Priest of Pharasma

Regus Fellsworth's page

No posts. Alias of pinvendor.


About Regus Fellsworth

Background:
Regus Fellsworth was a young child when his family farm and nearby village were destroyed during a raid by the Ironfang Legion. The horror perpetrated on the villagers and his own family by the monstrous regiment fill Regus' nightmares to this day.

His birthplace was called Drisdul, a word meaning both "overlook" (due to its position near a small canyon through which the Inkwater River flowed) and, in true Varisian double-meaning fashion, also "overlooked" as for a few decades prior to its ironic destruction, most military actions seemed to pass the small settlement by. With its time within existence brutally erased by the Ironfang Legion, no trace of Drisdul now remains aside from a small remnant of the village blacksmith's forge chimney which was quickly swallowed by the encroaching shrubbery and foliage after a scant few years, and only one with the sharpest eyes would notice the humanoid-made construction lying in ruins beneath the leaves.

The few survivors escaped to the north to Phaendar taking the sniveling and traumatized Regus to settle in what they hoped would be lands far enough away from the attacks of Molthune's soldiers to live a relatively peaceful life.

Now an orphan, Regus was raised as so many other children affected by war were, fostered by an elderly villager who needed assistance around their home with the support of the local clergy. For a portion of the day, Regus would attend educational and religious classes and the remainder assisting a local weaver Benandra a dwarven woman whose own war injury made her personal locomotion difficult. He would perform the household chores while she worked her loom or knit custom pieces. She was very kind and often left him to his own devices which he filled with reading, borrowing any books or scrolls the local villagers would entrust to him.

Regus preferred his books and stories to all else and he often secluded himself away when he was not required to attend any classes or help Benandra. He discovered a talent for arcane magic, and a villager loaned Regus a beginner's spellbook once owned by their uncle, a wizard who had fallen in battle during the perpetual skirmishes. Whether it came from this innate magical ability or assisting Benandra with some of the tiny details of her knitting, Regus found he was rather skilled in making small figurines of the heroes and villains of the stories he treasured. The focus required to get all the fine details of the characters' faces, poses, and clothing seemed to be the same when practicing the arcane arts, so he often considered his hobby synonymous to his magical talent.

The locals rarely see Regus now that he's reached an age where he should be able to support himself and not rely on the generosity of the various churches' donations. Benandra still allows him to board in her home, Regus pays her a nominal rent while continuing to assist her the chores and other activities which would be more difficult for her. Somehow his rather specialized skill of figure-making was discovered, and Regus then received many pleas to make figures of folks' favorite heroes from history and legend alike. As a result, the villagers of Phaendar will occasionally catch glimpses of the reclusive and pale young man as he heads out to gather the materials to make the small figurines at the fringes of the village or barter for dyes or even the rare custom request for tiny accessories from the blacksmith/silversmith to fulfill his own orders.

Personality & Appearance:
Regus has very few of what anyone else would call friends, and it's possible Regus may not even realize they think of him as such as his whole world revolves on around reading his stories, studying magic, and creating the figurines to represent the figments of his own imagination.

His own trauma and terror of the destruction he witnessed has him preferring the fantasies of his own mind and what magic can create to social interaction. It becomes the quite the irony that one of the magical exploits he discovered is how to enhance another's spell. He often makes more money being called upon to bolster the effects of others than from his figures, but even that just helps him eke by as most of his income goes to his room & board and the acquiring materials for his hobby.

At this date, Regus Fellsworth is likely the last of his bloodline. Dark brown hair is rather unkempt and only gets cut once his bangs have grown too long and interfere with his vision when he's making his figurines. Of average height, he wouldn't stick out except for his penchant for always moving about the village with a hooded cloak with the hood up, and just a small shock of dark brown hair jutting out over droopy brown eyes perpetually underlined with dark circles. As he rarely gets too much sun, his skin is rather pale, but he eats well enough that his color is not sickly or pallid.

Regus often seems surprised when other people speak to him as if he is only just now aware they are even there, and most people swear Regus believes he's the only person alive in Phaendar aside from Benandra to whom he shows nothing but tenderness and respect.


Male human arcanist 1 (Pathfinder RPG Advanced Class Guide 8)
NG Medium humanoid (human)
Init +1; Senses Perception +1
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 7 (1d6+1)
Fort +0, Ref +1, Will +3
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Offense
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Speed 30 ft.
Melee quarterstaff +0 (1d6)
Ranged sling +1 (1d4)
Special Attacks arcane reservoir (1/7), arcanist exploits (dimensional slide[ACG], eldritch aid), consume spells
Arcanist Spells Prepared (CL 1st; concentration +7)
. . 1st (3/day)—cloak of secrets, mage armor
. . 0 (at will)—ghost sound (DC 14), mage hand, open/close (DC 14), ray of frost
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Statistics
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Str 10, Dex 12, Con 10, Int 18, Wis 12, Cha 10
Base Atk +0; CMB +1; CMD 11
Feats Agile Maneuvers, Eldritch Aid, Extra Arcanist Exploit[ACG], Extra Reservoir[ACG]
Traits focused mind, ironfang survivor
Skills Appraise +8, Craft (dollmaking) +8, Knowledge (arcana) +8, Knowledge (planes) +8, Profession (scribe) +5, Ride +2, Spellcraft +8, Survival +2, Use Magic Device +4
Languages Common, Dwarven, Elven, Hallit, Sylvan
SQ finesse weapon attack attribute
Other Gear quarterstaff, sling, arcanist starting spellbook, backpack, bedroll, belt pouch, blotter (0.2 lb), flint and steel, ink, inkpen (2), knife for cutting quills into pens (0.5 lb), mess kit[UE], paper (10), pen nibs, pigment for making ink (0.2 lb), pot, ruler, small (0.1 lb), soap, spell component pouch, trail rations (5), vial, waterskin, writing kit, 3 gp, 1 sp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Arcane Reservoir +1 DC or CL (7/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Dimensional Slide (10 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Eldritch Aid Expend spell slot to increase CL of ally's instantaneous spell.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.

Regus Fellsworth as Summoner:

Human summoner 1 (Pathfinder RPG Advanced Player's Guide 54)
NG Medium humanoid (human)
Init +3; Senses Perception +0
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 8 (1d8)
Fort +0, Ref +1, Will +2; +2 trait bonus vs. Disease
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Offense
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Speed 30 ft.
Summoner Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—summon monster I
Summoner Spells Known (CL 1st; concentration +5)
. . 1st (2/day)—mage armor, lesser rejuvenate eidolon[APG]
. . 0 (at will)—detect magic, mage hand, mending, read magic
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Statistics
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Str 10, Dex 12, Con 10, Int 12, Wis 10, Cha 18
Base Atk +0; CMB +1; CMD 11
Feats Agile Maneuvers, Extra Evolution[UM], Spell Focus (conjuration)
Traits blight-burned, reactionary
Skills Handle Animal +8, Knowledge (arcana) +5, Knowledge (planes) +5, Spellcraft +5, Use Magic Device +8
Languages Common, Orc
SQ eidolon (named Eidolon), finesse weapon attack attribute, life link
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Eidolon Can summon a powerful aspect of an outsider.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summon Monster I (7/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.

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Blight Shade CR –
Biped
NG Medium outsider
Init +1; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp 14 (1d10+4)
Fort +3, Ref +1, Will +2
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Offense
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Speed 30 ft.
Melee 2 claws +4 (1d6+3 plus 1d6 bleed)
Space 5 ft.; Reach 5 ft. (10 ft. with claws)
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Statistics
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Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +4; CMD 15
Feats Combat Expertise, Deadly Aim, Power Attack, Toughness
Skills Bluff +4, Knowledge (planes) +2, Perception +4, Stealth +5
Languages Common
SQ finesse weapon attack attribute
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.