Lord-Mayor Haldmeer Grobaras

Owen KC Stephens's page

950 posts. Alias of OWEN STEPHENS.


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Tacticslion wrote:
Question: what can you tell me about any new elements to the Blue Rose setting. (I asked Mr. Schneider about the Orchard of Tears, as I'm sure this wasn't in the old version of the setting - I can't find it in the old books.)

The setting continues to expand so, of course, new elements get added. Some of those are minor things like new npcs or adventure hooks. Others are more important changes made to ensure everyone feels welcome in the setting.

While Blue Rose is AGE, it's separate from Fantasy AGE, so I don't want to talk out of turn given how awesome it's developer is. :)

Tacticslion wrote:
Also, as I'm not on any Green Ronin forums: is there anything like the Pathfinder Wiki for Blue Rose/Aldis? If so, why or why not?

The main reason why not is that Blue Rose doesn't have 300+ books of lore to have to comb through to find out about the setting. Someday a unifying web presence might be needed, but most rpg settings can offer the key info in just a book or three.

Tacticslion wrote:
Is anyone else around here related to Green Ronin projects and BR in particular?

Crystal Fraiser, certainly, though neither she nor I really count as "around here," anymore. :)

Tacticslion wrote:
How are you doing?

Not bad. Still adjusting to life in Indiana, setting up the proper ritual to eat my first brain. I had an infection that sent me to the ER, but that's all over except for the brain-fog-inducing antibiotics.


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Hey, this is available for sale!


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Stormforge wrote:
If ND is si insolvent, how did they end up with a booth in the Exhibit Hall at Gencon this year? Those booths are not cheap, not to mention the expense of travel and lodging.

Note that I have NO insider knowledge on the specific situation with ND and their booth.

But as possibilities:

At least in some cases, companies pay for their Gen Con booths a full year in advance.

Travel and lodging costs depend very much on how far you have to travel, and who you know locally. This year I just drove 4 hours to Gen Con, and more than one year I have had people give me a berth in their room at no cost.

I have NO idea if those are the sorts of things that impacted ND's appearance, but they are things that can and do happen.


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Tacticslion wrote:
If you could set your Dark and Stormy Knight module anywhere in Golarion, where would it be?

That's a really good question.

It depends on a few elements to make sense -- storm peace as a concept, and ancient fallen empire that used barrows, and so on.

I honestly think I'd stick it in the River Kingdoms, though Isger might make more sense as I think about it.

Ultimately, I'd decide where I wanted to start my new campaign, and put it there. Which might end up with it on the Isel of Kortos. :)


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Kasatha do generally have a primary hand (and secondary and do so), it is a matter of choice made as a youth. In fact, their word 'sethekt,' often translated as 'idiot,' literally means 'accidental hand,' and refers to someone who gave no thought to which hand to train
#StarFound


Long out of favor as dishonorable, not worth the risk, or both, vesk rage-vapors, psychotropic battle-chemicals held in the mouth that form thick smoke expelled through the nostrils, once caused other races to think vesk breathed fire.
#StarFound


Ysoki tend to find horror tri-vids of other species extremely funny. Some chordanthropologists believe this because ysoki have long traditions of "ptyalizers," trained assassins with poison bladders in their cheeks, so the term "spit-take" seems fairly ominous to them.
#StarFound


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The vesk don't acknowledge most skittermander honors, but there are exceptions. The white hand, a polished stone medal given by skittermander communities to those who suffered severe injuries saving the lives of others, is given the same weight as a vesk battle-ribbon.
#StarFound


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Translating languages between species is always tricky. The massive misunderstanding when barathu first learned some humans wanted to "get married" lead to some horrifically unethical bio-manipulation, though the Joined are becoming accepted as a human sub-species.
#StarFound


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I do "#Starfound" on Facebook and Twitter, and realized I should share them here as well.

Often called "Lashunta Opera", the telepathic performances of Ashavello are more than that. Actors perform as historic figures, which serve as context for the Asha'Vetti, who project the actual emotions those figures experienced, passed through generations of empaths.
#StarFound


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Lord Fyre wrote:
Do you remember your work on the EverQuest Role-Playing Game by White Wolf?

I remember doing it. It was my first big set of projects when I left Wizards of the Coast.

I did a lot of the races and classes, for example.
I *don't* remember many details, though I DO have a few stories in my 'Books I Have Worked On' album on Facebook. :)


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I'm down in Evansville, so Indy is a bit of a drive for a weekly game. :)


Rafkin wrote:
Well if Hero Lab Online sinks Lone Wolf you can always come back to WA!

I don't expect there's any risk of that. :)


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Themetricsystem wrote:
I have questions, several questions, almost none of which I feel I should ask here in public, but ... I'm having a hard time understanding this departure, not to mention the move half-way across the nation.

The move is not that shocking. I moved from central Oklahoma to WA in 2000 for a job with Wizards of the Coast. When I was laid off 14 months later, I moved back to OK.

There I stayed until 2014, when Paizo offered me a job developing the Pathfinder Modules line. So, new opportunity, I moved again.

Now my family has another new opportunity, one that focused on my wife but is no less important for that. I've been a full-time freelancer for 17 years of my life. I have no doubt I an find paying work, even if I don't know what the exact balance of who, what, and how yet.

Evansville isn't a perfect match for what we want in a community, but it is a lot like our hometown, so we feel pretty well acquainted with how to manage in the areas where we'd prefer the PNW approach.

There are lots of things I'll miss, my desk at Paizo being one of them, but there are more factors in deciding where to live than how much I love the work and people of one job.

I am not leaving because I dislike Paizo, or its game systems, or its people. I worked hard to get to where I am, and I have no regrets. But I am also a pragmatist, and pragmatically I believe my wife and I are better off pursuing this new opportunity and that requires us to relocate.

I expect I'll be doing a LOT of stuff with Paizo even after I am gone, just as I did a lot before I was on-staff.

Themetricsystem wrote:

Either way, best of luck, I really hope the move is good for you and the families physical and mental well being, Gods know that rural IL is WAY less of an infrastructure and population nightmare compared to the Seattle area.

Thanks!


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Porridge wrote:
Ouch. What a loss. Owen’s approach to class design is one of the things that makes Starfinder work so well.

I appreciate that, but there are a LOT of Starfinder designers with great class experience who can take things in awesome directions.

Porridge wrote:
Best of luck, Owen!

Thanks!


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Steve Geddes wrote:

I was curious-but-not-alarmed. :)

It’s never clear from the outside how far out these things are planned - my guess was that this had been in the works since that infamous “five minutes of your time” meeting that explosively came to light in paizocontwitchchannelbanquetopenmic-gate.

Yep.

And I broke one of my own cardienal rules -- "Assume all mics are hot."

Steve Geddes wrote:
Since I’ve got you. Let me wish you all the best in the next chapter of your life. I’ve been aware of you making games and gaming better for over a decade and I’m sure you’ll continue to work and live with the talent, dedication and integrity you’ve always shown during that time (and before, I’m sure!) I really hope everything goes well for you in the future in everything you do.

Thank you!


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Pantshandshake wrote:

I've got a bunch of Owen merch for sale, this seems like a great time to finally unload it.

Fan favorites include:
3x6 poster of Owen sitting on a bench in a park. He has something in his hand. Could be a sandwich.

It is not.


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Given that my Creative Director and Managing Developer aren't even back in the office yet since PaizoCon (having flown overseas for UKGE), and our Publisher has only been back in the office for two days, I strongly suspect management is going to need some time to figure out a permanent, long-term plan.

I'm going to be here for another month, so there's time to figure out a transition. And I have every confidence in the Starfinder team to continue to produce amazing things for the game that's been such a big part of my life for the past few years.

And no matter what the team decides to do, I expect my name will still crop up from time to time. And they all know how to get hold of my, if they can't read my handwritten notes in the margins of one of the books. :)


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Welcome home!


Now Available!
Put More “Mancy” in Your “Technomancy!”
Technomancy is the heart of the science-fantasy feel of the Starfinder Roleplaying Game, so you always want more of it! The Technomancy Manual gives you 21 new spells, ranging from a phantom limb to assembling a vehicular transport junkbot! Because Technology is better with a Little Magic!


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Yeah, dragon vs. Starship, now.
Mecha-Dragons, maybe later. :)


NOW AVAILABLE!
SOMETIMES YOU WANT A GRENADE YOU CAN USE AGAIN, AND AGAIN, AND AGAIN …
The Starfarer’s Arsenal is a line of short pdfs offering a single weapon, presented from item level 1-20. No matter what level your character is, there’s a weapon at just the level they want in the Starfarer’s Arsenal!
Laser grenades are an unusual blend of laser technology and the tactical area-denial function of grenades and other explosives. Rather than destroy itself with each use, a laser grenade flash-dumps a batter charge to create a burst of laser damage in an area. Though expended, the laser grenade can be recovered, loaded with a new battery, and used again.


BigNorseWolf wrote:
A grenade might work if they fail the save would t it?

If you take damage from an effect you fail a save against, while you are casting a spell, you lose concentration and the spell fails.

The question is timing. People can't normally lob a grenade at you as an attack of opportunity.

If the spell has a long casting time (1 round or more), you are much more vulnerable.


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Shisumo wrote:
ograx wrote:
Whatever the case I'm glad Owen is in it. No offence to any of the other Paizo staff but he's my favorite Paizo character.
I'm about 85% sure that Owen isn't fictional.

Heck even *I* am only 85% sure I'm not fictional. :)

I appreciate the kind words, and I am pretty sure you're going to love everyone once you get to know them.

:D


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Nice one, Mike!


Sethvir wrote:
Ok, I'll bite. To add to the thread. And I think the second most sequels was the 110 spell variants. That had three, which is still an accomplishment. I can't think of anything else that had sequels...unless I have missed something.

Every Talented Class book had More Talents (so the Genius Guide to the Talented Fighter has The Genius Guide to More Fighter Talents).

The Genius Guide to the Godling, and the Time Thief, both had follow-up books.

I don't think of Loot 4 Less books as sequels, since they cover different types of magic items, but they ARE a series.


EltonJ wrote:

Owen, people have been demanding this thing for over a year? What, are they crazy?

I mean, I assume so!?

The original Pathfinder version had more sequel books than any other Genius Guide I can think of.

The popularity is... insane!


Starfarer's Codex: Horrifically Overpowered Feats is a product we thought we wouldn't have to do.
One we SHOULDN'T have done.
But, literally by popular demand, here it is!

And, now it's part of our very first KlickStarter!

So, you may ask, what the heck is a KlickStarter?
It’s a way to use the power of social media to earn bonus content and stretch goals for a product that excites you… but that doesn’t ask you to take any risk! The pdf is for sale NOW, and you can buy it and have it in your hands NOW. You get what you paid for immediately, with ZERO chance of never seeing the project that excited you.
BUT
By helping spread the word, and pushing to give us a great first four weeks of sale, you can STILL drive stretch goals and earn bonus content. It’s the best of both worlds! You can participate and make the project bigger and better, with more and more content getting added for free, but you don’t have to wait to get the base reward!
So, we have the pdf of Starfarer’s Codex: Horrifically Overpowered Feats (the product we never should have made, and you should never use, but people have been demanding for over a year!) ready for sale NOW. Go buy it, download it, and it’s already yours!
But if you help us just a little more, the following stretch goals can get you EVEN MORE CONTENT!
So what are our stretch goals?

For those you can boost here at Paizo,the important one is the “EVEN MORE FEATS” STRETCH GOALS

What, 18 pages of Horrifically Overpowered Feats not enough for you? You REALLY want to ignore our warning not to use this product in any way, don’t you?!
Okay, fine. We’ll give you more. If you give us more!
(More exposure, that is.)
We’ll add pages of content to a revised Starfarer’s Codex: Horrifically Overpowered Feats to be updated in March, based on how many SHARES we get by 2/26. Every person who marks themselves GOING to this event, and every person who SHARES this event (plus every like and retweet of our announcement on Twitter, plus every like of our blog post announcement, plus every new person who comments on the Paizo.com product page) counts as a share.
So if you want to get extras without even spending money, join, like, and comment AT THIS LINK
Shares Total Extra Pages
50+ 5
75+ 8
100+ 10
150+ ???

KlickStarter
Like crowdfunding… but better!


4 people marked this as a favorite.

Thanks Rick!
So this is a product we thought we wouldn't have to do.
One we SHOULDN'T have done.
But, literally by popular demand, here it is!
.
And, now it's part of our very first KlickStarter!

So, you may ask, what the heck is a KlickStarter?
It’s a way to use the power of social media to earn bonus content and stretch goals for a product that excites you… but that doesn’t ask you to take any risk! The pdf is for sale NOW, and you can buy it and have it in your hands NOW. You get what you paid for immediately, with ZERO chance of never seeing the project that excited you.
BUT
By helping spread the word, and pushing to give us a great first four weeks of sale, you can STILL drive stretch goals and earn bonus content. It’s the best of both worlds! You can participate and make the project bigger and better, with more and more content getting added for free, but you don’t have to wait to get the base reward!
So, we have the pdf of Starfarer’s Codex: Horrifically Overpowered Feats (the product we never should have made, and you should never use, but people have been demanding for over a year!) ready for sale NOW. Go buy it, download it, and it’s already yours!
But if you help us just a little more, the following stretch goals can get you EVEN MORE CONTENT!
So what are our stretch goals?

For those you can boost here at Paizo,the important one is the “EVEN MORE FEATS” STRETCH GOALS

What, 18 pages of Horrifically Overpowered Feats not enough for you? You REALLY want to ignore our warning not to use this product in any way, don’t you?!
Okay, fine. We’ll give you more. If you give us more!
(More exposure, that is.)
We’ll add pages of content to a revised Starfarer’s Codex: Horrifically Overpowered Feats to be updated in March, based on how many SHARES we get by 2/26. Every person who marks themselves GOING to this event, and every person who SHARES this event (plus every like and retweet of our announcement on Twitter, plus every like of our blog post announcement, plus every new person who comments on the Paizo.com product page) counts as a share.
So if you want to get extras without even spending money, join, like, and comment on this page!

Shares Total Extra Pages
50+ 5
75+ 8
100+ 10
150+ ???

KlickStarter
Like crowdfunding… but better!


1 person marked this as a favorite.
Saint Bernard wrote:
Owen KC Stephens wrote:
Rogue Genius Games still has some of our share of the print run. We'll likely have them up for sale soon.
Just tell me where to buy it.

Well, all of ours got bought into distribution, before I ever got them up on the Paizo site for sale.

...
All but one.

I have literally held onto one copy for you. No need to buy it, I'll send it to you for the cost of shipping and handling, given how long you've had to wait for it.

Drop me a line at owen (dot) stephens (at) gmail (dot) com and we'll work out getting the hardback into your hands.


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So, RGG continues to work on expanding the Blood Space campaign setting. We first referenced it in the adventure Blood Space and Moon Dust, and have used it for context in a number of Everyman Gaming's Star Log[/b] products and our RGG class and spell books for Starfinder.

But I've also begun to explore some of the edges of the Blood Space campaign, with elements that aren't core to the setting. These can easily be dropped into any campaign, by their very nature, and I'm working to make them work indpendently, together, or as part of all of Blood Space.

The first was the Deluxe Driders book, which provides an alternate drider origin in the form of the FiendWeb of Akkanar, and has a huge range of drider stat blocks at different CRs.

I followed that up with the Slaugh, ancient sorcerous shapeshifting aliens who once ruled a vast empire.

On my blog, I've also done some things with the cosmic peacekeeping force of the LawStar Justicar, and the Xorarcan warrior-race.

So, while the main campaign setting continues to be worked on I wonder... is this fringe material interesting to more people? Should I keep expanding it? If so, which element do people find the most interesting?


StarMartyr365 wrote:
Soooooo.. is there going to be a Starfarer's Companion 2?

Absolutely!

We're working on details of when, and what it'll include, and even how we want to produce it. We carefully avoided a Kickstarter for the first book, because we wanted to prove we could create high-quality Starfinder-compatible content. Now, almost a year later, it's possible we could use the additional resources and attention a Kickstarter brings to create an even bigger, better book.

Obviously we are interested in what people want to see in it!


Thanks Rick!

Starfarer’s Codex: Legacy Gunslinger brings the dashing, daring gunslinger concept from the fantasy era into the future! Designed to focus on the most interesting options from the gunslinger class, Legacy Gunslinger allows any character to become an expert in the way of the gun, presenting a Gunslinger feat, a gunslinger archetype (appropriate for any Starfinder Roleplaying Game-compatible class), and special class options for operatives (the gunslinger specialization) and soldiers (the gunslinger fighting style). And, for campaigns where it makes sense for a character to be a gunslinger first and foremost, the 20-level gunslinger base class!

Regardless of how to access them, gunslinger abilities give a character ways to do more with a gun. With abilities drawn from multiple gunslinging methods for any class ranging from 1st level to the top tiers of a campaign, a character can pick up a few gunslinging tricks or become an undisputed master of ranged weapons. So whether you want to gain fancy shooting options that allow you to twirl pistols with the best of them, use gunfire to blast things out of people’s hands, or just want a little extra grit for your character, Starfarer’s Codex: Legacy Gunslinger has got you covered!


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Okay, the most common request was solarian so: here's the Pathfinder Roleplaying Game Solarian.


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Well I already did the Pathfinder roleplaying Game version of the envoy

Is there strong general demand to see more of those?


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The current plan is to have them available through the Paizo store, sometime in the next couple of weeks. They are';t available anywhere yet.

As soon as they are available, I'll link to that store from here, since Legendary is out of print copies so I'm not cannibalizing their sales.

Saint Bernard--I got your email. I'll ping you directly once these are up for sale so you don't miss out.


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New Post: Lightning Guns for Really Wild West

and

Really Wild West Dragon Guns

And you can link to any Really Wild West article from the Index Page


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A storytime post: The Deal With the Boomerang

New Post: Putting the “Steam” and “Punk” in Really Wild West


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New Posts

Lithe Feat
Buff Feat


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Saint Bernard wrote:

Jason,

Do you have any plan on issuing a new printing? I would like to get a hard copy but it seems to be out of print everywhere I normally buy.

Rogue Genius Games still has some of our share of the print run. We'll likely have them up for sale soon.


4 people marked this as a favorite.

I once had a GM note that in his campaigns, all dragons viewed animals, humanoids, and most magical beasts and monstrous humanoids as tuna sandwiches.

Now, yes, the good ones were aware that some tuna sandwiches could talk, after a fashion, and has some rudimentary ability think. (Rudimentary from a super-genius dragon's point of view, anyway). So, as much as possible, they tried to identify which type of tuna sandwich they were dealing with.

But if one woke up with a tuna sandwich trying to steal their wallet awhile poking them in the foot with a toothpick? There's a decent chance even a good=aligned dragon would respond by taking a big bite.


It choked in playtesting and, ah... I got busy with some Starfinder-compatible things.
So... mebbe?


Yes, it is, but we still need to fix it. :P


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New Post: An archetype for the vaunted Science Agents!
(With short fiction and art)

And, of course, the Really Wild West Index Page has been updated.


New Post: An archetype for the vaunted Science Agents!
(With short fiction and art)

And, of course, the Really Wild West Index Page has been updated.


1 person marked this as a favorite.

Another post for the Really Wild West setting hack for Starfinder, this time alternate campaign rules about Key Ability Scores and Resolve.

And as always, there's a really Wild West Index Page.

My blog is supported by the subscribers to my Patreon campaign.


Kryzbyn wrote:
That looks amazing. Do you feel that getting 16 levels of abilities from two classes is the rough equivalent of one class taken to 20?

A lot of play with eldritch knights and mystic theurges suggest it can be. A lot of character potency comes from action economy, feats, skills, and magic items, none of which get duplicated by taking this class. And abilities grow in potency as you gain levels, so having more low-level options often isn't better than fewer higher-level options.

That said, with 37 or so classes (not even counting unchained or alternate classes), this has more than 1,200 possible combintions, and obviously no one will ever playtest all of them. So would a warpriest/summoner break the game because fervor and an ediolon cheat action economy restrictions?

Maybe. But I'd love to see someone test it out. :)


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It's very early days yet, but I've been working on a "weird west" setting hack for Starfinder, called the Really Wild West, over at my blog.

All the relevant articles can be found linked from this regularly-updated Index Page.


4 people marked this as a favorite.

It's very early days yet, but I've been working on a "weird west" setting hack for Starfinder, called the Really Wild West, over at my blog.

All the relevant articles can be found linked from this regularly-updated Index Page.


3 people marked this as a favorite.

New Post: And effort to create a prestige class for Pathfinder that makes the multiclass of any two classes a viable character build. The gestalt prestige class.

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