Meet the Villains—Urgraz

Thursday, April 7, 2016

The Hell's Vengeance Adventure Path is here, and it's time to reveal the next iconic villain for Paizo's first Adventure Path for evil characters! Today we present the iconic antipaladin, Urgraz. Check out Pathfinder Adventure Path #107: Scourge of the Godclaw for Urgraz's full stat block, and download the Hell's Vengeance Player's Guide, which contains all of the new iconic villains for use as pregenerated characters!


Illustration by Wayne Reynolds

Urgraz was born into a life that had everything a duergar could hope for—which isn't much. He was trained and tested throughout his harsh childhood, as are all duergar, and showed aptitude for both military duties and the mental rigors of the priesthood. But Urgraz hated the inflexible order of training and railed against the rule of ministers of Droskar, the god of his people.

Before long, Urgraz began instigating minor rebellions and sought to cause accidents for his fellow trainees. More than once, the young duergar was caught bending the rules for no other reason than to cause havoc and injure other trainees (which delighted him in ways that no other activity could). Some level of deception and treachery is expected among the faithful of Droskar, but such duplicity is expected to be in service of a plan to bring greater wealth or power. Urgraz quickly discovered that claiming to have a plan, no matter how complex or unlikely, to gain from the confusion he caused appeased his masters. As a result, they marked him not as rebellious, but simply shortsighted and slow-minded.

The elders of Urgraz's clan relegated the apparently unpromising duergar to guard duty on slave caravans to distant drow cities. Urgraz caused minor difficulties however he could, and amused himself by killing the occasional straggling slave in painful ways. When that grew dull, he began to trick and kill fellow duergar in accidents he staged. Thanks to his gifted talent for lying and his reputation of being dull-witted, Urgraz found such crimes easy to commit, and he soon grew bored once again.

Years passed, and the restless duergar struggled to find new ways to satisfy his urge to create chaos and pain. Urgraz acquired an oversized crossbow from an especially well-equipped cave giant that he could only fire by putting it down and then using his innate enlarge person ability, just because he liked the sight of impaled foes. He sold diseased slaves to spread plague, sabotaged the gear of fellow duergar, and even killed members of his own family by contaminating their food with virulent disease-laden ingredients. Such indirect efforts gave him a slight thrill, but could not sustain Urgraz's need for anarchy.

Through his family's slave trade with the drow, Urgraz struck up an acquaintance with a dark elf named Zaykira. Though the two were not friends, and certainly did not trust each other, Zaykira and Urgraz discovered they shared a mutual desire for destruction. Zaykira worshiped the demon lord Mazmezz, and showed Urgraz the power a demon lord could grant those willing to offer acceptable forms of obedience and sacrifice. Zaykira suggested the two form a team and pose as outcasts working as guides for surface dwellers exploring the Darklands. At an opportune moment, when they had lulled their employers into a false sense of safety, the two would turn on their charges and sacrifice them to the greater glory of Mazmezz, who would reward them both.

Urgraz agreed, and the two moved to the uppermost regions of Nar-Voth, where they began a modest business as guides and, as Zaykira had suggested, killed those who hired them. Urgraz discovered that anticipation of vile acts felt almost as satisfying as the acts themselves, and that if he feigned loyalty and friendship he could arrange far more complex and satisfying situations for his victims than any single act of torture or abuse. He learned discipline and patience, all in the name of achieving greater horror.

Zaykira continued to pressure Urgraz to swear himself to Mazmezz, and eventually Urgraz relented. They captured a dwarf to sacrifice to the demon lord, and shared a meal before the sacrifice… and that's when Zaykira suddenly became paralyzed. Urgraz explained to his partner that he had poisoned the food, and was himself immune to its effects. Before killing the closest thing to an ally he had ever had, Urgraz made sure Zaykira knew this day had long been coming. He had planned for it since they had first joined forces. He had just waited until Zaykira was far from home, support, and rescue, and lulled into a false sense of safety. It was Urgraz's greatest betrayal, and he expected to revel in it for years.

Urgraz took his time sacrificing Zaykira to Mazmezz, using everything he had learned from their study together. As he finished, a sense of dark power began burning inside him. He realized that not only did he wish to cause catastrophes and death and spread anarchy and evil, but he specifically wanted to hurt those who stood for better things. While he might desire nothing more than to rampage through the Darklands and destroy the entire duergar race, Urgraz knew he needed time to grow stronger. Until that time, he would remain on the surface, training himself for his eventual task.

When Urgraz found the world above, thankfully bathed only in moonlight, he followed a road that led toward Canorate, capital city of the nation of Molthune. The guards at the city gates demanded to know his business there.

"I am Urgraz, an outcast from Nar-Voth. I had to flee the realms below, for I did not fit the strictures of my people's society, and would have been killed if I had stayed. I am an able warrior, and seek employment."

Every word was technically true. For now, Urgraz would serve an employer. He would be patient.

He had learned the satisfaction of a betrayal years in the making, and eagerly awaited the misery and chaos he could cause in the surface lands.

Stay tuned for the reveal of our sixth and final iconic villain appearing in the pages of our first evil Adventure Path, Hell's Vengeance!

Owen K.C. Stephens
Developer

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Tags: Hell's Vengeance Iconics Meet the Iconics Pathfinder Adventure Path Urgraz Wayne Reynolds
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That art! Ah jiss!

Nice to see a Chaotic iconic (too bad about the Evil bit), like the parallel between his crossbow and Amiri's greatsword bastard sword, love that he out-played the drow. My favorite part is how he exploits the dumb warrior stereotype to his advantages.


Great job handling the "poisoning" of his poison-immune buddies! The detail of setting the crossbow down before enlarging was a nice touch, too. It's cool to see how some of the game mechanics show up in narrative.

Poor guy, though. Antipaladin on a -4 Cha race is not easy. Still, makes for a great design!


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the reaction when you hear someone else called the iconic antipaladin


love it


*Looks up, grunts in approval, keeps sharpening Warhammer*


By the way, the link to AP #107 at the top of the article links to #106 instead - just FYI.
Also, I agree with Lamontius - there is only one true iconic antipaladin!

Community & Digital Content Director

Blackfingers wrote:
By the way, the link to AP #107 at the top of the article links to #106 instead - just FYI.

Oops! Fixed :)


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Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Lamontius wrote:
the reaction when you hear someone else called the iconic antipaladin

You kick Squealy Nord?

Contributor

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More importantly, this is the first-ever not-a-core-race Iconic character!

That, to me, was more groundbreaking then anything else.


1 person marked this as a favorite.

You forgot mister tiefling dude.

Sovereign Court

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I totally thought he was going to worship Zyphus, looking at that back story.


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Alexander Augunas wrote:

More importantly, this is the first-ever not-a-core-race Iconic character!

That, to me, was more groundbreaking then anything else.

I'm with Captain yesterday on this, you forgot about the Tiefling rogue Iconic who is from Andoran who's parents where spies

Silver Crusade

Now this guy I like!

Scarab Sages Developer

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Thanks folks! Glad you seem to be enjoying Urgraz in all his hateful, anarchic, murderous glory. :)


Ooooh..


Wait a minute...six iconic villains? You mean the Hell's Vengeance Adventure Path is an adventure path made for six PC's? If so, then what about other adventure paths? Why didn't they get this treatment? Lord only knows it would help out DM's with more than just four or five players. :(

Liberty's Edge

It's not made for 6 PCs, they just felt the need for more than four Evil Iconics.

And I like Urgraz as a character. Maxed Bluff and decent Int can get you far in life. :)


Quote:
It's not made for 6 PCs, they just felt the need for more than four Evil Iconics.

Ah, okay, good, I was getting genuinely upset for a second there.


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Lamontius wrote:
the reaction when you hear someone else called the iconic antipaladin

Aye. Stabby Bob forever! But, you see, Stabby Bob need not reduce himself to the level of mere Iconic Antipaladin. He's most clearly the Archnemesis of the Iconics, the Iconic VILLAIN, if you will. This is very clear, as artwork depicts him as better at road-sign painting than the iconic Paladin and better at fighting than the iconic Pig. Truly, besting two so skilled in their areas requires skill beyond imagining, such to the degree that he would likely be considered too powerful not just for Hell's Vengeance, but also possibly for a theoretical evil counterpart to Wrath of the Righteous.


While I appreciate the Antipaladin, and love the backstory, I do feel that Zyphus may have been a better choice. But, eh, what do I know?

My actual question is about the -4 to Charisma that the Duergar have.
While the iconics are certainly not the most-optimized characters, I don't think any iconic has ever had a penalty (let alone a -4) to one of their key stats.

With that in mind, how is this going to produce a viable character? Antipaladins need some measure of Charisma, and Duergars have none.
Perhaps the drow friend might have been the better choice of the two for this iconic?

Regardless, beautiful art, great backstory (minus the demon lord stuff; hail Zyphus and other non-outsider lesser gods!), very excited to see the last iconic.

Scarab Sages Contributor

bigrig107 wrote:

While I appreciate the Antipaladin, and love the backstory, I do feel that Zyphus may have been a better choice. But, eh, what do I know?

My actual question is about the -4 to Charisma that the Duergar have.
While the iconics are certainly not the most-optimized characters, I don't think any iconic has ever had a penalty (let alone a -4) to one of their key stats.

With that in mind, how is this going to produce a viable character? Antipaladins need some measure of Charisma, and Duergars have none.
Perhaps the drow friend might have been the better choice of the two for this iconic?

Regardless, beautiful art, great backstory (minus the demon lord stuff; hail Zyphus and other non-outsider lesser gods!), very excited to see the last iconic.

He has 11 Cha at level 1! Isn't it beautiful?

Liberty's Edge

11 Charisma at level 1 isn't actually unworkable for an antipaladin. You take it to 12 at 4th and get a Headband. That'll max it at 18 eventually, which isn't great for an antipaladin, but isn't terrible either.

Frankly, Duergar actually compensate pretty well for low Charisma on a antipaladin with their racial features. After all, Smites aside, the best thing it gives are Save bonuses, which the Duergar have already in many ways.

Shadow Lodge

That's heinous!


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

What an utter creep!

Perfect!


2 people marked this as a favorite.
Blackvial wrote:
Alexander Augunas wrote:

More importantly, this is the first-ever not-a-core-race Iconic character!

That, to me, was more groundbreaking then anything else.

I'm with Captain yesterday on this, you forgot about the Tiefling rogue Iconic who is from Andoran who's parents where spies

And then there's the yet-to-appear dhampir necromancer, who technically debuted the same time as Urgraz in Hell's Vengeance Player's Guide.

Contributor

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Urgraz; Deurgar Anti-Paladin.
The art description for this character specified; male Deurgar, wearing stone plate armour made from dark basalt. Armed with warhammer, steel shield and heavy crossbow.
I felt that it was essential to familiarise myself with the Pathfinder versions of the Deurgar for this character. Reading about their background enabled me to get a feel of their culture and how it would reflect in the design of his armour, weapons and equipment. From the source material, I figured that the Deurgar culture is would mostly comprise of hard working slaves with absolutely no time for frivolity. I surmised that this would give them an extremely dour demeanour to reflect their joyless existence. Additionally, if they were pathologically practical then things like art, music, poetry or gourmet cuisine wouldn’t really exist within Deurgar culture unless it had a practical use like the drum on a slave galley.
I envisaged that all of their stuff would be serviceable rather than flashy – with minimal decoration. Any marks or patterns on their clothes and equipment would be a way maybe to distinguish rank, possessions or profession.

The stone plate armour was a challenge. I was aware of only one real – life historical suit of stone armour which looks more like lamellar consisting of small rectangular slabs. However, that concept wouldn’t quite fit with the character description. Instead of looking at medieval plate armour I took inspiration from plate armour from much earlier periods of history. In this instance the Mycenean ‘Dendra’ (12c BC Greece) seemed like a good starting point.
I decided to shape stone slabs in a similar fashion but with a fantasy element to reflect the Deurgar culture.
As the Deurgar would be fighting mostly underground I imagined the armour to be almost insect – like with most of the protection focused towards the front of the wearer. There’s almost a kind of ball shape with the arm and shoulder pieces creating encompassing curved shape. I also figured that with the Deurgar being small that most of the attacks would come from above so I put most of the protection on the shoulders. (There is a helmet to go with the armour but I just couldn’t cover up that mean little face for the purposes of this illustration). The arms plates are overlapped ascendantly like a Japanese Sode. The uneven edges give the impression that the armour has taken a beating in the past. Around his neck is a collar to be reminiscent that the Deurgar are a slave race. I placed markings around the collar. Perhaps to denote who the wearer belongs to, what crimes they’re guilty of or how they should be executed if caught?
The brass plate on his right shoulder bears the emblem of Droskar – The evil Dwarven deity.
The plates on his left shoulder show an unknown rune and a stag beetle. Perhaps his mount?
At his belt he wears a water bottle, a curved knife, a couple of coins and some mushrooms. All very useful. His belt buckle is a simple ‘M’ shape.
His crossbow quarrels are stored behind his shield.
I went through a high number of potential hammer designs before the final choice. (I now have a number of interesting hammer designs which I could use in future)
His hammer is designed to have a number of uses. Afterall, the Warhammer is like the Swiss – Army Knife of medieval weapons. Clawed hammerhead at the front for percussive damage, curved spike (Raven’s beak) at the back for hooking and piercing damage. Straight spike at the head. There’s also be a spike at the other end too. There’s a hooded eye motif on the hammer. (Make of that what you will) You may notice that the most sophisticated aspects of Urgraz’s equipment are his weapons.

Bear in mind that the character illustration was created before the backstory. Owen has done a great job in bringing this character to life.

Shadow Lodge

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Adventure Path Charter Subscriber; Pathfinder PF Special Edition Subscriber

Thank you for the insight Wayne, I always like to read about the inspiration behind a piece, be it art or otherwise and that was a nice read.

Now all I need is a set of miniatures of these iconics, please Erik.


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i always love to read what goes through Wayne's head when he creates the artwork for the iconic characters

Dark Archive

Will we ever see minis for these guys?


Egads, 11 charisma and a crossbow despite the fact he has martial weapon proficiency. I hope he'll be wiser than Harsk and ditch the crossbow for a real bow once he has the money instead of sinking a number of feats to make a terrible weapon barely useful. Sure it has sentimental value, put the crossbow in a nice glass case don't take it into combat.

Liberty's Edge

p-sto wrote:
Egads, 11 charisma and a crossbow despite the fact he has martial weapon proficiency. I hope he'll be wiser than Harsk and ditch the crossbow for a real bow once he has the money instead of sinking a number of feats to make a terrible weapon barely useful. Sure it has sentimental value, put the crossbow in a nice glass case don't take it into combat.

He's primarily a melee fighter rather than a ranged one. His ranged option is a backup, not his primary strategy.

That makes it a much smaller issue.


Deadmanwalking wrote:
p-sto wrote:
Egads, 11 charisma and a crossbow despite the fact he has martial weapon proficiency. I hope he'll be wiser than Harsk and ditch the crossbow for a real bow once he has the money instead of sinking a number of feats to make a terrible weapon barely useful. Sure it has sentimental value, put the crossbow in a nice glass case don't take it into combat.

He's primarily a melee fighter rather than a ranged one. His ranged option is a backup, not his primary strategy.

That makes it a much smaller issue.

I have more experience with Paladins than Anti-Paladins but I imagine they're close enough. It's a class that's powerful enough that it can switch hit without much sacrifice. Really I'm all for making suboptimal flavour choices for character builds but the heavy crossbow game mechanics are so terrible that the weapon should never be used. Really, dwarves (and apparently duergar) need some sort of racial trait that makes this weapon viable if staff are going to continue to give this weapon to them.

And on the issue of charisma, they could have put the duergar character to represent any evil class, why stick him in a class that he's least suited for compared to any of the other races that were represented in this set of iconics?


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
p-sto wrote:
And on the issue of charisma, they could have put the duergar character to represent any evil class, why stick him in a class that he's least suited for compared to any of the other races that were represented in this set of iconics?

Because he's the best choice for heavily-armored close-range mauler in service to powers of darkness and misery?


Barbarian? Smash don't need no puny charisma!

Liberty's Edge

p-sto wrote:
I have more experience with Paladins than Anti-Paladins but I imagine they're close enough. It's a class that's powerful enough that it can switch hit without much sacrifice.

This is much less true of Antipaladins, not precisely because they're less powerful, but because their auras debuff enemies and their Touch of Corruption is an offensive ability rather than Lay on Hands defensive stuff.

Antipaladins really want to be up in your face where their auras can effect you and they can touch you. Any ranged option is purely a backup.

p-sto wrote:
Really I'm all for making suboptimal flavour choices for character builds but the heavy crossbow game mechanics are so terrible that the weapon should never be used. Really, dwarves (and apparently duergar) need some sort of racial trait that makes this weapon viable if staff are going to continue to give this weapon to them.

Well, he also has javelins (you can even see them in the picture). Actually, at low levels, that's not a bad combo. you fire the crossbow, drop it, and then pull a javelin. If you don't ever have to reload, the Heavy Crossbow is not a bad deal.

All that's his 1st level stuff, mind you. His higher level stuff could be almost anything.

p-sto wrote:
And on the issue of charisma, they could have put the duergar character to represent any evil class, why stick him in a class that he's least suited for compared to any of the other races that were represented in this set of iconics?

Tieflings have a penalty to Cha as well, and no compensatory save bonuses.

Speaking of which, vs most saves, he has identical bonuses to if he had Cha 15 as a Human. Dwarf-level save bonuses are great. His low charisma hurts his Smite Good a little and his Touch of Corruption a little, but -2 to hit occasionally and less uses of what's widely regarded as a mediocre ability aren't the end of the world.

But really, I think they just wanted to make him a frontline martial character and wanted the Hellknight to be a Human Fighter. Given that they really wanted an Antipaladin, that limits their options somewhat.


Deadmanwalking wrote:
Well, he also has javelins (you can even see them in the picture).

Don't think those are javelins; they're probably Large crossbow bolts, since he uses an oversized heavy crossbow.


His stat block says he has 3 javelins. :-)


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Honestly, Urgraz can't use his Large heavy crossbow that often. Only when he's going to get an ambush in. But carrying it doesn't slow him down any, and he didn't pay for it, so why not when it gives him such pleasure on the rare occasions he can use it?
I doubt he'd ever drop feats into using it specifically, though he might take some generic ranged feats since he does have the javelins for other ranged combat needs.

I'd expect his heavy crossbow plan to be:
Plan an up ambush.
Set up Large heavy crossbow. Don't hold it.
Wait.
When target appears, enlarge self. Shoot preset Large crossbow once.
Wade in to finish off target in melee while Large.


Deadmanwalking wrote:
p-sto wrote:
And on the issue of charisma, they could have put the duergar character to represent any evil class, why stick him in a class that he's least suited for compared to any of the other races that were represented in this set of iconics?

Tieflings have a penalty to Cha as well, and no compensatory save bonuses.

Speaking of which, vs most saves, he has identical bonuses to if he had Cha 15 as a Human. Dwarf-level save bonuses are great. His low charisma hurts his Smite Good a little and his Touch of Corruption a little, but -2 to hit occasionally and less uses of what's widely regarded as a mediocre ability aren't the end of the world.

But really, I think they just wanted to make him a frontline martial character and wanted the...

There's variant Tiefling heritages for that, though. All three Pitborn, Spitespawn and Beastbrood variants got solid lineups for Antipaladin. Same for base Dhampir+Moroi, or Drow (which got a pretty strong antipaladin racial FCB to boot)

Liberty's Edge

Tuvarkz wrote:
There's variant Tiefling heritages for that, though. All three Pitborn, Spitespawn and Beastbrood variants got solid lineups for Antipaladin.

Well, yeah, but the Tiefling Rogue Iconic Villain uses none of those. He's just a baseline Tiefling.

My point was that the Duergar wasn't the only one of the Inonic Villains with a racial Charisma penalty, not that there weren't ways to make a higher Charisma antipaladin (there obviously are).

Tuvarkz wrote:
Same for base Dhampir+Moroi, or Drow (which got a pretty strong antipaladin racial FCB to boot)

They clearly wanted a Duergar melee guy. *shrug*

I think he's pretty cool thematically, and he works out decently (if not spectacularly) mechanically. Seems workable.


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Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Quibbles like this are why I tend to ignore optimization and roll my eyes when complaints about it are leveled at NPCs.

Because "He has a Charisma penalty, he shouldn't be an Antipaladin!" is a silly and arbitrary objection to a character whose existence as art and backstory is primarily to inspire player concepts.

Sure, some of his class features may not work as well as if he were, I dunno, a Human, a Kindred-raised Half-Elf, whatever. But THOSE guys wouldn't be creepy bald grey guys with long beards wearing kickin' stone armor and dragging around truly hideous warhammers, crawling up from the Darklands after betraying just about everybody they've ever known.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Another non-standard iconic! Thank you so much.


Deadmanwalking wrote:

It's not made for 6 PCs, they just felt the need for more than four Evil Iconics.

And I like Urgraz as a character. Maxed Bluff and decent Int can get you far in life. :)

It's not a bluff if every word is true. ;)


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I'm completely fine with people not optimizing (whether on purpose or not) with their characters, not a single complaint to be had.

What I don't like is a public character like the prefers should at least not have a negative in one of their main stats, and this Duergar has a -4!
If he wants to be able to cast spells or use his Touch of Corruption/Unholy Resilience/Smite Good class features to any level of making them worth the actions, he has to dump so large a portion of his resources into overcoming that -4 to Charisma. -4!!

It just doesn't make sense to call us out as optimizers because we want the pregen to be marginally optimized towards his class.

Besides, how many people have a problem with Harsk's build? Flavor is literally the only reason why he's using the crossbow instead of any other ranged weapon.
Are they optimizers as well, simply because they know and openly recognize he isn't as powerful/useful as most of the other pregens?

Final thoughts:
I absolutely love the flavor of the creepy underground "thing" coming up to the surface because the rest of his deranged family couldn't handle how insane he was, and I am sure I will love seeing his actual sheet when I do get it.
But this idea could have been served by the Drow as by the Duergar, without dumping resources into fixing that -4.

Not sure why the human has to be the Hellknight, as there's already a story about tieflings being amongst the ranks of the Hellknights. Perhaps a tiefling Tyrant Antipaladin, heading into Hellknight (for Smite Good and Chaos) would have worked? That opens other classes for the now-non-Antipaladin Duergar to head into, like the Warpriest, Cleric, Blight Druid, etc. All kinds of possibilities there.


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Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
bigrig107 wrote:

Besides, how many people have a problem with Harsk's build? Flavor is literally the only reason why he's using the crossbow instead of any other ranged weapon.

Are they optimizers as well, simply because they know and openly recognize he isn't as powerful/useful as most of the other pregens?

They certainly aren't examining the role of an iconic character (Paizo is on record as saying they aren't intended to be optimal builds, after all) if they choose to carp about it.

Harsk uses a crossbow because he uses a crossbow.

Quote:

I absolutely love the flavor of the creepy underground "thing" coming up to the surface because the rest of his deranged family couldn't handle how insane he was, and I am sure I will love seeing his actual sheet when I do get it.

But this idea could have been served by the Drow as by the Duergar, without dumping resources into fixing that -4.

But a Drow wouldn't have been a stocky bald, grey-skinned, long-bearded stone armor wearing warhammer-toter whose chaotic nature flies entirely in the face of everything his native society is built upon.

When you start going "we should never see X in class Y because the stat adjustments are sub-optimal," you are somewhat missing the point.

Would I have made a Duergar Antipaladin? Nope. That's what makes this guy interesting to me.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I thought problem with Harsk's build was that he was originally designed to have crossbow mastery feat from Curse of Crimson Throne player's guide and when he was updated for PFS pregen status, that feat wasn't yet in Pathfinder rule books so they removed it without rebuilding him entirely leading him to have a build that is missing critical feat it was built around?

At least thats what I heard in one of PFS tables <_< Dunno if its true

Silver Crusade

Hmm, we are getting a certain updated Hardcover though...

Dark Archive

It's amusing that Urgraz would be a different sort of Antipaladin if Paladins in PF still used Wisdom (instead of Charisma) as their 'casting stat.'

More casting classes could use variations like the Sage sorcerer (who uses Intelligence). Wisdom-based 'wood witches,' all spiritual and sky-clad, communing with their fey/elemental/kami patrons? (Or a Charisma-based witch, entreating new lore from her patron with charm and a commanding presence.) Intelligence-based noble 'bards' whose tutors train them in an eclectic mix of swordplay, arcana, rhetoric and leadership? A Charisma-based conjuror (or enchanter) who uses their forceful personality to bind outsiders (or mortals) to their will? And yeah, a Wisdom-based paladin (or antipaladin).

Liberty's Edge

Set wrote:

It's amusing that Urgraz would be a different sort of Antipaladin if Paladins in PF still used Wisdom (instead of Charisma) as their 'casting stat.'

More casting classes could use variations like the Sage sorcerer (who uses Intelligence). Wisdom-based 'wood witches,' all spiritual and sky-clad, communing with their fey/elemental/kami patrons? (Or a Charisma-based witch, entreating new lore from her patron with charm and a commanding presence.) Intelligence-based noble 'bards' whose tutors train them in an eclectic mix of swordplay, arcana, rhetoric and leadership? A Charisma-based conjuror (or enchanter) who uses their forceful personality to bind outsiders (or mortals) to their will? And yeah, a Wisdom-based paladin (or antipaladin).

Those could happen.

The Ley Line Guardian Archetype is already a Charisma-based spontaneous Witch, and we now have a Charisma-based Druid Archetype in UI, too. The rest on your list don't exist...at the moment. No reason they couldn't, though.

The Int Bard is likely the least likely due to it needing to change or replace so many features (Spellcasting, Bardic Performance, Versatile Performance, and probably Bardic Knowledge), but the rest? Those might happen.


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Rysky wrote:
Hmm, we are getting a certain updated Hardcover though...

I don't really know why they stopped putting the pregens in the back of books but I think it was a good move to remove them. AFAIK, Harsk always had the same feet/skill selection even when say his favored enemies rarely if ever showed up.(Giants in Crimson Throne for example)

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