Jon, The Evil DM wrote:
Nice! Alright, reworking Noravia now.
When using a trident to fish, one aims the upper tine at the fish. Because of light bending in the water, if this were a single tine spear it would almost certainly miss. The other two tines (the middle and lower ones) were the ones that caught the fish. If you were lucky, you got the fish on both tines and thereby manage to really get a good hold on the floppy little meal. In combat, it was adopted by a number of foot soldiers as a make-shift weapon, reaching the height of popularity as a gladiatorial weapon in Rome. It was, however, mostly a symbolic weapon in the arena. Basically it was a fishing tool that got used as a cheap ready-made weapon that then got used by the Romans because of Neptune/Poseidon.
Might I introduce my submission, Davina Golden-Ale and her cohort Eudocia. They head the small temple/bar/brewery The Temple of the Silver Mug, dedicating it to Cayden Cailean, their patron deity. Here is their stats. If you need more info about them or their organization, feel free to ask.
Mary_ wrote:
Well, manipulative might work better with her background even. I just like the idea of a CE halfling screaming loud enough to harm people.
May I introduce Anika Feychild, Halfling Fey-Blooded Sorceress and former slave! Completed Statblock: Anika Feychild Female Halfling Fey Blooded Sorcerer 1 Follower of the Lantern King CN Small Humanoid (halfling) Init +3; Senses Perception +2 -------------------- Defense -------------------- AC 14, touch 13, flat-footed 12 (+1 Armor, +2 Dex, +1 Small) HP 7 (1d6+1FC) Fort +1, Ref +3, Will +3 -------------------- Offense -------------------- Speed 30 ft. Melee - Quarterstaff, 1d4/1d4, +1 Atk, x2 Crit, Bludgeoning -------------------- Statistics -------------------- Str 11 (+0), Dex 14 (+2), Con 10 (+0), Int 14 (+2), Wis 10 (+0), Cha 18 (+4) Base Atk +0; CMB -1; CMD 11 Feats: Childlike; Eschew Materials Traits: Former Slave (+1 Fort); Arcane Temper (+1 Init & Concentration) Skills: Bluff +8, Knowledge (Arcana) +6, Spellcraft +6, Stealth +8 Languages: Common, Halfling, Sylvan, Elven Other Gear: Sorcerer's Kit (This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin.); Explorer's Outfit; x5 five inch balls; set of caltrops; Armored Kilt GP: 40 GP -------------------- Special Abilities -------------------- Class - Bloodline Power; Eschew Materials; Cantrips; Racial - Fleet of Foot (Replaces Slow Speed & Sure-Footed); Halfling Luck; Keen Senses; Weapon Familiarity; Fearless; Small Size (+1 AC, +1 Atk, -1 CMB/CMD, +4 Stealth) -------------------- Bloodline Powers & Arcana -------------------- Arcana - Whenever you cast a spell of the compulsion subschool, increase the spell's DC by +2. Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier (7/day). This is a mind-affecting effect. -------------------- Spells Known -------------------- 0 - Dancing Lights 0 - Haunted Fey Aspect 0 - Jolt 0 - Prestidigitation 1 - Disguise Self 1 - Ear-Piercing Scream -------------------- Appearance & Background -------------------- Anika comes in at a mere 2'8", her coppery hair bobbed save a single short braid in front of her left ear. With large blue eyes and a ears well-rounded rather than pointed, Anika uses her relatively human like looks to pass herself off as a human child in most occasions, her knowing that kids get off real easy on most cases. Born and raised in Cheliax, though, left her with few options growing up. Working on the hard streets of Westcrown and other cities, she quickly learned the art of disguise from her father. Where she viewed it as both a nice trick and a way to avoid punishment, her father saw fit to use it as a business model, using his own childish looks to panhandle on the streets. And when Anika came of age, her father started showing her the ropes of it as well. But in time, panhandling became the least of their businesses. Soon they found themselves with no money and growling stomachs surrounded by "greedy biggun's" with pouches full of coin. So they, out of neccesity to survive, began filching pockets. Until they tred to get a Hellknight's purse. Then their lives crashed around them. Hauled off and sentenced to 5 years as slaves, they were summarily marched to market and sold off to Naldred Tillman. The next few years were hard, though not as hard as they could have been. They were at least fed. With the ending of their servitude, Anika's father was too tired to "play games" anymore, and stayed on as a poorly paid but halfway decent farmhand for Tillman. But that sense of freedom excited Anika to no end. Batting her big blues, twirling her little braid and tapping into a small resevoire of magic (that her father says came from her unknown mother), she was able to talk many folks out of giving their own gold to her which she used for both supplies and passage. Never again would she want to be a slave, and thus set off for the fabled River Kingdoms, feeling Andoran too close to Cheliax for comfort.
Dragonfire996 wrote:
Gotcha! I'll still keep this thread live in case it does go for recruitment.
I don't think Pathfinder is on a decline. They may need to go back and revise a few things here and there, but as long as they can at least keep coming out with new races, classes (and archetypes), equipment and setting locales/interesting personalities, then it will continue on. Like Southern Garund? What's there? Or Azlant? Or Arcadia? Or Sarusan? There is a LOT of room to expand in, and it is only really like, well, 1/3 covered actually... Rule wise, new classes, archetypes, weapons, feats, etc. Always room to add more. As for what is next? No clue, but it'll be fun!
Run The Dragon's Demand. It's basically a mini AP, will let you get your feet wet and figure how to handle the players and NPCs. Then, if you still feel up for it, I suggest running Rise of the Runelords. It's got a little of everything a good AP should have: combat, NPC interactions, intrigue, travel, scaling levels if evil, and an ancient threat.
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