Hakklin had remained silent and stone-faced during the dressing down from their superior. It was what he expected. They were green to this district, new recruits in the eyes of a seasoned officer from elsewhere. Even moving up a rung on the ladder, you started from the bottom. He filed out of the building smartly once they were given their assignement, and on his way out, looked for any other officer or administrative worker who might settle the question of their missions location. Everyond else seemed to be doing the same. He pulled his badge off his uniform, and ran his thumb over it when he spoke. "You know the Tipsy Tengu? Where?" Short and sweet, but his voice was authoratative. Diplomacy;Gather Information: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23 Holding his badge, which is his Regalia implement gives him +1 circumstance bonus to Diplomacy checks.
This is the first time I've been in a game with a cleric with Harmful font. I've always wanted to play one though. I think between cleric spells, the occasional soothe, and lay on hands, we should be okay in combat. Medicine can always take care of us out of combat. Age of Ashes is a pretty deadly AP, I haven't played Agents of Edgewatch before but I'm sure they've probably toned it down.
I've played a summoner before in Strength of Thousands. It's a bit of a puzzle at first figuring out how to divide up your actions between summoner and eidolon but its a lot of fun. The most important things to remember is that you share HP, and that you share MAP. Act together can be used with 1, 2, or 3 actions, but it only even gives 1 simultaneous action in return.
Pathfinder Lost Omens, Rulebook Subscriber
Here's some stats for Hakklin, Hobgoblin (Tiefling) Thaumaturge.
Pathfinder Lost Omens, Rulebook Subscriber
Heres my boy. Hakklin
Description
Oddities - Very superstitious, and keeps good luck charms on his person. Claustrophobic. Has an antique badge from the early days of Absalom's law enforcement, not standard issue, very attached to it.
Pathfinder Lost Omens, Rulebook Subscriber
I'm a PF2E player looking for an online campaign to join, preferably play-by-post but I can do voice as well. I'm mainly interested in playing games in the Golarion setting because I love it to death, and am happy to play in any AP or Module. As a heads up I have completed Fall of Plaguestone before, but I keep my interactions spoiler free whenever I re-run content, so no worries there. If possible, it would be amazing to be able to play a game that allows Battlezoo 3rd party content. I'd love to RP a dragon character. I know that's a big ask though so its not a requirement. Here's some random ideas below. Most of these have art because I like to draw characters way to much. 1. Duskwalker Gnoll Champion of Korada, celebrating peace, forgiveness, and nonviolence. Back from the dead but not mad about it, wants to resolve conflict. She will grapple you into submission until you repent.
Pathfinder Lost Omens, Rulebook Subscriber
If you look at it one way, its almost weirdly fitting to put what amounts to moral prompt of group story telling in a table top rpg system with in depth rules for violent conflict. Cops in real life are given all the tools to to solve problems with a stick instead of a carrot. If put in a situation where the onus of peaceful and not always easy burden of conflict resolution is completely on you as a player to pursue through your characters choices, but at your fingertips are tools to solve the problem through force, what do you do? Neither arguing for or against here, just something that occurred to me reading posts in this thread.
Pathfinder Lost Omens, Rulebook Subscriber
Considering that the world can actually end, or at least get severely screwed up, depending on characters level of success or failure in Second Darkness. The world ending has been and continues to be a thing. Any scenario in which the PCs at your table take a major role in world critical events is by default canonically divergent.
Pathfinder Lost Omens, Rulebook Subscriber
Mark Seifter wrote:
Is there a possibility you guys could find a book, or maybe even a blog post, to put that kind of stuff in? Especially the delve into magic theory. Please?
Pathfinder Lost Omens, Rulebook Subscriber
I honestly just named my Sarcesian mechanic Indrid Cold because my first thought when I saw the race was "Space Mothman." But for Golarion based names, her butterfly inspired hover drone is called NM-02, named after the Night Monarch herald of Desna, who is still around obviously but... might possibly have different heralds it's been so long.
Pathfinder Lost Omens, Rulebook Subscriber
I'm not sure if I'd play a Bantrid myself but I am happy they are included in the game and that weird races are really getting their time to shine in Starfinder. I love the unusual becomes the mundane aspect of the game when it comes to player race variety. Also when I read about what Bantrids were, I immediately thought of the Mulefa from His Dark Materials.
Pathfinder Lost Omens, Rulebook Subscriber
I support any decision that makes equipment such as weapon and armor choice less fiddly for small races. Just let me use things I find and not have to worry about resizing it for figuring out what 'sized' weapon it converts to just because I'm a halfling. Or both to remember what weapons I'm 'allowed' to use because of my size, no thank you. Especially now if weapon damage dice is going to be multiplied in any way by weapon enhancements. Demanding that a small dagger does d3 instead of d4 just really doesn't matter when eventually I'm going to be rolling like 8 of them.
Pathfinder Lost Omens, Rulebook Subscriber
To be honest I'm more that perfectly happy to trade away increases in damage die for larger sizes if this means that Paizo is more willing to include Large sized PC races like they do in Starfinder. I just want to be tall. Let me be a tall Gnoll. Or a Minotaur. Or both, both is good.
Pathfinder Lost Omens, Rulebook Subscriber
Let's be real the only thing small damage dice did was make it so if you played a gnome/halfing you couldn't use 90% of the gear that dropped. "You find a +2 flaming burst warhammer." "Awesome! I want it!" "Well... It's medium sized." And then you have go through whether or not your GM allows resizing rules for weapons/armor and whether or not those rules are actually any good. "Sure you can resize it, but it's going to cost just as much as buying one sized for you so there's no real point in you keeping this one." It's less work for the GM than having to remember to either make house rules, or remembering to consistently throw your small sized PC's some bones with the otherwise overwhelmingly medium as standard loot tables, especially if you run modules/APs.
Pathfinder Lost Omens, Rulebook Subscriber
I am imagining the future Tiefling ancestral feats. Now that I think about how this ancestry system works. I'm actually glad that Tieflings are not core. Tieflings need their own book to truly have the space to be tieflings in all the ways that Pathfinder Tieflings rule. You gotta have those appearance and ability charts.
Pathfinder Lost Omens, Rulebook Subscriber
I like the breaking of racial traits into more digestable customizable chunks. I was talking with my partner about this change in PF2E, and she said something to the effect of, "Thank god. One of the main reasons I never wanted to be a Dwarf was I looked at their racial entry and they had like... 15 different things I needed to write down."
Pathfinder Lost Omens, Rulebook Subscriber
bookrat wrote:
The Goblin in Council of Thieves who wants to join the Hell Knights, an order so lawful Judge Dredd would joine, and is completely 100% tolerated by them and even given a relatively important job comes to mind as one source.
Pathfinder Lost Omens, Rulebook Subscriber
Nox Aeterna wrote:
They do have to deal with the real world though. Our creations are always partly influenced by of our thoughts, values, and morals as a society. Completely reflective of it? No, not always. But they do resonate with human experiences, and as a role playing game where we are literally putting ourselves in the shoes of other people and world views this needs to be kept into consideration at the table. Especially since this is not a single player game. Racism and bigotry as seen in game from the perspective of a PC or portrayed by a GM is inherently influenced by our historical knowledge or experience of racism in the real world. This is why saying something like, "X are born evil." is a charged statement both in game and out. You might be looking at a player, currently in the role of an Orc, who might be part of a cultural group that was once thought to be 'born evil'. The adjacency of thought between this statement in a fantasy world to this statement in a real world is what can make people uncomfortable, and why its inclusion in a social game is flawed and to be handled with care and mutual consent.
Pathfinder Lost Omens, Rulebook Subscriber
Tarik Blackhands wrote:
It's not that different, and that's why I don't really care for the above. However it is a lot more culturally charged, and comes very very close to some ideas that I'm sure Paizo isn't interested in associating themselves with. But then again, how literal are creation myths? Is that what actually happened, or just a story? Is that story as told reflected in their mechanics? The only playable mortal race that I can recall that comes close to 100% evil is Drow, but there is that sidebar that says, "Drow are not 100% evil" so really they aren't even worth mentioning as an example.
Pathfinder Lost Omens, Rulebook Subscriber
DiscoJer wrote: I don't understand why evil races are unrealistic. Biology drives behavior just as much as environment. Maybe evil races have brain chemistry that leads to evil acts? This would be an incredibly unfortunate road to take, and would amplify the problem of evil races rather than doing anything to fix it. Please don't do this Paizo. Attempts to use science to justify inherent biological inferiority or lack of character has led to some of the greatest atrocities in history. Baking this as fact into your setting is... not a great PR move.
Pathfinder Lost Omens, Rulebook Subscriber
TheFinish wrote:
I agree, evil races are completely unrealistic. And its a sort of inherited problem with Pathfinder, and a lot of fantasy based fiction in general. Its useful to have stereotypes in a fantasy setting so people can more easily grasp what they're looking at immediately, but again they're just stereotypes. Easy to write and with a use for a tabletop setting, but more of starting off point from which to expand than the definitive. I can actually think of very few mortal races in Pathfinder that are definitively all the time evil. Actually only one, and that's drow, but they even have a sidebar that says, "Sometimes drow are different" so that isn't even the case. All the definitive alignments I can think of are creatures with an aligned subtype, generally outsiders. My issue lies with some arguments I've seen where people want racism in their game, because a world without discrimination isn't realistic and ruins their suspension of disbelief. But they aren't willing to deal all the moral questions and development that arise from having exactly what they wanted because that's too serious and ruining their fun. It's wanting to have your cake and eat it too.
Pathfinder Lost Omens, Rulebook Subscriber
Interestingly enough, shouldn't most elves seen out of Kyonin, which would be... 90% of elven adventurers, be considered atypical and few in number? The iconic elf is even a Forlorn elf. Elves who have chosen to live outside of Kyonin among other races of lesser longevity are outside the norm in comparison to their entire racial demographic and culturally ingrained xenophobia.
Pathfinder Lost Omens, Rulebook Subscriber
Also to ask for the game to be just realistic enough so you can include discrimination and potentially racism fueled violence where you feel is warranted in setting, while stipulating that the cultural push back by targeted minorites in response to the above maladaptive social divides is too realistic because 'I'm just here to play a game, man' is both a double-standard and dishonest. It's like playing expecting to play a game of dodgeball, but where only your team gets to throw, and all the opposing team can do is dodge if they're lucky.
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