Class features:
Fighter:
Armour+Shields: ALL (-Tower)
Weapons: Simple + Martial + Elven Weapons
Aura,
orisons,
sacred weapon 1d6
Blessings (minor) (Uses: 3+(0.5 Warpriest Lvl)) (DC:10+WIS+(0.5Warpriest Lvl))
Strength
Strength Surge (minor): At 1st level, as a swift action you can focus your own strength. You gain an enhancement bonus equal to 1/2 your warpriest level (minimum +1) on melee attack rolls, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks for 1 round.
Travel
Agile Feet (minor): At 1st level, as a swift action you gain increased mobility. For 1 round, you ignore all difficult terrain (including magical terrain) and take no penalties for moving through it.
Warpriest Bonus Feats
01) Weapon Focus (Elven leafblade)
03)
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09)
12)
General Feats:
1) Additional Traits
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9)
feats to Look at
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Traits:
Frontier Healer (Heal, healing bonus)
Armour Expert (-1 ACP)
Youthful Mischief (+1 Reflex)
Reckless (+1 Acrobatics, CS)
Racial Traits:
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.