Catfolk

Yuki the Red's page

200 posts. Alias of DragonflyBlue.


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”It would be an honor to to serve as a vernai.”


Yuki gives a slight bow to the Blood Mistress.

”We apologize for intruding, again, this was my first time traveling between planes.” Yuki says with a nod to the assembled Vernai.

”It is good to see you are well Mistress. Sadly we didn't get to spend much time in the library proper. I would love the chance to actually study there one day. As for Saviya, I think she thought her research was fruitful.”


”We should return to the citadel and let them know we slew the traitor.”

She pauses… Still awestruck at having seen her god in person. As if the otherworldly mission she has been on since the day her parents died, and the mistress took her in, has ended.

”Do we tell them we were there when gorum was slain or do we keep that to ourselves? Why was Saviya even there?”


The mountains rise
Yuki points at the mountains rising before them. Reveling in the expanded power (even if only for a moment and casts a disintegrate spell burning them a hole to move through.
Arcana: 1d20 + 29 + 15 ⇒ (9) + 29 + 15 = 53

Chaos takes note
Yuki wills the effect to end and reveal the path home by casting a Dispel Magic.
Arcana: 1d20 + 29 + 15 ⇒ (9) + 29 + 15 = 53

I look forward to being on the material plane again. Remind me to pick up some plane shift scrolls when we get back. I apologize for the oversight


Oops! My result is only a 58! I added the wrong number but if flight was particularly on point I maybe still crit


Yuki, seeing her companions do not need an assist at the moment, focuses on casting fly on herself.

Arcana: 1d20 + 38 + 15 ⇒ (14) + 38 + 15 = 67

Crit success!


Yuki takes a moment to breathe. Takes a moment to grieve Kimmich. And looks around the magical hall to see if anyone else is there or anything…

Perception: 1d20 + 24 ⇒ (9) + 24 = 33

”We should only linger here long enough to patch up I fear. The plane and its denizens are not happy about our presence. What are our next steps? I think we are done here right? We should collect Kimmich and maybe tomorrow we can ask if he wants to return to us?”


”Besides,” Yuki says, ”Arguments should have come before you killed our companion.”

1 Action - activate my Crimson Shroud
1 Action - Stride away

2 Action - cast dessicate.

Dessicate DC 38: 11d10 + 9 ⇒ (4, 10, 5, 3, 3, 5, 10, 10, 8, 4, 4) + 9 = 75

flat v bleed: 1d20 ⇒ 17

bleed: 3d6 ⇒ (2, 1, 3) = 6 No longer bleeding!

Net +2 HP!


Yuki considers her prey.

1 Action, cast final True Target

2 Action, cast boil blood

You heat a foe's blood and boil it within its veins. The target takes 10d10 fire damage, with a Fortitude save. A nonliving creature with blood in its body (such as a vampire) can be affected, but a creature with no blood is immune.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage and is drained 2.
Critical Failure The target takes double damage and is drained 3.

DC 38 Fort: 10d10 + 8 ⇒ (9, 5, 3, 4, 9, 2, 4, 8, 2, 4) + 8 = 58

If she takes any Damage Yuki will use the tome to put 2D6 persistent fire damage on her


Yuki’s attention turns to the assassin. ”I do apologize for ignoring you so long, I was a bit distracted. He Who Walks in Blood will guide our hands against you!”

1 Action - True Target on Black, aka our nemesis.
Each of us on our first attack get to roll twice, ignore hidden/concealment.

2-Action - disintegration
Attack Roll 1: 1d20 + 29 ⇒ (6) + 29 = 35
Attack Roll 2: 1d20 + 29 ⇒ (14) + 29 = 43
Damage: 18d10 + 9 ⇒ (2, 4, 9, 5, 1, 4, 7, 1, 7, 3, 8, 3, 1, 7, 5, 3, 8, 3) + 9 = 90

hasted action - stride up to her so crystal has gang up

If 43 is a crit her success on the DC 38 Fort save is 1 worse


Yuki pauses to see if Crystal can finish the creature.


Will: 1d20 + 28 ⇒ (4) + 28 = 32

Yuki drops her weapons… oh wait she doesn’t have any out LOL


”KImmich, no!” Yuki cries out. ”We need to end this beast now. Enough playing around.”

1 Action, cast True Target on the big boi (First attack roll twice, take the better, AND ignore concealment.)

2 Action, cast disintegrate
Spell Attack 1: 1d20 + 28 ⇒ (9) + 28 = 37
Spell Attack 2: 1d20 + 28 ⇒ (17) + 28 = 45
Damage DC 38 Fort: 18d10 + 9 ⇒ (4, 8, 4, 10, 4, 6, 9, 6, 8, 1, 4, 3, 6, 5, 2, 10, 8, 5) + 9 = 112


Reflex: 1d20 + 28 ⇒ (5) + 28 = 33

1 Action stride out of sawtooth terrain

1 Action draw some scrolls

2 Actions cast revealing light

”I hope this helps friends. The spell she cast, has a range of 30ft”

(I have the divine casting so would know the spell, probably all I can share in 6 seconds though)


Yuki doesn’t have shield up!


Fort Save: 1d20 + 27 ⇒ (6) + 27 = 33

2 Actions- haste, stride away, shield

”Remember, this thing is hard to see and likes souls. Save your Harm spells Sister they will have no effect on him. The attacks literally tear at your soul we need to end him fast.”


”If you would kindly point us in the direction of the door, we will be on our way. Best of luck in your quest.”


Yuki cautiously calls out to the creatures.

”Greetings, we are looking for someone and wonder if you have seen them. They are apparently causing some issues here in Elysium. You haven’t seen anyone recently have you?”


Yuki nods her head in agreement.


Yuki does not like BEING the target of are effects…

Save vs Breath: 1d20 + 28 ⇒ (10) + 28 = 38

Yuki is also, way more injured than she likes being.

1-Action Activate the healing shield! aka Crimson Shroud. This heals 8pts i believe.
1-Action Stride just a little bit further away

”Right back at you big boy.”
2-Action Cast Lightning bolt
L. Bolt DC38: 10d12 + 9 ⇒ (10, 5, 1, 3, 1, 10, 6, 12, 5, 8) + 9 = 70


”Oh dear, and now you fell down. We could play, but have been here too long.”

1 Action Sure Strike

2 Action Disintegrate

Uses her hasted stride to split up a bit more.

Disintegrate: 1d20 + 28 ⇒ (9) + 28 = 3718d10 + 9 ⇒ (1, 1, 3, 10, 7, 9, 10, 3, 8, 2, 9, 10, 3, 4, 7, 5, 2, 7) + 9 = 110
Sure Strike
Sure Strike : 1d20 + 28 ⇒ (11) + 28 = 39


Stride, 2-action Cast, Sustain

Yuki giggles, perhaps inappropriately. ”Mr Fang is on his way back to us now, finally, but he’s still wandering a bit. Gorum I guess like them big and strong… Here Kimmich let’s put some of that blood back inside.”

Heal: 4d8 + 32 ⇒ (4, 1, 6, 2) + 32 = 45


Yuki pauses a moment, maintaining the maze in her mind.
1-Action Sustain Quandry

Yuki summons forth some burning bolts of flame to try and remove the elementals from play.
2-Action cast Blazing bolts

Bolt v Red: 1d20 + 28 ⇒ (18) + 28 = 4610d6 + 5 ⇒ (6, 1, 1, 4, 5, 6, 2, 6, 2, 4) + 5 = 42

Bolt v Yellow: 1d20 + 28 ⇒ (10) + 28 = 3810d6 + 5 ⇒ (4, 4, 2, 2, 5, 4, 3, 1, 4, 5) + 5 = 39


Yuki presses her fingers against her temple. 1 Action sustain Quandry

”I won’t be able to hold him off forever but hopefully I can keep him at bay a little longer.”

Yuki uses her hasted action to stride closer to Crystal.

2 Action Heal.

Heal: 5d8 + 40 ⇒ (5, 3, 1, 1, 7) + 40 = 57

”Let’s get rid of these metal boys before Mr Fang gets back. I really do not like their choice in music. It’s a bit heavy for me.”


Don’t forget your true target!


Will Save: 1d20 + 28 ⇒ (2) + 28 = 30
Reflex Save: 1d20 + 28 ⇒ (6) + 28 = 34

(Yuki’s will saves go to crit success on a success so she is not enfeebled from the previous save and gets the CS benefits)

Yuki considers the dragon for a moment...
”You sir can wait your turn.”
…and strides out of the cloud.

2 Actions cast quandry on the dragon.
1 Action cast true target or Ordulf targeting Crysal, Dionara, and Kimmich.
(Each of your first strikes against him may roll twice ans take the better. Ignore any circumstance penalties and flat checks.)


Yuki casts Haste and Shield!


Reflex Save: 1d20 + 28 ⇒ (5) + 28 = 33

Will Save: 1d20 + 28 ⇒ (18) + 28 = 46

Yuki has a strong mind but takes full damage from the reflex save.


Yuki giggles as if she has just remembered something incredibly funny.

”You know, I did figure out how to boil blood the other day, perhaps now is a good time to figure out if my theorem’s correct.”

Cast shield

Cast - 2 Actions

Boil Blood (DC 38 Fort): 10d10 + 8 ⇒ (2, 7, 8, 6, 9, 4, 6, 1, 5, 4) + 8 = 60 this is fire damage


Yuki decides to try her luck with a save instead. Embracing her new found love of fire, she calls down a fireball on the creatures.

”I lived near a slaughterhouse once. Blood boiling day really was the worst, even if you did get used to it.”

1 Action - cast shield
2 Actions - cast Spell

Fireball (DC 38): 10d6 + 5 ⇒ (4, 6, 6, 2, 4, 1, 3, 2, 5, 6) + 5 = 44


Yuki feels the tome’s presence in her mind with the knowledge that the things are weak to fire.

”I don’t relish the smell of burning blood blood let’s see if we can clear our path a little.”

Cast sure strike

Cast - 2 Actions

Blazing Bolt vs Red: 1d20 + 28 ⇒ (10) + 28 = 3812d6 + 6 ⇒ (3, 2, 1, 6, 4, 6, 2, 6, 6, 5, 4, 1) + 6 = 52
Sure strike vs Red: 1d20 + 28 ⇒ (3) + 28 = 31

Blazing Bolt vs Black: 1d20 + 28 ⇒ (5) + 28 = 3312d6 + 6 ⇒ (5, 2, 4, 3, 6, 5, 1, 5, 1, 4, 5, 5) + 6 = 52

Reaction to trigger the tome, 2d6 persistent fire on Red and on Black if I hit.


Yuki gives a cocked toothy smile, licking one of her canines. ”This time at least, I am not stuck ‘catching up’. I know we all love blood but maybe we can make quick work of these two.” She say, as she strides forward a bit.

”May he who walks in blood, quicken our hands as we move towards whatever end game awaits us.”

Cast haste

Recall Knowledge- What are they: 1d20 + 29 ⇒ (18) + 29 = 47
Yuki would want to know how to kill them faster of course


”I guess we should be on our way then. We seem to have a lot of eyes upon us these days.”


"I mean I guess we should take it at least… Even if we don’t use it, it would make a nice spoil after all. Hammers are kind of Gorum’s thing. We could bring it back and place it in the citadel.”

Yuki makes sure to be over solid land before her flight ends.


Yuki flies up towards Kimmich and channels some of her limited divine energies.

2 Action Heal: 5d8 + 48 ⇒ (3, 2, 1, 5, 3) + 48 = 62 to heal Kimmich


Yuki sees her team demolish red. (Making an assumption here, but that is a lot of damage.) And decides to soften blue up a tad for them.

”We will not be stopped. Let’s finish them. I’ll see if i can soften blue up for y’all.”

3 Action Force Barrage: 9d4 + 14 ⇒ (4, 3, 3, 2, 3, 3, 2, 1, 3) + 14 = 38


Yuki sighs, and flies up another 40ft. She is now 40ft from the bridge.

She then casts a 2 action spell!

Cast - 2 Actions blazing bolt

Vs Blue: 1d20 + 28 ⇒ (4) + 28 = 3216d6 + 8 ⇒ (5, 5, 6, 1, 6, 6, 5, 6, 4, 2, 2, 1, 2, 6, 6, 1) + 8 = 72

Vs Red: 1d20 + 28 ⇒ (14) + 28 = 4216d6 + 8 ⇒ (3, 3, 2, 1, 3, 1, 5, 3, 1, 2, 6, 6, 2, 5, 3, 2) + 8 = 56

Hero point to refill vs Blue
reroll vs Blue: 1d20 + 28 ⇒ (2) + 28 = 30


Yuki still 120 feet from her companions, weighs her options.

I think the need for damage outweighs getting there and doing nothing

Yuki flies up another 40ft and is now 80ft from the bridge.

”Let’s see if we can shift things a little more in our favor”

2 Actions to cast force Barrage - first set on orange unless they are down. (Then I would target red) Second set on red.

1st Action force barrage: 3d4 + 8 ⇒ (2, 4, 4) + 8 = 18
2nd Action force barrage: 3d4 + 3 ⇒ (4, 3, 1) + 3 = 11


recall knowledge: 1d20 + 29 ⇒ (1) + 29 = 30 about the metal dudes as a free action


Yuki looks up to the fight on the bridge as she flies up towards it. Now 80 feet up (-120 from the bridge)

She reaches out a hand to the sky, her tail twitching with fury.

”A storm is brewing and you are in its way. You may find this shocking, I know, but we will see to our task.”

Cast chain lightning- 2 Actions (yellow, red, blue) DC 38

Chain Light Damage: 11d12 + 9 ⇒ (6, 2, 4, 9, 11, 1, 5, 11, 7, 2, 9) + 9 = 76


Yuki looks 200 feet up at the underside of the bridge. She frowns at the predicament. Yuki turns to Crystal. ”I guess we should get back up there, we can’t let them have all the fun.”

Cast fly on Crystal - 2 Actions

Fly up 40ft - 1 Action


Reflex Save: 1d20 + 27 ⇒ (8) + 27 = 35

Reaction, cast gentle landing

Will Save: 1d20 + 27 ⇒ (14) + 27 = 41

Yuki sighs, ”Like I already said, my dance card is full and we don’t have time to make new friends. But I will try. We’re here to stop assassins. Taking out our own trash if you will. But, if you’re going to get in our way when we’re trying to help this isn’t my fault.”

Cast shield

Cast activate fly on my armor


Gotta power up before the big boss fight!


Save: 1d20 + 27 ⇒ (13) + 27 = 40

Yuki is done verbally sparring with the Valkyries. With but a thought, she snags the helm of one of the fallen and ricochets it into the remaining women.

Tel Projectile : 1d20 + 29 ⇒ (1) + 29 = 3010d6 + 9 ⇒ (3, 2, 4, 6, 2, 4, 1, 4, 4, 2) + 9 = 41

But apparently put too much spin on it….


Save: 1d20 + 27 ⇒ (4) + 27 = 31

Fail take full damage

================

Stride - 1 Action

Yuki strides back from the troop. ”I am sorry ladies but my dance card is full, and you are not welcome at this dance.”

Cast sure strike Vs Blue

Blazing Bolt vs Blue: 1d20 + 28 ⇒ (13) + 28 = 4110d6 + 5 ⇒ (5, 5, 2, 6, 2, 5, 6, 3, 2, 5) + 5 = 46
Blazing Bolt vs Blue Sure Strike: 1d20 + 28 ⇒ (13) + 28 = 41

Blazing Bolt vs Red: 1d20 + 28 ⇒ (6) + 28 = 3410d6 + 5 ⇒ (1, 1, 5, 6, 5, 6, 2, 1, 5, 4) + 5 = 41


Yuki once again gives in to the call of the tome. She uses her hasted action to stride back a little bit and asks for he who walks in blood to protect her as she casts shield.

”You could have talked, but now I must cleanse the path before us with fire, so we can finish our task. I do dislike the smell of burning things. Really sticks to the fur.”

lvl 6 fireball DC38: 12d6 + 6 ⇒ (6, 2, 5, 4, 4, 1, 6, 5, 5, 1, 2, 3) + 6 = 50

If someone fails their save I use the tomes reaction to give them persistent fire dmg.


Reflex Save: 1d20 + 27 ⇒ (18) + 27 = 45

Yuki looks up at the new threat

Free Action
Recall Knowledge Valkyries: 1d20 + 29 ⇒ (3) + 29 = 32

”Do not judge a book by its cover. We are here following some assassins we intend to bring back to face justice. We could have worked with you. But I think we are done trying to talk.”

Yuki casts haste

Then moves a bit.


Yuki casts sure strike then strides back from the threatening foes and then casts blazing bolt

Blazing Bolt vs Bloody Hands: 1d20 + 28 ⇒ (13) + 28 = 4110d6 + 5 ⇒ (6, 1, 1, 2, 5, 1, 5, 1, 4, 1) + 5 = 32

Blazing Bolt vs Undead: 1d20 + 28 ⇒ (7) + 28 = 3510d6 + 5 ⇒ (2, 2, 6, 6, 2, 5, 3, 6, 6, 6) + 5 = 49

Blazing Bolt vs Undead from Sure Strike: 1d20 + 28 ⇒ (17) + 28 = 45

Seeing both bolts hit she uses the tomes reaction to give both of them persistent fire damage (2d6) doubled if either was a crit.


Fort vs Battle Reek: 1d20 + 27 ⇒ (7) + 27 = 34

Will: 1d20 + 27 ⇒ (4) + 27 = 31

Reflex vs trample: 1d20 + 27 ⇒ (18) + 27 = 45

Not a crit on the trample… wow

Fort vs Drained: 1d20 + 27 ⇒ (6) + 27 = 33

Drained 2 and Doomed 1

Yuki casts Shield, Moves, then casts Slow (DC 36 cause I’m frightened)


Will: 1d20 + 27 ⇒ (12) + 27 = 39 (1 higher if a spell)

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