
@Morphling: I look forward to your choice!
@Webb: Can't wait to see!
@Newbonomicon: The reasons why will be explained in the timeline. I'm currently at work and can't post it (would have last night got caught up playing Zelda: Wind Waker trying to get more inspiration).
@Dragoncat: Do any of the games make sense 'canonically'? As long as they're fun, I don't think Nintendo rightly cares.
@Volkner: As ling as it's a fun character it should be fine.
@Gambit: While the Warder looks fun, I want to stick to Paizo official classes, spells, feats and equipment. The races are about the biggest change, and monsters will be tweaked, but those are more on my end.
JonGarrett |
I have a desire to make a Goron who uses a really big hammer...
Would either the Foehammer or Titan FighterArchetypes be acceptable?
GM Aneirin |
@adsapiens: Sounds fun! Sounds like most people are wanting to play Gerudo or Kokiri!
@Warhawk7: All of those sound fun and I'll allow the racial archetypes for those as well (since they fit really nicely).
@JonGarrett: Either one works, just please only pick one though.
@Dragoncat/Lia Vantas: Nice! I really like what you have done with them! And first submission, too! Well done!
GM Aneirin |
@Dragoncat: I actually just finished it. It's a racial feat that works akin to the Squire feat. Here, I'll post the info.
Fairy Companion - Kokiri, 3rd level - You gain a fairy companion (use stats for Sprite) that is the same alignment as you. While the fairy companion is with 30 feet of your character, both the character and the fairy companion gain a +2 to all Perception checks. At 7th level, the fairy companion and character gain a +2 to any one Knowledge check (chosen at 7th level) while within 30 feet of each other.
Galahad0430 |
Here is the background for Darian, will have crunch up shortly
Galahad0430 |
Darian
Sheikah fighter (swordlord) 1
CG Medium humanoid (sheikah)
Init +8; Senses Perception +0
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 dexterity)
hp 11 (1d10+1)
Fort +3, Ref +4, Will +0
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Offense
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Speed 40 ft.
sword, aldori dueling +6 (1d8+1/19-20)
light crossbow +5 (1d8/19-20)
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Statistics
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Str 13, Dex 19, Con 12, Int 14, Wis 10, Cha 7
Base Atk +1; CMB +2; CMD 15
Feats: Improved Initiative, Weapon Finesse, Weapon Focus (sword, aldori dueling)
Traits: bruising intellect, dominator, giant killer
Skills: Acrobatics +6, Diplomacy -2 (-4 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Intimidate +6 (+8 to demoralize in combat), Knowledge (dungeoneering) +6, Knowledge (nobility) +3,
Languages Fey, Giant, Hylian, Sheikah
SQ pride
Other Gear: chain shirt, crossbow bolts (20), dagger, dagger, light crossbow, sword, aldori dueling, backpack, silk rope (50 ft.), sunrod (3), wrist sheath, spring loaded, wrist sheath, spring loaded
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Special Abilities
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Dominator When using intimidate to demoralize in combat, you gain a +2 trait bonus.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Sarabian |
How did I not stumble on this before? I'm flying across the country today, so I'll get a character put together at some point. (Fun fact: I got my first tattoo last month, and it's of Link's Hylian Shield. I am wicked psyched for this.)
I'm currently vacilating between a sword & board Hylian fighter or ranger and a Deku Scrub druid. Decisions, decisions...
GM Aneirin |
@Galahad: I like! It's a unique and more somber tone than Zelda is usually known for, but it really fits the campaign.
@adsapiens: I'm almost done working on the racial feats and will post a list of them here shortly, but glad you liked the sneak peak.
@Sarabian: Zelda is an awesome series. I am just two games shy of a complete collection of the games (and they are fairly expensive now). And that is an awesome tattoo to get! As for your character, I look forward to seeing it.
Okay, also got the timeline more or less done. You can find it here. I'll be getting the map uploaded soon but warning: It's not labeled because reasons. Hopefully in time I can fix that...