Legends in the Making: Slayers of Renown

Game Master BloodWolven

Map of the lands that is cleared.
NPC Codex

Current Fight


1 to 50 of 911 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Here we go!

Any questions?

As you can tell I am adjusting the focus of the campaign towards the standard kingmaker, but the twists and turns will soon follow!


Iron Peaks, is established in the Icerime Peaks. North East of Brunderton, above the Valley of Fire, securing that border.

As Koldur of the Axe has established him and Sable of such grand fighters, and both are well known through the country, they are likely to be tenth level. So please bear with me as some epic fight may be breaking out soon. =)

Grand Lodge

Oh dice even virtual ones forsake me when I need them the most lol :)


It happens! A lot! LOL


Human Bard (Arcane Duelist) 1/Paladin (Divine Hunter) 1 || Init +5; Senses Perception +7 AC 19, touch 15, flat-footed 14 (+4 armor, +5 Dex) hp 17 (1d10+1d8+4) Fort +5, Ref +7, Will +6

Dotting


Sorry folks, my Fridays are always busy. Hopefully I can get away more today! Happy Holidays!


Male Dwarf Fighter (Sensate) 4| 20ft speed | HP: 39/39| AC: 21/14/16|Init: +8| Perc: +9| Fort: +7| Ref: +4| Will: +3| CMB: +8| CMD: 22| Moonshine: +10;1d10+6| D. Maulaxe: +9;1d6+4| Longbow: +6;1d8| 2-weapon: +9/+7 |
Skills:
Acro +7| App +2| Handlel +2| Heal +2| Inti +2|Know (Eng +4| Know (Dun) +4| S M +2| Sur +7| Swim +5|

Manz, just the first encounter already is a rush. It's starting to feel like a novel already.


I know, I am liking the energy of the players!


Male Dwarf Fighter (Sensate) 4| 20ft speed | HP: 39/39| AC: 21/14/16|Init: +8| Perc: +9| Fort: +7| Ref: +4| Will: +3| CMB: +8| CMD: 22| Moonshine: +10;1d10+6| D. Maulaxe: +9;1d6+4| Longbow: +6;1d8| 2-weapon: +9/+7 |
Skills:
Acro +7| App +2| Handlel +2| Heal +2| Inti +2|Know (Eng +4| Know (Dun) +4| S M +2| Sur +7| Swim +5|

Have Updated the profile page of Koldur for easier reading.

Have also added in some details of the princess.


Cool, it is good to be detailed!


MERRY CHRISTMAS!!!

Please post a few things you would like. Also put them at the bottom of your Character Sheet. There is a chance that I will use those in loot later. It is strange that I did not ask for your lists earlier, I must have missed this game. Anyways on with the show.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Hmmm....

Equestrian belt
Celestial armour
Eyes of the Eagle
Eagle Cape


Human Bard (Arcane Duelist) 1/Paladin (Divine Hunter) 1 || Init +5; Senses Perception +7 AC 19, touch 15, flat-footed 14 (+4 armor, +5 Dex) hp 17 (1d10+1d8+4) Fort +5, Ref +7, Will +6

Merry Christmas everyone! Holidays are still running strong for me, as my girls now need the time to play through all of their gifts ;) I'll update as soon as possible.


If the items are not in the Core Rule Book, please link to where the item can be found.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

equestrian belt
celestial armour
eyes of the eagle
eagle cape


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Just realized I never got around to this...

Second level HP roll: 1d8 ⇒ 8

Yay!


Vital Stats:
Monk 2 HP: 22/22, AC: 17/T: 17/FF: 13, Perception +8, Sense Motive +7, Initiative: +5, F: +5/ R: +6/ W: +6, CMB: +6, CMD: 22, Speed: 30
Skills:
see profile

wish list:
Other than something to increase armor class or a magic weapon of some kind what I think would be most fun would be something that I don't think exists. Something that would allow D to be always be prepared with some minor useful item, or to provide comfort items like a pillow and blanket at a moment's notice.

Prehaps a Butler's Uniform of Useful Items? It would be a nice feature if it was always clean, and it would be funny if the other pc's didn't know he had it and were always wondering how he always a bit a rope, or a silver tea service set, things like that. I suppose a Handy Harversack would be a useful item to go with it.


Male Dwarf Fighter (Sensate) 4| 20ft speed | HP: 39/39| AC: 21/14/16|Init: +8| Perc: +9| Fort: +7| Ref: +4| Will: +3| CMB: +8| CMD: 22| Moonshine: +10;1d10+6| D. Maulaxe: +9;1d6+4| Longbow: +6;1d8| 2-weapon: +9/+7 |
Skills:
Acro +7| App +2| Handlel +2| Heal +2| Inti +2|Know (Eng +4| Know (Dun) +4| S M +2| Sur +7| Swim +5|

I like D's Idea.

I'd like a belt like Belt of the Weasel
or a Celestial Plate Armor.
or a Living steel D.waraxe.

Actually I can't tell.. lol


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Ooh. There's celestial plate armour?? Me want!


In the gear that is laden on the riding horses at the West gate. There are a few items that are for specific people:

Koldur - "For all the years you watched out for me and took care of me, may this be useful to you." A MW Living steel Dwarven waraxe.

D - "Keep one charge for when the healer's get knocked out and need extra help." Belt of Healing, 3 charges per day, 2d8+3 healing.

Xara - "To help keep watch." Eyes of the eagle, which give +3 on perception checks.

Sable - "To help you back on your task." A +5 MW hammer of crafting.

Brother Henric - "May you guide these arrows swiftly." 3 animal bane arrows, 10 cold iron arrows, 10 silver arrows.

For the group: "May these potions come in handy times, may they never need to be taken." 5, cure light wounds potions 1d8+1, 2 potions of bull strength, 2 potions of bear's endurance, 2 potions of barkskin +1, and 6 potions of mage armor. Also 30 silver arrows, 30 cold iron arrows, and 5 alchemist fire.


Male Dwarf Fighter (Sensate) 4| 20ft speed | HP: 39/39| AC: 21/14/16|Init: +8| Perc: +9| Fort: +7| Ref: +4| Will: +3| CMB: +8| CMD: 22| Moonshine: +10;1d10+6| D. Maulaxe: +9;1d6+4| Longbow: +6;1d8| 2-weapon: +9/+7 |
Skills:
Acro +7| App +2| Handlel +2| Heal +2| Inti +2|Know (Eng +4| Know (Dun) +4| S M +2| Sur +7| Swim +5|

Koldur's eyes feels with tears as he beholds the axe.

"I name thee thus. Moon's Edge"


Human Bard (Arcane Duelist) 1/Paladin (Divine Hunter) 1 || Init +5; Senses Perception +7 AC 19, touch 15, flat-footed 14 (+4 armor, +5 Dex) hp 17 (1d10+1d8+4) Fort +5, Ref +7, Will +6

Crap, am I still on time to ask for Christmas presents...? Am still running hectic with after Christmas family joy ;)


Male Human Taldane/Kellid
Vital Stats:
HP 16/17, AC 17 T13 FF14, Perception +7, Init +3, Fort +6/ Reflex +5/ Will +5, CMB +1, CMD 13, Speed 30'
Ranger 1 / Cleric 1 (Erastil)
Other Skills:
Diplomacy +7, Handle Animal +6, Heal +7, Know(Geog) +5, Know (Local) +6, Know (Nature) +5, Know (Relig) +5, Perception +7, Ride +7, Sense Motive +7, Spellcraft +5, Stealth +7, Survival +7

Sorry I haven't been active the last couple days. I got the Christmas Crud for the holidays I am starting to feel better so should be getting it back together. Hope everyone had a good holiday!


Its not crud. I can understand being busy as I am.

Yes you may ask for presents still.

Silver Crusade

stats:
HP: 29/32 _ AC: 21 _ T: 14 _ FF: 17, Perception +5, Sense Motive +7, Initiative: +3, F: +6 _ R: +4 _ W: +5 (+7 vs fear or ench) _ CMB: +6, CMD: 19, Speed: 30 ft.
Skills:
Acrobatics +2, Bluff +1, Climb +6, Diplomacy +5, Heal +3, Escape Artist +1, Handle Animal +5, K(eering) +6, Linguistics +2, Ride +5, Stealth +1, Survival +7, Swim +2

Koldur and Sable are in near comotose states until the morning. Sable just tries to meditate as normal for resting, in no shape to use diplomacy to get a priest to fix him. Though someone that was not hurt could do so...


Role call - who is still with us?
Please list the gift you will get from moonshine at the west gate, which in game you have not gotten yet.

D - 523 gp left in the chest that is in your secretive spot. There is a ledger written by you in there so you keep accurate track! =P


Vital Stats:
Monk 2 HP: 22/22, AC: 17/T: 17/FF: 13, Perception +8, Sense Motive +7, Initiative: +5, F: +5/ R: +6/ W: +6, CMB: +6, CMD: 22, Speed: 30
Skills:
see profile

I'm still here. Sorry I've been so quiet. Even if D wasn't speaking up he should have doing things.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Xara is getting altered eyes of the eagle.


Male Dwarf Fighter (Sensate) 4| 20ft speed | HP: 39/39| AC: 21/14/16|Init: +8| Perc: +9| Fort: +7| Ref: +4| Will: +3| CMB: +8| CMD: 22| Moonshine: +10;1d10+6| D. Maulaxe: +9;1d6+4| Longbow: +6;1d8| 2-weapon: +9/+7 |
Skills:
Acro +7| App +2| Handlel +2| Heal +2| Inti +2|Know (Eng +4| Know (Dun) +4| S M +2| Sur +7| Swim +5|

Koldur is still here.
MW Living steel Dwarven waraxe. is my gift from moonshine at west gate.

Before I forget. Happy New Year everyone. I'm off to explore limits with alcohol....:P


Human Bard (Arcane Duelist) 1/Paladin (Divine Hunter) 1 || Init +5; Senses Perception +7 AC 19, touch 15, flat-footed 14 (+4 armor, +5 Dex) hp 17 (1d10+1d8+4) Fort +5, Ref +7, Will +6

Razaniel is here, and will be staying as long as you let him, just been overloaded and mauled first with Christmas and then with New Years Eve preparations ;)

As far the Christmas gifts list, well...

- Bracers of Falcon’s Aim would be nice;
- Or even Lesser Bracers of Archery :D

But more realistic:
- Weapon blanches - mainly ghost salts
- Handy Haversack
- A couple of Potions of Enlarge, and some Large Arrows with an appropriate quiver (probably carried on my horse);
- I am not a Ranger but... Horsehoes of Speed
- I guess an Efficient Quiver or three couldn't go wrong

And I'll stop there, before Santa gets upset for the delayed requests :D

-----------------------------------

Also wanted to drop a line to wish you all a Happy New Year!! Today and tomorrow posting will not come easy, and next weekend the family is going on a snow trip, but I'm still around. Posting will be sparse though, until next Sunday.

Enjoy the holiday everyone!


Male Human Taldane/Kellid
Vital Stats:
HP 16/17, AC 17 T13 FF14, Perception +7, Init +3, Fort +6/ Reflex +5/ Will +5, CMB +1, CMD 13, Speed 30'
Ranger 1 / Cleric 1 (Erastil)
Other Skills:
Diplomacy +7, Handle Animal +6, Heal +7, Know(Geog) +5, Know (Local) +6, Know (Nature) +5, Know (Relig) +5, Perception +7, Ride +7, Sense Motive +7, Spellcraft +5, Stealth +7, Survival +7

A magic L.bow. Any type of defensive item is always nice. Gloves or boots maybe. I'm not picky.


Most knowledge checks you can't take a '10' on unless you have access to a large amount of information, typically a library.

You could take a '10' on Knowledge Local, though considering the amount of people that would be needed, it would take 1d6 hours. 3d6 hours for a 20. Xara you may do the check again, but it will take hours of work.

Also if you have no input in gameplay please make a comment in the discussion thread. You could always adjust your ooc comment to make referenced in gameplay, for example what Xara posted: She could ask others about what they know.


Male Human Taldane/Kellid
Vital Stats:
HP 16/17, AC 17 T13 FF14, Perception +7, Init +3, Fort +6/ Reflex +5/ Will +5, CMB +1, CMD 13, Speed 30'
Ranger 1 / Cleric 1 (Erastil)
Other Skills:
Diplomacy +7, Handle Animal +6, Heal +7, Know(Geog) +5, Know (Local) +6, Know (Nature) +5, Know (Relig) +5, Perception +7, Ride +7, Sense Motive +7, Spellcraft +5, Stealth +7, Survival +7

I tried to put an arrow of my movement and all i succeeded at doing was messing things up. I am so sorry I attempted to fix it and started to make things worse so I just stopped.


No worries, you have to click 'line' first, it is the button next to the 'arrow/select'. Then you can draw any of the different 'lines'. It is fine if you are learning, go ahead and try to make it work and put a few arrows off on the side. You can also delete them by changing back to the 'select' button then clicking the arrow and pressing delete.


Male Dwarf Fighter (Sensate) 4| 20ft speed | HP: 39/39| AC: 21/14/16|Init: +8| Perc: +9| Fort: +7| Ref: +4| Will: +3| CMB: +8| CMD: 22| Moonshine: +10;1d10+6| D. Maulaxe: +9;1d6+4| Longbow: +6;1d8| 2-weapon: +9/+7 |
Skills:
Acro +7| App +2| Handlel +2| Heal +2| Inti +2|Know (Eng +4| Know (Dun) +4| S M +2| Sur +7| Swim +5|

What's the current situation in the castle?
Are there still foes on the outside?
Also do you need me to Spoiler my stats as well?


D did you figure in the strength damage of 4?

Koldur your spoilers under your name look great, unless you are talking about something else.

In the fort you are not for sure what is going on. You think you hear some shuffling and a few spells being shot off. But unless someone does a perception check and is at least 30 feet away from one of the walls you just see the walls.

The walls are 20 feet high, with the corner places with the catapults - 5 feet higher.


Male Dwarf Fighter (Sensate) 4| 20ft speed | HP: 39/39| AC: 21/14/16|Init: +8| Perc: +9| Fort: +7| Ref: +4| Will: +3| CMB: +8| CMD: 22| Moonshine: +10;1d10+6| D. Maulaxe: +9;1d6+4| Longbow: +6;1d8| 2-weapon: +9/+7 |
Skills:
Acro +7| App +2| Handlel +2| Heal +2| Inti +2|Know (Eng +4| Know (Dun) +4| S M +2| Sur +7| Swim +5|

Ok Koldur is too short to see over walls.

Lol looks like he's going to try and push his way in.


As we should all know there were some issues with Paizo this weekend. I want you to go back through and make sure that your posts got up. If not re-post them. I am ready to go strong this week and hope to advance all plot lines exponentially by the end of the week.

Make it real, make it fun, make it real fun!


Male Dwarf Fighter (Sensate) 4| 20ft speed | HP: 39/39| AC: 21/14/16|Init: +8| Perc: +9| Fort: +7| Ref: +4| Will: +3| CMB: +8| CMD: 22| Moonshine: +10;1d10+6| D. Maulaxe: +9;1d6+4| Longbow: +6;1d8| 2-weapon: +9/+7 |
Skills:
Acro +7| App +2| Handlel +2| Heal +2| Inti +2|Know (Eng +4| Know (Dun) +4| S M +2| Sur +7| Swim +5|

I don't suppose that the princess's gift come through during the next day or week or so. I think we're all ready to move on.


Male Human Taldane/Kellid
Vital Stats:
HP 16/17, AC 17 T13 FF14, Perception +7, Init +3, Fort +6/ Reflex +5/ Will +5, CMB +1, CMD 13, Speed 30'
Ranger 1 / Cleric 1 (Erastil)
Other Skills:
Diplomacy +7, Handle Animal +6, Heal +7, Know(Geog) +5, Know (Local) +6, Know (Nature) +5, Know (Relig) +5, Perception +7, Ride +7, Sense Motive +7, Spellcraft +5, Stealth +7, Survival +7

could we get a copy of what our charter says I think it may be helpful?


The Charter is at the top.

Well they might but only time will tell.


To supplement your own personal rations and not slowing down the group, you need a 15 on survival. You may attempt a DC 20 to supplement two people. You must state your DC before rolling, failure means you are left behind, and it takes you time to catch up. Not much of an issue right now.

Also someone could go forage for food for the whole group, while the group explores.

Using Survival: Get along in the wild. Move up to half your overland speed while hunting and foraging (no food or water supplies needed). You can provide food and water for one other person for every 2 points by which your check result exceeds 10.
You may do this but it will take at least twice as long, so two days rather than one, and four days as opposed to two days.

Make a decision as a group.


Male Dwarf Fighter (Sensate) 4| 20ft speed | HP: 39/39| AC: 21/14/16|Init: +8| Perc: +9| Fort: +7| Ref: +4| Will: +3| CMB: +8| CMD: 22| Moonshine: +10;1d10+6| D. Maulaxe: +9;1d6+4| Longbow: +6;1d8| 2-weapon: +9/+7 |
Skills:
Acro +7| App +2| Handlel +2| Heal +2| Inti +2|Know (Eng +4| Know (Dun) +4| S M +2| Sur +7| Swim +5|

Hmmm Koldur is already taking 10 no chance of him helping here. Sable or Henric could try to help the others....It might help them conserve their rations.


Male Human Taldane/Kellid
Vital Stats:
HP 16/17, AC 17 T13 FF14, Perception +7, Init +3, Fort +6/ Reflex +5/ Will +5, CMB +1, CMD 13, Speed 30'
Ranger 1 / Cleric 1 (Erastil)
Other Skills:
Diplomacy +7, Handle Animal +6, Heal +7, Know(Geog) +5, Know (Local) +6, Know (Nature) +5, Know (Relig) +5, Perception +7, Ride +7, Sense Motive +7, Spellcraft +5, Stealth +7, Survival +7

I think Wolf is saying we can decide how we wish to go about it. I think the best route is to stay as a group and take longer if it means we can make our way without having to constantly be using up our money to buy rations or having to constantly be going back and forth to the trading post to resupply as we get further from the trading post. two of us (with +7's) could taking ten provide for 8 and still have someone with +7 to act as our chief explorer with the others who have survival aiding him to enhance the explore rolls. there is my two coppers.


Human Bard (Arcane Duelist) 1/Paladin (Divine Hunter) 1 || Init +5; Senses Perception +7 AC 19, touch 15, flat-footed 14 (+4 armor, +5 Dex) hp 17 (1d10+1d8+4) Fort +5, Ref +7, Will +6

I agree with the slower movement, as long as we are able to stay as a group, and save on everyones' rations.


Male Dwarf Fighter (Sensate) 4| 20ft speed | HP: 39/39| AC: 21/14/16|Init: +8| Perc: +9| Fort: +7| Ref: +4| Will: +3| CMB: +8| CMD: 22| Moonshine: +10;1d10+6| D. Maulaxe: +9;1d6+4| Longbow: +6;1d8| 2-weapon: +9/+7 |
Skills:
Acro +7| App +2| Handlel +2| Heal +2| Inti +2|Know (Eng +4| Know (Dun) +4| S M +2| Sur +7| Swim +5|

If all is in agreement, let us do so.

Of course Koldur will agree. He's the slowest and probably eats the most. heh heh heh.

Silver Crusade

stats:
HP: 29/32 _ AC: 21 _ T: 14 _ FF: 17, Perception +5, Sense Motive +7, Initiative: +3, F: +6 _ R: +4 _ W: +5 (+7 vs fear or ench) _ CMB: +6, CMD: 19, Speed: 30 ft.
Skills:
Acrobatics +2, Bluff +1, Climb +6, Diplomacy +5, Heal +3, Escape Artist +1, Handle Animal +5, K(eering) +6, Linguistics +2, Ride +5, Stealth +1, Survival +7, Swim +2

Sounds good, unless someone objects. The slow route for us, but well fed and rested for any battle we come across. :)


Cottage, a small one room house, is ahead in the direction you are advancing. What do you do? Do you charge it, land on the roof, walk up peaceably, yell and hollar your way to the cottage?

Was I unclear?


Male Dwarf Fighter (Sensate) 4| 20ft speed | HP: 39/39| AC: 21/14/16|Init: +8| Perc: +9| Fort: +7| Ref: +4| Will: +3| CMB: +8| CMD: 22| Moonshine: +10;1d10+6| D. Maulaxe: +9;1d6+4| Longbow: +6;1d8| 2-weapon: +9/+7 |
Skills:
Acro +7| App +2| Handlel +2| Heal +2| Inti +2|Know (Eng +4| Know (Dun) +4| S M +2| Sur +7| Swim +5|

Charge it? Too tough.
Land on the roof? Koldur's too clumsy
Walk up peacefully? Ermm someone else perhaps......
Yell and Holler? An Attractive option....hmmmm..should I?


:D

1 to 50 of 911 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Legends in the Making: Slayers of Renown Discussion All Messageboards

Want to post a reply? Sign in.