[ACO] PF2e - 02-06: The Crashing Wave (cont.) P4

Game Master UncleFroggy

Macros | Slides/Area Map | RPG Chronicles

CP: 17
Subtier: 3-4

Hero Points:

Rinshu - 2
Black Molly - 2
Grom - 1
Elias - 2
Siyokoy - 2
Vanessa - 2

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Hello! Welcome to my table. Before we start, please do the following:

Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.

Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.

As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

You may select a consumable item from the Pathfinder Provisions list. These used to be the school items you get prior to starting an adventure. This applies to Scenarios only. Quests and bounties do not receive provisions.

Credits:

Macros/Slides/Spell Templates: Frozen Frost

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

The slides link is wrong

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

slides link isn't up yet...

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

I see a link that says Slides/Area Map, which links to this page

Radiant Oath

1 person marked this as a favorite.
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Black Molly wrote:
I see a link that says Slides/Area Map, which links to this page

That's the default behavior of the forum when a link is present but the actual url isn't there. In any case, slides should be up now.

Horizon Hunters

[S02-06] Male Ancient Scale Azarketi Hydrokineticist 3 | Bonuwat Wavetouched | HP 44/44, AC 19 (20 w ◆ Hydraulic Deflection), Fortitude** +11, Reflex** +9, Will** +9, Perception* +7 (darkvision), Stealth +2 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺

I would like to join the game as the sixth player.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Sure - go ahead and complete the Macros/slides/rpg chronicles.

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 0/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

Filled everything in except macros.

I consent to being damaged by friendly fire, unless it would put me in very obvious danger. That is: if I'm at (or near) single-digit HP, I might warn people to please refrain from damaging me. Otherwise, go ahead. :)

My provision will be a lesser healing potion.

Welcome, Siyokoy! :)

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

This is the continuation of the game started by GM Mike Hallet. For whatever reason, Paizo has not responded to our requests to transfer the original table.

Since I don't have the original hero point count, I'll just start everyone with 2.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
Grom Brightbeard wrote:

Filled everything in except macros.

I consent to being damaged by friendly fire, unless it would put me in very obvious danger. That is: if I'm at (or near) single-digit HP, I might warn people to please refrain from damaging me. Otherwise, go ahead. :)

My provision will be a lesser healing potion.

Welcome, Siyokoy! :)

What he said :-)

Horizon Hunters

[S02-06] Male Ancient Scale Azarketi Hydrokineticist 3 | Bonuwat Wavetouched | HP 44/44, AC 19 (20 w ◆ Hydraulic Deflection), Fortitude** +11, Reflex** +9, Will** +9, Perception* +7 (darkvision), Stealth +2 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺

Thank you, Grom!

GM, the link to Macros seems to be not working. I have two glyphs to share. And I am ok with friendly fire. I will have a lesser healing potion as Pathfinder Provision.

Not sure if we will be going high or low tier. I will adjust stats with the PC Level Bump if we are going high tier.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

argh. I'll fix it when I get home.

Horizon Hunters

Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

I can't open the macros, just in case you already did something for that.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

nope. sorry. Let me get my outpost games started then I'll unpause this game.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Macros - try now.

Horizon Hunters

Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

That works. Thank you.

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 0/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

Either someone filled them in for me, or they have been copied from the other campaign. Either way, my macros should be good.

Horizon Hunters

Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

We still miss Vanessa on the rpg chronicle and three people on the slides.

Horizon Hunters

Male Beastkin Human Barbarian 3 (raging) | HP 47/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 30 ft | Hero Points 1 | Exploration: Scout | Active Conditions: Wounded 1

Sorry, missed adding tokens to the Slides. That's the last thing for me.

Weird, I wasn't getting notifications for this thread.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

I've pinged Vanessa (aka phaeton_nz) but he hasn't checked in yet. I'll just constart without him...

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 0/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

We got two free minor healing potions from the Venture-Captain. Is there anyone in particular who wants them? Elias already consumed a potion, but I think his was much stronger.

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 0/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

Question for the GM: we got four potions of water breathing each. So there's a hard time limit on how much we can be underwater? I don't know if we're going to need it, but it's nice to know beforehand.

Also, the swim fins: I presume you'll note when it becomes relevant what the DC is to move? The Swim rules say you move 15 feet under normal circumstances (10 base, plus 5 for presumed crit success) - that becomes 20 with the flippers, right?

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Well, the water breathing potions according to the scenario text should be enough to last the entire time you're underwater (which is most of the scenario). I'll post underwater combat rules when the time comes.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Are the skill checks listed somewhere?

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 0/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

Something I just realised: Courageous Anthem has a duration of 1 round. My Martial Performance says if I hit somebody during that, it gets extended. Can I extend it on my next turn, or should I hit in the same turn I cast the Anthem to extend it to two rounds?

So is it either:
- Anthem on round 1. Hit on round 2, extend until start of round 3;
- Anthem on round 1, hit in the same round and extend, free to do whatever on round 2.

My guess is the second interpretation, as normally, "1 round" effects wear off at the start of my next turn, but I'd like to double-check.

Horizon Hunters

[S02-06] Male Ancient Scale Azarketi Hydrokineticist 3 | Bonuwat Wavetouched | HP 44/44, AC 19 (20 w ◆ Hydraulic Deflection), Fortitude** +11, Reflex** +9, Will** +9, Perception* +7 (darkvision), Stealth +2 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺

I think it is the second interpretation. You need to make a Strike on that same round, if it is active for 1 round, to extend it by 1. If you Strike at Round 2, the cantrip is no more, unless it has duration of more than one round because of, say, Lingering Composition.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

That looks right. Though from the text you can only extend CA once in this manner (so hitting the baddie twice doesn't extend it 2 rounds). But as Siyokoy said, it has to be active the same round.

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 0/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

Thanks. I thought that was the case, since as I said, it would last until the start of my next round, but in my head it made sense that you could extend it by Striking the next round: you want to attack anyhow, so you do that instead of Anthem (the Strike would be a substitute for the Anthem, in a sense). But I had it the wrong way around: striking in the same round frees up your action the next round. It frontloads the action economy, rather than waiting to see the next round.

Does my rambling make sense?

TL;DR: I agree.

Horizon Hunters

[S02-06] Male Ancient Scale Azarketi Hydrokineticist 3 | Bonuwat Wavetouched | HP 44/44, AC 19 (20 w ◆ Hydraulic Deflection), Fortitude** +11, Reflex** +9, Will** +9, Perception* +7 (darkvision), Stealth +2 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺

I'll be out of town from Wednesday (half day) to Sunday, my timezone (UTC +8). Please feel free to delay my actions or bot me as needed. Botting instructions are available in my character's profile.

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