Gnimish will never engage in hand-to-hand combat (he was never built to do that!). He will stand off and use spells (or his crossbow) to fight off hostiles.
Saves
[dice=Fortitude]d20+8[/dice]
[dice=Reflex]d20+7[/dice]
[dice=Will]d20+9[/dice]
[dice=Perception]d20+7[/dice]
Skills
[dice=Acrobatics]1d20+7[/dice]
[dice=Deception]1d20+10[/dice]
[dice=Diplomacy]1d20+10[/dice]
[dice=Intimidate]1d20+10[/dice]
[dice=Lore, Herbalism] 1d20+7 [/dice]
[dice=Lore, Theater]1d20+7[/dice]
[dice=Medicine]1d20+7[/dice]
[dice=Nature(E)]1d20+9[/dice]
[dice=Perception]1d20+7[/dice]
[dice=Performance]1d20+10[/dice]
[dice=Performance (Comedy)]1d20+10+1[/dice]
Spells
[dice=Electric Arc, DC 20 Basic Reflex, Electricity]3d4[/dice]
[dice=Disrupt Undead, DC 20 Basic Fortitude, Positive]3d6[/dice]
[dice=Scatter Scree, DC 20 Basic Reflex, Bludgeoning]3d4[/dice]
[dice=Spout, DC 20 Basic Reflex, Bludgeoning]3d4[/dice]
[dice=Ignition, 30' range]d20+9[/dice] for [dice=Fire Damage]2d4[/dice] [ooc]Crit: Double Damage, 2d4 Persistent Fire[/ooc]
[dice=Frostbite, Cold Damage; DC 19 Fort Save]3d4[/dice]
[dice=Gouging Claw]d20+9[/dice] for [dice=Piercing/Slashing]3d6[/dice] plus 3 persistent bleed [ooc]Crit: Double Damage (incl Persistent)[/ooc]
[dice=TKP]d20+10[/dice] for [dice=Bludgeoning/Piercing/Slashing]3d6[/dice] [ooc]Crit: Double Damage[/ooc]
[dice=Needle Darts, 60' range]d20+10[/dice] for [dice=Piercing Damage]4d4[/dice] [ooc]Crit: Double Damage, 2 Persistent Bleed[/ooc]
[dice=Breathe Fire (15' cone); Fire; DC 20 Basic Reflex]2d6[/dice]
[dice=Hydraulic Push (60' range); Bludgeoning]d20+10; 3d6[/dice] Target knocked back 5'
[dice=Hydraulic Push (Crit); Bludgeoning + Target knocked back 10']6d6[/dice]
[dice=Elemental Toss (30' range); Fire]d20+10; 2d8[/dice] [ooc]Crit: Double Damage[/ooc]
[dice=Blazing Bolt, 60' range]d20+10[/dice] for [dice=Fire Damage]4d6[/dice] [ooc]Crit: Double Damage[/ooc]
[dice=Splinter Volley, 60' range]d20+10[/dice] for [dice=Piercing Damage]4d6[/dice] [ooc]Crit: Double Damage, 1 Persistent Bleed[/ooc]
[dice=Heal, 1 action, Positive]1d8[/dice]
[dice=Heal, 2 action, Positive, 30' range]1d8+8[/dice]
[dice=Heal, 3 action, Positive, 30' emanation]1d8[/dice]
Non-Magical
[dice=+1 Hand Crossbow, 60' Range, Piercing]d20+8; 1d6[/dice]
[dice=+1 Hand Crossbow, 60' Range, Piercing, MAP]d20+3; 1d6[/dice]
[dice=Dagger]d20+7[/dice] for [dice=Piercing/Slashing]1d4[/dice]
[dice=Dagger, MAP, Agile]d20+3[/dice] for [dice=Piercing/Slashing]1d4[/dice]
[dice=Dagger, MAP 2+, Agile]d20-1[/dice] for [dice=Piercing/Slashing]1d4[/dice]
[dice=Dagger, 10' range]d20+7[/dice] for [dice=Piercing]1d4[/dice]
[dice=Throwing Knife, 20' range]d20+7[/dice] for [dice=Piercing]1d4[/dice]
[dice=Throwing Knife, MAP, Agile, 20' range]d20+5[/dice] for [dice=Piercing]1d4[/dice]
[dice=Throwing Knife, MAP 2+, Agile, 20' range]d20-1[/dice] for [dice=Piercing]1d4[/dice]
Feats
[dice=Natural Medicine, Treat Wounds]d20+9[/dice]
[dice=Healing]2d8[/dice]
[dice=Additional Healing, Crit]2d8[/dice]