[ACO] PF2e - 06-08: Of Wheels and Rime (P1)

Game Master UncleFroggy

Macros | Slides/Maps | RPG Chronicles

CP: 24
Subtier: 3-4

Hero Points:

Bramblespine - 2, CC
Jessa Stanton - 0
Granny Deadybones- 1, CC
Glinda Lovegood- 0
Benkost- 2
Claire Tenare - 1

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Hello! Welcome to my table. Before we start, please do the following:

Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.

Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.

As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

You may select a consumable item from the Pathfinder Provisions list. These used to be the school items you get prior to starting an adventure. This applies to Scenarios only. Quests and bounties do not receive provisions.

Credits:

Macros/Slides/Spell Templates: Frozen Frost

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 4 / HP 62/62, Perc +8, AC 21(23), Fort +12 Ref +11 Will +10 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Lesser healing potion

1 glyph here

Radiant Oath

Female Human Monk 2

Potion of Minor Healing for me as well, 0 glyphs. Unless it would be more helpful to bring an Oil of Potency, in which case i'd do that instead.

Horizon Hunters

Ghoran Resentment Witch 3 | HP 20/29| AC 17 | F+7 R+7 W +10 | Perception +10 (Low-Light) | Wicked Thorns (Reflex DC 19) (2d8/1d4+1 Persistent)

4 Glyphs, taking my healing potion and I have GMed this adventure.

Grand Archive

| HP 20/20 | AC 17 | F+5 R+7 W+7 | Perc +5 | Spell DC 18 | Whisper HP 10/10 | Speed 20ft | Hero Points: 0 | Focus Points: 2/2 | Exploration: Repeat a Spell (Glass Shield) | Active Conditions: None

Two Glyphs.

Hm. I thought we were going to have a new player with a level 1 character, so I chose a level 1 myself. Seems I'm the only one of those (but one of three Witches).

I could switch to a level 2 Fighter, if there's no objection from the GM?

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

no worries :)

Radiant Oath

Female Human Monk 2

If you still want to bring your 1st level, I got mentor boon.

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

No, I'm all set.

Splash damage okay, and I'll take the healing potion for Pathfinder Provisions.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

I'm prepping 06-10 (Once in Whispers), which is a 5-8 crazy undead fight. Vilmur is more than invited to make a few mushroom omelets...

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 4 / HP 62/62, Perc +8, AC 21(23), Fort +12 Ref +11 Will +10 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Please order the eggs, Vilmur is coming.

Thank you for the invitation !

Radiant Oath

Female Human Monk 2

Enjoy.

Also, i'm curious why the ask on Winter Queen Dollhouse

Is there something special to apply there, or is it just flavor?

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

there's a secret recall knowledge check for the scenario. Q18 credit gives the player a +2 bonus.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Yikes. Looks like a bunch of us crossed in posting... and I have to remember that both Granny and Glinda are in my neck of the woods! :)

Radiant Oath

Considering moving Claire to the back of the line for party formation if someone wants to move up.

After the module so far, I have zero confidence she can do much of anything when an actual encounter starts.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Glinda, Jessa:

Please check in with Vanessa and Elias to the 02-06 table and complete the RPG Chronicles info to continue the game.

Radiant Oath

I'm assuming a lit torch can be used to counteract the persistent cold damage effectively.

This is a nudge to Benkost. I'm likely gonna have Claire draw a torch soon.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

btw, these were icicle snakes. AC 18, 35hp, weakness 5 to fire. Glinda was barely missing them...

Radiant Oath

I definitely didn't appreciate the way you handled the post-combat persistent damage btw. It seems particularly cruel to not give the party time to try and find ways to lower the recovery DC, or end the persistent damage immediately.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |
Sirus_Robomage wrote:
I definitely didn't appreciate the way you handled the post-combat persistent damage btw. It seems particularly cruel to not give the party time to try and find ways to lower the recovery DC, or end the persistent damage immediately.

Sorry about that. Ending the persistent damage for cold AFAIK is to roll a 15 or higher on the flat check. For bleed you can be healed to 100% but for most of the persistent it's either roll a 15 or wait 10 rounds. How would you have tried to lower the DC though?

Radiant Oath

GM Tiger wrote:
Sirus_Robomage wrote:
I definitely didn't appreciate the way you handled the post-combat persistent damage btw. It seems particularly cruel to not give the party time to try and find ways to lower the recovery DC, or end the persistent damage immediately.
Sorry about that. Ending the persistent damage for cold AFAIK is to roll a 15 or higher on the flat check. For bleed you can be healed to 100% but for most of the persistent it's either roll a 15 or wait 10 rounds. How would you have tried to lower the DC though?

Melt the ice covering one's arm. We have torches, so holding flame onto or near the icy patch would've done plenty.

Additionally, we have Benkost, who can use his kinesis to hold literal intense fire over the ice. I'd argue that doesn't merely reduce the DC, but possibly end the condition instantly depending on how it's used.

Also it's not a hard rule that it lasts 1 minute. It can be more or less depending on what seems fitting at the time.

Radiant Oath

GM, I would like to suggest that Benkost using fire moves like Blazing Wave would give him either vastly lowered P. Cold recovery DC, or just end it instantly, due to the nature of his body shooting out literal burst of flame(the air around him would grow very hot, and cause the ice to melt).

Horizon Hunters

Female Sylph Witch(Baba Yaga) - 3 | F6 R7 W7 | hp:32/32 | HP:0/3 | P:5 | AC17 DC19| SA9 | HH | 124312-2021

I got into a situation last night where I needed to play this scenario to make up a legal table. So, I've toggled on the replay flag in RPG Chronicles.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

We are in the final encounter. If you'd like your downtimes part of your chronicles, go ahead and roll them. Also please verify that your RPG Chronicles info is correct.

Radiant Oath

2396852-2004 | NG Male Wellspring Gnome Entertainer Sorcerer 4 | Maestro Bard Dedication | Spells: -/3/2 | Focus: 1/1 | ◈◇↺ | HP 40/40 | AC 17 (18 w/Shield) | F/R/W: 8/7/9 | Perc +7 low-light | 25 feet | Class/Spell DC 20 | Hero Point: 1/3 | Exploration Activity: Detect Magic | Performance (Comedy): +11, Deception/Diplomacy/Performance/Intimidation: +10, Nature(E): +9, Medicine/Occultism: +7, Acrobatics, Lore (Herbalism/Theater): +5 |

"Don't mind me. Rolling Downtime for the GM"

Performance, Comedy; DC 17: 1d20 + 11 ⇒ (17) + 11 = 28

Gnimish performs some stand-up comedy for Queen Anastasia and the contractors. He's met with thundering applause.

Crit Success for 4 gp

Horizon Hunters

Female Human Fighter 2 | HP 15/34 | AC 20/22 | F+9 R+7 (+9 Bulwark) W+5 | Perc +7 | Shield Hardness 5 HP 19/20 | Speed 30 ft | Hero Points 0 | Exploration: Defend| Active Conditions: Weakness 5 Cold, Prone, unarmed, +2 to AC, Wounded 1

Warfare Lore: 1d20 + 4 ⇒ (17) + 4 = 21

.05 gp x 8 days = .4 gp

Radiant Oath

I'll hold off. Downtime will be needed to retrain Claire's feats. RPG Chronicles is correct for Claire now.

Horizon Hunters

Female Sylph Witch(Baba Yaga) - 3 | F6 R7 W7 | hp:32/32 | HP:0/3 | P:5 | AC17 DC19| SA9 | HH | 124312-2021

Irrisen Lore: 1d20 + 11 ⇒ (16) + 11 = 27

Glinda gives a talk on the Queens of Irrisen and Baba Yaga

Could that be a crit?

Envoy's Alliance

Dwarf Single gate (Fire) Kineticist 4 / HP 62/62, Perc +8, AC 21(23), Fort +12 Ref +11 Will +10 / Active conditions: Darkvision, Toughness, Pilgrim's token, Resist fire 1/2lvl, regen 1 hp/min

Not sure what to do with Downtime for now.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |
Glinda Lovegood wrote:

[dice=Irrisen Lore]d20+11

Glinda gives a talk on the Queens of Irrisen and Baba Yaga

Could that be a crit?

Queen Anastasia approves and endorses Glinda to the Royal Irrisen College as a guest lecturer.

And yes, that's a crit.

Horizon Hunters

Ghoran Resentment Witch 3 | HP 20/29| AC 17 | F+7 R+7 W +10 | Perception +10 (Low-Light) | Wicked Thorns (Reflex DC 19) (2d8/1d4+1 Persistent)

Claire: Didn't want to interrupt the game but what's the 2 action healing with medicine kit you're referencing?

There's Battle Medicine which lets you do it with 1 action, but the default 2 action First Aid Action just stabilizes or stops bleeding, doesn't restore any HP.

Radiant Oath

Bramblespine wrote:

Claire: Didn't want to interrupt the game but what's the 2 action healing with medicine kit you're referencing?

There's Battle Medicine which lets you do it with 1 action, but the default 2 action First Aid Action just stabilizes or stops bleeding, doesn't restore any HP.

The help actions from allies, take another look. Lieutenant's Oprak field medicine kit.

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