Full Name |
Aelethea Callandriil |
Race |
Elf Hunter 1 [spoiler=Character Information] [HP: 10/10]; [Armor Class: 18; Touch: 14; Flat Footed: 14]; [BAB: +0; CMB: +4; CMD: 16]; |
Classes/Levels |
[Saves: Fortitude: +3*; Reflex: +6*; Will: +1* (+2 Racial bonus against enchantment spells or effects)]; [Immunities: Sleep]; [Initiative: +6]; [Low-light Vision, Perception: +7][/spoiler] |
Gender |
Female |
Size |
5' 11" (medium) |
Age |
124 |
Alignment |
Neutral Good |
Deity |
Ketephys |
Location |
Phaendar outskirts |
Languages |
Common, Elven, Goblin, Orc |
Strength |
15 |
Dexterity |
18 |
Constitution |
13 |
Intelligence |
14 |
Wisdom |
13 |
Charisma |
11 |
About Aelethea Callandriil
Height: 5' 11"; Weight: 111lbs.; Age: 124; Hair: Red; Eyes: Violet ; Skin: Fair
Aelethea Callandriil
Female elf hunter 1 (Pathfinder RPG Advanced Class Guide 26)
NG Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+3 armor, +4 Dex, +1 shield)
hp 10 (1d8+2)
Fort +3, Ref +6, Will +1; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +4 (1d4+2/19-20) or
. . elven thornblade +4 (1d6+2/18-20) or
. . quarterstaff +2 (1d6+3)
Ranged longbow +4 (1d8/×3)
Hunter Spells Known (CL 1st; concentration +2)
. . 1st (2/day)—blend[ARG], magic fang, summon nature's ally I
. . 0 (at will)—create water, guidance, know direction, spark[APG] (DC 11)
--------------------
Statistics
--------------------
Str 15, Dex 18, Con 13, Int 14, Wis 13, Cha 11
Base Atk +0; CMB +4; CMD 16
Feats Agile Maneuvers, Precise Shot
Traits foxclaw scout, warrior of old
Skills Climb +4, Handle Animal +4, Intimidate +4, Knowledge (geography) +6, Knowledge (nature) +6, Perception +7, Ride +6, Stealth +6, Survival +5, Swim +4; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Goblin, Orc
SQ animal companion (lynx named Shi'ra), animal focus (1 minutes/day), elven magic, finesse weapon attack attribute, nature training, wild empathy +1
Other Gear studded leather, buckler, arrows (20), dagger, elven thornblade, longbow, quarterstaff, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Ketephys, 3 gp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Animal Companion (animal companion (lynx named Shi'ra)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
Shi'ra CR –
Lynx
N Medium animal
Init +5; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 16, touch 15, flat-footed 11 (+5 Dex, +1 natural)
hp 11 (2d8+2)
Fort +4, Ref +8, Will +1
--------------------
Offense
--------------------
Speed 30 ft., climb 20 ft.
Melee bite +6 (1d6+1), 2 claws +6 (1d3+1)
Special Attacks rake (2 claws +6, 1d3+1)
--------------------
Statistics
--------------------
Str 12, Dex 21, Con 13, Int 2, Wis 13, Cha 6
Base Atk +1; CMB +6; CMD 17 (21 vs. trip)
Feats Agile Maneuvers, Combat Expertise, Combat Reflexes, Deadly Aim, Power Attack
Tricks Attack, Down, Fetch, Heel, Hunting, Seek, Stay, Track
Skills Climb +9, Perception +5, Stealth +9 (+13 in undergrowth); Racial Modifiers +4 Stealth in undergrowth
SQ animal focus, finesse weapon attack attribute, hunting, stay
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Climb (20 feet) You have a Climb speed.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Hunting [Trick] The animal has been trained for hunting.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Stay [Trick] The animal will stay where it is.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.