
RHMG Animator |

....
@RHMG, tracking your statement reference the NPCs; I've had a few players reach out with a similar question. I figure once the group is selected we can spend a day or so making those connections prior to the first gameplay post.
Same goes for inter-party relations. I'm hopefuly that we can find some synergy between members and establish links once the group composition is firm.
There is another way now that I think about it, and is more on the player then the GM.
Better if it was in the OP as a requirement from the start through.A requirement could of been made to create 3 NPCs they know in town.
Each one would require;
Name, Race, Class
Relationship and or History, and some notes on Description and their personality.
Holding a Session Zero for working on the connections to town and NPCs, can be very interesting and get each character to know the others without starting the main game.

RHMG Animator |

GM's answer on Summoner
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@pinvendor, I've done a bit of reading around about the summoner class in PbP, seems to be pretty unpopular for a number of reasons. I'm happy to have a look at a tentative normal summoner build, but if it looks like there will be issues we may have to make an adjustment. I'm going to try for a theatre-of-the-mind game, and I fear that the summoner could make things super clunky. But, I'm an open minded guy; have a go if you want to, and we can take it from there.
....
They switched to Arcanist.

RHMG Animator |

Moving the List over to this page
List update (By role they CAN fill by class design)
Arcane:
Pinvendor - Regus Fellsworth - Human Arcanist
SqueezeMeNow - Tern - Human Sorcerer
Divine:
ironperenti Nebuzaradan - Gnome Cleric
Crisischild - Moragul Bearskin - Half-orc Druid
Ridge - Craig Lawrence - Human Cleric or Inquisitor of Erastil
Divine+Combat:
RHMG Animator - Dinah Anna Noy - Elven Warpriest of Kurgess
Mokshai - (WiP) - ??? Warpriest
Combat:
Dragoncat - Macharius Fallstar - Half-elf - Bloodrager (fey bloodline)
Mark Thomas 66 - Valtyra Slate - Human Fighter
Profession Smith 6 ranks - (Wip) - Dwarf Ranger or Fighter
Combat+Skill:
Therenger - Hiram Spindlewood - Human Slayer
AJM4885 - Aelethea Callandriil - Elf Hunter
Shadow Dragon - Machiel Valentius - Half-elf Hunter
Veniir - Matildo - Human Hunter
Skill:
Zahir ibn Mahmoud ibn Jothan - Iskender - Elf Unchained Rogue
Jack of All Trades:
Albion, The Eye - Reknar - Half-orc Bard
Liliyashanina - (WiP) - Human Skald
John Woodford - Retsiji - Half-orc Alchemist
Luke_Parry - Harold Wainwright -Half-elf Alchemist.
Interest:
Seth86 - ??
KoolKobold ??
wanderer82 - ??
Does the Class have?
Combat: Full or 3/4 BAB with abilities that boost combat effectiveness and NOT have access to level 7 or above spells?
Skilled: 6+ Skill points, or 4 skill points with utility abilities that enhance skills or use them in novel ways.
Divine: access to the Cure Spells?
Arcane: access to arcane spells/infusions?
If it is yes 4 times, your a Jack of all trades.

RHMG Animator |

Seth86 |

Sounds like a Classic Build,
though ASF will be an issue if wearing armour and would need to burn a feat or two to remove or reduce it (Arcane Armor Training)...
(one reason I pick Bard or Skald for the arcane spell caster requirement for Arcane Archer)
True. I forgot about that since my initial idea didn't rely on ASF

Seth86 |

Half Elf ranger of Gozreh. She's a local of the town. She's more a nature loving person. She spent a lot of time out doors, hunting, staying away from the village for extended periods of time simply living of the land. She's had a few non serious relationships, much to the chagrin of her parents. Mostly due to her stunts if just vanishing into the surrounding forest and only coming back days later.
She recently joined the Wardens as a recruit and has been training to improve her skills
GP: 5d6 ⇒ (2, 4, 6, 5, 2) = 19
This looks to be geared for this specific AP. So maybe instead of AA I should aim for this instead
Take the trait that she's one of their initiates

pinvendor |

All about Regus Fellsworth!!
His birthplace was called Drisdul, a word meaning both "overlook" (due to its position near a small canyon through which the Inkwater River flowed) and, in true Varisian double-meaning fashion, also "overlooked" as for a few decades prior to its ironic destruction, most military actions seemed to pass the small settlement by. With its time within existence brutally erased by the Ironfang Legion, no trace of Drisdul now remains aside from a small remnant of the village blacksmith's forge chimney which was quickly swallowed by the encroaching shrubbery and foliage after a scant few years, and only one with the sharpest eyes would notice the humanoid-made construction lying in ruins beneath the leaves.
The few survivors escaped to the north to Phaendar taking the sniveling and traumatized Regus to settle in what they hoped would be lands far enough away from the attacks of Molthune's soldiers to live a relatively peaceful life.
Now an orphan, Regus was raised as so many other children affected by war were, fostered by an elderly villager who needed assistance around their home with the support of the local clergy. For a portion of the day, Regus would attend educational and religious classes and the remainder assisting a local weaver Benandra a dwarven woman whose own war injury made her personal locomotion difficult. He would perform the household chores while she worked her loom or knit custom pieces. She was very kind and often left him to his own devices which he filled with reading, borrowing any books or scrolls the local villagers would entrust to him.
Regus preferred his books and stories to all else and he often secluded himself away when he was not required to attend any classes or help Benandra. He discovered a talent for arcane magic, and a villager loaned Regus a beginner's spellbook once owned by their uncle, a wizard who had fallen in battle during the perpetual skirmishes. Whether it came from this innate magical ability or assisting Benandra with some of the tiny details of her knitting, Regus found he was rather skilled in making small figurines of the heroes and villains of the stories he treasured. The focus required to get all the fine details of the characters' faces, poses, and clothing seemed to be the same when practicing the arcane arts, so he often considered his hobby synonymous to his magical talent.
The locals rarely see Regus now that he's reached an age where he should be able to support himself and not rely on the generosity of the various churches' donations. Benandra still allows him to board in her home, Regus pays her a nominal rent while continuing to assist her the chores and other activities which would be more difficult for her. Somehow his rather specialized skill of figure-making was discovered, and Regus then received many pleas to make figures of folks' favorite heroes from history and legend alike. As a result, the villagers of Phaendar will occasionally catch glimpses of the reclusive and pale young man as he heads out to gather the materials to make the small figurines at the fringes of the village or barter for dyes or even the rare custom request for tiny accessories from the blacksmith/silversmith to fulfill his own orders.
His own trauma and terror of the destruction he witnessed has him preferring the fantasies of his own mind and what magic can create to social interaction. It becomes the quite the irony that one of the magical exploits he discovered is how to enhance another's spell. He often makes more money being called upon to bolster the effects of others than from his figures, but even that just helps him eke by as most of his income goes to his room & board and the acquiring materials for his hobby.
At this date, Regus Fellsworth is likely the last of his bloodline. Dark brown hair is rather unkempt and only gets cut once his bangs have grown too long and interfere with his vision when he's making his figurines. Of average height, he wouldn't stick out except for his penchant for always moving about the village with a hooded cloak with the hood up, and just a small shock of dark brown hair jutting out over droopy brown eyes perpetually underlined with dark circles. As he rarely gets too much sun, his skin is rather pale, but he eats well enough that his color is not sickly or pallid.
Regus often seems surprised when other people speak to him as if he is only just now aware they are even there, and most people swear Regus believes he's the only person alive in Phaendar aside from Benandra to whom he shows nothing but tenderness and respect.
I'll get something up about Regus at the Festival as a fluff snippet a little later.

GM Two-Hands |
1 person marked this as a favorite. |

And that's all, folks! Recruitment is officially closed! I'd like to say a big thank you to everyone who chipped in with ideas, advice, lists, questions and most importantly characters! You guys have given me a mammoth task, I've seen some great characters here already so making a decision is going to be rough for sure.
I'm going to give 72hrs as my cut-off, so expect a decision by Sat 15th May, 2100hrs AEST. I really want to dig into everyone's sheet and try to build the party I think will fit best, and be most fun for us all to follow on this adventure.
For those who haven't yet, feel free to throw your fluff post it. Or, save it for your first gameplay post if chosen. Good luck everyone, I'll probably go silent here until the decision is made.

Seth86 |

here is the crunch to go with the fluff
Alexi
Half-elf ranger 1
NG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +8
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 12 (1d10+2)
Fort +4, Ref +5, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+1/19-20)
Ranged longbow +5 (1d8/×3) or
. . throwing axe +4 (1d6+1)
Special Attacks favored enemy (goblinoids +2)
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Statistics
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Str 13, Dex 17, Con 15, Int 15, Wis 15, Cha 11
Base Atk +1; CMB +4; CMD 15
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Power Attack, Skill Focus (Survival), Weapon Focus
Traits chernasando hopeful, child of nature
Skills Climb +4, Handle Animal +4, Intimidate +4, Knowledge (geography) +6, Knowledge (nature) +7, Perception +8, Stealth +6, Survival +9 (+11 to find food and water, +11 to get along in the wild, endure severe weather, avoid getting lost, spot natural hazards, and predict weather), Swim +5; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Goblin
SQ elf blood, finesse weapon attack attribute, track +1, wild empathy +1
Other Gear wooden armor[APG], arrows (40), blunt arrows[APG] (20), dagger, longbow, throwing axe (2), backpack, basic maps (major landmarks only), bedroll, belt pouch, fishhook (2), flint and steel, knife, utility (0.5 lb), mess kit[UE], mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, waterskin, whetstone, 15 gp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs. goblinoids foes.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Track +1 Add the listed bonus to Survival checks made to track.
Weapon Focus (Bows) Choose one weapon group. You become better at using that type of weapon.
Prerequisites: base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using weapons from the selected group. The bonus only applies
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

RHMG Animator |

List update (By role they CAN fill by class design)
Arcane:
Pinvendor - Regus Fellsworth - Human Arcanist
SqueezeMeNow - Tern - Human Sorcerer
Divine:
ironperenti Nebuzaradan - Gnome Cleric
Crisischild - Moragul Bearskin - Half-orc Druid
Ridge - Craig Lawrence - Human Cleric or Inquisitor of Erastil
Divine+Combat:
RHMG Animator - Dinah Anna Noy - Elven Warpriest of Kurgess
Mokshai - (WiP) - ??? Warpriest
Combat:
Dragoncat - Macharius Fallstar - Half-elf - Bloodrager (fey bloodline)
Mark Thomas 66 - Valtyra Slate - Human Fighter
Profession Smith 6 ranks - (Wip) - Dwarf Ranger or Fighter
Seth86 - Alexi - Half-Elf Ranger
Combat+Skill:
Therenger - Hiram Spindlewood - Human Slayer
AJM4885 - Aelethea Callandriil - Elf Hunter
Shadow Dragon - Machiel Valentius - Half-elf Hunter
Veniir - Matildo - Human Hunter
Skill:
Zahir ibn Mahmoud ibn Jothan - Iskender - Elf Unchained Rogue
Jack of All Trades:
Albion, The Eye - Reknar - Half-orc Bard
Liliyashanina - (WiP) - Human Skald
John Woodford - Retsiji - Half-orc Alchemist
Luke_Parry - Harold Wainwright -Half-elf Alchemist.
Interest:
KoolKobold ??
wanderer82 - ??
Does the Class have?
Combat: Full or 3/4 BAB with abilities that boost combat effectiveness and NOT have access to level 7 or above spells?
Skilled: 6+ Skill points, or 4 skill points with utility abilities that enhance skills or use them in novel ways.
Divine: access to the Cure Spells?
Arcane: access to arcane spells/infusions?
If it is yes 4 times, your a Jack of all trades.

Ridge |

For those who haven't yet, feel free to throw your fluff post it. Or, save it for your first gameplay post if chosen. Good luck everyone, I'll probably go silent here until the decision is made.
Well, I posted a bit of fiction in the thread earlier, and the profile has the ten minute background thing so I THINK I'm set there. The mechanics are each in their own section depending on which class might suit the game's needs better. Whether Craig makes it or not, thanks for the chance.

RHMG Animator |

Nope, Closed.
And that's all, folks! Recruitment is officially closed! I'd like to say a big thank you to everyone who chipped in with ideas, advice, lists, questions and most importantly characters! You guys have given me a mammoth task, I've seen some great characters here already so making a decision is going to be rough for sure.
I'm going to give 72hrs as my cut-off, so expect a decision by Sat 15th March, 2100hrs AEST. I really want to dig into everyone's sheet and try to build the party I think will fit best, and be most fun for us all to follow on this adventure.
For those who haven't yet, feel free to throw your fluff post it. Or, save it for your first gameplay post if chosen. Good luck everyone, I'll probably go silent here until the decision is made.

GM Two-Hands |
1 person marked this as a favorite. |

This was an absolutely grueling decision. Everybody put fantastic characters forward, and it was truly difficult to sort through them and put together a group that I think would work. To everyone that applied, I'm truly grateful that you took the time to throw your hat in for this, especially as I'm an unproven GM. I appreciate the effort that everybody went to, and I wish I could have selected all of the characters!
I had to settle for 7 characters. I added one extra as I don't think it'll unbalance the game, and it made the selection process a little easier. So, without further ado, here are the PC's for the module:
AJM4885 - Aelethea Callandriil
Albion, The Eye - Reknar
Crisischild - Moragul Bearskin
Dragoncat - Macharius Fallstar
Mark Thomas 66 - Valtyra Slate
Ridge - Craig Lawrence
SqueezeMeNow - Tern Bismeth
Please check in on the discussion thread for the game; I'm going to hit you guys up for some questions/preferences before the first post goes up. Once again, thanks to everyone who chipped in and helped me out throughout the recruitment process.