Gnimish will never engage in hand-to-hand combat (he was never built to do that!). He will stand off and use spells (or his crossbow) to fight off hostiles.
Saves
[dice=Fortitude]d20+8+1[/dice]
[dice=Reflex]d20+7+1[/dice]
[dice=Will]d20+9+1[/dice]
[dice=Perception]d20+7[/dice]
Skills
[dice=Acrobatics]1d20+7[/dice]
[dice=Deception]1d20+10[/dice]
[dice=Diplomacy]1d20+10[/dice]
[dice=Intimidate]1d20+10[/dice]
[dice=Lore, Herbalism]1d20+7[/dice]
[dice=Lore, Theater]1d20+7[/dice]
[dice=Nature(E)]1d20+9[/dice]
[dice=Perception]1d20+7[/dice]
[dice=Performance]1d20+10[/dice]
[dice=Performance (Comedy)]1d20+10+1[/dice]
Spells
[dice=Electric Arc, DC 20 Basic Reflex, Electricity]2d4+5[/dice]
[dice=Disrupt Undead, DC 20 Basic Fortitude, Positive]2d6+5[/dice]
[dice=Burning Hands, 15' Cone, DC 20 Basic Reflex, Fire]2d6+1[/dice]
[dice=Scatter Scree, DC 20 Basic Reflex, Bludgeoning]2d4+5[/dice]
[dice=Spout, DC 20 Basic Reflex, Bludgeoning]2d4+5[/dice]
[dice=Produce Flame (30' range); Fire]d20+11; 2d4+5[/dice] Crit: Double Damage, 2d4 Persistent Fire
[dice=Ray of Frost (120' range); Cold]d20+11; 2d4+5[/dice] Crit: Double Damage, -10 to speed 1 rd
[dice=Gouging Claw; Piercing]d20+11; 2d6+5[/dice] Crit: Double Damage, 2d4 Persistent Bleed
[dice=Hydraulic Push (60' range); Bludgeoning]d20+11; 3d6+1[/dice] Target knocked back 5'
[dice=Hydraulic Push (Crit); Bludgeoning + Target knocked back 10']6d6+1[/dice]
[dice=Acid Arrow (120' range); Acid]d20+11; 3d8+1[/dice] Crit: Double Damage, 1d6 Persistent Acid
[dice=Elemental Toss (30' range); Fire]d20+11; 2d8+1[/dice]
[dice=Heal, 1 action, Positive]1d8[/dice]
[dice=Heal, 2 action, Positive, 30' range]1d8+8[/dice]
[dice=Heal, 3 action, Positive, 30' emanation]1d8[/dice]
Non-Magical
[dice=+1 Hand Crossbow, 60' Range, Piercing]d20+9; 1d6+1[/dice]
[dice=+1 Hand Crossbow, 60' Range, Piercing, MAP]d20+4; 1d6+1[/dice]
[dice=Dagger]d20+8[/dice] for [dice=Piercing/Slashing]1d4+1[/dice]
[dice=Dagger, MAP, Agile]d20+4[/dice] for [dice=Piercing/Slashing]1d4+1[/dice]
[dice=Dagger, MAP 2+, Agile]d20[/dice] for [dice=Piercing/Slashing]1d4+1[/dice]
[dice=Dagger, 10' range]d20+8[/dice] for [dice=Piercing]1d4[/dice]
[dice=Throwing Knife, 20' range]d20+8[/dice] for [dice=Piercing]1d4+1[/dice]
[dice=Throwing Knife, MAP, Agile, 20' range]d20+8[/dice] for [dice=Piercing]1d4+1[/dice]
[dice=Throwing Knife, MAP 2+, Agile, 20' range]d20[/dice] for [dice=Piercing]1d4+1[/dice]
Feats
[dice=Natural Medicine, Treat Wounds]d20+9[/dice]
[dice=Healing]2d8[/dice]
[dice=Additional Healing, Crit]2d8[/dice]