[ACO] PF2e - 02-06: The Crashing Wave (cont.) P4 (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


Radiant Oath

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Hello! Welcome to my table. Before we start, please do the following:

Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.

Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.

As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

You may select a consumable item from the Pathfinder Provisions list. These used to be the school items you get prior to starting an adventure. This applies to Scenarios only. Quests and bounties do not receive provisions.

Credits:

Macros/Slides/Spell Templates: Frozen Frost

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

The slides link is wrong

Radiant Oath

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slides link isn't up yet...

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

I see a link that says Slides/Area Map, which links to this page

Radiant Oath

1 person marked this as a favorite.
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Black Molly wrote:
I see a link that says Slides/Area Map, which links to this page

That's the default behavior of the forum when a link is present but the actual url isn't there. In any case, slides should be up now.

Horizon Hunters

[S02-06] Male Ancient Scale Azarketi Hydrokineticist 3 | Bonuwat Wavetouched | HP 44/44, AC 19 (20 w ◆ Hydraulic Deflection), Fortitude** +11, Reflex** +9, Will** +9, Perception* +7 (darkvision), Stealth +2 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺

I would like to join the game as the sixth player.

Radiant Oath

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Sure - go ahead and complete the Macros/slides/rpg chronicles.

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 0/3 | Focus: 0/1 | Spells: 1: 2/3 2: 0/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

Filled everything in except macros.

I consent to being damaged by friendly fire, unless it would put me in very obvious danger. That is: if I'm at (or near) single-digit HP, I might warn people to please refrain from damaging me. Otherwise, go ahead. :)

My provision will be a lesser healing potion.

Welcome, Siyokoy! :)

Radiant Oath

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This is the continuation of the game started by GM Mike Hallet. For whatever reason, Paizo has not responded to our requests to transfer the original table.

Since I don't have the original hero point count, I'll just start everyone with 2.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
Grom Brightbeard wrote:

Filled everything in except macros.

I consent to being damaged by friendly fire, unless it would put me in very obvious danger. That is: if I'm at (or near) single-digit HP, I might warn people to please refrain from damaging me. Otherwise, go ahead. :)

My provision will be a lesser healing potion.

Welcome, Siyokoy! :)

What he said :-)

Horizon Hunters

[S02-06] Male Ancient Scale Azarketi Hydrokineticist 3 | Bonuwat Wavetouched | HP 44/44, AC 19 (20 w ◆ Hydraulic Deflection), Fortitude** +11, Reflex** +9, Will** +9, Perception* +7 (darkvision), Stealth +2 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺

Thank you, Grom!

GM, the link to Macros seems to be not working. I have two glyphs to share. And I am ok with friendly fire. I will have a lesser healing potion as Pathfinder Provision.

Not sure if we will be going high or low tier. I will adjust stats with the PC Level Bump if we are going high tier.

Radiant Oath

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argh. I'll fix it when I get home.

Horizon Hunters

Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

I can't open the macros, just in case you already did something for that.

Radiant Oath

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nope. sorry. Let me get my outpost games started then I'll unpause this game.

Radiant Oath

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Macros - try now.

Horizon Hunters

Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

That works. Thank you.

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 0/3 | Focus: 0/1 | Spells: 1: 2/3 2: 0/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

Either someone filled them in for me, or they have been copied from the other campaign. Either way, my macros should be good.

Horizon Hunters

Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

We still miss Vanessa on the rpg chronicle and three people on the slides.

Horizon Hunters

Male Beastkin Human Barbarian 3 (raging) | HP 47/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 30 ft | Hero Points 1 | Exploration: Scout | Active Conditions: None

Sorry, missed adding tokens to the Slides. That's the last thing for me.

Weird, I wasn't getting notifications for this thread.

Radiant Oath

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I've pinged Vanessa (aka phaeton_nz) but he hasn't checked in yet. I'll just constart without him...

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 0/3 | Focus: 0/1 | Spells: 1: 2/3 2: 0/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

We got two free minor healing potions from the Venture-Captain. Is there anyone in particular who wants them? Elias already consumed a potion, but I think his was much stronger.

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 0/3 | Focus: 0/1 | Spells: 1: 2/3 2: 0/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

Question for the GM: we got four potions of water breathing each. So there's a hard time limit on how much we can be underwater? I don't know if we're going to need it, but it's nice to know beforehand.

Also, the swim fins: I presume you'll note when it becomes relevant what the DC is to move? The Swim rules say you move 15 feet under normal circumstances (10 base, plus 5 for presumed crit success) - that becomes 20 with the flippers, right?

Radiant Oath

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Well, the water breathing potions according to the scenario text should be enough to last the entire time you're underwater (which is most of the scenario). I'll post underwater combat rules when the time comes.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Are the skill checks listed somewhere?

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 0/3 | Focus: 0/1 | Spells: 1: 2/3 2: 0/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

Something I just realised: Courageous Anthem has a duration of 1 round. My Martial Performance says if I hit somebody during that, it gets extended. Can I extend it on my next turn, or should I hit in the same turn I cast the Anthem to extend it to two rounds?

So is it either:
- Anthem on round 1. Hit on round 2, extend until start of round 3;
- Anthem on round 1, hit in the same round and extend, free to do whatever on round 2.

My guess is the second interpretation, as normally, "1 round" effects wear off at the start of my next turn, but I'd like to double-check.

Horizon Hunters

[S02-06] Male Ancient Scale Azarketi Hydrokineticist 3 | Bonuwat Wavetouched | HP 44/44, AC 19 (20 w ◆ Hydraulic Deflection), Fortitude** +11, Reflex** +9, Will** +9, Perception* +7 (darkvision), Stealth +2 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺

I think it is the second interpretation. You need to make a Strike on that same round, if it is active for 1 round, to extend it by 1. If you Strike at Round 2, the cantrip is no more, unless it has duration of more than one round because of, say, Lingering Composition.

Radiant Oath

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That looks right. Though from the text you can only extend CA once in this manner (so hitting the baddie twice doesn't extend it 2 rounds). But as Siyokoy said, it has to be active the same round.

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 0/3 | Focus: 0/1 | Spells: 1: 2/3 2: 0/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

Thanks. I thought that was the case, since as I said, it would last until the start of my next round, but in my head it made sense that you could extend it by Striking the next round: you want to attack anyhow, so you do that instead of Anthem (the Strike would be a substitute for the Anthem, in a sense). But I had it the wrong way around: striking in the same round frees up your action the next round. It frontloads the action economy, rather than waiting to see the next round.

Does my rambling make sense?

TL;DR: I agree.

Horizon Hunters

[S02-06] Male Ancient Scale Azarketi Hydrokineticist 3 | Bonuwat Wavetouched | HP 44/44, AC 19 (20 w ◆ Hydraulic Deflection), Fortitude** +11, Reflex** +9, Will** +9, Perception* +7 (darkvision), Stealth +2 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺

I'll be out of town from Wednesday (half day) to Sunday, my timezone (UTC +8). Please feel free to delay my actions or bot me as needed. Botting instructions are available in my character's profile.

Horizon Hunters

Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

I moved my token according to the turtle position as I wrote in my last post. I didn't want to move it in the turtle's direction.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Thanks! Moved up another 5’

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

After forbidding ward is cast, do the caster and target need to stay within 30’ of each other?

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
Quote:

MERFOLK

* DC 20 Diplomacy to convince Afmari and her merfolk that helping the monastery will cement an alliance
* DC 16 Dragon Lore / DC 18 Diplomacy to convince Afmari and her merfolk that helping the monastery will help bring fame

Just want to confirm that the skills are accurate. Odd that there’s two different DC’s for the same skill.

Radiant Oath

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It's correct. Apparently it's easier to convince Afmari that helping will make him famous :)

Radiant Oath

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If you would like your downtimes included with your chronicles, go ahead and roll them now.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly gets lots of good info about ships and currents from this adventure.

Sailing Lore: 1d20 + 8 ⇒ (6) + 8 = 14

Horizon Hunters

Male Beastkin Human Barbarian 3 (raging) | HP 47/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 30 ft | Hero Points 1 | Exploration: Scout | Active Conditions: None

Forest Lore: 1d20 + 5 ⇒ (5) + 5 = 10

Failure. 2 cp x 8 days = .16 gp

Radiant Oath

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If we can keep the posting rate up we can probably finish by Paizocon.

Radiant Oath

2396852-2015 | Female Half-Elf | Field Medic | Monk Lvl 7 | Medic Dedication | Arrows: 28/35 | HP 92/92 | AC 26 | F/R/W: 15/15/14 | Perc +14 Lowlight | 40 feet | Class DC 23 | Focus Points: 2/2 | Medicine(M): +16, Acrobatics(E): +15, Stealth/Crafting(E): +13, Nature/Survival: +12, Athletics/Lore (PFS, Warfare): +11 | Exploration Activity: Search | Hero Points: 1/3 | ◆◇↺ |

Don't mind me. Rolling downtime for the GM.

Crafting vs DC 19: 1d20 + 12 ⇒ (17) + 12 = 29

Crit Success for 8 gp.

Radiant Oath

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and just shows how long it was since I ran this -- I didn't even realize the monsters were Large until I checked again...

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 0/3 | Focus: 0/1 | Spells: 1: 2/3 2: 0/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

Question about the Allies Assistance:

Quote:

Allies Assistance (1 action):

* Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
* Medic: The medic uses Battlefield Medicine, healing 2d8 Hit Points and making the PC immune to Battlefield Medicine for 1 hour
* Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save

- Is there a range limit?

- Is there a use limit? Can I use all my actions to do three merfolk attacks? Once per round, once per character, or once, period?

I'm not planning to abuse it, but I'd like to know what is possible with these options.

Also, the monks do 2d6 with a save, while the merfolk deal 2d6, period. Seems like the merfolk is the better option.

Radiant Oath

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It can be used once per round, though any PC can trigger it. There doesn't seem to be a range limit per the scenario text.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Is Red actually trying to Flee?

Radiant Oath

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It wants to... you can turn it into chum with no penalty however...

Radiant Oath

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REPORTED
The game has been reported and chronicles emailed out. If you don't see your emailed chronicles please check your spam folder (thanks Google algorithms). Please mark it as not spam and whitelist RPGChronicles.net to help prevent this in the future.

Horizon Hunters

Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Thank you for the game and the chronicle !

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Good game!
Thanks for running!

Horizon Hunters

[S02-06] Male Ancient Scale Azarketi Hydrokineticist 3 | Bonuwat Wavetouched | HP 44/44, AC 19 (20 w ◆ Hydraulic Deflection), Fortitude** +11, Reflex** +9, Will** +9, Perception* +7 (darkvision), Stealth +2 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺

Chronicle looks good. Thank you for running the game.

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 0/3 | Focus: 0/1 | Spells: 1: 2/3 2: 0/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

Thanks all for playing, and thank you GM for running!

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