[GD13] GM Nomadical's Escape from Oppara (Inactive)

Game Master Nomadical

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Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Living up to your name :-)

Grand Lodge

Skymetal Hoard slides
Black Molly wrote:
Living up to your name :-)

Yep, exactly, thanks.

Does Team Pirate want to get in on the beatdown? Corelion's strike missed, so Thomil is still standing, and I don't want to take away from your chance to act.

Horizon Hunters

Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet

Okay, maybe I am opening another encounter but why not? :))

Regarding the remaster, I really should read more as some abilities were re-written

Grand Archive

(KOOR-el-ee-un) M Elf Spellsinger 5 | HP (66/66) | AC 23 | F +10 R +11 W +10 | Perception +10 (Lowlight) | Speed 30
GM Nomadical wrote:
Black Molly wrote:
Living up to your name :-)

Yep, exactly, thanks.

Does Team Pirate want to get in on the beatdown? Corelion's strike missed, so Thomil is still standing, and I don't want to take away from your chance to act.

I spent an inordinate amount of time, trying to figure out that you weren't asking me to act.

Grand Lodge

Skymetal Hoard slides
Corelion wrote:
I spent an inordinate amount of time, trying to figure out that you weren't asking me to act.

HAHA! Sorry for the confusion, yar!

@Klara, note that Nethys has not updated the Investigator to the Remastered version yet.

Radiant Oath

CG Female Human | Merchant | Bard Lvl 5 | Pathfinder Agent Dedication | Hero Points: 1/3 | Focus Points: 2/3 | HP 58/58 | AC 21 | F/R/W 11/13/11 | Perc +11 | Spell Attack: +11 | 25 feet | Class DC 21 | ◈◇↺ | Spells: -/3/2/0 | Exploration Activity: Avoid Notice | Performance(E)/Diplomacy(E): +13, Acrobatics/Stealth/Thievery: +11, Deception/Medicine: +10, Intimidation(U)/Nature/PFS Lore(E): +9, Athletics: +8, Lore (Mercantile)/Occultism: +7, Religion/Survival: +7, Arcana/Crafting/Society: +5 |
GM Nomadical wrote:
Corelion wrote:
I spent an inordinate amount of time, trying to figure out that you weren't asking me to act.

HAHA! Sorry for the confusion, yar!

@Klara, note that Nethys has not updated the Investigator to the Remastered version yet.

Demiplane has the update.

Remastered Investigator on Demiplane

Horizon Hunters

open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating

Just because there's very little way to express this in character, Sunshine has zero ability to deal area or splash damage, so he'll likely try to brute force his way through the resistance unless someone wants to trade places.

Grand Lodge

Skymetal Hoard slides

I'll have a GM post up in a bit. In the meantime can I get Sunshine to fill in RPG Chronicles  so I can get the chronicles ready. We'll be wrapping up in the next couple of days or so.

Horizon Hunters

open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating

My apologies!

Radiant Oath

CG Female Human | Merchant | Bard Lvl 5 | Pathfinder Agent Dedication | Hero Points: 1/3 | Focus Points: 2/3 | HP 58/58 | AC 21 | F/R/W 11/13/11 | Perc +11 | Spell Attack: +11 | 25 feet | Class DC 21 | ◈◇↺ | Spells: -/3/2/0 | Exploration Activity: Avoid Notice | Performance(E)/Diplomacy(E): +13, Acrobatics/Stealth/Thievery: +11, Deception/Medicine: +10, Intimidation(U)/Nature/PFS Lore(E): +9, Athletics: +8, Lore (Mercantile)/Occultism: +7, Religion/Survival: +7, Arcana/Crafting/Society: +5 |

While the GM prepares chronicles, Shayna gives some musical accompaniment.

Performance(E), Virtuosic w/ Wind Instruments, Maestro's Instrument; DC 18: 1d20 + 15 ⇒ (19) + 15 = 34

Crit Success for 6.4 gp

Horizon Hunters

Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet

Klara prepares proper advanture equipment for other mates and Pathfinders.
Craft, earn income, Expert, DC 18: 1d20 + 12 ⇒ (13) + 12 = 25

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly brushes up on her sailing; she has a hunch she’ll be back on the water before long.

Cayden’s Ascension, if anyone is interested

Sailing Lore: 1d20 + 7 ⇒ (12) + 7 = 19

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Are we only using Remastered feats going forward, or can we still use the old ones?


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Black Molly wrote:
Are we only using Remastered feats going forward, or can we still use the old ones?

Anything with the exact same name is treated as errata. Other than that almost all of the old material is still available to keep or pick anew. (There are a few removed items that related to spell schools and Alchemist and Oracle have some complications.)

I'm unfamiliar with any subtleties with the Summoner and Remaster but somebody else may have insight regarding that.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
Pirate Rob wrote:
Black Molly wrote:
Are we only using Remastered feats going forward, or can we still use the old ones?

Anything with the exact same name is treated as errata. Other than that almost all of the old material is still available to keep or pick anew. (There are a few removed items that related to spell schools and Alchemist and Oracle have some complications.)

I'm unfamiliar with any subtleties with the Summoner and Remaster but somebody else may have insight regarding that.

Thanks! I was wondering about ancestry feats specifically, but I haven’t heard anything about summoner updates


Remaster notes on Ancestries & Heritages:

The gnome feat Burrow Elocutionist (CRB) has been removed. Characters with this feat replace it with Animal Elocutionist (Player Core) at 1st level.

Characters that took the 5th-level version of Animal Elocutionist (CRB) replace that feat with another feat of their choice immediately.

Some ancestries had a pair of ancestry weapon feats at 1st and 5th level. The 5th-level feats have been removed and their effect (adding critical specialization) is now including in each corresponding Remastered 1st-level feat. Characters that took one of the following 5th-level feats replace that feat with another feat of their choice immediately:

Dwarven Weapon Cunning (CRB 37)
Elven Weapon Elegance (CRB 41)
Gnome Weapon Innovator (CRB 45)
Goblin Weapon Frenzy (CRB 49)
Halfling Weapon Trickster (CRB 53)
Orc Weapon Carnage (half-orc feat, CRB 59)

The aasimar feat Celestial Strikes and the tiefling feat Fiendish Strikes are no longer legal for play. Characters with either feat must retrain it for another ancestry feat at 13th level or lower.

As far as I know there aren't any particularly weird issues for Summoners, but I'm just not familiar enough to know for sure.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
Pirate Rob wrote:

** spoiler omitted **

As far as I know there aren't any particularly weird issues for Summoners, but I'm just not familiar enough to know for sure.

Wow! Thank you! :-)

Grand Lodge

Skymetal Hoard slides

Session reported and chronicles generated. I'll get them sent out shortly from email freight_cat (at) Yahoo. ("Freight Dogs" are what cargo pilots call ourselves, but I'm a cat person.)

NVM. Posted to Chronicle folder

Thanks everyone for a fun session. I'm planning on running a quick quest soon, Footsteps of Horror. I've got a level 4 character with a pesky extra 2 XP that I want to get rounded out. If any of you want in, I'll hold a spot.

Radiant Oath

CG Female Human | Merchant | Bard Lvl 5 | Pathfinder Agent Dedication | Hero Points: 1/3 | Focus Points: 2/3 | HP 58/58 | AC 21 | F/R/W 11/13/11 | Perc +11 | Spell Attack: +11 | 25 feet | Class DC 21 | ◈◇↺ | Spells: -/3/2/0 | Exploration Activity: Avoid Notice | Performance(E)/Diplomacy(E): +13, Acrobatics/Stealth/Thievery: +11, Deception/Medicine: +10, Intimidation(U)/Nature/PFS Lore(E): +9, Athletics: +8, Lore (Mercantile)/Occultism: +7, Religion/Survival: +7, Arcana/Crafting/Society: +5 |

I'll play. save me a spot :)

Envoy's Alliance

Human (he/his) Fighter 6 HP 80/80 +5 temp| AC 25 or 27| F +12 R +11 W +11 | Perc +11 | Stealth +9 Speed:25 ft | Active Conditions: enlarge, clumsy 1| Hero Pts: 0

Thanks everyone for a great game!

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Thanks for running!
Good game everyone!

Actually, I’m only one point away from leveling myself. Is that quest repeatable? I have another PC playing it now

Horizon Hunters

1 person marked this as a favorite.
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating

Thanks for running!

I've been doing the Quests and Bounties with my kids and kids' friends, so I'll pass, but thank you for the invitation.

Grand Archive

1 person marked this as a favorite.
(KOOR-el-ee-un) M Elf Spellsinger 5 | HP (66/66) | AC 23 | F +10 R +11 W +10 | Perception +10 (Lowlight) | Speed 30

All the 2xp quests (Q14+) are repeatable, including Q15 In the Footsteps of Horror.

I'll happily take a slot in Q15.

Horizon Hunters

Fem Halfling - Investigator 4 | HP=42 | AC=19| Fort=7, Ref=10, Will=10| Perception +10 Char sheet

Apparently real life draws a lot of my attention, I wanted to participate a bit more active.

But we were efficient!

Thanks for this game!

Radiant Oath

1 person marked this as a favorite.
CG Female Human | Merchant | Bard Lvl 5 | Pathfinder Agent Dedication | Hero Points: 1/3 | Focus Points: 2/3 | HP 58/58 | AC 21 | F/R/W 11/13/11 | Perc +11 | Spell Attack: +11 | 25 feet | Class DC 21 | ◈◇↺ | Spells: -/3/2/0 | Exploration Activity: Avoid Notice | Performance(E)/Diplomacy(E): +13, Acrobatics/Stealth/Thievery: +11, Deception/Medicine: +10, Intimidation(U)/Nature/PFS Lore(E): +9, Athletics: +8, Lore (Mercantile)/Occultism: +7, Religion/Survival: +7, Arcana/Crafting/Society: +5 |
Black Molly wrote:

Thanks for running!

Good game everyone!

Actually, I’m only one point away from leveling myself. Is that quest repeatable? I have another PC playing it now

Yes. All quests from Q14 onwards are repeatable.

Grand Lodge

1 person marked this as a favorite.
Skymetal Hoard slides

I'll close this campaign out tomorrow (Asia time). Probably be just a couple days before I am ready to start Q2-15 Footsteps of Horror (tier 1-4, 2xp) after that. Holding spots for Uncle Froggy, Pirate Rob, and Black Molly/Mitch.

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