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Combat



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Channel Energy, Too much at one time?

Maneuvers...

Stealth Skill based Concealment

[strength bonus] clarification for off-hand and two-handed damage

[actions in combat] swift & immediate spellcasting

Grapple is not good, need to be improved

[Channel Energy Proposals] Holding At Bay

Throw Splash Weapon Issue

Standard full attacks for full BAB chars.

Go Phil Athans!

Tactical Movement and Economy of Action

[Disarm] Clarification regarding 2 Handed and Light weapons Please

Why can shuriken be thrown from a prone position?

[Two-weapon fighting] Propose your fix here

[Fixing high level combat] Make your suggestions

Undefined term: "Precision-based damage"

[CMB] Other / New Maneuvers

[AC MODIFIERS] Kneeling or sitting - action types?

Uncanny Dodge vs Flat-Footed vs lose Dexterity

[Attacks of Opportunity] - Can you provoke an AoO for two reasons?

[Bonuses, penalties and modifiers] Auras

[Combat Maneuvers] - What is the purpose of making them harder to do?

[Combat Maneuvers] Revision proposals

We need more Maneuvers

Dying (Negative Hit Points)-Opinions

Reflex Check instead of Initiative Check

Merge Bullrush and Overrun

[Grapple] Proposed Revision

A problem with Saves

[ACTIONS IN COMBAT] Swift Actions, Partial Actions and 5' Steps

Fighting Defensively / Full Defense / Combat Expert

Poisons are too potent

casting vs combat - higher levels

CMB Language Clarification

Fractional Bonuses

Helpless and Pinned condition = -4 AC vs melee, but not ranged. Why?

Combat maneuvers and backwards compatibility

[Channel Energy] Proposed fixes

Nonlethal Damage (or, Gently Beating Enemies Into a Coma)

[Two Weapon Fighting] Making it for everyone

Vorpral w / Rage Power: Mighty Swing & / or TWF

[CMB] clarifications and changes so far?

Ranged Touch Spells & AOO

Unified Theory of AoO

[Flat-footed] Dex bonus and Reflex Saves

[CMB] Adjustments

Grapple, Disarm, items in hand, and consistency

Ready or Loose a Tower Shield

Shield Bash - no Dex please!

Saves - and other 5% failure effects.

Welcome to the Combat Playtest

CMB- possible to voluntarily FAIL the check???

Double Movement Cost - Is the exception necessary?

Did anyone come up with an interesting alternative to iterative attacks?

Improved Grab: Unnerfing the Otyugh & Friends

[CMB] Two Handed Weapon Idea

[Combat Maneuvers] Another idea

Wild Shape and Plant Domain

Unconscious opponent in ONE attack !

Changing Iterative Attacks: An Alternative

Bullrush loophole

Disabled, Dying and Dead Rules

Spellcasting / Disruption / Casting Defensively

Injury and Death - Stablization roll

Readied Condition

Bull Rush / Overrun with CMB

Pathfinder Grapple and Improved Grab

Idea - Second Strike

[Actions in Combat] – Why no play testing for the rhythm of combat?

Flanked Condition

[Polearms and Reach] Is a Polearm specialist possible?

Average Party Level

overpowered casters (and why they weren't overpowered in 1e / 2e, even when spells were more powerful)

[Combat Maneuvers] Proof of Concept aka Saving the Fighter Class

Damage as a factor in DCs - doesn't scale

Vitality / Wound points (Unearthed Arcana) & Surge House rule

Rowdy's Crit ideas

[Criticals] Making them more meaningful

Thoughts on the "Actions in Combat" section

Massive damage fortitude save

Reloading bows

Sunder Armor

Channel Energy, too much at one time?

Criticals: please expand them as per Sneak Attack

Some limited version of Power Attack and Combat Expertise as standard Combat Actions

Non-single class fighter types and iterative attacks

What is the damage type from an unarmed strike? B / P / S

[Actions in Combat] Re-defined using AoO as the qualifier

Cover & concealment

Different Attacks..

Move Action Option - Pass Object

Mind flayers and CMB O MY!!

Multiple Grapplers

Scrolls: Weapon-Like?

Request for Playtest: Consolidating Maneuvers with Attack & AC system

Opening a door - move action?

Unarmed attack against a monk

Errata and Typos (Combat)

Critical Hit Chart

AoOs Don't Include Combat Maneuvers?

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