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Dinah Anna Noy's page

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About Dinah Anna Noy

Name: Dinah Anna Noy
Race: Elf
Class: Warpriest 1/20
Size: Medium
Gender: Female
Age: 127
Alignment: NG
Deity: Kurgress
Languages: Common, Elven, Goblin, Sylvan

Stats: 16,15,15,13,12,9
STR: 13(+1) = 13 + 0 + 0
DEX: 18(+4) = 16 + 0 + 0 +2(Racial)
CON: 13(+1) = 15 + 0 + 0 -2(Racial)
INT: 14(+2) = 12 + 0 + 0 +2(Racial)
WIS: 15(+2) = 15 + 0 + 0
CHA: 09(-1) = 09 + 0 + 0

Hit Points: 9 / 9

Init: 4 = 4(Dex)

Melee: 1
Range: 4

2x *Elven leafblade (1d4, 18-20/x2, 3 lbs., P or S, +2 to confirm crits)
5x Daggers (1d4, 19-20/x2, 10 ft., 1 lb. P or S)

*Weapon Focus: +1 for Elven leafblade
Sacred Weapon 1d6

AC: 17:13:15

Skills:

Warpriest (2) + INT = 4+FC + 2 (Background)
?? (X) + 1 + INT + FC =

ACP = 1 //Armour Check Penalty
Format: Total = ranks + stat + trained(?) +other(noted) -ACP
#Acrobatics: 9 = 1 + DEX Mod + 3 +1(Trait) - ACP;
bAppraise: 2 = 0 + INT Mod + 0;
Bluff: -1 = 0 + CHA Mod + 0;
*Climb: 5 = 1 + STR Mod + 3 -ACP;
b*Craft: 2 = 0 + INT Mod + 0;
*Diplomacy: -1 = 0 + CHA Mod + 0;
Disable Device: 4 = 0 + DEX Mod + 0 -ACP;
Disguise: -1 = 0 + CHA Mod + 0;
Escape Artist: 4 = 0 + DEX Mod + 0 -ACP;
Fly: 4 = 0 + DEX Mod + 0 -ACP;
*Handle Animal: -1 = 0 + CHA Mod + 0;
*Heal: 7 = 1 + WIS Mod + 3 +1(Trait:FH);
*Intimidate: -1 = 0 + CHA Mod + 0;
Know(Arcana): NA = NA + INT Mod + 0;
Know(Dungeon): NA = NA + INT Mod + 0;
Know(Local): NA = NA + INT Mod + 0;
Know(Nature): NA = NA + INT Mod + 0;
Know(Planes): NA = NA + INT Mod + 0;
*Know(Religion): NA = NA + INT Mod + 0;
b*Know(Engineer): NA = NA + INT Mod + 0;
bKnow(Geography): NA = NA + INT Mod + 0;
bKnow(History): NA = NA + INT Mod + 0;
bKnow(Nobles): NA = NA + INT Mod + 0;
bLinguistics: NA = NA + INT Mod + 0;
Perception: 4 = 0 + WIS MOD + 0 +2(KS);
bPerform (Dance): -1 = 0 + CHA Mod + 0;
bPerform (Sing): -1 = 0 + CHA Mod + 0;
b*Prof (Farmer): 2 = 0 + WIS Mod + 0;
b*Prof (Barmaid): 2 = 0 + WIS Mod + 0;
*Ride: 4 = 0 + DEX Mod + 0 -ACP;
*Sense Motive: 2 = 0 + WIS Mod + 0;
bSleight of Hand: NA = NA + DEX Mod + 0 -ACP;
*Spell Craft: NA = NA + INT Mod + 0;
Stealth: 5 = 1 + DEX Mod + 0 -ACP;
*Survival: 2 = 0 + WIS Mod + 0;
*Swim: 5 = 1 + STR Mod + 3 -ACP;
Use Magical Device: NA = NA + CHA Mod + 0;

* / # Class Skill
b Background Skill

Class features, Feats, Traits and Racial Traits:

Class features:
Fighter:
Armour+Shields: ALL (-Tower)
Weapons: Simple + Martial + Elven Weapons

Aura,
orisons,
sacred weapon 1d6

Blessings (minor) (Uses: 3+(0.5 Warpriest Lvl)) (DC:10+WIS+(0.5Warpriest Lvl))

Strength
Strength Surge (minor): At 1st level, as a swift action you can focus your own strength. You gain an enhancement bonus equal to 1/2 your warpriest level (minimum +1) on melee attack rolls, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks for 1 round.

Travel
Agile Feet (minor): At 1st level, as a swift action you gain increased mobility. For 1 round, you ignore all difficult terrain (including magical terrain) and take no penalties for moving through it.

Warpriest Bonus Feats
01) Weapon Focus (Elven leafblade)
03)
06)
09)
12)

General Feats:
1) Additional Traits
3)
5)
7)
9)

feats to Look at
**

Traits:
Frontier Healer (Heal, healing bonus)
Armour Expert (-1 ACP)
Youthful Mischief (+1 Reflex)
Reckless (+1 Acrobatics, CS)

Racial Traits:
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items.

Keen Senses: Elves receive a +2 racial bonus on Perception checks.

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Spells:

DC = 10 + WIS(2) + Level
Level-0: Unlimited use
Level-1: 1+1 = 2

Spells Slots:
Level-0 (3):
Create Water
Purify Food and Drink
Stabilize

Level-1 (2):
Cure light
Cure light

AC, Saves, Attacks:

AC:
AC: 17 = 10 + 3(Armour) + 4(Dex) + 0(NA);
Touch: 14 = 10 + 4(Dex);
Flat: 13 = 10 + 3(Armour) + 0(NA);

Saves:
Fort: 3 = 2(base) + 1(CON);
Ref: 4 = 0(base) + 4(DEX) +1(trait);
Will: 4 = 2(base) + 2(WIS);

Attack:
Melee: 01 = 0(base) + 1(STR);
Range: 04 = 0(base) + 4(DEX);
CMB: 01 = 0(base) + 1(STR);
CMD: 15 = 10 + 0(base) + 1(STR) + 4(DEX);

Equipment:
160gp

Weapons: 40x2 5x2
2x Elven leafblade (1d4, 18-20/x2, 3 lbs., P or S, +2 to confirm crits)
5x Daggers (1d4, 19-20/x2, 10 ft., 1 lb. P or S)
--Weight: 11.0 = 6+5

Armour: 25
Studded leather (AC:+3 DEX:+5 ACP:–1+1 ASF: 15%)
--Weight:20.0

Special Substances and items:
--Weight:0

Potions:
--Weight:0

Necklace/Medallion:

--Weight:0

Rings:
--Weight:0

Wondrous Items:
--Weight:0

Misc:
Adventure Gear: (18gp, 3sp,2cp )
Back Pack (2)
Bed roll (5)
Chalk * 10
Flint and Steel
Pouch, Belt (1/2)
Sack (1/2)
Sewing Needle *4
Water skin (4)
Whetstone (1)
Trail rations *2 (1 each)

Mirror (used for looking around corners and anytime she uses Shape Change.)
--Weight:15.5

Tools and Skill Kits:
--Weight:0

Clothes:
Explorer
Peasants
--Weight:10.0

Weight Total:56.5
Light: 58, Med: 116, Heavy: 175

Cash: 90gp
0 PP
25 GP
0 SP
0 CP

Description/Persona:

Dinah is a elven woman of 6'2" with a very althelically toned body.
Sporting red hair and green eyes like that of a human, hinting at some human heritage.

Data and Background:

Name: Dinah Anna Noy
Race: Elf
Job: Traveling Priest
Age: 127
Likes:
Dislikes:
Favorite Foods: Apples, Honey, Meat, Fish, Potatoes, Oats, eggs, others
Hobbies: Training, Singing, Dancing, Sewing

Background Info:
Born to a 3/4th-elven mother and a elven father, she inherited her mother's human-like green eyes.
She took after both her parents in her training learning how to heal from her mother,
and how to fight to protect herself from her father along with how to handle leafblades.

Her father trained her out in the forests, so she learned to be athletic and nimble as she moved about.
But she also was trained by her mother in how to heal others, in a way becoming a combat medic of sorts.

As a priestess of Kurgress when she was old enough she started traveling around,
staying in settlements for a number of years before continuing on her way to another.

She's currently settled into Phaendar for the past 4 years, helping and living in the town's Kirk (Church)

Family Data

Complexes/Fears/Quirks:

The few scars she has are a sore spot for her and she thinks they make her ugly.
She might even lose her temper with someone that bring her scars into a conversation negatively.
Basically while she has a tough tomboy exterior, she's still a maiden at heart.