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Living up to your name :-)
Yep, exactly, thanks.
Does Team Pirate want to get in on the beatdown? Corelion's strike missed, so Thomil is still standing, and I don't want to take away from your chance to act.

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Okay, maybe I am opening another encounter but why not? :))
Regarding the remaster, I really should read more as some abilities were re-written

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Black Molly wrote:Living up to your name :-)Yep, exactly, thanks.
Does Team Pirate want to get in on the beatdown? Corelion's strike missed, so Thomil is still standing, and I don't want to take away from your chance to act.
I spent an inordinate amount of time, trying to figure out that you weren't asking me to act.

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I spent an inordinate amount of time, trying to figure out that you weren't asking me to act.
HAHA! Sorry for the confusion, yar!
@Klara, note that Nethys has not updated the Investigator to the Remastered version yet.

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Corelion wrote:I spent an inordinate amount of time, trying to figure out that you weren't asking me to act.HAHA! Sorry for the confusion, yar!
@Klara, note that Nethys has not updated the Investigator to the Remastered version yet.
Demiplane has the update.

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Just because there's very little way to express this in character, Sunshine has zero ability to deal area or splash damage, so he'll likely try to brute force his way through the resistance unless someone wants to trade places.

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I'll have a GM post up in a bit. In the meantime can I get Sunshine to fill in RPG Chronicles so I can get the chronicles ready. We'll be wrapping up in the next couple of days or so.

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While the GM prepares chronicles, Shayna gives some musical accompaniment.
Performance(E), Virtuosic w/ Wind Instruments, Maestro's Instrument; DC 18: 1d20 + 15 ⇒ (19) + 15 = 34
Crit Success for 6.4 gp

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Klara prepares proper advanture equipment for other mates and Pathfinders.
Craft, earn income, Expert, DC 18: 1d20 + 12 ⇒ (13) + 12 = 25

Pirate Rob |
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Are we only using Remastered feats going forward, or can we still use the old ones?
Anything with the exact same name is treated as errata. Other than that almost all of the old material is still available to keep or pick anew. (There are a few removed items that related to spell schools and Alchemist and Oracle have some complications.)
I'm unfamiliar with any subtleties with the Summoner and Remaster but somebody else may have insight regarding that.

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Black Molly wrote:Are we only using Remastered feats going forward, or can we still use the old ones?Anything with the exact same name is treated as errata. Other than that almost all of the old material is still available to keep or pick anew. (There are a few removed items that related to spell schools and Alchemist and Oracle have some complications.)
I'm unfamiliar with any subtleties with the Summoner and Remaster but somebody else may have insight regarding that.
Thanks! I was wondering about ancestry feats specifically, but I haven’t heard anything about summoner updates

Pirate Rob |

The gnome feat Burrow Elocutionist (CRB) has been removed. Characters with this feat replace it with Animal Elocutionist (Player Core) at 1st level.
Characters that took the 5th-level version of Animal Elocutionist (CRB) replace that feat with another feat of their choice immediately.
Some ancestries had a pair of ancestry weapon feats at 1st and 5th level. The 5th-level feats have been removed and their effect (adding critical specialization) is now including in each corresponding Remastered 1st-level feat. Characters that took one of the following 5th-level feats replace that feat with another feat of their choice immediately:
Dwarven Weapon Cunning (CRB 37)
Elven Weapon Elegance (CRB 41)
Gnome Weapon Innovator (CRB 45)
Goblin Weapon Frenzy (CRB 49)
Halfling Weapon Trickster (CRB 53)
Orc Weapon Carnage (half-orc feat, CRB 59)
The aasimar feat Celestial Strikes and the tiefling feat Fiendish Strikes are no longer legal for play. Characters with either feat must retrain it for another ancestry feat at 13th level or lower.
As far as I know there aren't any particularly weird issues for Summoners, but I'm just not familiar enough to know for sure.

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Session reported and chronicles generated. I'll get them sent out shortly from email freight_cat (at) Yahoo. ("Freight Dogs" are what cargo pilots call ourselves, but I'm a cat person.)
NVM. Posted to Chronicle folder
Thanks everyone for a fun session. I'm planning on running a quick quest soon, Footsteps of Horror. I've got a level 4 character with a pesky extra 2 XP that I want to get rounded out. If any of you want in, I'll hold a spot.

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I'll play. save me a spot :)

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Thanks for running!
I've been doing the Quests and Bounties with my kids and kids' friends, so I'll pass, but thank you for the invitation.

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Apparently real life draws a lot of my attention, I wanted to participate a bit more active.
But we were efficient!
Thanks for this game!

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Thanks for running!
Good game everyone!Actually, I’m only one point away from leveling myself. Is that quest repeatable? I have another PC playing it now
Yes. All quests from Q14 onwards are repeatable.

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I'll close this campaign out tomorrow (Asia time). Probably be just a couple days before I am ready to start Q2-15 Footsteps of Horror (tier 1-4, 2xp) after that. Holding spots for Uncle Froggy, Pirate Rob, and Black Molly/Mitch.