Curse of the Crimson Throne - Foxy Quickpaw

Game Master Foxy Quickpaw

Bad things are going to happen in Korvosa.
Maps, etc.
Roll20 Game


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M Dwarf Fighter4HP26/45,AC20T13FF17,F8R3W5,Init+2,Per+8

Fort save: 1d20 + 10 ⇒ (8) + 10 = 18

You nasty thing!

Briggi bashes at the Derro
Hammer: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 3 ⇒ (5) + 3 = 8
Crit check: 1d20 + 8 ⇒ (8) + 8 = 162d8 + 6 ⇒ (4, 7) + 6 = 17


Female Elf Unchained Rogue (Scout) Lvl 4 (HP 31/31| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 11 (+12 vs Suprise)
Spells:
CL, DP, RM| Harrow Points: 1

Tisha works on the zombie who is blind
spear vs blind zombie: 1d20 + 8 ⇒ (8) + 8 = 16
piercing Damage + Trait + SA: 1d8 + 6 + 1 + 2d6 ⇒ (4) + 6 + 1 + (2, 6) = 19
Also if it is hit and affected by my sneak attack, the zombie is hampered. It can only move half speed and can not take a 5’ step

Foxy which Derro is casting spells? And is anything else blind


Kitsune Game Master

Correction of CL
CL/Ref: 1d20 + 45 ⇒ (9) + 45 = 1314 1d20 + 6 ⇒ (2) + 6 = 8
CL/Ref: 1d20 + 45 ⇒ (12) + 45 = 1617 1d20 + 3 ⇒ (15) + 3 = 18
Ref: 1d20 + 0 ⇒ (6) + 0 = 6

The zombie walks aimlessly around atubbing its toe at the bed. The derros come attacking.

@Briggi
Ray/Str Dmg: 1d20 + 7 ⇒ (1) + 7 = 8 1d6 + 2 ⇒ (1) + 2 = 3(miss)
DC15 Fort for half Str. Dmg.

Rep. Light XBow: 1d20 + 5 ⇒ (16) + 5 = 21 1d6 ⇒ 1
DC14 Fort against poison if hit.

@Ernhild
Rep. Light XBow: 1d20 + 5 ⇒ (3) + 5 = 8 1d6 ⇒ 1
DC14 Fort against poison if hit.

Briggi, Tisha, Ernhild, Narciso <--
Derro(10, Blind), Derro(10, Dazed), Derro, Derro, Zombie


Kitsune Game Master

Briggi whacks the ugly mole on the head. Some wouldn't touch that zombie with a 10 foot pole, but Tisha is not as choosy and ends its miserable existence.

Briggi, Tisha,
Ernhild, Narciso <--
Derro(10, Blind), Derro(10, Dazed), Derro(8), Derro, Zombie(RIP)


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

@Foxy, the Derro that made it's save is Dazzled (-1 to hit), not Dazed (no actions); that's a big difference

Narciso steps past Tisha and pokes at a Derro (across the bed), with his longspear...

move 10'
standard - attack Derro Pink (who I hope is the blinded one) with Longspear

To Hit: 1d20 + 2 ⇒ (18) + 2 = 20 (if blinded -2 AC and no Dex)
+2 bab

damage: 1d8 ⇒ 4

Grand Lodge

F Dwarf Cleric (4)/ HP 28/31, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 3/4/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Harrow 0/2

Looking over her shoulder, Enrhild spots a derro at the entrance of the tunnel, and goes to hammer it into unconsciousness.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Kitsune Game Master

1d4 ⇒ 2

Narciso adds injury to insult and stabs a derro. Ernhild isn't that lucky and misses. You see the derro in the passage open his hand and everything disappears in darkness. Then you hear something small drop on the floor in your midst. (blue circle is now a dark area)

The other derros keep shooting.
DC14 Fort vs poison; 1/round for 4 rounds; Cure 1 save; 1d2 Str

@Briggi
XBow: 1d20 + 5 ⇒ (9) + 5 = 141d6 ⇒ 1

@Narciso
XBow: 1d20 + 5 ⇒ (18) + 5 = 231d6 ⇒ 1

@Ernhild
XBow: 1d20 + 5 ⇒ (5) + 5 = 101d6 ⇒ 4

Briggi, Tisha, Ernhild, Narciso <--
Derro(10, Blind), Derro(14), Derro(8), Derro


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

@Foxy, Briggi: Ok, so firing a crossbow when in melee range draws an AoO (making a ranged attack, assuming they don't have some high-end feats). So Briggi get's on the guy in front of him, and Narciso gets one on pink. It looks like Ernhild's guy 5' stepped, so she doesn't get one.

To Hit, AoO: 1d20 + 2 ⇒ (1) + 2 = 3

damage: 1d8 ⇒ 6

Also,

Fort Save vs Poison: 1d20 + 1 + 2 + 1 ⇒ (2) + 1 + 2 + 1 = 6 vs DC 14
+1 Sorcerer 4+2(Con) +1 resistance

Finally
Spellcraft: 1d20 + 4 + 3 + 4 + 2 ⇒ (5) + 4 + 3 + 4 + 2 = 18 to ID whatever the Derro in the passageway did to "disappear in darkness" vs DC 15+ Spell level
4 rank +3 trained +4 int +2 bloodline

@Foxy: what is the blue circle on the map ?


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

as a set of D20 rolls, that sucked pretty hard...

Str Damage: 1d2 ⇒ 1

Edit: HP 28/29, Str damage: 1


Kitsune Game Master

Post improved to be clear about the darkness.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

@Foxy, what was the result on the spellcraft check (yes SLA's can be ID'd with spellcraft). (ie is it Darkness or Deeper Darkness that they used). Also, what was the light level in here before the darkness effect?


M Dwarf Fighter4HP26/45,AC20T13FF17,F8R3W5,Init+2,Per+8

Briggi keeps bashing at the derro in front of him.
Hammer: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 3 ⇒ (3) + 3 = 6


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

@Briggi, you get an AoO as well...


Kitsune Game Master

As throughout the whole caves everything was dimly lit by glowing fungus. And you can't tell the spell.

Grand Lodge

F Dwarf Cleric (4)/ HP 28/31, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 3/4/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Harrow 0/2

Ernhild pursues the derro. Her second attack catches it off-guard - instead of landing square on the side of its head, it crushes its shoulder.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Crit?: 1d20 + 5 ⇒ (1) + 5 = 6

Damage: 1d8 + 2 ⇒ (4) + 2 = 6


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Unable to see, Narciso retreats, feeling his way through the dark until he has turned the corner of the passage they came in on.

Double move at 1/2 speed = up to 30'


Female Elf Unchained Rogue (Scout) Lvl 4 (HP 31/31| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 11 (+12 vs Suprise)
Spells:
CL, DP, RM| Harrow Points: 1

Unable to see, but hearing the crossbow bolts Tisha guesses these dwarves are using darkness so she tries to flip this on them.
Zellara can you deal with this darkness?. She pictures in her head an illusion of the back wall of the room being replaced with a balcony at midday and sunlight spilling into the room and down the halls.

Trying to use the once a day major image from the harrow deck to make the area bright like outside.

Even if Zellara says she can’t do this, Tisha tries to locate the item thrown into the room by sound (and if possible sight)and grabs it in her hand in hopes this suppresses the darkness.
Perception to locate object: 1d20 + 11 ⇒ (16) + 11 = 27

Assuming Standard action to trigger major image, 5’ step to where it sounds like the object fell and move to grab the object hopefully suppressing the darkness/ making this area full light. Not sure the caster level of the major image but it is at a minimum 1 which is 5, 10’ cubes (most of the room) and if it’s the CL 10 like the artifact says, then that’s 14 cubes and she will cover as much as she ca in the room and down the halls.


Kitsune Game Master

Briggi further wounds the derro in front of him and also Ernhild manages to wound one.

An angelic creature appears wielding a staff that bears light bright as the sun in one hand and a sword threatening to bring justice to the evil. It's piercing gaze makes the derros shake.

The derro shoots at the angel next to it but the angel doesn't even flinch as the bolt is stopped dead by its robe and falls to the ground. The other derro keeps shooting at Briggi and the one in the passage casts a spell at Tisha.

@Briggi
XBow: 1d20 + 5 ⇒ (13) + 5 = 181d6 ⇒ 1 +poison

@Tisha
DC16 Fort vs. Blindness

Briggi, Tisha, Ernhild, Narciso <--
Derro(10), Derro(14), Derro(14), Derro(6)


M Dwarf Fighter4HP26/45,AC20T13FF17,F8R3W5,Init+2,Per+8

Briggi does the hammer thing

Hammer: 1d20 + 8 ⇒ (5) + 8 = 131d8 + 3 ⇒ (5) + 3 = 8


Female Elf Unchained Rogue (Scout) Lvl 4 (HP 31/31| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 11 (+12 vs Suprise)
Spells:
CL, DP, RM| Harrow Points: 1

Fort: 1d20 + 2 ⇒ (1) + 2 = 3

Do I have the object thrown? Assuming I do then the following happens
The world goes dark again, as Tisha tucks the thrown object in her belt ouch and stabs blindly at the spot she heard the crossbow shoot from.

Spear: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Miss low is bad: 1d100 ⇒ 26
While stabbing she continues to focus on maintaining the Angel.

Oh Hells, This mage is a problem!


Kitsune Game Master

There are several pebbles at the ground and you can waste your time to pick them up. But why would the world go dark again?


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

@Foxy, 1)Tisha failed her save against blindess; thus the world going dark again. 2) So has the major image thing worked against the darkness effect?

Again, @Foxy, Briggi and Tisha, firing crossbows is taking ranged attacks which draws AoO's from those within reach. @Briggi gets and AoO, and @Tisha might, depending on order of operations (being blinded would prevent her AoO).

Grand Lodge

F Dwarf Cleric (4)/ HP 28/31, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 3/4/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Harrow 0/2

Ernhild strikes at the derro again - but this time, her aim is a bit off.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 + 2 ⇒ (2) + 2 = 4


M Dwarf Fighter4HP26/45,AC20T13FF17,F8R3W5,Init+2,Per+8

AoO: 1d20 + 8 ⇒ (11) + 8 = 191d8 + 3 ⇒ (8) + 3 = 11


Kitsune Game Master

Briggi has his derro staggered after the bold hit on the head and then the derro topples over after releasing the bolt. Tisha stabs blindly into the void not hitting anything.

You have bright light in the room.

[ooc]Briggi, Tisha, Ernhild,
Narciso <--
Derro(10), Derro(14), Derro(RIP), Derro(6)


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Fort Save rd 2 vs Poison: 1d20 + 1 + 2 + 1 ⇒ (10) + 1 + 2 + 1 = 14 vs DC 14
+1 Sorcerer 4+2(Con) +1 resistance

The darkness having disappeared under the illusion, Narciso nips back up the passageway, and peeking around the corner, unleashes a second blast of light...

move - move 15'
standard - casts Burst of Radiance, same green shape on map...

CL check, pink: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
CL 4 +1 Varisian Tattoo
CL check, yellow: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15

damage if evil: 5d4 ⇒ (4, 4, 4, 3, 4) = 19
also, save vs blindness, reflex DC 18, dazzled if made save...
duration: 1d4 ⇒ 3


M Dwarf Fighter4HP26/45,AC20T13FF17,F8R3W5,Init+2,Per+8

Briggi gets on the bed and moves over to bash the other Derro

Hammer: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 3 ⇒ (3) + 3 = 6
DONG!: 1d20 + 8 ⇒ (17) + 8 = 252d8 + 6 ⇒ (3, 8) + 6 = 17


Kitsune Game Master

Narciso obliterates the derro next to the bed with his magic. Which leaves briggi without a target.

The derro in the passage shoots a magic missile at Briggi before retreating to the room behind him. The one next to Ernhild steps away and shoots again.

The angel moves to make room for briggi to follow the derro.

Ref vs. Radiant Burst: 1d20 + 6 ⇒ (18) + 6 = 24

@Briggi
MM: 2d4 + 2 ⇒ (2, 1) + 2 = 5

@Ernhild
XBow: 1d20 + 5 ⇒ (15) + 5 = 201d6 ⇒ 1+poison

Briggi, Tisha, Ernhild, Narciso <--
Derro(29), Derro(RIP), Derro(RIP), Derro(6)


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

@Foxy, you also owe a DC18 reflex save (vs blindness) for that Derro who's chucking magic missiles...

Grand Lodge

F Dwarf Cleric (4)/ HP 28/31, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 3/4/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Harrow 0/2

Fortitude: 1d20 + 8 ⇒ (18) + 8 = 26

"It's going to be annoying if you keep doing that," Ernhild catches up with the derro yet again, delivering another really solid blow.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Crit?: 1d20 + 5 ⇒ (2) + 5 = 7


Female Elf Unchained Rogue (Scout) Lvl 4 (HP 31/31| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 11 (+12 vs Suprise)
Spells:
CL, DP, RM| Harrow Points: 1

someone tell me what’s happening…. Tishaa whispers as she hears people moving all around her.

So she just continues to focus on making sure the angel stays active.


M Dwarf Fighter4HP26/45,AC20T13FF17,F8R3W5,Init+2,Per+8

Two derros down.


Female Elf Unchained Rogue (Scout) Lvl 4 (HP 31/31| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 11 (+12 vs Suprise)
Spells:
CL, DP, RM| Harrow Points: 1

What happened to the one casting spells? I want to stab him!


M Dwarf Fighter4HP26/45,AC20T13FF17,F8R3W5,Init+2,Per+8

Headed east I think


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso is quick in pursuit of the fleeing Derro caster, hustling past Tisha and unleashing another spell...

move - move 30'
standard - cast Ear Piercing Scream

CL check: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
CL 4 +1 Varisian Tattoo

damage: 2d6 ⇒ (4, 6) = 10
also, Fort DC 17 or dazed for 1 round


Kitsune Game Master

Ernhild hits the derro again, but it looks like that game could go on for a while. The derro steps back and shoots. Tisha stays in the dark.

Narciso follows the Derro into the next room. This dry, well-kept chamber contains a narrow bed, a relatively empty shelf holding only a few books and some bones and skulls, and a long bench. A man’s torso, the chest bearing numerous tribal tattoos, lies on this bench. The right arm is still attached, and periodically thrashes and clutches at the air as if it were alive. Narciso fails to make his magic work on the derro.

The derro plugs something from his robe and throws it in front of Narciso, where it turns into a disgusting large undead.

It swings its arm at the sorcerer.

@Ernhild
XBow: 1d20 + 5 ⇒ (1) + 5 = 61d6 ⇒ 3+poison

@Narciso
Slam: 1d20 + 9 ⇒ (7) + 9 = 161d8 + 9 ⇒ (5) + 9 = 14
Fort DC13 vs. Zombie Rot

Briggi, Tisha, Ernhild, Narciso <--
Derro(29), Derro(13), Undead

Grand Lodge

F Dwarf Cleric (4)/ HP 28/31, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 3/4/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Harrow 0/2

Ernhild stares at her opponent and his pitiful aim, weighing the pros and cons of wasting time bringing him down. "You know what, suit yourself." She says, before turning around and walking away.

She walks back into pitch darkness, gripping her symbol of Abadar as she goes. She's almost surprised that she can still make it out faintly, as if it was softly glowing. Deflection Aura activated; +2 deflection bonus to AC and combat maneuver defense to all allies within 20 ft for the next 4 rounds


M Dwarf Fighter4HP26/45,AC20T13FF17,F8R3W5,Init+2,Per+8

Briggi moves over. Move back Narcisco!


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

HP 14/29

Fort: 1d20 + 1 + 2 + 1 ⇒ (10) + 1 + 2 + 1 = 14 vs DC 13
+1 Sorcerer 4+2(Con) +1 resistance

Narciso steps back from the freshly unleashed thing, making room for Briggi...

5' step
delay until init 3 (after Briggi)

Assuming Briggi moves into the space vacated:

then casts Burst of Radiance, green shape on the map; that the last for the day though... No AoO because Briggi will be giving me cover

If Briggi doesn't move into the space:

then Casts Burst of radiance, green shape on the map, casting defensively
concentration: 1d20 + 4 + 4 ⇒ (3) + 4 + 4 = 11 vs DC 19=15+2*2
4 CL +4 int

CL check, Derro: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
CL 4 +1 Varisian Tattoo
CL check, zombie: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7

damage if evil: 5d4 ⇒ (1, 1, 1, 4, 1) = 8
also, save vs blindness, reflex DC 18, dazzled if made save...
duration: 1d4 ⇒ 1


M Dwarf Fighter4HP26/45,AC20T13FF17,F8R3W5,Init+2,Per+8

Can't quite move in, dwarf legs


Female Elf Unchained Rogue (Scout) Lvl 4 (HP 31/31| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 11 (+12 vs Suprise)
Spells:
CL, DP, RM| Harrow Points: 1

Briggi why can’t you move in, you didn’t attack so the double move (40 feet) should get you from on the bed to in front of Narciso


M Dwarf Fighter4HP26/45,AC20T13FF17,F8R3W5,Init+2,Per+8

Moved up then


Kitsune Game Master

Ref: 1d20 + 6 ⇒ (4) + 6 = 10
Ref: 1d20 + 3 ⇒ (14) + 3 = 17

Another blast flashes in the next room making the enemies wish they weren't evil.

Briggi, Narciso, Ernhild
Tisha, <--
Derro(37, B), Derro(13), Undead(8)


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Female Elf Unchained Rogue (Scout) Lvl 4 (HP 31/31| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 11 (+12 vs Suprise)
Spells:
CL, DP, RM| Harrow Points: 1

Ernhild? Tisha asks as she hears movement from the hall they came from.

She continues to focus on the angel lighting up the space.

Ernhild, there is no darkness with the angel.

Assuming Ernhild responds: Ready action to stab at anything else that she hears follow Ernhild to the mouth of that hallway

Grand Lodge

F Dwarf Cleric (4)/ HP 28/31, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 3/4/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Harrow 0/2

"Yup," comes the laconic answer from a voice that is distinctively female, and distinctively Ernhild's.


Kitsune Game Master

The large undead swings its digusting rotten fists at Briggi.

Ernhild's derro follows her, but on seeing the slaughter turns and leaves.

@Briggi
Slam: 1d20 + 9 ⇒ (19) + 9 = 281d8 + 9 ⇒ (5) + 9 = 14
Slam: 1d20 + 9 ⇒ (9) + 9 = 181d8 + 9 ⇒ (6) + 9 = 15
DC13 Fort vs. Zombie Rot

Briggi, Narciso, Ernhild, Tisha, <--
Derro(37, B), Derro(13), Undead(8)


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

@Foxy, shouldn't there be a miss chance on the zombie? That last burst of radiance, neither target made the DC 18 to save vs blindness.


Kitsune Game Master

Miss 50%: 1d100 ⇒ 17
Miss 50%: 1d100 ⇒ 80


M Dwarf Fighter4HP26/45,AC20T13FF17,F8R3W5,Init+2,Per+8

I take it that low is good?

Briggi manages to duck the huge fist and swings back

Hammer: 1d20 + 8 ⇒ (19) + 8 = 271d8 + 3 ⇒ (3) + 3 = 6

We gotta back up so more of us can hit it.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso screams silently, and then steps back. As he does, he comments, "It can't fit through the passageway, so it's not going to come out here to be surrounded. Maybe we can kill it with missile weapons if we can stop the mage from bombarding us with spells..."

Casts Ear Piercing Scream, targeting pink box derro.
free - speak
move - back up 10'

CL check, Derro: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
CL 4 +1 Varisian Tattoo

damage: 2d6 ⇒ (4, 2) = 6
also, Fort DC 17 or dazed for 1 round

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