Seltyiel

Macharius Fallstar's page

28 posts. Alias of Dragoncat.


Full Name

Macharius 'Mac' Fallstar

Race

Half-Elf

Classes/Levels

Bloodrager (Fey) 1|HP: 11/12|AC: 17/11/16|Saves: Fort +4 (+6 vs. Poison), Ref +1, Will +1 (+2 vs. mind-affecting, +2 vs. enchant)|Init: +1|Perc: +7

Gender

Rage Rounds: 6/6|Male

Size

6'2", 165 lbs (Medium)

Age

22

Special Abilities

Getting Angry

Alignment

True Neutral

Deity

Gozreh

Location

Phaendar, Nirmathas

Languages

Common, Elven, Sylvan

Occupation

Woodcutter

Strength 18
Dexterity 13
Constitution 14
Intelligence 13
Wisdom 13
Charisma 14

About Macharius Fallstar

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Statblock
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Macharius ‘Mac’ Fallstar
Male half-elf bloodrager (fey) 1
True Neutral medium humanoid (human, elf)
Init +1; Senses low-light vision; Perception +7
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Defense
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AC 17, touch 11, flat-footed 16 (+4 Armor, +1 DEX, +2 Shield)
hp 12/12 (1d10+2), 14/14 HP in Bloodrage
Fort +4 (+6 vs. poison), Ref +1, Will +1 (+2 vs. mind-affecting) (+2 bonus in bloodrage, +2 vs. enchantments)
Defensive Abilities elven immunities (immune to sleep, +2 to saves vs. enchantments)
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Offense
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Speed 40 ft (30 ft when in medium armor/carrying more than light load)
Melee +5 Longsword (1d8+4/19-20/x2)
+5 Battleaxe (1d8+4/x3)
+5 Club (1d6+4/x2, 10 ft. Range)
Ranged
Special Attacks Power Attack +4, +2 to damage
Combat Expertise +4, +1 to AC
Spells Known
—None yet!

Note: Bloodrage gives +2 to hit/damage for melee, raises STR to 22 and CON to 18
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Statistics
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STR 18, DEX 13, CON 14, INT 13, WIS 13, CHA 14
Base Atk +1; CMB +5; CMD 15
Feats Steadfast Personality, Skill Focus (Intimidate)
Traits Blight-Burned, Fangwood Diplomat
Skills +8 Climb, +7 Diplomacy, +6 Handle Animal, +9 Intimidate, +7 Perception, +5 Profession (Woodcutter), +5 Survival, +8 Swim
Languages Common, Elven, Sylvan
SQ Adaptability, Elf Blood, Elven Immunities, Keen Senses, Multitalented, Fast Movement, Bloodrage, Bloodline (Fey), Confusing Critical
Combat Gear Longsword, Battleaxe, Club, Leather Lamellar Armor, Heavy Wooden Shield
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Special Abilities
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Racial Traits:
Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Half-elves have a base speed of 30 feet.

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.

Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.

Multitalented: Half-elves choose two favored classes at 1st level and gain 1 additional hit point or skill point whenever they take a level in either one of those classes. (Bloodrager + TBD)

Class Features:
Bloodline: Each bloodrager has a source of magic somewhere in his heritage that empowers his bloodrages, bonus feats, and bonus spells. Sometimes this source reflects a distant blood relationship to a powerful being, or is due to an extreme event involving such a creature somewhere in his family’s past. Regardless of the source, this influence manifests in a number of ways. A bloodrager must pick one bloodline upon taking his first level of bloodrager. Once made, this choice cannot be changed. Chosen Bloodline: Fey

When choosing a bloodline, the bloodrager’s alignment doesn’t restrict his choices. A good bloodrager could come from an abyssal bloodline, a celestial bloodline could beget an evil bloodrager generations later, a bloodrager from an infernal bloodline could be chaotic, and so on. Though his bloodline empowers him, it doesn’t dictate or limit his thoughts and behavior.

The bloodrager gains bloodline powers at 1st level, 4th level, and every 4 levels thereafter. The bloodline powers a bloodrager gains are described in his chosen bloodline. For all spell-like bloodline powers, treat the character’s bloodrager level as the caster level.

At 6th level and every 3 levels thereafter, a bloodrager receives one bonus feat chosen from a list specific to each bloodline. The bloodrager must meet the prerequisites for these bonus feats.

At 7th, 10th, 13th, and 16th levels, a bloodrager learns an additional spell derived from his bloodline. These spells are in addition to the number of spells given on Table 1–4. These spells cannot be exchanged for different spells at higher levels.

If the bloodrager takes levels in another class that grants a bloodline, the bloodlines must be the same type, even if that means that the bloodline of one of the classes must change. Subject to GM discretion, the bloodrager can change his former bloodline to make them conform.

Bloodrage (Su): The bloodrager’s source of internal power grants him the ability to bloodrage. At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear’s endurance) don’t increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive.

A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he’s fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.

Bloodrage counts as the barbarian’s rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.

Fast Movement (Ex): A bloodrager’s land speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bloodrager’s speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the bloodrager’s land speed.

Bloodline Powers:
Confusing Critical (Su): At 1st level, fey power courses through your attacks. Each time you confirm a critical hit, the target must succeed at a Will saving throw or be confused for 1 round. The DC of this save is equal to 10 + 1/2 your bloodrager level + your Constitution modifier. This is a mind-affecting compulsion effect.

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Background
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The Fangwood is a great forest that takes up the majority of eastern Nirmathas, serving as both a keystone of the country’s economy and as a hiding place for the myriad bands of guerrilla fighters warring against the neighbouring nation of Molthune. It is home to creatures both mundane and wondrous, from dire beasts of great ferocity to the most whimsical and tricky of fey creatures. Those who dwell within the forest know that it is a miracle of nature that must be treated with the utmost respect… for if one does not, the consequences can be too horrifying to think about.

Macharius knows this all too well.

Growing up in the hamlet of Winterwillow on the southern edge of the Fangwood, Macharius Fallstar was a cheerful, bright-eyed boy. The eldest of two children born to a retired skirmisher and her woodcutter husband, Mac (as he was called by friends and family) looked up to his parents in the way any naive child would. His mother, Isidora, instilled in him the desire to explore the wild places of the world, while his father Connor taught him the importance of humility and reverence for the same. His younger sister Artemis had aspirations to be a ranger, like her mother; Mac was content to be a woodcutter, like his father.

But one fateful night, their dreams were dashed to pieces by wicked fey creatures. Wracked with Darkblight and seething with glee, the soldiers of the darkest places of the First World descended on Winterwillow and laid it to waste. Many were cut down by the roving ethereal claws of the Unseelie Courts—and sadly, Mac himself was one of their victims. Though his family rescued him and fled to the nearby town of Phaendar, his condition was grim; he was comatose, his body wracked with horrible Darkblight that even divine magic could do little to stop.

As he lay trapped between life and death, the boy experienced horrific nightmares; dreams of woodlands rotting from within, consumed by the same disease that sought to consume him as well. Visions of an army of iron, bearing wicked blades and leaving fire and ash in their wake.

And above it all, a woman’s voice, repeating the same eerie eldritch rhyme, night after night.

Miraculously, the boy who was once Mac lived. Though he managed to survive the Darkblight that ravaged him, it had changed him in many ways. Gone was the lustrous black hair he once shared with his mother, the disease forever bleaching it bone white. Gone was the healthy, fair glow of his skin, all colour bled from it until he looked like a walking ghost. Gone was even the possibility of having children of his own, one of the priests said. And gone was the hope of a good night’s sleep ever again.

Macharius grew into a sullen, withdrawn young man, spending his intervening years learning everything he could of weapons, combat and survival from Isidora’s old friends in Nirmathas’ various militias. He became known around Phaendar as a quiet, but dutiful and strong man—one the ladies and menfolk alike couldn’t help but be drawn to.



Sometimes, at night, he found himself whispering the rhyme that haunted his nightmares…

’Blessed by Blight for Purpose Dark,
Forged in Pain and Cold so stark,
Life and Mercy bled from wound,
Her voice in blackness, sweetly crooned,
‘Wraith-in-White, Slayer of Night,
Awaken now, to Iron spite.’

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Description & Personality
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Before you stands a tall, ivory-skinned man of half-elven descent, with stark white messy hair and eerie pale blue eyes. He’s dressed in a simple ensemble of brown corded leathers and a dark green traveller’s cloak, with a stained and weathered wooden shield at his side. He carries an assortment of weapons with him—a sharp arming sword, a sturdy truncheon and a repurposed woodcutter’s axe. His eyes take you in—and you notice a repressed fury held behind them, quivering and waiting to be released.

Macharius is known around town for being the ‘strong, silent, brooding type’, and as such tends to cut a severe figure to those who don’t know him. Those he calls friend—or even a brief acquaintance—will see that he isn’t as much of a loner as his reputation would have you think; he doesn’t have trouble making friends or going out to the tavern for a drink or two after a hard day’s work. He loves his family dearly and goes out of his way to do right by them.

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Traits & Drawback
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(Campaign) Blight-Burned: Macharius only survived childhood by a miracle from Gozreh, as his family described it. The Darkblight that ravaged his body stripped many things from him—his natural hair and skin colour, his ability to start a family of his own, his prospects of a good night’s sleep—but in return, it strengthened his body and honed his senses so that it shall never happen again. He gains a +2 trait bonus to Fortitude saves vs. Poison and is alerted to the presence of aberrations, oozes, and all creatures with blighted fey and fungal templates within 30 feet of him (but not their exact location) thanks to his chest scar violently aching. Also, he can act in the surprise round against such creatures and is never flat-footed against them in the 1st round of combat.

(Region) Fangwood Diplomat: Most of Macharius’ adolescent years were spent learning combat and survival techniques from his mother’s old friends in Nirmathas’ myriad guerrilla fighter bands. As such, while his training resulted in a hodgepodge of clashing skills, it also exposed him to various different perspectives on the world and others. Macharius gains a +1 bonus to Diplomacy, and Diplomacy is always a class skill for him.

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Skill Breakdown
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—1 Climb
—1 Diplomacy
—1 Intimidate
—1 Perception
—1 Survival
—1 Swim

Background Skills
—1 Handle Animal
—1 Profession (Woodcutter)

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Gear
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—Traveler’s Outfit (Free) (Free lbs)
—Longsword (15 GP) (4 lbs)
—Battleaxe (10 GP) (6 lbs)
—Club (Free) (3 lbs)
—Leather Lamellar Armor (60 GP) (25 lbs)
—Heavy Wooden Shield (7 GP) (10 lbs)
—Bloodrager’s Kit (9 GP): This kit includes a backpack, a blanket, a belt pouch, a flint and steel, an iron pot, soap, torches (10), trail rations (5 days), and a waterskin. (27 lbs)

Money: 9 GP

Carrying Capacity: 100> (Light), 101-200 (Medium), 201-300 (Heavy)

Current Load: 75 lbs. (Light)

Family
Isidora Fallstar: Mother, ex-Nirmathi Irregular, age 56. A cheerful, humorous half-elven lady who takes pride in her children.
Connor Fallstar: Father, a humble woodcutter, age 57. An easygoing, down-to-earth half-elven man who takes no more from Nature than he needs.
Artemis Fallstar: Sister, aspiring ranger, age 18. A reckless, rambunctious, tomboyish half-elf girl who idolizes her mother—and enjoys playfully annoying her older brother.

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Magical Items
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