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Blave wrote: Xenocrat wrote: Is the exemplar multiclass dedication really a warcrime against game balance? (Full ikon from the dedication, no rarity tag, only 12 dex or strength prereq, no limitation on just leaving the immanence permanently if you don't want to burn the action to restore your spark after transcending - an issue that goes away at level 12 when you can get a second ikon.)
Sounds like psychic archetype, but for martials, and much worse.
At least that part has been corrected. The dedication is Rare, just like the class.
You can see the clarification in the Alternate Mythic Rules found on the War of Immortals product site. Where is that PDF from? It also has “copyright 2025” listed on a few pages…so perhaps it is…from the future?
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There is a subforum called Advice, this should probably go there. I have flagged as being in the wrong forum, and a moderator should be able to move it for you. Folks should be able to see it and respond there - I hope your all-alchemist party is a….blast!
I’m not sure Mystara actually came before Greyhawk. While the Grand Duchy of Karameikos was a thing in the Expert rulebook, I feel that ADnD modules set in Greyhawk and even the Greyhawk Gazetteer were published before any tacit mention of a B/E/C/M/I “Mystara” campaign setting.
Satinder Coric wrote: Character submissions tend to be pretty tough. Well, submissions can be for players particularly if there is gestalt or tristalt etc, but selections definitely can be tough for the GM. Not so much for the players. You get chosen, or you don’t. Then again, if you participate in “Recruitment” then you takes your chances….
So you all just waiting on LDDragon/Rogar Silverink?
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Minor typo in the blog:
Curtain Call blogpost wrote: While politicians maneuver complex plots and merchants work to secure new trade, it falls to a band of famous heroes fresh of a legendary adventure to bring what might be the Next Big Thing to the stage. Should be off.
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Lord Fyre wrote: HolyFlamingo! wrote: …, while the other side can't seem to offer much other than a handful of (occasionally helpful) git guddisms. I just started a thread in the Advice section about Wizard "git guddisms." You're right, the rules aren't going to change, so I want to see if something better can be done. I’m not sure if you meant to…or perhaps…Gah.
*HERE* is a super helpful link to Lord Fyre’s “helpful advice for playing a wizard” thread.
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And wrong thread. C’mon brvheart!
GM rainzax wrote: Going to tentatively close Recruitment once more.
⚔ Nomadical w/ Commander 3
⚔ Eletido w/ martial/martial-ish character 1
⚔ Mitch w/ Summoner 3
⚔ MadScientistWorking w/ Warrior Bard 4
Recruitment pending agreement to my terms outlined here: LINK
If these are amenable to you, please acknowledge them with an affirmative post, and go ahead and dot into the Gameplay thread: LINK
⚔⚔⚔
May proceed with who we have, may take a last-minute 5th Defender!...
Rainzax - do you mean Guardian when you say “Defender”. I noticed your playtest Character Knab also lists “Defender” in his alias lines, but has Guardian abilities?!? Am I confused or is Defender an archetype or Champion subclass?
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Ruvaid Kirk wrote: Good day, friends! Ruvaid Virk, sometimes Paizo contributor, here. It’s so wild that they keep letting me on these books, but I'm super grateful for it. First, I'd like to say how proud I am to have contributed to this cool book alongside other fantastic authors. Field biology was one of my favorite undergrad classes, and seeing this book come together has brought me an untold amount of joy. Only one thing could make this better for me, and that's if all of you would share your favorite parts of the book. Now, maybe you're wondering, "That's cool, Ruvaid, but what did you work on?" For those wondering what Ruvaid meant by “seeding a trail” to answer the question…
Conscious Meat wrote: Kelseus wrote: I hope it is 2E based game. According to a Reddit thread on this -- in particular, LINK
Quote: This is, in fact, a single-player, turn-based, CRPG Pathfinder Second Edition video game. Link’t.
Minotaurs are allowed as per the original post…
EltonJ wrote: Ogre (Irda or Minotaur): -- The Ogres were the creation by the Gods of Darkness. The irda were redeemed and accepted by the god Paladine. Minotaurs can come from the Blood Sea of Istar. Regular ogres are ugly, mishapen, and twisted because of their evil.
Aeshuura wrote: Thanks! Are you throwing your hat in the ring to join us, or are you just lurking? Neither. Just passing by. I can’t commit to running a game so I’ll just mosey on…
It starts at level 1:
AoN, Ancestral Paragon wrote: When creating an ancestry paragon character, instead of starting with one ancestry feat and gaining another at 5th, 9th, 13th, and 17th levels, the character starts with two ancestry feats and gains another at every odd level thereafter (3rd, 5th, 7th, 9th, and so on) for a total of 11 ancestry feats.
OceanshieldwolPF 2.5 wrote: Gobhaggo wrote: PossibleCabbage wrote: Does the "Tank" class really require a way to impel an opponent to attack them and not someone else? I know that's what happens in video games, but positioning and movement is so important in PF2 couldn't we do a "tank" class solely by controlling an enemy's position and ability to move?
Like if we decided to make a class tank with:
- Enemies you are engaged with cannot easily disengage.
- Enemies you are engaged with suffer negative repercussions if they attack anybody except you.
- Prevent enemies you are engaged with from making reactions that target your allies, so that your allies can move away from danger.
That feels tanky enough to me, avoids the "why do I want to lower my AC on a class that is supposed to be defensive" problem, and feels like a more fertile design space. Like the "tank from the back line" idea is funny, but wouldn't it be more fun to be the safest person in a dangerous place? We already do have that with athletic actions--and Guardian already is Athletic focused anyways--so I'd hoped that Guardian actually is an MMO tank. We already have positioning tank with Monks and other maneuver builds The problem I see with focusing on Athletics is that the seminal feature of the Guardian, being heavily armored, is not in any way ameliorated by the “Guardian Armor” class feature gained at level 1. To my mind, a reduction or elimination of check penalties in Heavy Armor would be a baseline.
[EDIT: Also, the weirdness of not having Expert Armor Training at levels 1-4 and attendant strangeness with Taunt leaving you..squishier than you should be…]
Not to mention the idea one poster had of substituting Con for Str-interactions to do with armor and making the class more Con KAS.
To be honest, armor specialisations are completely boring and try to be verisimilitudinous but end up being anemic and so not exactly interesting. The Guardian Armor feature allows you to… sleep well in your armor. While not guarding... But you forgot that Strength, being the KAS, likely means you won't have an armor check penalty. You'll still be a bit slower, but only 5' slower than other Heavy Armor wearers.
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Ashanderai wrote: Perpdepog wrote: I vote we cut out the middle man and give the people what they really want, the Pedro Pascal class, complete with class paths for The Mandalorian, Narcos, The Last of Us, and, of course, The Unbearable Weight of Massive Talent. Don’t forget the Vampire College Student subclass (4th Season of Buffy). Also Maxwell Lord in Wonder Woman 1984...
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Michael Sayre wrote: Captain Morgan wrote:
I didn’t catch any references to PoW or the Warlord, but Captain Morgan is referring to Michael’s Battlelord class that originally appeared in Liber Influxus Communis for PF1, was expanded in Liber Xpansion and then was revised for PF2 in Battlelord, all published by Amora Games.
Only because I *am* an Obsessive Compulsive Wolf....but that quote is by me. Not Captain Morgan. Although IRL my name is Morgan. Just...not a Captain. Though of course some folks insisted on calling me that. Like when I was a captain... of a soccer team. Or president of the P+C. Got a silly alcohol-merchandise related hat that time and everything. Which wasn't exactly a good look. Given it was a school thing. Also the hat was a red tricorn.
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Also, there is a typo:
Wardens of Wildwood Player's Guide, p. 4 wrote: While your character shouldn’t be utterly depraved, selfish, or murderous, the campaign does accommodate a wide range of mortalities, from peace-lovingwardens... Should read "moralities". Unless it's a really deadly AP.
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Crouza wrote: Captain Morgan wrote: I'm curious what this class will do that the Marshall archetype doesn't, but I haven't played the battle lord or whatever Michael Sayre called his 3rd party class. But Path of War rocked so I'm optimistic. Wait did he actually cite the Warlord from Path of War as a inspiration? I wasn't able to catch the stream when it happened. I didn’t catch any references to PoW or the Warlord, but Captain Morgan is referring to Michael’s Battlelord class that originally appeared in Liber Influxus Communis for PF1, was expanded in Liber Xpansion and then was revised for PF2 in Battlelord, all published by Amora Games.
Linkt
Sadly for those credible humans who wouldn’t touch Instagram with their last barge pole as they push off the precipice of ethical relevance…it’s gate locked.
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It’s the “Battlecry Playtest” to playtest the intelligent Commander and the heavily armored Guardian, kicking off on April 29th.
You can view the announcement HERE on Paizo’s Twitch stream, at the 41 minute mark-ish.
Looks like Michael Sayre is finally bringing a (official) Commander to Pathfinder… I look forward to both of these classes.
I think they meant the (game) “development” of Golarion. Not technological (in game) development within canon Golarion.
And now back to the Thaumaturgenstein…
Psychic is on the banned list Ceven…
Douglas Muir 406 wrote: Where are you at right now, and what happened to your previous DM?
[Edit] Also, link to the campaign?
Doug M.
LINK to campaign
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Cavilier102 wrote: Are these the ones with the ORC license? Pretty sure “Legacy” refers to …not….ORC books. These are all from the early years of PF2, before the Remaster…
Violant wrote: Zelvin Baine wrote: Hi Violant! This is the character I played in the same ill-fated campaign that Hekau was in. I can easily scale him back to level 1 as well. He's a Spellslinger wizard combined with an Eldritch Archer magus, which I see some others are considering as well-- apologies for basically coming up with the same build if that's what happened! Might I ask how long that campaign lasted? According to Hekau in this post upthread, they made it part way through Book 1.
You can find the campaign thread HERE
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Terevalis Unctio of House Mysti wrote: started a new thread in case we want to move the discussion over there on our favorite campaign settings. Link’t.
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Either of those are enough to make my skin crawl and my brain melt from the inability to scrub my cellular memory clean. Honestly, I’m relaxed until I hear *either* of them…
@Fighting Chicken - there was of old Caelmarath in the North, that fell in the Great Mage Wars, and is now the region known as the Wasted West where giant lumbering anominations lurch across a blighted landscape. Ancient secrets and eldritch treasures abound. So while there is no extant ruling class it is a known place of magic power, and many of its refugees could be seen as “evil” or of tiefling extraction, which is often conflated with same.
The Dragon Empire has a high percentage of casters, though not trchnically evil or a magocracy.
There is the Magocracy of Allain on the border of the Wasted West, but I think those guys are “good”.
In the South there is Nuria-Natal which is not evil, more...troubled. And not exactly what you are looking for but definitely has a long tradition of divine and arcane magic.
There’s probably other options (Demon Mountain, places in the South I don’t know)...
grimdog73 wrote: tentative interest....i'd be relearning the system too...played almost every GURPS game when i was younger... B-but....RIFTS is Palladium (unless you use Savage RIFTS) - is there a GURPS version of RIFTS?
To add to Deriven’s OP - for those porting over from PF1 - what is different - what can’t you do any longer that you could, or if that is boring/obvs what can you do now that you couldn’t?
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So far:
Lots of scouting uses; stealth; info dump; flyby oversight
Action economy “third hand shenanigans”
Carrying stuff
Dying usefully/distraction
Demoralise
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Squiggit wrote: Darksol the Painbringer wrote: for example is precisely why your argument of "flavorful summoning" falls apart. Nothing "falls apart" though.
You don't like the spells, which is totally fine, but to say they fall apart or anything like that is another matter entirely. To be fair, Squiggit, I think Darksol is only saying that the argument, not the spells fall flat. So, for Darksol, something has fallen apart - the argument. Clearly for Darksol. You can disagree, but to say it isn’t so definitively does not match Darksol’s reality.
It’s a hair being split for some, and a matter of great technical importance by extension for others.
I think they mean new GM.
Oh no, not again. (Runs)
Srsly, have fun folks!
P@trick wrote: Thanks. I typed the symbol wrong. I think I fixed it.
Is this post off topic? In the wrong section? :-/
Eh. Maybe. Who cares. I found it here.
P@trick wrote: I don't know where to post this to be honest. I drew these two concepts and thought, "Why not share them?"
Just sketching some concepts... These aren't professional level by any stretch of the imagination. But the more I draw and paint, the better I'll get.
Dwarf Drunken Master Monk
Gnome with Kukris
Just click on the picture to enlarge them.
Link’t for ya!
Huh. Both ninja’ed AND wrong.
Archpaladin Zousha wrote: Reporting in with a slight question: At the risk of sounding like a n00b (my primary exposure to Greyhawk was as the generic mainstream setting for 3.0/3.5 Edition D&D, which left out a majority of the actual information about the setting apart from the deities and planes), what's an "olf?" “Olf” is Elf
“Dwur” is Dwarf
“Hobniz” is those annoying hairyfooted things that steal precious rings.
hustonj uses those terms as they are verisimilitudinous - I think they are Oerid (human ethnicity) or Keoish (dialect of Keoland) terms, but may well be wrong.
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