Tian Xia: Coming 2023–2024!

Thursday, March 2nd, 2023

Hi everyone, James here with some news! Starting this fall, Pathfinder will be turning the globe a bit as we head to a region we know a lot of you have been waiting for. Eleanor, James Jacobs, and I—not to mention the rest of the team and a stellar list of authors—are proud to announce the setting of the next few Pathfinder projects coming down the road: Tian Xia! Starting at the end of this year and continuing into 2024, we’ll be diving into this region like never before to bring you adventures, stories, and character options inspired by this land, so let’s take a look at what’s coming up!

an overland map of Tian Xia

See Tian Xia in this stunning map by Damien Mammoliti

Season of Ghosts Adventure Path

First, the narrative team will kick things off with the Season of Ghosts Adventure Path in October of 2023! This horror-themed campaign is set in the haunted land of Shenmen and begins just after the small town of Willowshore celebrates the Season of Ghosts—a local festival to appease Shenmen’s many evil ghosts and spirits and ensure safety for the coming year. Yet this year, something’s gone wrong, and the PCs wake to find their hometown of Willowshore has fallen under a sinister curse and been invaded by monsters. In the months to come, the heroes must help the people of Willowshore prepare for winter while working to discover the cause of the curse that’s cut them all off from the rest of the world. Is it the work of a fiend? The machinations of vengeful spirits? Or is it something much, much worse?

a light in a dark forest surrounded by spirits

A previous glimpse into Shenmen from Book of the Dead by Damien Mammoliti


Season of Ghosts will take your PCs from 1st to 12th level over the following volumes!

  • The Summer that Never Was, by Sen H.H.S.
  • Let the Leaves Fall, by Joan Hong, with additional articles by Tan Shao Han and Grady Wang
  • With No Breath to Cry, by Dan Cascone & Eleanor Ferron, with additional articles by Jeremy Blum, Dana Ebert, Joshua Kim, and Michelle Y. Kim
  • To Bloom below the Web, by Liane Merciel, with additional articles by Jeremy Blum, Joshua Kim, and Michelle Y. Kim

You might notice that this is our first four-part adventure path, for a very good reason! Each of this Adventure Path’s volumes take place over the course of a different season, starting with the rainy summer and ending in the spring. With each season’s passing, the stakes the heroes face escalate, and the revelations in store will shock the townsfolk of Willowshore to the core! Will your group of adventures be able to save their hometown from a mysterious supernatural horror, or will your hometown simply become the next of Shenmen’s haunted ruins?


Lost Omens Tian Xia

Then, in 2024, prepare for not one but two Lost Omens books from the rules and lore team!

dragons and dragon boats race down the rivers of Xa Hoi

Dragons and dragon boats race down the rivers of Xa Hoi! Art by Ekaterina Gordeeva.

The Lost Omens Tian Xia World Guide covers the many diverse nations and cultures that inhabit Tian Xia. Snippets of Tian Xia’s lore and history have come to Avistan via merchants and immigrants, but this book will present a look at the whole picture, from the elemental hegemony and yaoguai wars that shaped the landscape in ancient times to the return of Hao Jin in the modern era. Learn the secrets behind the undying emperor of Yixing, whose return is still awaited in Po Li. Offer a small prayer to the local kami, anito, or kaiju. See if you find satisfaction in the service of the Empress of Heaven, Shizuru, or in the explosive rivalry between the dancing gods Mugura and Nrithu.

In an age ruled by heroes unfettered by prophecy, change is sweeping across the continent. Some of you might have helped Ameiko Kaijitsu depose the Jade Regent and ascend to the throne of Minkai—now witness the new Ondori era under her rule. Step into the nation of Bachuan, now that a Po Li oracle has convinced it to ease its restrictions and open its borders; Hao Jin’s tapestry people now live here too, descendants of a past once thought lost for good. Amanandar, a nation now as Tian in heritage as it is Taldan, has declared its independence with the blessings of Queen Eutropia and renamed itself as Linvarre—visitors from Avistan may delight in its Grogrisant lion dances or pick up a few words of its national language of Taltien. Journey the perilous Valashmai Jungle and find your way upon the Valash Raj, flourishing among the ruins shattered by giant beasts and monsters. The World Guide will lead you through these nations and more before giving GMs a bestiary containing the continent’s monsters, from the ferocious, four-horned aoyin to the aristocrat-eating yeongno.

Art by Ekaterina Gordeeva : A hundred spirits walk the forests of Minkai as night draws near.

Art by Ekaterina Gordeeva : A hundred spirits walk the forests of Minkai as night draws near.

After finding a nation or city that sparks your interest in the World Guide, it’s only natural to want to make a character from there! The The Lost Omens Tian Xia Character Guide will introduce new rules options to bring your characters to life! The book will contain six brand-new ancestries and numerous backgrounds to provide the seeds for new PCs. You’ll also find expanded heritages and feats for existing ancestries that might be more common in Tian Xia than in other areas, like the peachchild leshy heritage, which might have come from a fruit that floated down a river, or the bakuwa lizardfolk heritage, possibly responsible for eclipses over Minata when they eat the moon! The book also contains numerous character options to flesh out Tian adventurers, whether that’s skill feats to prepare elemental Tian medicine or a new magus hybrid study that lets you leap weightlessly through the air with your cultivated magic, before your sword strikes home.

We thought we’d give a tiny sneak peek into three of the new ancestries coming in the Character Guide, shall we:

A blue skinned, white haired humanoid figure wearing a dark blue dress with beaded jewelry and vail

Samsaran art by Paulo Magalhães

Samsarans have reincarnated many times, and they will do so many times more. This ancestry dwells in enclaves, though often a samsaran will journey to learn more about the world in pursuit of their goal of enlightenment. Samsarans can call upon the memories of their past selves to aid them in skill checks—perhaps recalling a life as a painter as they observe a piece of art—and they can even share some of their powerful life essence with an ally to heal them! Samsarans are great for characters with deep knowledge and experience but who always seek to learn new things.

 Wayang, a grey skinned humanoid being wearing bracelets and anklets, holding a knife in one hand

Wayang art by Alexander Nanitchkov

Next we have wayangs, a diasporic people who have sailed from the Shadow Plane to the oceans and forests of Tian Xia. Wayangs value freedom and knowledge, often organizing their societies in overlapping circles around wise teachers or artisans. Unsurprisingly, wayangs have abilities that let them harness their shadows, often through specific dances, and more magically inclined wayangs might gain a unique dreaming heirloom with occult powers. Wayangs are great for artistic or expressive characters, or ones who want to use their magical powers to liberate others.

Tanuki, a bipedal racoon-like being dressed in tan shorts and a white cape

Tanuki art by Sammy Khalid

The last ancestry we’ll be previewing today is a new one! Scurrying underfoot, tanuki are a fun-loving people who are determined to get the most out of life before their luck runs out! Tanuki can shapeshift into a variety of forms, whether that’s turning into a teapot to hide in a room or turning into a priest to get a bit of extra respect. Tanuki also use illusions to play tricks on others or get a laugh, and they enjoy drumming on their bellies under the full moon. Tanuki are a great ancestry for players who want to play underdogs or just have fun!

Lastly, we couldn’t have put these books together without an amazing team of writers! The Lost Omens Tian Xia books are brought to you by Eren Ahn, Jeremy Blum, Alyx Bui, James Case, Banana Chan, Connie Chang, Rick Chia, Hiromi Cota, Hans Chun, Theta Chun, Dana Ebert, Basheer Ghouse, John Godek III, Joan Hong, Sen H.H.S., Michelle Jones, Joshua Kim, Daniel Kwan, Dash Kwiatkowski, Jacky Leung, Jesse J. Leung, Monte Lin, Jessie “Aki” Lo, Adam Ma, Liane Merciel, Ashley Moni, Kevin Thien Vu Long Nguyen, Collette Quach, Andrew Quon, Kyra Arsenault Rivera, Christopher Rondeau, Joaquin Kyle "Makapatag" Saavedra, Shahreena Shahrani, Kienna Shaw, Philip Shen, Tan Shao Han, Mari Tokuda, Ruvaid Virk, Viditya Voleti, Grady Wang, Emma Yasui, and Jay Zhang.

a mockup of the hardcover Lost Omens Tian Xia Character Guidea mockup of the hardcover Lost Omens Tian Xia World Guide

We hope that you’re as excited to check out these lands and tales as we are! We’ll have updates and information coming in the upcoming weeks and months, so stay tuned and subscribe to the Lost Omens and Adventure Path lines to ensure you catch updates as we make our way to Tian Xia!

James Case
Senior Designer

Eleanor Ferron
Senior Designer

James Jacobs
Narrative Creative Director

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Tags: Pathfinder Pathfinder Roleplaying Game Pathfinder Second Edition Tian Xia
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*insert joke about Tanukis getting a natural attack with a "slam"* XD

I see several Tsukumogamis, or kami-possessed objects, so here's hoping for these being ancestries :)

Hey, someone recentyl offered mimics as an ancestry, so if a man-eating chest can be a PC, so can an animated umbrella :P


2 people marked this as a favorite.
Pathfinder Lost Omens Subscriber
keftiu wrote:

Credit to RiverMesa for the spot - there’s a bunch of scalyfolk in the boats on the World Guide! I see Kobolds, Nagaji… and a few I don’t recognize, which may be a new Ancestry.

James Case says the inspiration is Vietnamese, which would track with dragon-friendly Xa Hoi… I love the idea of it having such a distinct Ancestry palette!

This helped me notice the fishy looking dude playing the drums!!


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I am torn, on one hand I want to be excited. But 1-12 really kills my excitement. And has confirmed that it is going to become very hard / unlikely to be able to run a 1-20 campaign with paizo adventures going forward.

As of current I have two 1-20 experiences left and I am done :(

Scarab Sages

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The Gleeful Grognard wrote:

I am torn, on one hand I want to be excited. But 1-12 really kills my excitement. And has confirmed that it is going to become very hard / unlikely to be able to run a 1-20 campaign with paizo adventures going forward.

As of current I have two 1-20 experiences left and I am done :(

I was thinking of running Fists of the Ruby Phoenix right after Season of Ghosts. Seems like SoG would be a good party for it.

Dark Archive

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I mean, besides possibility of ap after this being 2 part ap, I don't think its necessarily death knell for 1-20 aps though.

(I mean they did six part aps for whole 1e, so would be weird if those stopped being thing and became "once in blue moon" thing)


I do hope they slightly retcon the Taldor expedition and how it ended up on the other side of the world. It never made sense how a fleet ended up on the other side of the world.


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Sanityfaerie wrote:
Spamotron wrote:
Lost Omens books often have Archetypes though. That would probably be a good compromise between your viewpoints.

Or class paths! Like, "ninja" really does seem like "obvious rogue class path" to me.

Admittedly, rogue class paths are a bit on the thin side. Possibly a class path and a selection of feats?

I'd say in regards to Ninja I feel there are enough different depictions of them media to where you could make it a class with a lot of options for feats


keftiu wrote:
Any clue what that shiny metal orb crashed into the map is? Central-south, right before Valashmai really begins to fan out.

There's some unexplained metal orbs floating around in the Plane of Air, maybe one of those crashed into Tian Xia?


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

If the cover image for the character guide give an idea of the 6 new ancestries. so along Tanuki, Samsaren, and Wayangs, my bet is, Kappa, Tsukumogami, and whatever the shadow creature from Spirited Away is in the back.


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How about Oni?


Pathfinder Lost Omens, Rulebook Subscriber

The one captaining the boat looks like a sahuagin.


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It's a little bit weird how the cover image for the Character Guide is a group of youkai, some of which we'd have no reason to believe would be playable characters were they not on the cover.


GM_3826 wrote:
It's a little bit weird how the cover image for the Character Guide is a group of youkai, some of which we'd have no reason to believe would be playable characters were they not on the cover.

Could be new minions.


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GM_3826 wrote:
It's a little bit weird how the cover image for the Character Guide is a group of youkai, some of which we'd have no reason to believe would be playable characters were they not on the cover.

If Sprites can be playable, I figure Yokai can, too.

Given that the cover has no Samsaran or Wayang on it, I do think we’re looking at it a little too hard. The fishy folk on the TXWG, however, are promising!


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I'd love to see playable Sahuagin, more underwater ancestries would be great and the Azarketi don't really appeal to me that much personally.


Pathfinder Lost Omens, Rulebook Subscriber
MVulpius wrote:

Excited about Tanuki, but I want to know, are you going to fix up Kitsune? As it stands there are a ton of issues with it that prevent them from functioning as proper shapeshifting fox people, especially if you want to go for more of the magic fox rather than human with tail character.

Most of those issues were fixed in the Kitsune of Golarion Infinite product but that can't be used in Society and it is kinda embarrassing that the quintessential shapeshifting tricksters shapeshifting is represented by choosing to either be a human or an incredibly mechanically flawed approximation of a fox through pest form.

I'd expect at least some more feats and maybe one or two new heritages, as for me I'm hyped for the near certain return of hungerseed tieflings.

Grand Lodge

This announcement has my players and me in complete thrall! We have been eagerly awaiting this for quite a while -- glad to see it's so close in coming!

Scarab Sages Design Manager

13 people marked this as a favorite.
CynDuck wrote:
keftiu wrote:
Any clue what that shiny metal orb crashed into the map is? Central-south, right before Valashmai really begins to fan out.
There's some unexplained metal orbs floating around in the Plane of Air, maybe one of those crashed into Tian Xia?

The organized play scenario Countdown to Round Mountain gives a pretty good explanation for what that might be...


I hope there will be sanurai and ninja options.


4 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

omfg Paizo is just going absolutely ham. it's almost scary how good the content has been and how it just keeps getting more and more hype. it's like they've removed the brakes and are shoveling plutonium into the engine

Wayfinders Contributor

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I am so excited for two books! The art that has been previewed so far is amazing!


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Michael Sayre wrote:
CynDuck wrote:
keftiu wrote:
Any clue what that shiny metal orb crashed into the map is? Central-south, right before Valashmai really begins to fan out.
There's some unexplained metal orbs floating around in the Plane of Air, maybe one of those crashed into Tian Xia?
The organized play scenario Countdown to Round Mountain gives a pretty good explanation for what that might be...

Oh, duh! I was thinking it was from 2e, but that makes perfect sense.

Ysoki buddies!

Radiant Oath

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
WatersLethe wrote:
omfg Paizo is just going absolutely ham. it's almost scary how good the content has been and how it just keeps getting more and more hype. it's like they've removed the brakes and are shoveling plutonium into the engine

1.21 GIGAWATTS OF HYPE!!


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you can't be doing this to my wallet Paizo


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keftiu wrote:
YuriP wrote:

Great News!!! We finally have something from Tian Xia.

But there aren't anything about classes (with exception from Magus Hybrid Study) and many players call for oriental themed classes like Samurai, Ninja and even Onmyoji, Wu Shi, Musa, Fangshi and Mudang.

There's some prevision for such more cultural related classes? (I also miss this for Garunde region I think maybe there classes related to such culture too) Because we already have many region and cultural related ancestries but the classes are all generic.

Lost Omens books are never gonna be the place you find a new class.

Why do those concepts need standalone classes? What is a full Samurai providing to the game that a Fighter from Minkai in full O-Yoroi with a katana isn't?

The PF2 classes are all pretty broad, archetypal identities: you can find Rogues and Sorcerers and Psychics in all sorts of cultures, on every continent. Making new ones that are tightly-bound to specific geography is a losing bet.

I know that Lost Omens books typically don't give us new class content that's why I asking some prediction for more cultural related classes books.

IMO I think these concepts deserve a standalone class. They are far from main Fighter concept meets. Samurais for example have all sort of ritualist and spiritual context over it. For example they have a hard mental training that don't feats having will as it's weakest save also due many spiritual relationship to everything the samurai respects and honor their weapons like living things. It's would be very interesting if this had some mechanical effects (maybe focus spells) related to this, also like monks they have some ki concept too making them perfect to mix many fighter and monks characteristics.

Similar things could be said about Ninjas, Onmyojis and so on. Just reskin a generic class will loose many of these characteristics it's just like to say "why we need magus? We can MC the Fight with a Wizard Dedication" or "why we need a witch? We can reskin a wizard" (OK IMO the Witch coulded to be an class archetype but this is for another discussion) if we stayed in this comcept that general classes (specially from CRB) can solve everything we would ended in many mediocre adaptations.

Pieces-Kai wrote:
Sanityfaerie wrote:
Spamotron wrote:
Lost Omens books often have Archetypes though. That would probably be a good compromise between your viewpoints.

Or class paths! Like, "ninja" really does seem like "obvious rogue class path" to me.

Admittedly, rogue class paths are a bit on the thin side. Possibly a class path and a selection of feats?

I'd say in regards to Ninja I feel there are enough different depictions of them media to where you could make it a class with a lot of options for feats

I agree that's my point too.

Terevalis Unctio of House Mysti wrote:
I hope there will be sanurai and ninja options.

Was already said by Keftiu this is unlikely once that Lost Omens books don't give us classes. In the best cases just some subclasses or archetypes. That's why I asking for a new class book with cultural related classes. We already had some demand for this and this is an great aspect unexplored in PF2 and as far we go from Avistan more dislocated the core classes feels from the cultural aspect of the game. Feels wrong to see every chars being like a default set of european medieval fantasy in entire world.


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Subparhiggins wrote:
The one captaining the boat looks like a sahuagin.

I think Locathah live in one of the nations.


8 people marked this as a favorite.
YuriP wrote:
keftiu wrote:
YuriP wrote:

Great News!!! We finally have something from Tian Xia.

But there aren't anything about classes (with exception from Magus Hybrid Study) and many players call for oriental themed classes like Samurai, Ninja and even Onmyoji, Wu Shi, Musa, Fangshi and Mudang.

There's some prevision for such more cultural related classes? (I also miss this for Garunde region I think maybe there classes related to such culture too) Because we already have many region and cultural related ancestries but the classes are all generic.

Lost Omens books are never gonna be the place you find a new class.

Why do those concepts need standalone classes? What is a full Samurai providing to the game that a Fighter from Minkai in full O-Yoroi with a katana isn't?

The PF2 classes are all pretty broad, archetypal identities: you can find Rogues and Sorcerers and Psychics in all sorts of cultures, on every continent. Making new ones that are tightly-bound to specific geography is a losing bet.

I know that Lost Omens books typically don't give us new class content that's why I asking some prediction for more cultural related classes books.

IMO I think these concepts deserve a standalone class. They are far from main Fighter concept meets. Samurais for example have all sort of ritualist and spiritual context over it. For example they have a hard mental training that don't feats having will as it's weakest save also due many spiritual relationship to everything the samurai respects and honor their weapons like living things. It's would be very interesting if this had some mechanical effects (maybe focus spells) related to this, also like monks they have some ki concept too making them perfect to mix many fighter and monks characteristics.

Similar things could be said about Ninjas, Onmyojis and so on. Just reskin a generic class will loose many of these characteristics it's...

The way you're describing the samurai doesn't really align with how they were in reality, samurai were members of a nobility caste in Japan, and the historical samurai warriors weren't ridiculously honorable like you often see in fiction. That trope's generally considered pretty offensive, and honestly I find it really boring too, it leads to making some pretty flat characters. An actual samurai warrior would be best represented as a regular fighter, I don't think it needs its own class.

Grand Lodge

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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I would not be surprised to see samurai and ninja end up as archetypes suited for a variety of martial or skillful characters. (See also: the fate of the 1e cavalier and vigilante classes.)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Cool!


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In a fictional setting, it's OK to romanticise stuff a bit. European knights probably weren't exemplary individuals but we can still make them hero's. Ghost of Tsushima comes to mind for fictional samurai done well. That's the kind of fantasy that can exist as a class. Or more likely an archetype in my opinion.


there is nothing special about samurai than other landed martial nobility

like asakura norikage said

warrior become dog become animal only victory matter

samurai and ninja should be extra feat for martial class at most

like oni feat for barbarian

nothing should be limited to archetype


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Arutema wrote:
I would not be surprised to see samurai and ninja end up as archetypes suited for a variety of martial or skillful characters. (See also: the fate of the 1e cavalier and vigilante classes.)

I don't feel like I know enough to comment on ninjas, for samurai I don't think I'd like to see one general samurai archetype, instead I think I'd like some feats or archetypes that allow for samurai themes but aren't specifically the option to use for playing one. I've heard someone suggest an Iaido archetype or feat before which could work, also some options to allow for samurai horse archers would be fun since those don't get enough representation in fantasy. Plus that would mean these options could be used for characters from a wide variety of cultures, like horse archers in Hongal.


aobst128 wrote:
In a fictional setting, it's OK to romanticise stuff a bit. European knights probably weren't exemplary individuals but we can still make them hero's. Ghost of Tsushima comes to mind for fictional samurai done well. That's the kind of fantasy that can exist as a class. Or more likely an archetype in my opinion.

I do think that you can exaggerate it to some extent, but a lot of samurai tropes lean into some pretty offensive stereotypes of Japanese people, or just East Asian people more broadly. When you strip down those stereotypes the idea of a samurai class just doesn't have enough for it to stand on.


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CynDuck wrote:
aobst128 wrote:
In a fictional setting, it's OK to romanticise stuff a bit. European knights probably weren't exemplary individuals but we can still make them hero's. Ghost of Tsushima comes to mind for fictional samurai done well. That's the kind of fantasy that can exist as a class. Or more likely an archetype in my opinion.
I do think that you can exaggerate it to some extent, but a lot of samurai tropes lean into some pretty offensive stereotypes of Japanese people, or just East Asian people more broadly. When you strip down those stereotypes the idea of a samurai class just doesn't have enough for it to stand on.

5e did it well enough. Fighter subclass made the most sense for that system. An archetype could fit for 2E. A whole class I'd agree is not fitting.


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Pathfinder Lost Omens Subscriber

I Could see Ninja themed feats for a variety of classes. The most obvious one would be rogue options but tbh I think I could see a case for a good chunk of classes depending on what kind of fantasies and stories of Ninjas you want to borrow from. If you wanted to go with more mystical/magical stuff I could see a Rogue racket that perhaps gives them a focus point. Or alternatively I could see a racket and a series of feats that give Rogues reagents they can use on certain alchemical items but also unique features to spend the reagents(kind of like how the fireworks archetype gets to spend reagents on unique features.) For a bit more realistic take.

oh I just got excited about potential animal companions from the region.

Oh oh or new entry level ki feats for monks. TO be honest there is so much potential. We are so excited.


aobst128 wrote:
CynDuck wrote:
aobst128 wrote:
In a fictional setting, it's OK to romanticise stuff a bit. European knights probably weren't exemplary individuals but we can still make them hero's. Ghost of Tsushima comes to mind for fictional samurai done well. That's the kind of fantasy that can exist as a class. Or more likely an archetype in my opinion.
I do think that you can exaggerate it to some extent, but a lot of samurai tropes lean into some pretty offensive stereotypes of Japanese people, or just East Asian people more broadly. When you strip down those stereotypes the idea of a samurai class just doesn't have enough for it to stand on.
5e did it well enough. Fighter subclass made the most sense for that system. An archetype could fit for 2E. A whole class I'd agree is not fitting.

5e's samurai is only good from a mechanical standpoint, flavor-wise it's just about fighting spirit and self discipline. Portraying samurais as if they're all like that sounds incredibly boring to me, especially in a system so focused on its flexibility.


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CynDuck wrote:
aobst128 wrote:
CynDuck wrote:
aobst128 wrote:
In a fictional setting, it's OK to romanticise stuff a bit. European knights probably weren't exemplary individuals but we can still make them hero's. Ghost of Tsushima comes to mind for fictional samurai done well. That's the kind of fantasy that can exist as a class. Or more likely an archetype in my opinion.
I do think that you can exaggerate it to some extent, but a lot of samurai tropes lean into some pretty offensive stereotypes of Japanese people, or just East Asian people more broadly. When you strip down those stereotypes the idea of a samurai class just doesn't have enough for it to stand on.
5e did it well enough. Fighter subclass made the most sense for that system. An archetype could fit for 2E. A whole class I'd agree is not fitting.
5e's samurai is only good from a mechanical standpoint, flavor-wise it's just about fighting spirit and self discipline. Portraying samurais as if they're all like that sounds incredibly boring to me, especially in a system so focused on its flexibility.

It's inoffensive at least. Perhaps boring but paizo are better writers than Wizards. They'd definitely make a better version. 5Es was just an example. Doesn't need to be the expectation.


aobst128 wrote:
CynDuck wrote:
aobst128 wrote:
CynDuck wrote:
aobst128 wrote:
In a fictional setting, it's OK to romanticise stuff a bit. European knights probably weren't exemplary individuals but we can still make them hero's. Ghost of Tsushima comes to mind for fictional samurai done well. That's the kind of fantasy that can exist as a class. Or more likely an archetype in my opinion.
I do think that you can exaggerate it to some extent, but a lot of samurai tropes lean into some pretty offensive stereotypes of Japanese people, or just East Asian people more broadly. When you strip down those stereotypes the idea of a samurai class just doesn't have enough for it to stand on.
5e did it well enough. Fighter subclass made the most sense for that system. An archetype could fit for 2E. A whole class I'd agree is not fitting.
5e's samurai is only good from a mechanical standpoint, flavor-wise it's just about fighting spirit and self discipline. Portraying samurais as if they're all like that sounds incredibly boring to me, especially in a system so focused on its flexibility.
It's inoffensive at least. Perhaps boring but paizo are better writers than Wizards. They'd definitely make a better version. 5Es was just an example. Doesn't need to be the expectation.

Displaying the warriors of a specific culture through such a narrow lens is pretty offensive though. I just don't see how you could make a samurai archetype that's interesting, culturally sensitive, and has a strong enough theme to not be something more generic, that's why I'm suggesting options that can allow for fighting styles associated with the samurai but not specifically tied to them instead.


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CynDuck wrote:
aobst128 wrote:
CynDuck wrote:
aobst128 wrote:
CynDuck wrote:
aobst128 wrote:
In a fictional setting, it's OK to romanticise stuff a bit. European knights probably weren't exemplary individuals but we can still make them hero's. Ghost of Tsushima comes to mind for fictional samurai done well. That's the kind of fantasy that can exist as a class. Or more likely an archetype in my opinion.
I do think that you can exaggerate it to some extent, but a lot of samurai tropes lean into some pretty offensive stereotypes of Japanese people, or just East Asian people more broadly. When you strip down those stereotypes the idea of a samurai class just doesn't have enough for it to stand on.
5e did it well enough. Fighter subclass made the most sense for that system. An archetype could fit for 2E. A whole class I'd agree is not fitting.
5e's samurai is only good from a mechanical standpoint, flavor-wise it's just about fighting spirit and self discipline. Portraying samurais as if they're all like that sounds incredibly boring to me, especially in a system so focused on its flexibility.
It's inoffensive at least. Perhaps boring but paizo are better writers than Wizards. They'd definitely make a better version. 5Es was just an example. Doesn't need to be the expectation.
Displaying the warriors of a specific culture through such a narrow lens is pretty offensive though. I just don't see how you could make a samurai archetype that's interesting, culturally sensitive, and has a strong enough theme to not be something more generic, that's why I'm suggesting options that can allow for fighting styles associated with the samurai but not specifically tied to them instead.

5Es version is benign. I don't think it's reasonable to simply not mention samurai for the risk of it being offensive. Samurai are a giant pop culture thing anyways. They're everywhere and I'm not aware of any being notably problematic nowadays. As a fantasy trope, it fits right in.


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pixierose wrote:

I Could see Ninja themed feats for a variety of classes. The most obvious one would be rogue options but tbh I think I could see a case for a good chunk of classes depending on what kind of fantasies and stories of Ninjas you want to borrow from. If you wanted to go with more mystical/magical stuff I could see a Rogue racket that perhaps gives them a focus point. Or alternatively I could see a racket and a series of feats that give Rogues reagents they can use on certain alchemical items but also unique features to spend the reagents(kind of like how the fireworks archetype gets to spend reagents on unique features.) For a bit more realistic take.

oh I just got excited about potential animal companions from the region.

Oh oh or new entry level ki feats for monks. TO be honest there is so much potential. We are so excited.

I really feel Ninja could be its own class because as you pointed there are quite a lot of directions you could take it in


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aobst128 wrote:
CynDuck wrote:
aobst128 wrote:
CynDuck wrote:
aobst128 wrote:
CynDuck wrote:
aobst128 wrote:
In a fictional setting, it's OK to romanticise stuff a bit. European knights probably weren't exemplary individuals but we can still make them hero's. Ghost of Tsushima comes to mind for fictional samurai done well. That's the kind of fantasy that can exist as a class. Or more likely an archetype in my opinion.
I do think that you can exaggerate it to some extent, but a lot of samurai tropes lean into some pretty offensive stereotypes of Japanese people, or just East Asian people more broadly. When you strip down those stereotypes the idea of a samurai class just doesn't have enough for it to stand on.
5e did it well enough. Fighter subclass made the most sense for that system. An archetype could fit for 2E. A whole class I'd agree is not fitting.
5e's samurai is only good from a mechanical standpoint, flavor-wise it's just about fighting spirit and self discipline. Portraying samurais as if they're all like that sounds incredibly boring to me, especially in a system so focused on its flexibility.
It's inoffensive at least. Perhaps boring but paizo are better writers than Wizards. They'd definitely make a better version. 5Es was just an example. Doesn't need to be the expectation.
Displaying the warriors of a specific culture through such a narrow lens is pretty offensive though. I just don't see how you could make a samurai archetype that's interesting, culturally sensitive, and has a strong enough theme to not be something more generic, that's why I'm suggesting options that can allow for fighting styles associated with the samurai but not specifically tied to them instead.
5Es version is benign. I don't think it's reasonable to simply not mention samurai for the risk of it being offensive. Samurai are a giant pop culture thing anyways. They're everywhere and I'm not aware of any being notably problematic nowadays. As a fantasy trope,...

The whole honorable samurai trope is pretty problematic, it turns them into something strange and exotic that also flattens them as characters. The purpose of this book isn't to fulfill a bunch of tropes, it's to create an interesting setting that represents these cultures well, and I think that what most people are wanting out of a samurai archetype is at odds with Paizo's goals for the game.

Scarab Sages

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Does this mean Oni-Tiefling are coming back?

Also I was worried Wayangs were gonna be changed, but I'm super happy they still look all gangly and cool!


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CynDuck wrote:
aobst128 wrote:
CynDuck wrote:
aobst128 wrote:
CynDuck wrote:
aobst128 wrote:
CynDuck wrote:
aobst128 wrote:
In a fictional setting, it's OK to romanticise stuff a bit. European knights probably weren't exemplary individuals but we can still make them hero's. Ghost of Tsushima comes to mind for fictional samurai done well. That's the kind of fantasy that can exist as a class. Or more likely an archetype in my opinion.
I do think that you can exaggerate it to some extent, but a lot of samurai tropes lean into some pretty offensive stereotypes of Japanese people, or just East Asian people more broadly. When you strip down those stereotypes the idea of a samurai class just doesn't have enough for it to stand on.
5e did it well enough. Fighter subclass made the most sense for that system. An archetype could fit for 2E. A whole class I'd agree is not fitting.
5e's samurai is only good from a mechanical standpoint, flavor-wise it's just about fighting spirit and self discipline. Portraying samurais as if they're all like that sounds incredibly boring to me, especially in a system so focused on its flexibility.
It's inoffensive at least. Perhaps boring but paizo are better writers than Wizards. They'd definitely make a better version. 5Es was just an example. Doesn't need to be the expectation.
Displaying the warriors of a specific culture through such a narrow lens is pretty offensive though. I just don't see how you could make a samurai archetype that's interesting, culturally sensitive, and has a strong enough theme to not be something more generic, that's why I'm suggesting options that can allow for fighting styles associated with the samurai but not specifically tied to them instead.
5Es version is benign. I don't think it's reasonable to simply not mention samurai for the risk of it being offensive. Samurai are a giant pop culture thing anyways. They're everywhere and I'm not aware of any being notably problematic
...

I've seen enough anime with that trope that still manages to have decent characters. Samurai Champloo is great. Seems to me like it's a positive trope. I find it unlikely anyone would actually be offended by a samurai archetype. Now, Paizo has done a good job of making a lot of their world representative of various cultures while keeping a wholly unique world. It may be that something akin to samurai go by a different name. That sounds like something Paizo might do.


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I could see a "warrior poet" archetype that's specifically geared towards that movie samurai look. Hard to make a STR-based unarmored character right now which is the mechanical issue that makes it difficult to play this particular fantasy. Doesn't need to have any honor code stuff, though it'd probably get duelist challenge mechanics like has been dotted across a few different archetypes geared towards rapier users.


Arachnofiend wrote:
I could see a "warrior poet" archetype that's specifically geared towards that movie samurai look. Hard to make a STR-based unarmored character right now which is the mechanical issue that makes it difficult to play this particular fantasy. Doesn't need to have any honor code stuff, though it'd probably get duelist challenge mechanics like has been dotted across a few different archetypes geared towards rapier users.

That would be pretty cool.


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CynDuck wrote:
The way you're describing the samurai doesn't really align with how they were in reality, samurai were members of a nobility caste in Japan, and the historical samurai warriors weren't ridiculously honorable like you often see in fiction. That trope's generally considered pretty offensive, and honestly I find it really boring too, it leads to making some pretty flat characters. An actual samurai warrior would be best represented as a regular fighter, I don't think it needs its own class.

I know but we aren't talking about a historical game but a fantasy one.

Mostly fantastic concept from Samurais came from Japanese pop culture so I disagree that's offensive in anyway.

More boring would be if the game was restricted to only historical bases so we won't have magic, and fantastic creatures too. So sorry but I completely refuse your point.


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I just wish the “ninjas and samurai!” crowd could tell me anything else about a continent as big as Asia. It’s kind of exasperating to reduce such a massive cultural palette to two pop culture visions from a single country, y’know?


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Pop culture is a powerful force. Nothing wrong with being a fan of it. Japanese pop culture in particular has something of stranglehold on western audiences but it's not necessarily problematic.


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keftiu wrote:
I just wish the “ninjas and samurai!” crowd could tell me anything else about a continent as big as Asia. It’s kind of exasperating to reduce such a massive cultural palette to two pop culture visions from a single country, y’know?

That's why I quoted Wu Shi, Musa, Fangshi and Mudang too and also may have many others from cultures that I don't know (like mongolian culture for example). But due Tian Xi is basically based in China/Korea/Japan probably we have more focus in the pop and fantastic culture from these regions.

For other asian cultures inspiration they probably fits more in Casmaron region than Tian Xia.

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