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Pathfinder Lost Omens, Rulebook Subscriber. Organized Play Member. 244 posts (249 including aliases). No reviews. No lists. No wishlists. 3 aliases.


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Hakklin had remained silent and stone-faced during the dressing down from their superior. It was what he expected. They were green to this district, new recruits in the eyes of a seasoned officer from elsewhere. Even moving up a rung on the ladder, you started from the bottom. He filed out of the building smartly once they were given their assignement, and on his way out, looked for any other officer or administrative worker who might settle the question of their missions location. Everyond else seemed to be doing the same.

He pulled his badge off his uniform, and ran his thumb over it when he spoke. "You know the Tipsy Tengu? Where?" Short and sweet, but his voice was authoratative.

Diplomacy;Gather Information: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23

Holding his badge, which is his Regalia implement gives him +1 circumstance bonus to Diplomacy checks.


This is the first time I've been in a game with a cleric with Harmful font. I've always wanted to play one though. I think between cleric spells, the occasional soothe, and lay on hands, we should be okay in combat. Medicine can always take care of us out of combat. Age of Ashes is a pretty deadly AP, I haven't played Agents of Edgewatch before but I'm sure they've probably toned it down.


I've played a summoner before in Strength of Thousands. It's a bit of a puzzle at first figuring out how to divide up your actions between summoner and eidolon but its a lot of fun. The most important things to remember is that you share HP, and that you share MAP. Act together can be used with 1, 2, or 3 actions, but it only even gives 1 simultaneous action in return.


How do you set up the little grey header at the top of your post to read as custom fields like that?


There were some good candidates! I wasn't sure I was going to make the selection. Thank you for the invitation. This is my first time playing a play-by-post campaign on the Paizo forums, I'll see if I can wrangle making a profile for Hakklin.


Pathfinder Lost Omens, Rulebook Subscriber

Here's some stats for Hakklin, Hobgoblin (Tiefling) Thaumaturge.


Pathfinder Lost Omens, Rulebook Subscriber

Heres my boy.

Hakklin
LN Tiefling Hobgoblin
Thaumaturge Level 1
Background - Grizzled Muckrucker
A deserter from the Ironfang Legion who had enough of butchery and warmongering, and gave it up in favor of the simple service of keeping the law. Ended up in the city at the center of the world, took the first job in enforcement he could get, expecting to start at the bottom. Muckruckers, a stinking job that's kicked him around for a few years, ended up being no better, no cleaner than being rank & file infantry. He's done his time, and he's got his chance to move up now, and he's taking it. The law is still worth keeping, he just needs to scrape some of the muck off it.

Description
An older hobgoblin, not as in shape as he used to be, with unfortunately citrus orange skin, bald like you'd expect, except the great bristling infernal beard of spikes along his jaw, and the pinpoints of red in his dark eyes. His resting face is a glower, but he's well spoken. His scalemail, shield, are worn, scuffed from use. His badge however is a pristine symbol of his duty.

Oddities - Very superstitious, and keeps good luck charms on his person. Claustrophobic. Has an antique badge from the early days of Absalom's law enforcement, not standard issue, very attached to it.


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I'm interested, if there's still room? If so, I'm reading the player's guide right now to pitch a character.


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I'd be happy to apply for any accepting PF2E game that pops up.


Pathfinder Lost Omens, Rulebook Subscriber

I'm a PF2E player looking for an online campaign to join, preferably play-by-post but I can do voice as well. I'm mainly interested in playing games in the Golarion setting because I love it to death, and am happy to play in any AP or Module. As a heads up I have completed Fall of Plaguestone before, but I keep my interactions spoiler free whenever I re-run content, so no worries there.

If possible, it would be amazing to be able to play a game that allows Battlezoo 3rd party content. I'd love to RP a dragon character. I know that's a big ask though so its not a requirement.

Here's some random ideas below. Most of these have art because I like to draw characters way to much.

1. Duskwalker Gnoll Champion of Korada, celebrating peace, forgiveness, and nonviolence. Back from the dead but not mad about it, wants to resolve conflict. She will grapple you into submission until you repent.
2. Dhampir Tengu Cleric/Druid, a Follower of Fate, small creepy featherless grandma. Loves to garden, fights with shears, has a garlic leshy familiar.
3. Tumult Dragon Summoner, with a draconic eidolon. Chaotic twin souls that share one body, fused down the middle, split apart to fight together. Fire and ice, ranged spell combatants. Medium sized dragon.
4. Kobold Wizard, small arrogant pepto-bismol colored 'necromancer', nerd with glasses, summoning undead is a pedestrian use of the school, and just gets people upset. Why not get creative and do something new?
5. Ganzi Bard, Very enthusiastic and slightly naive tap dancer, born cheerleader, just wants to help. May not actually be that competent at helping.
6. Conrasu Rogue/ranger, A strange bit of stardust that settled in a scythe-tree sapling of all places. Many very sharp leaves, has an interest in medicine, disconcertingly good at not being seen for how sharp he is.
7. Toadstool Dragon Druid, A friendly little mushroomcapped leshy-lizard. Loves to cook, and scavenge for 'ingredients' of varying qualities. Looks kind of like candy but is probably toxic. Geomancer dedication to cast magic affected by the current surroundings. Only the size of a labrador.


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According to Paizo twitter, players guide is out on Monday, Feb 28th!


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keftiu wrote:
Can anyone name a sport on Golarion other than boundball?

Stick fighting and boat races, both down in the Mwangi Expanse.


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Pathfinder Lost Omens, Rulebook Subscriber

Nothing makes me happier than the idea that Pathfinder 2E is going to go forward with Starfinder's philosophy on weird/alien ancestries. Loving everything about the Anadi, please keep giving us more monstrous options!


Pathfinder Lost Omens, Rulebook Subscriber

Starfinder novels would be wonderful, or more Pathfinder novels. Please keep giving all the lovely talented authors of PF/SF fiction work!


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Pathfinder Lost Omens, Rulebook Subscriber

If you look at it one way, its almost weirdly fitting to put what amounts to moral prompt of group story telling in a table top rpg system with in depth rules for violent conflict. Cops in real life are given all the tools to to solve problems with a stick instead of a carrot. If put in a situation where the onus of peaceful and not always easy burden of conflict resolution is completely on you as a player to pursue through your characters choices, but at your fingertips are tools to solve the problem through force, what do you do?

Neither arguing for or against here, just something that occurred to me reading posts in this thread.


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I don't know, right now the depraved hedonists roaming the land sowing plague sounds pretty on point.


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Is that Calistria riding a wasp? Or Pharasma riding Achachek?


Pathfinder Lost Omens, Rulebook Subscriber

I'm currently playing a Vesk Mystic who fights unarmed with Wrecking Fists and its fantastic. Mixed with the Ring of Fangs my character has truly become a Muscle Wizard who casts Fist.


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Pathfinder Lost Omens, Rulebook Subscriber

More Starfinder fiction, please!


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Very cute. I liked the old cute little Final Fantasy Mandragora looking designs better than these more humanoid ones though. They kind of lost some of the old charm.


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Just going to throw out there that some of the best boss fights I've experienced as a player in recent memory came from the Dead Suns AP from Starfinder, which uses monster rules divorced from PC rules.


Pathfinder Lost Omens, Rulebook Subscriber

Was it a chariot race? I remember it being like the Running of Bulls style, just release raptors into the streets.

At any rate, I agree.


Pathfinder Lost Omens, Rulebook Subscriber

Considering that the world can actually end, or at least get severely screwed up, depending on characters level of success or failure in Second Darkness. The world ending has been and continues to be a thing.

Any scenario in which the PCs at your table take a major role in world critical events is by default canonically divergent.


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Pretty much all animals in order to make the Summon Monster/Summon Natures ally lists more spoiled for choice.


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Pathfinder Lost Omens, Rulebook Subscriber

Please allow us to get wild and crazy with player races as per Starfinder.

Monstrous races are where its at.


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Pathfinder Lost Omens, Rulebook Subscriber

I am very happy that a single healing spell scales higher than 4d8+X, and that there isn't a vast empty gulf of nothing between that and Heal's entry level 110 HP per cast at level 11.


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Pathfinder Lost Omens, Rulebook Subscriber
Mark Seifter wrote:


This is extremely important to us too. It may not come across when directly reading the rules because the rules...

Is there a possibility you guys could find a book, or maybe even a blog post, to put that kind of stuff in? Especially the delve into magic theory.

Please?


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Pathfinder Lost Omens, Rulebook Subscriber

Tieflings and Aasimar complete with the customization charts for appearance and alternate racial 'gifts/SLAs'.


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Pathfinder Lost Omens, Rulebook Subscriber

I honestly just named my Sarcesian mechanic Indrid Cold because my first thought when I saw the race was "Space Mothman." But for Golarion based names, her butterfly inspired hover drone is called NM-02, named after the Night Monarch herald of Desna, who is still around obviously but... might possibly have different heralds it's been so long.


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Pathfinder Lost Omens, Rulebook Subscriber

I'm not sure if I'd play a Bantrid myself but I am happy they are included in the game and that weird races are really getting their time to shine in Starfinder. I love the unusual becomes the mundane aspect of the game when it comes to player race variety.

Also when I read about what Bantrids were, I immediately thought of the Mulefa from His Dark Materials.


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Pathfinder Lost Omens, Rulebook Subscriber

I support any decision that makes equipment such as weapon and armor choice less fiddly for small races. Just let me use things I find and not have to worry about resizing it for figuring out what 'sized' weapon it converts to just because I'm a halfling. Or both to remember what weapons I'm 'allowed' to use because of my size, no thank you.

Especially now if weapon damage dice is going to be multiplied in any way by weapon enhancements. Demanding that a small dagger does d3 instead of d4 just really doesn't matter when eventually I'm going to be rolling like 8 of them.


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The scent makes sense since gnomes are always trying to experience the world with every single one of their senses. Like playing a point and click adventure game character who can feel and taste everything.


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Pathfinder Lost Omens, Rulebook Subscriber

To be honest I'm more that perfectly happy to trade away increases in damage die for larger sizes if this means that Paizo is more willing to include Large sized PC races like they do in Starfinder.

I just want to be tall. Let me be a tall Gnoll. Or a Minotaur. Or both, both is good.


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Pathfinder Lost Omens, Rulebook Subscriber

Let's be real the only thing small damage dice did was make it so if you played a gnome/halfing you couldn't use 90% of the gear that dropped.

"You find a +2 flaming burst warhammer."

"Awesome! I want it!"

"Well... It's medium sized."

And then you have go through whether or not your GM allows resizing rules for weapons/armor and whether or not those rules are actually any good. "Sure you can resize it, but it's going to cost just as much as buying one sized for you so there's no real point in you keeping this one."

It's less work for the GM than having to remember to either make house rules, or remembering to consistently throw your small sized PC's some bones with the otherwise overwhelmingly medium as standard loot tables, especially if you run modules/APs.


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Charisma bonus lorewise makes a grim kind of sense for Halflings considering the entire reason whey they're the favorite slave-race is because "they're the least likely to complain about it" and the most pleasant to have around with their usual optimism.


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Pathfinder Lost Omens, Rulebook Subscriber

Doing away with Small sized damage dice for weapons is a game changer. Thank you for this.


Pathfinder Lost Omens, Rulebook Subscriber

I am imagining the future Tiefling ancestral feats.

Now that I think about how this ancestry system works. I'm actually glad that Tieflings are not core.

Tieflings need their own book to truly have the space to be tieflings in all the ways that Pathfinder Tieflings rule. You gotta have those appearance and ability charts.


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Pathfinder Lost Omens, Rulebook Subscriber

I like the breaking of racial traits into more digestable customizable chunks. I was talking with my partner about this change in PF2E, and she said something to the effect of, "Thank god. One of the main reasons I never wanted to be a Dwarf was I looked at their racial entry and they had like... 15 different things I needed to write down."


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bookrat wrote:
KingOfAnything wrote:
I didn’t realize how much goblins have been getting just a little bit tamer over the years until I started researching rebuttals for this thread. It really has been a long time coming, and I think I’ve convinced myself that goblins should be core.
I'd really love to see a timeline of the changes. But I don't even know where to start. Can you PM me some of those sources you've discovered, and we can build a timeline of the changes together?

The Goblin in Council of Thieves who wants to join the Hell Knights, an order so lawful Judge Dredd would joine, and is completely 100% tolerated by them and even given a relatively important job comes to mind as one source.


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Nox Aeterna wrote:
Subparhiggins wrote:
DiscoJer wrote:
I don't understand why evil races are unrealistic. Biology drives behavior just as much as environment. Maybe evil races have brain chemistry that leads to evil acts?

This would be an incredibly unfortunate road to take, and would amplify the problem of evil races rather than doing anything to fix it.

Please don't do this Paizo.

Attempts to use science to justify inherent biological inferiority or lack of character has led to some of the greatest atrocities in history. Baking this as fact into your setting is... not a great PR move.

Please DO this paizo.

Turns out orcs arent real, they ARE a different RACE and they can actually be evil, no issues there.

The explanation doesnt matter, could even be the one given above, there is no point in going about real world nonsense in games that dont even remotely have anything to do with said world.

They do have to deal with the real world though. Our creations are always partly influenced by of our thoughts, values, and morals as a society. Completely reflective of it? No, not always. But they do resonate with human experiences, and as a role playing game where we are literally putting ourselves in the shoes of other people and world views this needs to be kept into consideration at the table. Especially since this is not a single player game.

Racism and bigotry as seen in game from the perspective of a PC or portrayed by a GM is inherently influenced by our historical knowledge or experience of racism in the real world. This is why saying something like, "X are born evil." is a charged statement both in game and out. You might be looking at a player, currently in the role of an Orc, who might be part of a cultural group that was once thought to be 'born evil'. The adjacency of thought between this statement in a fantasy world to this statement in a real world is what can make people uncomfortable, and why its inclusion in a social game is flawed and to be handled with care and mutual consent.


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I find it interesting that you brought that up because from my experience with discussing and reading about this topic Tolkien is actually often referenced as being very directly responsible for the unfortunate racial coding of standard fantasy races.


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Tarik Blackhands wrote:
Subparhiggins wrote:
DiscoJer wrote:
I don't understand why evil races are unrealistic. Biology drives behavior just as much as environment. Maybe evil races have brain chemistry that leads to evil acts?

This would be an incredibly unfortunate road to take, and would amplify the problem of evil races rather than doing anything to fix it.

Please don't do this Paizo.

I mean, is this really that different than "Forged from the blood of *Evil God Here* the *Evil Race Here* exist only to burn, pillage, and destroy,"

Evil because it's their nature is about as reasonable as it comes in a universe with a legion of dark gods who can do that with a snap of their fingers.

It's not that different, and that's why I don't really care for the above. However it is a lot more culturally charged, and comes very very close to some ideas that I'm sure Paizo isn't interested in associating themselves with.

But then again, how literal are creation myths? Is that what actually happened, or just a story? Is that story as told reflected in their mechanics? The only playable mortal race that I can recall that comes close to 100% evil is Drow, but there is that sidebar that says, "Drow are not 100% evil" so really they aren't even worth mentioning as an example.


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DiscoJer wrote:
I don't understand why evil races are unrealistic. Biology drives behavior just as much as environment. Maybe evil races have brain chemistry that leads to evil acts?

This would be an incredibly unfortunate road to take, and would amplify the problem of evil races rather than doing anything to fix it.

Please don't do this Paizo.

Attempts to use science to justify inherent biological inferiority or lack of character has led to some of the greatest atrocities in history. Baking this as fact into your setting is... not a great PR move.


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TheFinish wrote:
Subparhiggins wrote:

Also to ask for the game to be just realistic enough so you can include discrimination and potentially racism fueled violence where you feel is warranted in setting, while stipulating that the cultural push back by targeted minorites in response to the above maladaptive social divides is too realistic because 'I'm just here to play a game, man' is both a double-standard and dishonest.

It's like playing expecting to play a game of dodgeball, but where only your team gets to throw, and all the opposing team can do is dodge if they're lucky.

But....but it's not realistic. The entire concept of "MUAHHAAHAHA WE ARE EEEEVIL" race is completely unrealistic. And it's what Pathfinder presents, most of the time, with the likes of Gnolls, Goblins, Orcs, Shahuagin, Drow, etc.

There's people that don't like that, and people that do.

I mean there's nothing "unrealistic" about responding to distrust, apprehension, or even violence to the races listed, considering what Golarion material says they do. It's unrealistic that they behave like a monolithic entity in the first place, but it's way easier to write monocultures than nuanced cultures.

And, again: there's nothing bad about having evil races. It's a fantasy world, you can do it.

I agree, evil races are completely unrealistic. And its a sort of inherited problem with Pathfinder, and a lot of fantasy based fiction in general. Its useful to have stereotypes in a fantasy setting so people can more easily grasp what they're looking at immediately, but again they're just stereotypes. Easy to write and with a use for a tabletop setting, but more of starting off point from which to expand than the definitive. I can actually think of very few mortal races in Pathfinder that are definitively all the time evil. Actually only one, and that's drow, but they even have a sidebar that says, "Sometimes drow are different" so that isn't even the case. All the definitive alignments I can think of are creatures with an aligned subtype, generally outsiders.

My issue lies with some arguments I've seen where people want racism in their game, because a world without discrimination isn't realistic and ruins their suspension of disbelief. But they aren't willing to deal all the moral questions and development that arise from having exactly what they wanted because that's too serious and ruining their fun. It's wanting to have your cake and eat it too.


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Interestingly enough, shouldn't most elves seen out of Kyonin, which would be... 90% of elven adventurers, be considered atypical and few in number? The iconic elf is even a Forlorn elf. Elves who have chosen to live outside of Kyonin among other races of lesser longevity are outside the norm in comparison to their entire racial demographic and culturally ingrained xenophobia.


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Pathfinder Lost Omens, Rulebook Subscriber

Also to ask for the game to be just realistic enough so you can include discrimination and potentially racism fueled violence where you feel is warranted in setting, while stipulating that the cultural push back by targeted minorites in response to the above maladaptive social divides is too realistic because 'I'm just here to play a game, man' is both a double-standard and dishonest.

It's like playing expecting to play a game of dodgeball, but where only your team gets to throw, and all the opposing team can do is dodge if they're lucky.


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Pathfinder Lost Omens, Rulebook Subscriber

There is an argument that not having NPCs react in a way that matches what the GM feels like their outlook should be on a 'typically evil' race is unrealistic.

The idea that all members of a race act the same way, share the same worldview, and worship the same gods is unrealistic. Especially in a world where there are so many different cultures in such close proximity with each other. Culture is not a stagnant thing, and no one society is an island. Even if a culture was somehow completely uninfluenced from the outside world, culture evolves and changes as the participating members of that culture innovate due to changing needs.


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Laird IceCubez wrote:
Banning core material feels weird doesn't it? Imagine trying to justify banning goblins once they become core.

My personal preference is not to ban things like races and classes. The most common Core related thing I've seen banned is Gnomes, because they were either 'potentially disruptive' (like Goblins?) or because they were 'too anime' what with the big eyes and colorful hair, or too 'lol random'.

In my experience, it just seem like a way to make the players feel like the GM is super ready to pre-judge them on their character preference alone.


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graystone wrote:
LittleMissNaga wrote:
Mostly I expect that because I'm here to play a game and have fun, not be punished and picked on because a GM declared my fun to be wrong. That's not fun. I'd find another GM and have my fun with them.
Not everyone's fun is equal, especially when you go in knowing that your fun is stepping on others fun: if you know the DM doesn't like goblins, it seem odd to want to play one.

And if I love Goblins, and I just really want to play one because I have a great character idea? What if goblins are my favorite race? I should just forget about it because my GM doesn't really like them that much. Despite the fact that it is my character, and not theirs. And the fact that I might be the only goblin in their entire campaign. And the fact that I would be perfectly fine with them ignoring the fact that I was a goblin and having an NPCs never ever comment on it.

I actually had a DM who banned Stryx from his table for no reason other than, "he didn't like them". No reason given other than he wasn't feeling them. This wasn't made apparent until I approached with the express purpose of wanting to play one because I thought they were really cool both aesthetically and lore wise. Nope. Banned. Why? I still don't know. To this day, still never gotten the chance to play one.

This same GM also banned Gunslingers because he didn't like them. It didn't keep him from playing them exclusively as GMNPCs though. He liked them enough for that I guess. But hey, not everyone's fun is equal.

Isn't there a story about how Pathfinder almost didn't have Dwarves because one of the developers just didn't like them?


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Jester David wrote:

With "We Be Goblins" being so popular, this makes sense. It's not like there's a "We Be Orcs" or "We be Tieflings".

There's been a desire to play goblins in Pathfinder for YEARS.

Coincidentally I would play the hell out of a "We Be Orcs" or "We Be Tieflings", especially if the Tiefling one got to use the customizing mutation/ability tables.

Paize, please feel free to publish those books and more once the Goblin issue is put to bed.

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