SAVES / PERCEPTION
[dice=Fortitude/Will]d20+11[/dice]
[dice=Reflex]d20+13[/dice]
[dice=Perception]d20+11[/dice]
INITIATIVE
[dice=Init; Avoid Notice]d20+11[/dice]
SKILLS
[dice=Acrobatics(T)]d20+11[/dice]
[dice=Arcana(U)]d20+5[/dice]
[dice=Athletics(T)]d20+8[/dice]
[dice=Crafting(U)]d20+5[/dice]
[dice=Deception(T)]d20+10[/dice]
[dice=Diplomacy(E)]d20+13[/dice]
[dice=Intimidation(U)]d20+9[/dice]
[dice=Medicine(T)]d20+10[/dice]
[dice=Nature(T)]d20+9[/dice]
[dice=Occultism(T)]d20+7[/dice]
[dice=Performance(E)]d20+13[/dice]
[dice=Performance(E), Virtuosic w/ Wind Instruments]d20+14[/dice]
[dice=Performance(E), Virtuosic w/ Wind Instruments, Maestro's Instrument]d20+15[/dice]
[dice=Religion(U)]d20+7[/dice]
[dice=Society(U)]d20+5[/dice]
[dice=Stealth(T)]d20+11[/dice]
[dice=Survival(U)]d20+7[/dice]
[dice=Thievery(T)]d20+11[/dice]
[dice=PFS Lore(E)]d20+9[/dice]
[dice=Mercantile Lore(T)]d20+7[/dice]
Shayna will almost never engage in combat at close range. She will usually start any combat with casting Inspire Courage w/ Lingering Composition. From there she will stand off from 20' away and cast telekinetic projectile/phase bolt. If she sees a bunch of enemies clumped together (within 10 feet), she will drop a Sound Burst on them. She will usually engage with spells vs physical damage (which explains why her weapons look new!). She will also use her third action to cast Shield if there's a danger of her getting hit.
Cast Lingering Composition, then Courageous Anthem (CA) at the start of combat; Maintain IC if the lingering composition runs out
Lingering Composition
[dice=Performance(E), Virtuosic w/ Wind Instruments, Maestro's Instrument]d20+15[/dice]
+1 to all attacks/damage if CA is active!
Melee/Ranged Attacks
[dice=Dagger/Throwing Knife/Shortsword 1st Attack]1d20+11[/dice]
[dice=Dagger/Throwing Knife/Shortsword 2nd Attack]1d20+7[/dice]
[dice=Dagger/Throwing Knife/Shortsword 3rd+ Attack]1d20+3[/dice]
[dice=Dagger/Throwing Knife Damage]1d4+1[/dice]
[dice=Shortsword Damage]1d6+1[/dice]
Spell Attacks
[dice=Telekinetic Projectile/Phase Bolt/Needle Darts]1d20+11[/dice]
[dice=Telekinetic Projectile Damage]3d6+4[/dice]
[dice=Phase Bolt Damage]3d4+4[/dice]
[dice=Needle Darts Damage, Piercing]5d4[/dice] [ooc]3 persistent bleed on crit[/ooc]
[dice=Force Barrage Damage (Per Missile)]1d4+1[/dice]
[dice=Noise Blast, DC 21 Fortitude, 10' burst]2d10[/dice]
[dice=Vomit Swarm, DC 21 Reflex, 30' cone, Piercing]2d8[/dice]
[dice=Final Sacrifice, Fire Damage, DC 21 Reflex]6d6[/dice]
[dice=Electric Arc, DC 21 Reflex, Electricity Damage]3d4[/dice]