Classes/Levels |
Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min |
Strength |
0 |
Dexterity |
2 |
Constitution |
1 |
Intelligence |
2 |
Wisdom |
4 |
Charisma |
0 |
About Rinshu
PFS #212081-2018
Experience 36
Faction Horizon Hunter
Wealth 8.76 GP, 36 Horizon Hunter, EA 2
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Rinshu
Animist 4
M Medium humanoid (Shisk)
Senses Perc +10, Darkvision
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Defense
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AC 19
HP 48
Fort +9, Ref +8, Will +12
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Offense
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Speed 25 ft.
Melee Quills +9 (2d6)
Ranged -
Space 5 ft.; Reach 5 ft.
Special Attacks Barbed Quills
Spell Attack Roll +10
Spell DC 20
Divine Spells
. . Cantrips—Rousing splash, Gouging claw, Needle darts, Shield
. . 1st—Protection, Command
. . 2d—Heal, Dispel magic
Apparition Spells
. . 1st-Hydraulic push
. . 2d-Vomit swarm
Vessel Spells
. . Darkened forest form, River Carving mountains
Focus Spells
. . Ki strike
. . Focus points: 3
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Statistics
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Str 0, Dex 2, Con 1, Int 2, Wis 4, Cha 0
Class DC 20
Background Root worker
Ancestry Feats Darkvision, Quillcoat shisk, Spine stabber
Skill Feats Root magic, Natural medicine, Acrobatic Performer
Class Feats Liturgist, Stalker Darkened Boughs, Vangard of Roaring Waters, Apparition sense, Jalmeri Heavenseeker
Bonus Feats Ki Strike feat
General Feats Toughness
Languages Common, Mwangi, Shisk, Jotun, Sylvan
Skills Acrobatics +8, Arcana +8, Athletics +0, Crafting +0, Deception +0, Diplomacy +0, Intimidation +0, Forest Lore +8, Herbalism Lore +8, Hunting lore +8, Mountain lore +8, River lore +8, Pathfinder Lore +8, Medicine +4, Nature +12, Occultism +10, Performance +0, Religion +10, Society +0, Stealth +8, Survival +10, Thievery +2
Worn items Rattan armor, Backpack, +1 striking Handwraps of Mighty blows
Readied items Cold iron chunk
Other items Flint & Steel, Waterskin, Trail rations (1 week), Bedroll, Wayfinder (Pearly white spindle)
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