Curse of the Crimson Throne - Foxy Quickpaw

Game Master Foxy Quickpaw

Bad things are going to happen in Korvosa.
Maps, etc.
Roll20 Game


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Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

Ernhild is a pretty decent judge of character. If something is off, she usually knows.

Sense Motive: 1d20 + 9 ⇒ (13) + 9 = 22


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

I assume my previous rolls apply if you want to tell us anything else Foxy, like did we roll high enough that any of us know we need silver weapons? That might be important.


Kitsune Game Master

Narciso isn|t sure, but Ernhild can tell that the woman is honest in what she is telling. Also, between the yellow eyes and the inside knowledge about what is going on in the sewers you can tell she is a wererat too. And Tisha remembers that besides the unpleasentness of what you can catch when bitten by a wererat, you should bring silver weapons when you want to kill one.


M Dwarf Fighter5HP45/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

I still have alchemist fire to throw and can see if there is a way we can silver our weapons.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Yes if talking fails silvered weapons will be a must.

Oh and if you used yours we need to refresh our anti-plagues. Rat and wererat bites spread some diseases.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

"Wonderful. I guess we should proceed to the blacksmith then." Ernhild's face is quite the opposite of what comes to mind when one hears the word 'wonderful'.


M Dwarf Fighter5HP45/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Still got mine and am willing to share

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

Ernhild will buy a warhammer with a silver head and 20 silver bolts before heading into the sewers. "Ready."


M Dwarf Fighter5HP45/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi buys two silversheens.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Tisha also buys a silversheen.
Ugg that is expensive. I sure hope we get some cash out of this trek into the sewers.


M Dwarf Fighter5HP45/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Perhaps we could get a loan from Ernhild's temple.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Saddly most banks want you to pay loans back…


Kitsune Game Master

You tell me when you take the path down those stairs.


M Dwarf Fighter5HP45/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi leads the way down.


Kitsune Game Master

Entering the sewers at the bottom of the stairs you face the disgustingly visible haze of noxious sewer reek. Following the flow of unmentionable slop through the sewer tunnel’s filth-slick you find the 'unexpected' fork. Most of the muck continues on its expected path, but a small stream of ooze diverts off through a wide cleft in the moldy masonry wall. The man-sized crack cuts deep into the rock behind the wall, and wisps of thin white smoke issue forth.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

"I suggest not straying from the path. At least for now."


M Dwarf Fighter5HP45/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi loads his crossbow and will lead the way through the crack.


Kitsune Game Master

Not being one for stealth and careful exploration Briggi moves into the supposed lair of the wererat. The flow of sewer filth oozes into this rough-hewn stone cave, pooling to the south before continuing through a crude channel in the eastern wall. Fat black mushrooms and other disgusting fungus grow thick around the pool of slime. Several low alcoves are cut into the walls, each filled with moldering hay, filthy furs, and tiny bones.

Two wererats stand guard and some oversized rats frolic in the sewage.

Init:

Briggi: 1d20 + 6 ⇒ (11) + 6 = 17
Ernhild: 1d20 + 1 ⇒ (1) + 1 = 2
Tisha: 1d20 + 4 ⇒ (8) + 4 = 12
Narciso: 1d20 + 6 ⇒ (9) + 6 = 15

Wererat: 1d20 + 2 ⇒ (5) + 2 = 7
Wererat: 1d20 + 2 ⇒ (3) + 2 = 5
Dire rat: 1d20 + 3 ⇒ (14) + 3 = 17
Dire rat: 1d20 + 3 ⇒ (13) + 3 = 16
Dire rat: 1d20 + 3 ⇒ (19) + 3 = 22

Briggi <--


M Dwarf Fighter5HP45/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi doesn't open fire tight off, not wanting this to become a massacre.

Hey there, were rats. Would you be friends with Girrigz?


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Naricso takes a cautious sniff at the smoke (in case it is something strange), and then follows behind Briggi.


Kitsune Game Master

"Who are you, and what do you want?" They don't sound happy about some stranger waltzing in.

Sense Motive 11:
Bluff: 1d20 + 3 ⇒ (8) + 3 = 11They are surprised you know the name.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

Sense Motive: 1d20 + 9 ⇒ (1) + 9 = 10

"Merely looking for a way through. We'd like to talk to Girrigz, if you can tell us where he is."

Diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10

She is evidently moments away from grabbing her silver-headed warhammer, which doesn't seem like a great way to start a conversation.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Tisha downs the antiplague before she takes a position at the back of the party just outside the cave entrance hiding against the wall the best she can.

stealth: 1d30 + 11 ⇒ (14) + 11 = 25

She draws her spear and watches to make sure nothing is sneaking up on the party as the others talk.

Perception: 1d20 + 12 ⇒ (18) + 12 = 30

Listening to the conversation she tries to determine if the are about to be attacked.
Sense motive: 1d20 + 11 ⇒ (11) + 11 = 22
Noting the wererat’s tone, Tisha stays silent and alert waiting to see how this plays out.

Foxy what is the light level in here?


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Sense Motive: 1d20 + 2 ⇒ (3) + 2 = 5
+2 wis


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso readies a spell in his mind, in case it drops in the pot...


M Dwarf Fighter5HP45/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Name's Briggi. We want to talk to Girrigz about his beef with the topside.


Kitsune Game Master

"You don't look like you came for talking." the wererat snarls back.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

"If you let us through, we won't start a fight."


Kitsune Game Master

As the dwarfs don't look like they will leave anytime soon, but also look like they are not easy to fight off one were rat calls back into the den. "We have visitors who want to talk to Girrigz."

Out of the next cave steps a very angry looking wererat. You can olso see some more of them at a campfire. The angry looking one wields a silvery rapier.

Init: 1d20 + 8 ⇒ (2) + 8 = 10

Girrigz glares at his guards and then at Briggi. "Why aren't those city dwellers dead already?" He charges Briggi. But Briggi is faster.

Briggi <--


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

@Foxy, can I act with my init of 15 (see your previous rolls)?

Assuming yes:

Narciso steps backwards making space for Briggi to fall back. As he does, he says "Don't let them flank you!"
5' step
Delay until later in the round; I suspect a cluster will form (assuming Briggi takes the 5' back that will protect his flanks...)


M Dwarf Fighter5HP45/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi steps back

Hold it! Cool yer rage for a few!

Total defense


Kitsune Game Master

Girrigz comes at Briggi with his rapier. Wuith the fight started, the rats come flocking together to get a bite too.

@Briggi
Rapier Charge: 1d20 + 13 + 5 ⇒ (1) + 13 + 5 = 191d6 + 5 ⇒ (5) + 5 = 10

Briggi, Narciso (you can have a ready action to cast once a cluster forms, but no delay afther a 5' step)
Girrigz, rat, rat, rat
Tisha <--
Wererat, Wererat
Ernhild


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Hearing the yell and someone charging, Tisha stays hidden and coats her spear with silversheen.
Well looks like talking is done. Stupid Rat. I guess I have to be ready to end him.


M Dwarf Fighter5HP45/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi drops his crossbow and draws his silvered warhammer.

You dirty rat!

Silver Warhammer: 1d20 + 10 ⇒ (2) + 10 = 121d8 + 4 ⇒ (5) + 4 = 9


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

@Foxy, OK, readied action it is. Do you want it now, or after Ernhild has acted?


Kitsune Game Master

As Girrigz blocks the way to attack in melee, the other were rats get their crossbows out and load them. Briggi reacts too hastily and fails to make his hammer connect.

Briggi,
Ernhild, Narciso <--
Girrigz, rat, rat, rat
Tisha
Wererat, Wererat, Wererat, Wererat

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

I can't see the map on Roll20, is that normal?

Ernhild calls on the power of Abadar, and casts a spell. Casting Prayer: You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Readied Action from Round 1

Narciso looks at the swarm of enemies in front of Briggi, and detonates a blast of light in their midst...

Casts Burst of Radiance, pink box on the map

damage if evil: 5d4 ⇒ (2, 2, 2, 2, 1) = 9
also, save vs blindness, reflex DC 18, dazzled if made save...
duration: 1d4 ⇒ 2

He follows that up by backing up again, and screaming soundlessly...

Round 2
5' step
standard - cast Ear Piercing Scream, targeting Girrigz

damage: 3d6 ⇒ (3, 3, 4) = 10
CL 5 +1 Varisian Tattoo
Fort DC 17 for 1/2 dmg, and if failed save, dazed for 1 round

@Foxy, remember the -1 to saves from prayer


Kitsune Game Master

Ref: 1d20 + 6 ⇒ (1) + 6 = 7
Ref: 1d20 + 5 ⇒ (11) + 5 = 16
Ref: 1d20 + 5 ⇒ (11) + 5 = 16
Ref: 1d20 + 5 ⇒ (1) + 5 = 6
Ref: 1d20 + 9 ⇒ (8) + 9 = 17

Narciso blinds all close by enemies and hurts Girrigz, but the enraged were rat isn't giving up. The blinded rats disperse.

@Briggi
Rapier;50% Miss: 1d20 + 13 ⇒ (20) + 13 = 331d6 + 5 ⇒ (5) + 5 = 101d100 ⇒ 42
Rapier;50% Miss: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 5 ⇒ (1) + 5 = 61d100 ⇒ 74

Briggi, Ernhild, Narciso
Girrigz(19), rat, rat, rat
Tisha <--
Wererat, Wererat, Wererat, Wererat


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

@Foxy, was the last save you rolled (the 17), the Fort save for Ear Piercing scream? (As Girrigz has acted, he is clearly not dazed). If so, Girrigz should only have take 14 damage (9 from Burst of Radiance and 10/2=5 from Ear Piercing Scream).


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Tisha slips around the corner and stabs past Briggi at Girrigz.
silvered Branched Spear+ Hiding + Bless vs flat footed and blinded: 1d20 + 9 + 2 + 1 ⇒ (4) + 9 + 2 + 1 = 16
spear - Silvered + Bless + Sneak Attack: 1d8 + 6 - 1 + 1 + 3d6 ⇒ (3) + 6 - 1 + 1 + (1, 6, 3) = 19

Then she steps back around the corner and hides again.
Stealth + Bless: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18


Kitsune Game Master

Girrigz is dazed. So no damage for Briggi.

Tisha wounds Girrigz badly.

The two guards of this cave move into position and shoot Briggi. With little success.

@Briggi
Crosbow: 1d20 + 3 - 4 - 4 ⇒ (9) + 3 - 4 - 4 = 41d8 ⇒ 4
Crosbow: 1d20 + 3 - 4 - 4 ⇒ (14) + 3 - 4 - 4 = 91d8 ⇒ 7

Briggi, Ernhild, Narciso <--
Girrigz(38), rat, rat, rat
Tisha
Wererat, Wererat, Wererat, Wererat


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Content with his level of cover and available targets, Narciso holds his position and gives the enemy another dose of fire...

standard - Casts Burst of Radiance, pink box on the map, which I think gets 2 wererats and Girrigz

damage if evil: 5d4 ⇒ (4, 4, 2, 1, 1) = 12
also, save vs blindness, reflex DC 18, dazzled if made save...
duration: 1d4 ⇒ 1


M Dwarf Fighter5HP45/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi attacks whatever is in front of him
silver warhammer,prayer: 1d20 + 11 ⇒ (17) + 11 = 281d8 + 5 ⇒ (4) + 5 = 9

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

Ernhild grants Briggi some further protection. A golden, shimmering force-field appears around the dwarf. Cast Protection Against Chaos


Kitsune Game Master

Ref: 1d20 + 6 ⇒ (1) + 6 = 7
Ref: 1d20 + 5 ⇒ (14) + 5 = 19
Ref: 1d20 + 5 ⇒ (1) + 5 = 6

The were rat blindly stabs in direction where the painful hit with the hammer came from. Girrigz doesn't look well, but in his rage doesn't stop.

@Briggi
Stabby stab stab: 1d20 + 13 ⇒ (2) + 13 = 151d6 + 5 ⇒ (5) + 5 = 101d100 ⇒ 62
Stabby stab stab: 1d20 + 8 ⇒ (12) + 8 = 201d6 + 5 ⇒ (2) + 5 = 71d100 ⇒ 97

Briggi, Ernhild, Narciso
Girrigz(59), rat, rat, rat
Tisha <--
Wererat, Wererat, Wererat, Wererat


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Once again Tisha slips around the corner and attempts to end the Wererat that decided to attack Brigi instead of talking.
Silvered Branched Spear+ Hiding + Bless vs flat footed and blinded?: 1d20 + 9 + 2 + 1 ⇒ (8) + 9 + 2 + 1 = 20
spear - Silvered + Bless + Sneak Attack: 1d8 + 6 - 1 + 1 + 3d6 ⇒ (2) + 6 - 1 + 1 + (6, 1, 5) = 20

Then she stays up against the wall and tries to hide again.
Stealth + Bless: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25

Ugg too many game systems, I forgot I can’t move before and after an attack last round. But given he’s blind this still works.


Kitsune Game Master

Another stab from Tisha is enough to make the were rat topple over. The others reload their crossbows, but hold fire for now.

Briggi, Ernhild, Narciso, Tisha <--
Girrigz(79, down), rat, rat, rat
Wererat(12), Wererat(12), Wererat, Wererat


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

A few seconds to drop the leader. If this was a gang we just proved ourselves as someone not to mess with. I wonder if it works the same and they will talk now.

But she stays in hiding waiting for her companions to continue their discussion.

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