Isai Odighuzua

Rinshu's page

309 posts. Organized Play character for J.G.


Classes/Levels

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Strength 0
Dexterity 3
Constitution 2
Intelligence 3
Wisdom 4
Charisma 0

About Rinshu

PFS #212081-2018
Experience 48
Faction Horizon Hunter
Wealth 8.76 GP, 48 Horizon Hunter, EA 2
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Rinshu
Animist 5
M Medium humanoid (Shisk)
Senses Perc +11, Darkvision

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Defense
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AC 21
HP 63
Fort +11, Ref +10, Will +13

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Offense
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Speed 25 ft.
Melee Quills +11 (2d6)
Ranged -
Space 5 ft.; Reach 5 ft.
Special Attacks Barbed Quills
Spell Attack Roll +11
Spell DC 21
Divine Spells
. . Cantrips—Needle darts, Shield
. . 1st—Protection, Command
. . 2d—Heal, Silence
. . 3d—Dispel magic

Apparition Spells
. . Cantrips—Rousing splash, Gouging claw
. . 1st-Hydraulic push, Runic body
. . 2d-Vomit swarm, Mist
. . 2d-Wall of thorns, Crushing wave

Vessel Spells
. . Darkened forest form, River Carving mountains

Focus Spells
. . Ki strike

. . Focus points: 3

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Statistics
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Str 0, Dex 3, Con 2, Int 3, Wis 4, Cha 0
Class DC 21
Background Root worker
Ancestry Feats Darkvision, Quillcoat shisk, Spine stabber, Renewery Quills
Skill Feats Root magic, Natural medicine, Acrobatic Performer
Class Feats Liturgist, Stalker Darkened Boughs, Vangard of Roaring Waters, Apparition sense, Jalmeri Heavenseeker
Bonus Feats Ki Strike feat
General Feats Toughness
Languages Common, Mwangi, Shisk, Jotun, Sylvan, Draconic
Skills Acrobatics +12, Arcana +10, Athletics +0, Crafting +3, Deception +0, Diplomacy +0, Intimidation +0, Forest Lore +10, Herbalism Lore +10, Hunting lore +10, Mountain lore +10, River lore +10, Pathfinder Lore +10, Medicine +4, Nature +13, Occultism +12, Performance +0, Religion +11, Society +3, Stealth +10, Survival +11, Thievery +3
Worn items Rattan armor, Backpack, +1 striking Handwraps of Mighty blows
Readied items Cold iron chunk
Other items Flint & Steel, Waterskin, Trail rations (1 week), Bedroll, Wayfinder (Pearly white spindle)

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Bot Me!:

Botting instructions:
Non-combat case: He follows.
Combat case: He takes cover and tries to cast spells.