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 About GnimishmeijinomuMale gnome sorcerer 5
 PFS Info:  PFS#: 2396852-2004 PFS Provision: Skills/Offense:  Please see the botting spoiler Primal Sorcerer Spellcasting:  Spell DC: 21 Spell Attack: 11 Focus Spells: Elemental Toss - With a fiick of your wrist, you fling a chunk of your elemental matter at your foe. Make a spell attack roll, dealing 1d8 bludgeoning damage (or fire damage if your element is fire) on a success, and double damage on a critical success. This spell has your element’s trait. Wellspring Gnome Spell: Shield First World Magic Spell: Electric Arc Cantrips - Sorcerer (7 slots): Guidance, Gouging Claw, Produce Flame, Ray of Frost, Disrupt Undead, Scatter Scree, Spout Cantrips - Bard (2 slots): Needle Darts, Telekinetic Projectile 1st Rank: Heal, Horizon Thunder Sphere, Hydraulic Push, Burning Hands 2nd Rank: Splinter Volley, Blazing Bolt, Resist Energy, Tailwind (Heightened) 3rd Rank: Fireball, Crashing Wave, Blazing Dive Signature Spells: Heal, Blazing Bolt, Fireball Feats and Abilities:  Ancestry Feats: First World Magic (Arcane) - Some other source of magic has a greater hold on you than the primal magic of your fey lineage does. This connection might come from an occult plane or an ancient occult song; a deity, celestial, or fiend; magical effluent left behind by a mage war; or ancient rune magic. Gnome Weapon Familiarity - Treat gnome martial weapons as simple and advanced as martial Background Feats: 
 General Feats:
 Skill Feats:
 Class Feats:
 Class Features: 
 Other Abilities: Radiant Oath Champion
 Equipment:  Combat Gear: Dagger(1), +1 Striking Hand Crossbow (21 bolts), Throwing Knife (3) Armor: Menacing Explorer's Clothing (+1 Intimidate to Coerce) Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, Caltrops(2), Healer's Tools Magic Items: Wayfinder (Pearly White Spindle Aeon Stone) Personal Consumables Scrolls: Heal (Lvl 1 - 2, Lvl 2 - 2) Potions: Healing (Minor x2, Lesser x2) Bulk: 3 (Encumbered at: 6; Maximum at: 11) Coins: 81.22 gp Botting:  Gnimish will never engage in hand-to-hand combat (he was never built to do that!). He will stand off and use spells (or his crossbow) to fight off hostiles. Saves
 Skills [dice=Acrobatics]1d20+9[/dice]
 [dice=Lore, PFS]1d20+8[/dice]
 Spells [dice=Electric Arc, DC 21 Basic Reflex, Electricity]4d4[/dice]
 [dice=Ignition, 30' range]d20+11[/dice] for [dice=Fire Damage]4d4[/dice] [ooc]Crit: Double Damage, 2d4 Persistent Fire[/ooc]
 [dice=TKP]d20+11[/dice] for [dice=Bludgeoning/Piercing/Slashing]4d6[/dice] [ooc]Crit: Double Damage[/ooc]
 [dice=Hydraulic Push (60' range)]d20+11[/dice] for [dice=Bludgeoning]3d6+1[/dice] plus Target knocked back 5'
 [dice=Breathe Fire (15' cone); Fire; DC 21 Basic Reflex]2d6[/dice]
 HEAL [dice=Heal, R1, 1 action, Vitality]1d8+1[/dice]
 [dice=Heal, R2, 1 action, Vitality]2d8+2[/dice]
 [dice=Heal, R3, 1 action, Vitality]3d8+1[/dice]
 Non-Magical
 [dice=Dagger]d20+7[/dice] for [dice=Piercing/Slashing]1d4[/dice]
 [dice=Dagger, 10' range]d20+7[/dice] for [dice=Piercing]1d4[/dice] [dice=Throwing Knife, 20' range]d20+7[/dice] for [dice=Piercing]1d4[/dice]
 Feats
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