Pirate Sniper

Aelethea Callandriil's page

24 posts. Alias of AJM4885.


Full Name

Aelethea Callandriil

Race

Elf Hunter 1 [spoiler=Character Information] [HP: 10/10]; [Armor Class: 18; Touch: 14; Flat Footed: 14]; [BAB: +0; CMB: +4; CMD: 16];

Classes/Levels

[Saves: Fortitude: +3*; Reflex: +6*; Will: +1* (+2 Racial bonus against enchantment spells or effects)]; [Immunities: Sleep]; [Initiative: +6]; [Low-light Vision, Perception: +7][/spoiler]

Gender

Female

Size

5' 11" (medium)

Age

124

Alignment

Neutral Good

Deity

Ketephys

Location

Phaendar outskirts

Languages

Common, Elven, Goblin, Orc

Strength 15
Dexterity 18
Constitution 13
Intelligence 14
Wisdom 13
Charisma 11

About Aelethea Callandriil

Height: 5' 11"; Weight: 111lbs.; Age: 124; Hair: Red; Eyes: Violet ; Skin: Fair

Aelethea Callandriil
Female elf hunter 1 (Pathfinder RPG Advanced Class Guide 26)
NG Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +7
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Defense
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AC 18, touch 14, flat-footed 14 (+3 armor, +4 Dex, +1 shield)
hp 10 (1d8+2)
Fort +3, Ref +6, Will +1; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4+2/19-20) or
. . elven thornblade +4 (1d6+2/18-20) or
. . quarterstaff +2 (1d6+3)
Ranged longbow +4 (1d8/×3)
Hunter Spells Known (CL 1st; concentration +2)
. . 1st (2/day)—blend[ARG], magic fang, summon nature's ally I
. . 0 (at will)—create water, guidance, know direction, spark[APG] (DC 11)
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Statistics
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Str 15, Dex 18, Con 13, Int 14, Wis 13, Cha 11
Base Atk +0; CMB +4; CMD 16
Feats Agile Maneuvers, Precise Shot
Traits foxclaw scout, warrior of old
Skills Climb +4, Handle Animal +4, Intimidate +4, Knowledge (geography) +6, Knowledge (nature) +6, Perception +7, Ride +6, Stealth +6, Survival +5, Swim +4; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Goblin, Orc
SQ animal companion (lynx named Shi'ra), animal focus (1 minutes/day), elven magic, finesse weapon attack attribute, nature training, wild empathy +1
Other Gear studded leather, buckler, arrows (20), dagger, elven thornblade, longbow, quarterstaff, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Ketephys, 3 gp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Animal Companion (animal companion (lynx named Shi'ra)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Shi'ra CR –
Lynx
N Medium animal
Init +5; Senses low-light vision, scent; Perception +5
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Defense
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AC 16, touch 15, flat-footed 11 (+5 Dex, +1 natural)
hp 11 (2d8+2)
Fort +4, Ref +8, Will +1
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Offense
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Speed 30 ft., climb 20 ft.
Melee bite +6 (1d6+1), 2 claws +6 (1d3+1)
Special Attacks rake (2 claws +6, 1d3+1)
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Statistics
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Str 12, Dex 21, Con 13, Int 2, Wis 13, Cha 6
Base Atk +1; CMB +6; CMD 17 (21 vs. trip)
Feats Agile Maneuvers, Combat Expertise, Combat Reflexes, Deadly Aim, Power Attack
Tricks Attack, Down, Fetch, Heel, Hunting, Seek, Stay, Track
Skills Climb +9, Perception +5, Stealth +9 (+13 in undergrowth); Racial Modifiers +4 Stealth in undergrowth
SQ animal focus, finesse weapon attack attribute, hunting, stay
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Climb (20 feet) You have a Climb speed.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Hunting [Trick] The animal has been trained for hunting.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Stay [Trick] The animal will stay where it is.

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