Sister Dianora |
Dianora, level 15 warpriest!
+13 HP
+1 to everything
8th-rank spells
attribute boosts (Dex and Wis to 5, Str to 3, Int to 1)
Fifth doctrine: Your proficiency rank for Fortitude saves increases to master. When you roll a success at a Fortitude save, you get a critical success instead.
general feat: Ward Medic (it's only 2nd level, but that will help us move things along much more quickly)
Skill increase: Medicine to Master
Kimmich Half-Blessed |
Level 15 Kimmich, Ranger Extraordinaire!
+a bunch of HP because I raised Con, up to 222 now.
+1 everything
Bumped Intimidation to Legendary and took Scare To Death
Bumped Con to +4, Wis to +4, Cha to +2, and Int to +1, letting me get trained in Thievery
Crystal Clarity |
Leveled up to 15,
201 HP, Bumped dex con int and cha, leaving poor wis at +0
I did take training in Survival nonetheless with my extra training from int (I'm not any good at it at all but I am trained now.) Still untrained in Religion :( but I figure it's fine since everyone else in the party seems to have that one well enough.
Bumped Stealth to Legendary and took up Legendary Sneak which means no matter what other exploration I'm doing I gain the benefits of Avoiding Notice all the time and also I can hide and sneak even without cover.
Took fleet cause I couldn't think of much else I needed so speed is now 40ft.
Profile should be updated for any other details but the Avoiding Notice all the time thing is the most important big note.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Loot from Crownhold (minus a few things we already used)
MY SUGGESTIONS FOR KEEPS:
* standard-grade mithral frying pan (Crystal)
* adamantine cleaver (Kimmich)
* panacea x2 (450 gp each, but I think worth holding onto)
* greater healing potion (1 remaining)
* explorer’s yurt (keep? might be useful for hiding on Mediogalti; 880 gp)
* potion of flying x4 (one for each of us; I know Yuki said she didn't want it, but doesn't hurt to hold onto it)
* firefoot popcorn x4 (75 gp each, two each to Crystal and Dianora, who do jumping stuff?)
* moderate toffee insight coffees x5 (375 gp each, boosts Medicine RK checks)
* moderate double insight coffees x5 (375 gp each, boosts Religion RK checks)
* moderate wyrmhide fury cocktails x4 (360 gp each; these give +3 item bonus to melee attack rolls, which won't help a ton since I think we all already have +2, but also give a bunch of resistances; one to each of us IMO)
* +2 striking wounding sawtooth saber (Yuki upgrading her weapon)
* shurikens with blightburn resin x25 (Kimmich)
* assassin’s skin (Yuki)
* greater mask of the mantis (??) (Dianora already has one)
* Mask of the mantis x2 (Crystal/Yuki/Kimmich, whoever doesn't take the greater one)
* +2 striking composite longbow (Crystal)
MY SUGGESTIONS FOR SELLING
(I'm assuming we can sell the things that are clearly Red Mantis -- though maybe that means we should go somewhere OTHER than Rahadoum first.) For the weapons that had a property rune, I broke down the value into two amounts, for the property runes that I don't think we need since we all already have equivalent, and for the fundamental runes in case we want to harvest those.
+1 striking wounding greatsword (102+340)
+1 striking greatsword (102 gp)
+2 greater striking extending sawtooth saber (2,002 +700 gp)
+1 striking wounding sawtooth saber (105+340 gp)
+2 greater striking greatsword (2,002 gp)
+1 resilient full plate x2 (530 gp each)
+1 resilient breastplate (508 gp)
+1 leather armor x4 (648 gp total)
* greater sturdy shield (3,000 gp)
* mask of the mantis x2 (300 gp total)
* sterling artisan's tools x4 (200 gp total)
Plus 2,850 gp worth of coins
GM MattMorris |
When you get to looting Ordulf, here's his stuff:
+2 greater resilient greater cold-resistant full plate, +2 greater striking animated greataxe, +2 greater striking greater frost greatsword, greater potions of flying (2)
Sister Dianora |
Prepped spells for today:
Spells: Cantrips: daze, detect magic, guidance, message, void warp; 1st: bless [] protection [] sure strike []; 2nd invisibility [] see the unseen [] sure footing []; 3rd cleanse affliction [] heroism [][]; 4th invisibility [] unfettered movement [] vision of death []; 5th heal [][] summon dragon []; 6th heal [][] vision of death []; 7th energy aegis [] execute [] heal []; 8th divine inspiration [] spiritual epidemic []
Divine Font (8th rank): Harm [][][][][][]