Curse of the Crimson Throne - Foxy Quickpaw

Game Master Foxy Quickpaw

Bad things are going to happen in Korvosa.
Maps, etc.
Roll20 Game


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M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

We can try checking the boat outside.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

DC too high for me to beat.

Perception (Aid Another): 1d20 + 4 ⇒ (10) + 4 = 14 Aiding whoever rolls the highest...

"Maybe they ran away. Or they ran straight to Gaedren. Who's to know. Let's go see that boat."


Kitsune Game Master

Stepping out through the southern door and walking along the wooden pier you reach the ship. The rotten deck of this ancient sailing ship seems to be barely intact; its hull is worn and thick with seaweed and barnacles. The ship is held together primarily by the layers of old rope that lash it securely to the pilings that support the fishery and the nearby boardwalk. The rickety walkway leads along the ship’s starboard, a foot below its railing. A single wooden door leading into the aft cabin bears a crude painting of a red fish on its surface.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Sorry it's been quite a week at work.

perception: 1d20 + 8 ⇒ (9) + 8 = 17
Nope I can't see any whatever we missed, either.

I don't like the look of that ship, but I don't see anywhere else Garden and his lackies can be. Anyone know what that red fish is?

Step lightly if you do go in, it looks like we could fall through the bottom of this ship if we put too much weight on it.


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

My armor makes me way to likely to sink, could you check it out Tisha?

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

"I don't think the lightness of our step is going to make any difference," Ernhild eyes Briggi critically. "I'm fine with letting someone lighter walk the plank first."

Both dwarves are of solid build, and wearing extremely heavy armour.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Tisha looks ahead, grabs the healing potion she got from Briggi and drinks it down.
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

As her bruises fade she stands straighter up.
OK, then let me scout.

Tisha quietly tries to move on the deck and opens the door.
Stealth: 1d20 + 7 ⇒ (19) + 7 = 26

She moves slowly being careful to check each board before she puts her weight on it and watching for anything she needs to warn others about.


Kitsune Game Master

The air in this room is thick and musty. Thick sheets of cobwebs hang from the walls and mounds of blankets, cushions, and straw clutter the floor. To the south, a narrow flight of stairs leads down into the ship’s hold.

In the webs hides a cat sized, long legged, brown spider.

Initiative:

Tish: 1d20 + 4 ⇒ (8) + 4 = 12
Spider: 1d20 + 2 ⇒ (19) + 2 = 21

The spider jumps Tish, before she can react.

Bite: 1d20 + 4 ⇒ (15) + 4 = 191d3 - 3 ⇒ (2) - 3 = -1
Fort DC10 vs poison. 1Str for 4 rounds. Cure one save.

Spider
Tish <--


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Stealth does not beat tremorsence…. Boy I forgot how hard 1st level is

Fort: 1d20 + 1 ⇒ (18) + 1 = 19

Tisha retreats out the door.

Spider. Large, brown and poison.
She reports as she moves behind the dwarves.

Standard action withdraw, move to get back to to the party.


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi gets his warhammer ready in case the spider comes out.


Kitsune Game Master

The spider isn't leaving the cozy web covered cabin.


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Eh.. Let it be. Lamm wouldn't be in there.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Where else can he be? We were told he was here….


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

There is a hole in the floor where we got into the fight. Maybe look down there.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso jogs back down he pier (so he has angle to see past the boat) and drops prone, too see if there is a lower level to the fishery that we haven't gotten into...

@Foxy, could you update the map; presumably we have been through the brown block with the red border...

He reports "There's definitely a lower level to that place - presumably there's a hidden way down. But if we can't find it, there's another solution..." he grins unpleasantly "Get the lambs out and then set the building on fire. Bet the rats will come running out of the hole then."


Kitsune Game Master

Narciso finds that there is another pier below the one he is lying on that runs along the other side of the boat. Assuming you use some form of light as it is still night.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

Ernhild stares at Narciso in disbelief. "And you prevent it from spreading how?" She sighs. "Let's go check that out."


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

That would risk far more than than this building burning down!


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Plus if we burn it down, we lose anything we might recover that the Lambs took. And they may escape into the river. I don’t want to chasing some rowboat across the river to catch Lamm.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso digs in his pack for a rope to get them down to the lower level of the pier. As he does he replies "The river isn't going to catch fire, and there are no other buildings close enough..." [ooc](There are no other buildings shown on the map). He wraps the center of the rope around one of the bollards a couple of times, and then taking the ends, he rappels down to the lower level of the pier.

Climb, take 10: 10 = 10 vs DC 5 - rope with the bollard to brace against


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi will take 10 as well


Kitsune Game Master

A narrow space exists under the fishery, with about three feet of room between the floor of the eastern side of the building and the languid, foamy river water below. Wooden pilings support the building, and thick mats of moss and cobwebs hang from ropes and rusted chains between them. A wooden walkway floats on the river’s surface, winding along the inner wall of pilings that supports the building’s frame above. The walkway leads from the sodden ship to the east all the way west to a small two-and-a-half-foot-square door that leads into an understructure below the fishery’s land-bound half. The pilings below this understructure are densely arrayed, leaving only narrow gaps into the water below that area.

Perception DC13:
In the magical light you create you can see a shark swimming below in the waters.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Seeing the others climbingg down to some floating dock, Tisha joins them.
Take 10 for a 13 climb vs DC 5

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

Tish quietly draws a dagger as she crouches down to fit in the confined space and looks at the small door ahead.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

Ernhild climbs down onto the pier, slowly and very, very cautiously. Taking 10

Perception: 1d20 + 4 ⇒ (4) + 4 = 8

She changes weapon again, loading her crossbow and keeping it ready.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Perception: 1d20 + 1 + 3 + 2 + 2 ⇒ (2) + 1 + 3 + 2 + 2 = 10
1 rank +3 trained +2 wis+2 racial


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso joins Erhnild, in readying a crossbow as well. He whispers to Tisha "Think you can get that open quietly?" gesturing at the small door, and continues "Because if they're alert in there, this is a nasty chokepoint."


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

perception: 1d20 + 6 ⇒ (1) + 6 = 7

Lol

Briggi has his hammer at the ready.


Kitsune Game Master

The small door is locked. DC20

After unlocking it you finally get to see the secret hiding spot of Lamm. The air in this large room is chilly and stinks of the river, thanks to a huge opening in the floor that drops away to the river shore three feet below. Several pilings emerge from the waters to support the roof eight feet above the floor, with mossy ropes slung between them. In two places, rusty manacles hang from the ropes over the water. Two five-foot-wide walkways cross the hole to the other side of the chamber, where a collection of old cabinets, lockboxes, and piles of clutter are strewn about. Chipped porcelain plates, a cracked goblet, badly rusted silverware, an old wooden shield with a crossbow bolt embedded in it, the odd dinged helm, and other “treasures” litter the floor of this side of the chamber. Three tables heaped with clutter stand amid this mess. In the southwest corner, a wooden door provides access to a walled-off section.

At one of the tables sits Lamm, and Yagrin stands in front of him arguing about the situation.

Perception DC15:
There is an alligator in the water.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Tisha whispers back:
I’ll open but someone else needs to lead.
She looks pointedly at the dwarves.

When the others agree Tisha tries to slowly and carefully sneak up to the door.
Stealth: 1d20 + 8 ⇒ (15) + 8 = 23

There (if nothing attacks her to this point) she quietly puts away her dagger and draws her spear. Then she tries to silently open the door for the others to move through.

But the door is locked
Disable Devices: 1d20 + 8 ⇒ (10) + 8 = 18
And rusty
Disable Devices: 1d20 + 8 ⇒ (2) + 8 = 10
Very rusty
Disable Devices: 1d20 + 8 ⇒ (10) + 8 = 18
Disable Devices: 1d20 + 8 ⇒ (1) + 8 = 9
The stupid door is actually swollen shut too.
Disable Devices: 1d20 + 8 ⇒ (13) + 8 = 21
But it finally opens.

Map updated

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

"After you," Ernhild glances meaningfully at Briggi. She follows after the fighter.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

She silently adjusts her aim towards Yagrin and Gaedren.


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi hefts his shield and heads through the door.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
No doubt clunking loudly, Briggi starts walking towards them.Lamm! Time is up. Ya can come in manacles or in a bag, yer choice.


Kitsune Game Master

"Oh, another one of those do gooders. See what that gets you. Come over." Lamm replies. He grabs his hand crossbow and shoots at the water.

Bolt: 1d20 + 6 ⇒ (11) + 6 = 171d4 ⇒ 4
Out of the water bolt the head and tail of an angry alligator.

Initiative:

Tish: 1d20 + 4 ⇒ (2) + 4 = 6
Briggi: 1d20 + 2 ⇒ (11) + 2 = 13
Narciso: 1d20 + 2 ⇒ (17) + 2 = 19
Ernhild: 1d20 + 1 ⇒ (4) + 1 = 5

Lamm: 1d20 + 5 ⇒ (7) + 5 = 12
Croc: 1d20 + 1 ⇒ (5) + 1 = 6
Yagrin: 1d20 + 2 ⇒ (5) + 2 = 7

Narciso, Briggi <--
Lamm, Yagrin, Croc
Tish, Ernhild

Briggi and Lamm actions on surprise. Now all need to get in on their normal init.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

@Foxy, please put Lamm, Yargin and the Croc on the map (as well as position Briggi for where he has moved) - I need to know where people are to use spells with area effects, ie color spray and/or grease.

Perception: 1d20 + 1 + 3 + 2 + 2 ⇒ (12) + 1 + 3 + 2 + 2 = 20
1 rank +3 trained +2 racial +2 wis


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi moves 4 squares south. Please move me since I am on my phone.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Briggi your position has been updated.

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

Moved Ernhild inside the room, if she followed after Briggi...

Ernhild releases her bolt, aiming at Yargin.

Attack: 1d20 ⇒ 11
Damage: 1d8 ⇒ 1


Kitsune Game Master

Narciso <--


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso moves up behind Briggi (On 3 separate maps now...), and unleashes his trusty Daze cantrip, this time on Lamm...

30' move
cast Daze, will Negates, DC 14, targeting Lamm


Kitsune Game Master

Will: 1d20 + 6 ⇒ (16) + 6 = 22

Lamm reloads the hand crossbow and shoots again, this time at Narciso. "You? How have you survived so long with that staggering incompetence of yours? I should have fed you to the croc back in the day you useless sack of bones."

Yagrin joins Lamm by waving the magic stick again and curses loudly as it doesn't work.

Ernhild gets the feeling, that she might become food if she is not careful, as she only manages to pull her foot away from the croc when it shoots out of the water. It slowly glides back to start onother attempt.

@Narciso
HC: 1d20 + 6 ⇒ (3) + 6 = 91d4 ⇒ 3
UMD: 1d20 + 8 ⇒ (7) + 8 = 15

@Ernhild
Bite: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 4 ⇒ (5) + 4 = 9

Lamm, Yagrin, Croc
Tish, Ernhild, Narciso, Briggi <--


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi runs south and west 30 feet


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Tisha moves in and tries to poke at the Croc with her spear.

Spear: 1d20 + 4 ⇒ (15) + 4 = 19 Damage: 1d8 ⇒ 1

If the Croc moves:

Tisha pokes at the Crocodile again.
Spear + AoO: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 Damage: 1d8 ⇒ 1
Confirm Crit: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 Crit Damage: 1d8 ⇒ 3

And if it moves back after attacking Tisha, Ernhild or Narciso, she pokes it a third time
Spear + AoO: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 Damage: 1d8 ⇒ 2

Seeing Gaedren she calls out.
This pit is too good for you slimy spoon eared bastard! I want what you took from the forlorn orphans, you backstabber!


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso follows Briggi, and attempts to overwhelm Yagrin's will with his own...

Move 30'; if Briggi didn't get an AoO, I should be ok as well. If he did, well, I don't expect the crocodile to have combat reflexes (feat).
standard action - Cast Daze on Yagrin, Will DC 14

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

Ernhild drops her crossbow, and takes out her warhammer. She intones a chant, with no visible effect.

Shield for 6 Rounds, +4 bonus to AC, magic missiles negated


Kitsune Game Master

Tish adds a scratch to the crocodile. The crocodile keeps snapping for Erhhild though. Lamm lives out his hate for Narciso with the small crossbow and Yagrin follows his example, or tries to.

@Ernhild
Bite: 1d20 + 5 ⇒ (4) + 5 = 91d8 + 4 ⇒ (1) + 4 = 5

@Narciso
HS: 1d20 + 6 ⇒ (15) + 6 = 211d4 ⇒ 1
UMD: 1d20 + 8 ⇒ (1) + 8 = 9

Lamm, Yagrin, Croc
Tish, Ernhild, Narciso, Briggi <--


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso ignores the knick from the hand crossbow and rushes out in front of Briggi, where he unleashes another cone of dazzling colors...

30' move
standard - Cast color spray, Will DC 15


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Broggi moves one square south of Narciso

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 3/5/ Lvl 2 4/4/ Lvl 3 0/3/ Harrow 0/2

Ernhild waits for the crocodile to attempt to bite her again, and delivers a blow straight to its head. It doesn't connect.

Attack: 1d20 + 2 ⇒ (2) + 2 = 4 And the stream of very poor rolls continue...
Damage: 1d8 + 2 ⇒ (2) + 2 = 4


Kitsune Game Master

Will Lamm: 1d20 + 6 ⇒ (3) + 6 = 9
Will Yagrin: 1d20 + 2 ⇒ (18) + 2 = 20

Lamm is stunned by the explosion of colors, Yagrin not.

Lamm, Yagrin, Croc
Ernhild, Narciso, Briggi
Tish, <--


M Dwarf Fighter5HP55/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Lamm! You are under arrest! Surrender!


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

As Ernhild shifts over Tisha takes advantage and tries to sketcher the croc that is focus on the dwarf.

Spear + Flank: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Damage + Sneak Attack: 1d8 + 1d6 ⇒ (4) + (3) = 7
Perfect! Keep it distracted detective and we will have Croc stew to celebrate Lamm’s arrest tonight!

If the crock moves to attack anyone but Ernhild:

Tisha pokes the crock again.
Spear + Flank + AoO (m): 1d20 + 4 + 2 + 1 ⇒ (13) + 4 + 2 + 1 = 20
Damage + Sneak Attack: 1d8 + 1d6 ⇒ (7) + (5) = 12

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