Lord-Mayor Haldmeer Grobaras

Owen KC Stephens's page

920 posts. Alias of OWEN STEPHENS.


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So, RGG continues to work on expanding the Blood Space campaign setting. We first referenced it in the adventure Blood Space and Moon Dust, and have used it for context in a number of Everyman Gaming's Star Log[/b] products and our RGG class and spell books for Starfinder.

But I've also begun to explore some of the edges of the Blood Space campaign, with elements that aren't core to the setting. These can easily be dropped into any campaign, by their very nature, and I'm working to make them work indpendently, together, or as part of all of Blood Space.

The first was the Deluxe Driders book, which provides an alternate drider origin in the form of the FiendWeb of Akkanar, and has a huge range of drider stat blocks at different CRs.

I followed that up with the Slaugh, ancient sorcerous shapeshifting aliens who once ruled a vast empire.

On my blog, I've also done some things with the cosmic peacekeeping force of the LawStar Justicar, and the Xorarcan warrior-race.

So, while the main campaign setting continues to be worked on I wonder... is this fringe material interesting to more people? Should I keep expanding it? If so, which element do people find the most interesting?

StarMartyr365 wrote:
Soooooo.. is there going to be a Starfarer's Companion 2?


We're working on details of when, and what it'll include, and even how we want to produce it. We carefully avoided a Kickstarter for the first book, because we wanted to prove we could create high-quality Starfinder-compatible content. Now, almost a year later, it's possible we could use the additional resources and attention a Kickstarter brings to create an even bigger, better book.

Obviously we are interested in what people want to see in it!

Thanks Rick!

Starfarer’s Codex: Legacy Gunslinger brings the dashing, daring gunslinger concept from the fantasy era into the future! Designed to focus on the most interesting options from the gunslinger class, Legacy Gunslinger allows any character to become an expert in the way of the gun, presenting a Gunslinger feat, a gunslinger archetype (appropriate for any Starfinder Roleplaying Game-compatible class), and special class options for operatives (the gunslinger specialization) and soldiers (the gunslinger fighting style). And, for campaigns where it makes sense for a character to be a gunslinger first and foremost, the 20-level gunslinger base class!

Regardless of how to access them, gunslinger abilities give a character ways to do more with a gun. With abilities drawn from multiple gunslinging methods for any class ranging from 1st level to the top tiers of a campaign, a character can pick up a few gunslinging tricks or become an undisputed master of ranged weapons. So whether you want to gain fancy shooting options that allow you to twirl pistols with the best of them, use gunfire to blast things out of people’s hands, or just want a little extra grit for your character, Starfarer’s Codex: Legacy Gunslinger has got you covered!

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Okay, the most common request was solarian so: here's the Pathfinder Roleplaying Game Solarian.

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Well I already did the Pathfinder roleplaying Game version of the envoy

Is there strong general demand to see more of those?

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The current plan is to have them available through the Paizo store, sometime in the next couple of weeks. They are';t available anywhere yet.

As soon as they are available, I'll link to that store from here, since Legendary is out of print copies so I'm not cannibalizing their sales.

Saint Bernard--I got your email. I'll ping you directly once these are up for sale so you don't miss out.

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New Post: Lightning Guns for Really Wild West


Really Wild West Dragon Guns

And you can link to any Really Wild West article from the Index Page

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A storytime post: The Deal With the Boomerang

New Post: Putting the “Steam” and “Punk” in Really Wild West

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New Posts

Lithe Feat
Buff Feat

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Saint Bernard wrote:


Do you have any plan on issuing a new printing? I would like to get a hard copy but it seems to be out of print everywhere I normally buy.

Rogue Genius Games still has some of our share of the print run. We'll likely have them up for sale soon.

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I once had a GM note that in his campaigns, all dragons viewed animals, humanoids, and most magical beasts and monstrous humanoids as tuna sandwiches.

Now, yes, the good ones were aware that some tuna sandwiches could talk, after a fashion, and has some rudimentary ability think. (Rudimentary from a super-genius dragon's point of view, anyway). So, as much as possible, they tried to identify which type of tuna sandwich they were dealing with.

But if one woke up with a tuna sandwich trying to steal their wallet awhile poking them in the foot with a toothpick? There's a decent chance even a good=aligned dragon would respond by taking a big bite.

It choked in playtesting and, ah... I got busy with some Starfinder-compatible things.
So... mebbe?

Yes, it is, but we still need to fix it. :P

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New Post: An archetype for the vaunted Science Agents!
(With short fiction and art)

And, of course, the Really Wild West Index Page has been updated.

New Post: An archetype for the vaunted Science Agents!
(With short fiction and art)

And, of course, the Really Wild West Index Page has been updated.

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Another post for the Really Wild West setting hack for Starfinder, this time alternate campaign rules about Key Ability Scores and Resolve.

And as always, there's a really Wild West Index Page.

My blog is supported by the subscribers to my Patreon campaign.

Kryzbyn wrote:
That looks amazing. Do you feel that getting 16 levels of abilities from two classes is the rough equivalent of one class taken to 20?

A lot of play with eldritch knights and mystic theurges suggest it can be. A lot of character potency comes from action economy, feats, skills, and magic items, none of which get duplicated by taking this class. And abilities grow in potency as you gain levels, so having more low-level options often isn't better than fewer higher-level options.

That said, with 37 or so classes (not even counting unchained or alternate classes), this has more than 1,200 possible combintions, and obviously no one will ever playtest all of them. So would a warpriest/summoner break the game because fervor and an ediolon cheat action economy restrictions?

Maybe. But I'd love to see someone test it out. :)

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It's very early days yet, but I've been working on a "weird west" setting hack for Starfinder, called the Really Wild West, over at my blog.

All the relevant articles can be found linked from this regularly-updated Index Page.

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It's very early days yet, but I've been working on a "weird west" setting hack for Starfinder, called the Really Wild West, over at my blog.

All the relevant articles can be found linked from this regularly-updated Index Page.

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New Post: And effort to create a prestige class for Pathfinder that makes the multiclass of any two classes a viable character build. The gestalt prestige class.

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New base class. Witch. http://paizo.com/products/btpy9wzc?Starfarers-Codex-Witch-Legacy-Class

Archetype: Collateral Diehard. http://paizo.com/products/btpy9vx7?Star-LogEM003-Collateral-Characters
Archetype: Duelist. http://paizo.com/products/btpy9wp5?Star-LogEM007-Duelist
Archetype: Kyubi paragon. http://paizo.com/products/btpy9whx?Star-LogEM006-Kyubi-Paragon
Archetype: Mystic Theurge. http://paizo.com/products/btpy9wuo?Star-LogEM008-Mystic-Theurge

Theme: Collateral. http://paizo.com/products/btpy9vx7?Star-LogEM003-Collateral-Characters

Scott_UAT, if you want to use Paizo.com links, you can use this for all the Starfarer's Companion links: http://paizo.com/products/btpy9vnb?Starfarers-Companion

I agree that would be too much. I could see having an ability that applied to some specific weapon-targeting ability and allow it to function for all natural weapons, but it would have to be on a case-by-case basis.

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Jokey the Unfunny Comedian wrote:
AetherealFlux wrote:
So, now I am imagining running an Starfinder Society game and I’ll have 6 Drow at the table named Dr$$it or something like that. <GM cringe>
I'll have you know that my character's name is Space Drizz't, good sir, of Space House Space Do'Urden.

He likes Moon Pie and Mars Bars..

J4RH34D wrote:
I am just looking at Natural Weapon Master and that looks insanely powerful.

It's certainly good. It's supposed to be, especially given you give up an arcana for it. But since you can't just take "natural attacks" for things like Weapon Focus, being able to apply that bonus to whatever natural weapons you have in a given shape is otherwise impossible.

J4RH34D wrote:

Weapon focus now applies to ALL natural attacks they make. Improved critical and weapon specialisation can both be picked up. Improved natural attack could work as well depending on reading.

I think this is a very serious contender for some seriously awesome natural attack builds.

The weird thing I am seeing is that those 3 options above are the only options that would work with a straight level 20 strider. Or rather those are the only option that you must select a specific weapon and the strider would qualify for.

Martial focus could also work, but you might as well as select natural weapons as your fighter group for that.

Am I understanding this right?

RAW, you couldn't take Improved Natural Attack, since it selects a "natural attack form," rather than a specific "weapon," unlike say Feral Combat Training which specifies you select a "natural weapon."

It would apply to Dazzling Display, Brutal Coup de Grace, the aforementioned Feral Combat Training, Greater Weapon Focus, and likely a few others are also choices. And, if you are using a hybrid class archetype off a blog, chances are you use other 3pp material, so there's no telling what non-Paizo options might fit that description.

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New Post: A Fantasy Tabar-Shishpar (real-world axe-mace) for Pathfinder

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If been paid to be a GM, though not often.
I post homebrew material on my blog, and have a Patreon that supports that. It's far from the only thing on my blog, but at least some of the money I make there is due to the homebrew material.
And, of course, I sometimes turn homebrew ideas into products for various game companies, which is another way to monetize it.
Even so, I consider the main purpose of making homebrew material to be the enjoyment I get from doing so.

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New Post: Online Sites for Starfinder.

In less-direct-game-related material, there's also an essay on Why Kickstarter, a list of franchise mash-ups, and a timeline made up of cinematic-sci-fi.

Thanks, Rick!

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New post: Gelatinous Cube Companions

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The author has, in many ways, moved on to bigger and better things, though I'd welcome a second manuscript from him.

the Beginner's Apeiron Staff is only really of use to prepared spellcasters.

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New post: Return of the Druid/Magic-User!

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New post: the spell undead agent.

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New post: the neural-network inspired spell song of doom goom

Player Killer wrote:
I became a patron at the $20 level today so I can get future PDFs. I'm a big fan of your work and If you ever decide to sell the prior PDFs to patrons, let me know because I would definitely buy them.

Thanks for your support!

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New post, a fantasy pathfinder version of the sword, the yatagan.

Sadly, no. You'd likely get the past month or two, but the rewards are for ongoing support, so we don't make all past monthly pdfs available.

It IS all still available on the blog itself, and in old Facebook posts. :)

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James Sutter wrote:
Vic Wertz wrote:
plassteel wrote:
I hope you come around Paizocon every once a while.
Hmm. Now I'm suspecting that the whole reason he's leaving is so that he can be invited to a future PaizoCon as a Guest of Honor.
I think you should invite both me and Wes as Guests of Honor at the same Paizocon and make us split a room, so it's just like old times.



Now you have no one but yourself to blame when that's how it goes down.

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I've known *of* James, so as to say hi to him at Gen Con once every three years or so, from the old days of me freelancing for the magazines. But even when I was hired at Paizo, for quite a while I didn't work with James, or really get to know him, because that's not how the schedule ended up working.
Now that I've been working under him for more than a eyar and a half, and Starfinder s the spectacular result of that combined effort, I can say I know James. And I am very glad of that fact.
It has been an honor and a privilege, sir.
I look forward to the products of your next adventure.

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New Post: The monk/sorcerer hybrid Spell-Fist.

Thanks Chris!

Canadian Bakka wrote:
I could delve deeper into what I found engaging and/or useful, but that would take up a lot of space here. Instead, I close out this post with a sincere thank-you and I wish you the best this weekend with the convention (and some much needed worry-free sleep).

Sincerely, thank you.

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New Posts!
The First Starfinder Post and
More Starfinder Magic and Hybrid Items

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Balfore wrote:
I'm sorry if this has been asked already. But can one find the Starfarer's Companion on Paizo.com or elsewhere? My group is pretty jazzed about Starfinder and the Starfarer companion.

We hope to have it out this weekend... just not yet, and it may not be on Paizo.com until Monday, since the Paizo staff (very reasonably) don't work over the weekend.

GreatGorilla wrote:

Will you make it available on Drivethrurpg as well?

Looking forward to it, especially the legacy classes...might be fun to play a character from a "standard" fantasy world thrust into the wider universe...

We'll absolutely make it available on Drivethru and the Open Gaming Store. Just as soon as we have it ready!

IonutRO wrote:
2. Will there be grafts for the new races and classes in order to use them with the upcoming creature creation rules from Alien Archive?

RGG doesn't have access to the rules from Alien Archive, so there's no way to get grafts put together for it that'll be of the quality we want to maintain. When that book comes out, rest assured we'll get that info into people's hands one way or another.

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David knott 242 wrote:
I am sure that Owen of Paizo and Owen of RGG have communicated with each other fully about that issue of higher level spells. ;)

We really haven't.

I know that sounds stupid, but Paizo Owen doesn't have time to go over design concerns with 3pp. RGG Owen isn't an exception to that just because "we know each other."

The authors of this book took what they thought were the smartest design decisions for it. I am developing those choices, but it wouldn't be possible to totally rewrite them.

You should judge RGG's 3pp Starfinder work based on our 3pp pathfinder work, and nothing more.

This is one reason this isn't a Kickstarter, and we're not taking preorders. This is a massive book, and it'll give gamers a really good idea what we are capable of. Use that to judge if you want to back any future crowdsourced projects we do. :)

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New Posts.
A musing on what things were like for Old School Freelance.
And my Gen Con Schedule.

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New Posts!
A short example of unusual mythology
A thought about the idea that full-time on-staff RPG writers are rarer than astronauts
An adventure seed featuring were-rat-ratfolk
A comic take on why Old Schoolthulhu is giving the viewer significant side-eye

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